Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures EXT_multisampled_render_buffer2 specifies that depth/stencil textures are expected to be in a perpetual state of invalidated, except during rendering. This change makes sure that they never use loadOp=LOAD. Additionally fixes a bug where clears applied to MSRTT depth/stencil textures didn't take effect because they were applied to the multisampled image (since the resolved image was not given to the render target). Bug: angleproject:4836 Bug: angleproject:5063 Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>