Commit b7d5e303339bb90447e12f05ee50e6269f97493e

Jamie Madill 2017-06-01T16:04:46

D3D11: Default init all textures. The resource manager factory methods will use ClearView or zero-filled buffers to set initial data. It assumes there are no 3D depth/stencil textures. This will lead to some wasteful re-creation of RTVs in some cases. This is a temporary measure until we can implement more efficient lazy resource init strategies. BUG=angleproject:1635 Change-Id: I590e76587d3d96a359beedb79e21d24930e5f2e0 Reviewed-on: https://chromium-review.googlesource.com/503254 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>