Vulkan: Fixed Wait Semaphores problems. This feature fixes 2 problems. 1. Swapchain Image Acquire Semaphore added to wait list AFTER rendering commands: - Make Window Surface current. - Clear Window Surface (Image is Acquired). - Perform rendering to the Window Surface. - Change to other Surface (for example: PbufferSurface) using the same Context. - Unmake Context from current to ensure commands are submitted. - Rendering commands to the Window Surface will be submitted without Acquire Semaphore. 2. Context from other thread may submit command of another Context without proper Wait Semaphores: - Make Window Surface current in the first context. - Clear Window Surface (Image is Acquired). - Perform rendering to the Window Surface. - Call "glBeginQuery()/glEndQuery()" (or other commands) - this will flush command to the Primary Command Buffer without submitting. - In other Thread and Context make some Surface current (for example: PbufferSurface). - Clear that surface with scissor and unmake Context from current to ensure commands are submitted. - Rendering commands to the Window Surface from the first Context will be submitted without Acquire Semaphore. - Problem will happen even if add Wait Semaphore BEFORE writing rendering commands. Bug: angleproject:7995 Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.WaitSemaphoreAddedAfterCommands*" Test: angle_end2end_tests --gtest_filter="EGLSurfaceTest.CommandsSubmittedWithoutWaitSemaphore*" Change-Id: I28174ff98fdd09b4117962fc0810cfeeb2a4d1f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194182 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>