GLES1: Fix eye distance for fog Distance should be non-negative, so use abs(). From the spec, OpenGL ES 1.1 ยง3.8. Note the 'abs' symbols. An implementation may choose to approximate the eye-coordinate distance from the eye to each fragment center by |z_{e}|. Bug: b/369665616 Test: angle_trace_tests --gtest_filter="*minetest*" Change-Id: Ic6c162ba2469600fa6a8c8d61e5bccf5c0cb12d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5933566 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Lina Versace <linyaa@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Lina Versace <linyaa@google.com>