Compiler: Allow deferred array sizing in geometry shaders Based on work by Brandon Schade <b.schade@samsung.com>. When a shader sets an array input size in a GS after declaring input variables, compilation would fail. Example shader - in vec3 normal[]; in vec3 view_dir[]; in float patch_dist[]; in float e_patch_wire_scale[]; ... layout(triangles) in; layout(triangle_strip, max_vertices=3) out; void main() { ... Update translator to handle such cases. Also add a new check that there are no remaining unsized arrays when compilation has completed. Test: GeometryShaderTest.DeferredSetOfArrayInputSize Bug: angleproject:3571 Bug: angleproject:7125 Change-Id: I4853832c27f9551284bcca92b98cbf5f3a63aaf5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3564259 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>