Commit be211b378bf66cb7b98aafe0d1b0c1ae0090f236

shannon.woods@transgaming.com 2013-02-28T23:17:16

Clamp the depth passed from glClearDepthf to (0,1) in Renderer11::clear. This fixes potential out of range D3D11 errors. TRAC #22643 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1939 736b8ea6-26fd-11df-bfd4-992fa37f6226