Commit dbce1f890a8a4b529f67850f8878fe816d7b7f69

Olli Etuaho 2018-09-19T15:32:17

Fix trying to clear nonexistent FBO attachments The D3D11 backend used to crash to a null pointer dereference if a glClearBuffer call was done on a nonexistent depth or stencil attachment. Validate for these conditions so that the backend can't crash in this case. BUG=angleproject:2827 TEST=angle_end2end_tests Change-Id: Iecee78d213d11d492d52f246b4b068e8b6f34244 Reviewed-on: https://chromium-review.googlesource.com/1233675 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>