Commit ab514d4ac049d226d7b4045f3edb0144500a261b

Steven Noonan 2021-10-22T20:51:08

d3d11: fix typo in pixel shader function signatures These two shaders used "TEXCORD0" instead of "TEXCOORD0" which made the Direct3D debug layers unhappy: D3D11 ERROR: ID3D11DeviceContext::Draw: Vertex Shader - Pixel Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (TEXCORD,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND] Fixing the typo makes that error go away. Bug: angleproject:6614 Change-Id: Ifa1c8c01fb4502398b3b4e13a411ef50bc3db483 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3239013 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>