D3D11: Prevent DXGI hooking the Alt+Enter keystroke When ANGLE is using D3D11 and not using DirectComposition, DXGI will hook the window's message loop and override Alt+Enter to trigger a transition to exclusive fullscreen mode. This disables that behaviour, since it's inconsistent between backends and, at least during my testing, the application did not even work correctly after the transition to fullscreen mode. This commit should be similar to the workarounds implemented in Qt and mpv to prevent this behaviour and will hopefully make those workarounds unnecessary. Only the DXGI_MWA_NO_ALT_ENTER flag is used, since the other flags didn't seem to have an effect and probably only matter in fullscreen mode. BUG=angleproject:1414 Change-Id: Icb70c2c1405225619dcb27c5ffc9472fddd1157b Reviewed-on: https://chromium-review.googlesource.com/352950 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>