Commit fd722f9a6a40b488a7dd504ce3ba455cb1c7d8e4

Kenneth Russell 2025-03-31T23:23:26

Avoid emitting SampleCmp in discontinuous loops. Apply fix by Mikkel Simonsen from Unity to use texture level 0 when using textureLod with a shadow sampler inside a discontinuous loop. Bug: angleproject:406190894 Change-Id: If02b687f15ec4c3e8bd1b8eece72098d498e2ce1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6421496 Auto-Submit: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>