Capture/Replay: Also limit the number of per shader SSBOs The compiler checks these values, so they should be in sync with the global limits. Fixes test not yet listed in the expectations: ProgramPipelineTest31.MaxFragmentShaderStorageBufferObjects/* Bug: angleproject:7252 Change-Id: Ie967ded15434cf7144d322b6fd4ee5fc7175f8dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3613921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>