Commit a845b599860606d658fc5acfd5518756a00e9452

Shahbaz Youssefi 2019-07-02T10:44:39

Vulkan: fix depth/stencil-only blit The draw-call path was outputting color unconditionally even though only depth/stencil was written by the shader, causing flakiness. Bug: angleproject:3200 Change-Id: I1b28e37160153863e7e6c2875c3002abf4ec176b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682729 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>