Add Direct Composition offset to gl_FragCoord DComp usually gives us an offset at (0, 0), but this is not always the case. It is valid for DComp to give us an offset into a texture atlas, for example with some video overlays. If we do have an offset, gl_FragCoord must also be offset to point to the correct pixel in the surface. Bug: chromium:1269749 Change-Id: I3ca39860d176bcf9f1d520d781cfed2d1d1ad1dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827081 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>