Vulkan: Drop RelaxedPrecision from aliased attributes Take the following example: attribute mediump vec4 a; // location 0 attribute highp vec2 b; // location 0 f(b) This was previously translated to: attribute mediump vec4 a; // location 0 f(a.xy) That difference here is that b was previously highp, but a.xy is mediump. This change drops RelaxedPrecision from attributes so that they are all highp. Note that the temporary SPIR-V ids these attributes are loaded into still retain their RelaxedPrecision decoration (if any), and the precision of calculations in the shader is not increased by this change. Bug: angleproject:4249 Change-Id: Idca0fc667ad6e36ddf428b65ea03706272a9ed9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2488131 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>