Commit aac68adcf9a2a7dc633bcb58eb00f6734ce065f9

Cody Northrop 2022-05-21T22:27:22

Capture/Replay: Track dirty state per EntryPoint for Reset This CL introduces a new concept of tracking whether an entry point has been called. If so, emit Reset calls designed specifically for that entrypoint. This will likely only be useful for one dimensional state binding calls that can easily be tracked and set back. Only support for EntryPoint::GLUseProgram is added at the moment, but any entry point can be added. Reset will now set the active program back to what it was in Setup. For example: void ResetReplay() { ... glUseProgram(gShaderProgramMap[2]); UpdateCurrentProgram(2); } Test: Animal Crossing MEC, Star Wars KOTOR MEC Bug: angleproject:7307 Bug: angleproject:7353 Change-Id: I19d238ca13bbfb619e1cf8ed86f15ed6c4255a61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3656827 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>