Vulkan: Keep dynamic buffer's free list trimmed ContextVk's staging buffer never gets a chance to free its free buffer list. During application load time, a large amount of memory may be allocated from this buffer to stage texture updates and they would remain throughout the life of the application. This change ensures that the free buffer list doesn't grow unbounded. In the Manhattan trace, this saves >1GB of memory on Linux. There are now three policies for vk::DynamicBuffer: - Always reuse buffers: This is useful for dynamic buffers that make frequent small allocations, such as default uniforms, driver uniforms, default vertex attributes and UBO updates. - Never reuse buffers: This is for situations where the buffer is unlikely to be used after some initial usage, such as texture data upload or vertex format emulation (as the conversion result is cached, so it's never redone). - Limited reuse of buffers: For the staging buffer in the context which is shared by all immutable texture data uploads, it's useful to keep a limited number of buffers (1 in this change) to support future texture streaming while allowing a large number of buffers allocated in a burst to be discarded. Bug: angleproject:5690 Change-Id: Ic39ce61e6beb3165dbce4b668e1d3984a2b35986 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2725499 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>