|
c43be720
|
2017-07-13T16:22:14
|
|
Implement ANGLE_program_cache_control extensions.
This will give the browsers the ability to control the cache size,
query and populate the contents, and trim cache contents on memory
pressure.
BUG=angleproject:1897
Change-Id: I6edaa7d307b890223db98792d5b074e4a7fdfaa4
Reviewed-on: https://chromium-review.googlesource.com/563606
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a5822b8a
|
2017-06-30T12:55:10
|
|
Temporarily disable the GPU program cache.
We should give the app layer more control over the cache before we
enable it, to save on memory usage in Chrome.
BUG=angleproject:1897
Change-Id: I532c05c3042cb0a2d9c62f362f25d6064042ca2c
Reviewed-on: https://chromium-review.googlesource.com/558370
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3244736a
|
2017-06-28T14:53:52
|
|
Use MemoryProgramCache.
Add the member functions for saving and loading from the binary cache,
and hook them into the Program class. Requires that the Renderer
supports the program binary extension.
BUG=angleproject:1897
Change-Id: I2dc8d21b02da705ded58c5cd1943562c9c97c49b
Reviewed-on: https://chromium-review.googlesource.com/522874
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
|
|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fe54834f
|
2017-06-19T11:13:24
|
|
Proliferate gl::Context.
This enables a few small things: it will enable making the platform
a property of the Display rather than a global. The same goes for the
global logging annotator. Also it ensures all back-end implementations
have access to the GL / EGL state when available.
Also introduces a smart pointer helper class to angleutils for objects
that prefer to be destroyed with a context (gl::Context/egl::Display)
parameter. We were using std::unique_ptr in a few places that would
not work well with these objects.
BUG=angleproject:1156
Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba
Reviewed-on: https://chromium-review.googlesource.com/529706
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c4d18aac
|
2017-03-09T18:45:02
|
|
Use ErrorStream everywhere
Eliminates one more usage of FormatString and its static initializer.
Add more ErrorStream types
and replace gl::Error and egl::Error with them.
BUG=angleproject:1644
Change-Id: Ib498d0ae4b81a332ec71aed7cf709993b154e6bb
Reviewed-on: https://chromium-review.googlesource.com/505429
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
948bbe51
|
2017-06-01T13:10:42
|
|
Redesign robust resource init as a display extension.
Also correct the enum allocation to values that are available to ANGLE.
BUG=angleproject:1635
Change-Id: I443f5654aa6a5049b4a1ae4c253cd6473b4e446e
Reviewed-on: https://chromium-review.googlesource.com/520002
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
98de826c
|
2017-05-29T13:01:02
|
|
Platform: Fix initialization order in tests.
Because of the platform refactor in abf38572062b91 we broke the way
the tests override the D3D workarounds for the tiny depth/stencil bug.
This change passes a pointer to the platform directly in the EGL init
logic, which solves this issue. It also removes all decltype code in
the platform header which might fix the UBSAN problem we were seeing
previously.
Also change a present mode selection error into a warning in the Vk
back-end, since this was being triggered on AMD, but is safe.
BUG=angleproject:2042
Change-Id: Ibbd0c69ce11a840cf4b33c616f56020001e553aa
Reviewed-on: https://chromium-review.googlesource.com/513519
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
29f148b0
|
2016-11-23T21:05:36
|
|
Support Vulkan on Linux as well as Windows.
Refactor display and surface classes into Win32 and Linux parts and
add Linux parts to gn and gyp builds.
BUG=angleproject:1668
Change-Id: I2a7d29c35f4f42fa0035bd97938d3770f3627672
Reviewed-on: https://chromium-review.googlesource.com/412426
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f81ce4a3
|
2017-04-24T10:49:17
|
|
Refactoring: replace NULL by nullptr for pointers (3rd CL).
This CL mainly handles passing/returning NULL to/from a function.
BUG=angleproject:2001
Change-Id: I34802f792e710e3d7ff697cbe4701dc1bf5ab009
Reviewed-on: https://chromium-review.googlesource.com/485060
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
76b8f469
|
2017-04-21T12:23:40
|
|
Use a shared state for egl::Image.
This allows us to stop duplicating some information in the impl.
BUG=angleproject:1635
Change-Id: If8f7d2418571c3254729f48c463814ec18ed2644
Reviewed-on: https://chromium-review.googlesource.com/469153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4f285443
|
2017-04-21T12:15:49
|
|
Refactoring: replace NULL by nullptr for pointers (2nd CL).
This CL mainly handles the pointer comparisons (== or !=).
BUG=angleproject:2001
Change-Id: I25ac3b61032e7ad91459a1c6541cadc87cf9b160
Reviewed-on: https://chromium-review.googlesource.com/483935
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f5bb220f
|
2017-02-17T23:25:17
|
|
Restore Default Platform logging to stderr
Was lost in https://chromium-review.googlesource.com/434188
Also, don't reset pre-set Platform to Default,
otherwise Chrome's platform gets reset.
BUG=angleproject:1660, angleproject:1892
Change-Id: I052c86c513c8d89d2420a4724a8bd0dc7446c7c2
Reviewed-on: https://chromium-review.googlesource.com/444928
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
feb8c686
|
2017-02-13T16:07:35
|
|
Add extensions to disable client arrays.
Chrome doesn't allow any client data in its command buffer. Add an ANGLE
extension to request a context that disallows client data.
BUG=602737
Change-Id: If9d5144daea3c629a73562396000df59a671aad3
Reviewed-on: https://chromium-review.googlesource.com/441986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6c1f671b
|
2017-02-14T19:08:04
|
|
Add destroy hooks for several GL objects.
These hooks allow the back-end renderer to free object resources
without having to store pointers to shared device handles for
each and every object. This will allow us to save memory on
back-ends that really care about memory overhead.
There is a downside in that there is more boilerplate in passing
gl::Context handles around everywhere.
BUG=angleproject:1684
Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7
Reviewed-on: https://chromium-review.googlesource.com/426401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
abf38572
|
2017-02-14T16:47:59
|
|
Remove old C++ ANGLE platform.
Now that the new platform is in place, we can remove the old methods.
Must be landed after https://codereview.chromium.org/2697463003/
BUG=angleproject:1892
BUG=chromium:678870
Change-Id: Ia29a3b120cf3521fc0409019c2e64e4dbc6f460d
Reviewed-on: https://chromium-review.googlesource.com/441274
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
40dc8c10
|
2017-02-14T10:41:32
|
|
Release the global texture manager with the last referencing context.
This ensures that when the global texture manager is released, there is a valid
context.
BUG=angleproject:1639
Change-Id: I1b75885e9dc02b607bb1a386de394f6087429f5d
Reviewed-on: https://chromium-review.googlesource.com/442074
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
ce02f086
|
2017-02-06T16:46:21
|
|
Add an extension to share textures at the display level.
BUG=angleproject:1639
Change-Id: If9140142ebce89f33921c13d9d212c17d1894162
Reviewed-on: https://chromium-review.googlesource.com/437618
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
70ee0f61
|
2017-02-06T16:04:20
|
|
Add destroy handler to SurfaceImpl.
This allows the Vulkan back-end to avoid storing a reference to
the VkDevice. This will extend to all the Vulkan object handle wrapper
types.
BUG=angleproject:1684
Change-Id: I3a98e94bc171ca27f225ce57996c3fdf9581e6e1
Reviewed-on: https://chromium-review.googlesource.com/424229
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c295e516
|
2017-01-27T17:47:50
|
|
Implement EGL_KHR_surfaceless_context
BUG=angleproject:1651
Change-Id: I710df14c2bfa55db2fb9b9715001756d1c1a8f1b
Reviewed-on: https://chromium-review.googlesource.com/434763
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
bcb3f9ba
|
2017-01-27T22:45:18
|
|
Direct logging to Platform when available
All logging should be done via ERR() and WARN(),
which call angle::Platform's logError and logWarning,
if there is current Platform which supports logging.
Otherwise, ERR() is directed to std::cerr.
Misc fixes to keep tests passing.
BUG=angleproject:1660, angleproject:1644
Change-Id: I2bca33a021537185d0c236a3083789af3236b5f3
Reviewed-on: https://chromium-review.googlesource.com/434188
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c5a2a172
|
2017-01-13T15:55:07
|
|
Add EGL_EXT_pixel_format_float support, enables float EGL surfaces.
Add floating point EGL configs for the D3D11 backend.
BUG=angleproject:1707
Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf
Reviewed-on: https://chromium-review.googlesource.com/428294
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
d73f852f
|
2017-01-13T17:48:57
|
|
Reland "Replace gl::trace logging with Chromium style logging"
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and
UNREACHABLE(), resulting in increased code size and
<iostream> adding 5 static initializers to chrome because of
cerr referenced in statically linked translator.
BUG=angleproject:1660
Change-Id: I7caa18036118d532e0544f75278602559172ae04
Reviewed-on: https://chromium-review.googlesource.com/431457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
65603eb8
|
2017-01-12T16:48:03
|
|
Refactor EGL config entry points to to separate validation.
BUG=angleproject:1707
BUG=angleproject:798
Change-Id: I34fefa9f9bbd42ef05f222c8caf856a22cf206a3
Reviewed-on: https://chromium-review.googlesource.com/428293
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e70413c7
|
2017-01-12T16:35:17
|
|
Roll EGL headers.
Update CGL backend to use new EGL types.
BUG=angleproject:1707
Change-Id: I165e81a758cad0a8036aef68c44a57bcc61e982d
Reviewed-on: https://chromium-review.googlesource.com/428292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6a6b09c9
|
2017-01-12T21:52:29
|
|
Revert "Replace gl::trace logging with Chromium style logging"
Failing Chromium static initializers check:
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Possibly due to the static initializer for std::array for
the log severity types. We should change it to POD.
BUG=angleproject:1660
This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4.
Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3
Reviewed-on: https://chromium-review.googlesource.com/427235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
afcc41ce
|
2016-12-13T12:59:39
|
|
Replace gl::trace logging with Chromium style logging
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
BUG=angleproject:1660
Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210
Reviewed-on: https://chromium-review.googlesource.com/424173
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
3311d474
|
2017-01-02T17:55:02
|
|
Display: Add a shared state object.
This will allow us to manage the SurfaceSet in the GL layer.
BUG=angleproject:1684
Change-Id: Iab8243157710beab2667ef10275571078ce9ae8e
Reviewed-on: https://chromium-review.googlesource.com/424228
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0448ec84
|
2016-12-23T13:41:47
|
|
Vulkan: Enable validation layers on request.
Also adds the build files for the Vulkan layers.
The layers are enabled by default for the tests.
BUG=angleproject:1319
Change-Id: I0b442b36312a1299a932922e1c4e39f00801de49
Reviewed-on: https://chromium-review.googlesource.com/367751
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e09bd5d3
|
2016-11-29T16:20:35
|
|
Vulkan: Add display creation, test and extension.
With this CL we have the ability to create Vulkan test configs and run
basic tests, although the only thing that works is creating a Vulkan
Renderer using the extension.
BUG=angleproject:1319
Change-Id: I8ad17bba01241334be7da16e68fea38762ca6a20
Reviewed-on: https://chromium-review.googlesource.com/367750
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
95401dbb
|
2016-12-15T11:27:48
|
|
Surface: Pass DisplayImpl to initialize and swap.
In new back-ends (Vulkan) this will allow us to avoid storing a ref
to the Renderer in the Surface class.
BUG=angleproject:1319
Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727
Reviewed-on: https://chromium-review.googlesource.com/419837
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
439a55e5
|
2016-12-15T13:12:26
|
|
Fix ability to recover EGL Display after D3D11 device lost
BUG=angleproject:1463
Change-Id: I9f3e1190cc42e0cb37d80b94c35b61e88203dd32
Reviewed-on: https://chromium-review.googlesource.com/420475
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
60e6edfa
|
2016-10-31T12:17:19
|
|
Make ASSERT reference the conditional expression.
This should prevent further unexpected bot breakage due to
unreferenced variables in the ASSERT expression.
Also remove the no longer needed variable referencing macro.
BUG=angleproject:1586
Change-Id: I127695165bdfe39c51fe8d17e00daf6bf2fa8252
Reviewed-on: https://chromium-review.googlesource.com/404948
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2018c0ba
|
2015-12-08T11:48:51
|
|
Add a EGL_ANGLE_d3d_texture_client_buffer extension.
Allows creation of pbuffers from D3D texture objects.
BUG=540829
BUG=angleproject:1144
Change-Id: If8ea717ef011608cd01357c217837133d726d3ea
Reviewed-on: https://chromium-review.googlesource.com/316804
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a284f2ff
|
2015-08-07T16:49:07
|
|
Add stubs for EGL_EXT_swap_buffers_with_damage.
BUG=512090
Change-Id: I9413d6f5c13b9ea59ab9c923dc6c5d157f344166
Reviewed-on: https://chromium-review.googlesource.com/291652
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
168445c2
|
2016-09-23T16:33:22
|
|
Add an extension for requesting a NULL Display.
BUG=angleproject:1468
Change-Id: Ief4b0e7d7a0420e59e547cd24fde53deb3718ccb
Reviewed-on: https://chromium-review.googlesource.com/388845
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f41a7151
|
2016-09-19T15:11:17
|
|
Add an extension to disable resource generation on bind.
BUG=angleproject:1518
Change-Id: I662f7b07da5c97831496f2617b0adadf9858bdc9
Reviewed-on: https://chromium-review.googlesource.com/386799
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c287ea6e
|
2016-09-16T14:46:51
|
|
Add WebGL validation extensions to ANGLE.
BUG=angleproject:1523
Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b
Reviewed-on: https://chromium-review.googlesource.com/386281
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Antoine Labour <piman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
87fbe1c2
|
2016-08-03T14:41:42
|
|
ContextImpl: only expose getResetStatus for robustness
This will allow each backend to implement this method separately. The
current set of ContextImpl methods used for robustness are slightly
D3D-centric.
BUG=angleproject:1463
Change-Id: I101f8ada2c49de4cf110db48b1e8380c52b50fb2
Reviewed-on: https://chromium-review.googlesource.com/365829
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
6230dd54
|
2016-08-23T15:20:03
|
|
Check for OpenGL ES support when creating context
Support for an OpenGL ES version can come either through OpenGL ES,
OpenGL core or available extensions. The context creation should fail
if the requested OpenGL ES version is not supported.
BUG=angleproject:1477
TEST=angle_end2end_tests
Change-Id: I810d004a1bd62f75f162d775d3cf92c4283252a3
Reviewed-on: https://chromium-review.googlesource.com/374338
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9c721c64
|
2016-08-02T14:56:23
|
|
Check for device loss on all applicable EGL entry-points
This will make applications aware of device loss on all EGL calls that
need to have an initialized display. For that purpose, we track the
device loss state at the egl::Display level instead of always querying
the implementation. This is correct because at device-loss at the
display level is non-recoverable. It also deduplicates the tracking
that would have to be done in all the EGL backends.
Changes made in this commit:
- Cached device loss in egl::Display
- Check isDeviceLost in ValidateDisplay
- Changed EGL entry-points testing isDeviceLost to explicitely request
a testDeviceLost
- Add calls to ValidateDisplay to entry-points missing it
- Removed unused virtual qualifiers for some robustness methods
BUG=angleproject:1463
Change-Id: I92bea81f2ecd5423c445cff31557a4d9783557d5
Reviewed-on: https://chromium-review.googlesource.com/365450
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
a6426d67
|
2016-06-03T00:18:38
|
|
Android GL backend and end2end tests
Just the bare minimum implementation for end2end tests to run.
BUG=angleproject:1362
TEST=angle_end2end_tests on Nexus 5X
Change-Id: I92293e0f8bdc2ffaa5d4661927750d7cb3d931e6
Reviewed-on: https://chromium-review.googlesource.com/349353
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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00ed7a1f
|
2016-05-19T13:13:38
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|
Enable always-available extensions in gl::Context.
We can consolidate exposing these extensions in initCaps. Otherwise
we have to maintain the lists in every Renderer back-end.
Also do the same treatment for select egl::Display extensions.
BUG=angleproject:1319
Change-Id: I529dd120c6d2cdbb789bd9dd20491e796e97f3f6
Reviewed-on: https://chromium-review.googlesource.com/345914
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d3a5b185
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2016-05-19T13:13:35
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|
Make inheritance heirarchy for egl::Surface.
This will allow us to select the Impl constructor more easily
createWindowSurface
createPbufferSurface
createPbufferSurfaceFromClientBuffer
createPixmapSurface
This in turn lets us pass an EGLImplFactory to the constructor and
will allow us to pass in the local SurfaceState to the constructor.
BUG=angleproject:1369
Change-Id: I6b13c1548c54bd5c493d59b68bfdaf55226b6bb5
Reviewed-on: https://chromium-review.googlesource.com/342060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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53ea9cc6
|
2016-05-17T10:12:52
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|
Replace rx::Renderer with rx::ContextImpl.
Previously Context had no Impl class, but had a special relationship
with the instanced Renderer class. Having a ContextImpl backing every
Context will allow new designs to enable things like multithreading
(where each ContextImpl stores a Context-specific device) or non-
virtual Contexts on Android or other platforms where it is more
efficient.
A large refactoring patch that touches every back-end.
BUG=angleproject:1363
Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e
Reviewed-on: https://chromium-review.googlesource.com/342052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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538281f6
|
2016-04-13T23:36:55
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|
Initial Chrome OS support.
Samples and end2end tests mostly work. Only one config, and no input.
BUG=angleproject:1297
Change-Id: I5b69babccc5b97e486d86e1721a0a1740ad80941
Reviewed-on: https://chromium-review.googlesource.com/319460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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bda75597
|
2016-04-18T17:25:54
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|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
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9670b03e
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2016-04-29T09:47:47
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|
Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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9b8b359f
|
2016-04-18T17:25:54
|
|
Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
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ec2c0c5e
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2016-04-05T13:46:26
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|
Update internal AttributeMap type to EGLAttrib.
Newer EGL functions use EGLAttrib to pass in attributes, which can be
either 32-bit or 64-bit depending on the system while the old attributes
are passed in as EGLints, which are usually 32-bits. To support these
newer functions, AttributeMap now uses EGLAttrib internally instead of
EGLint, and all the code using AttributeMap has been updated to cast
properly.
BUG=angleproject:1348
Change-Id: I7c4dd9ef23ea1b1741f3a565502fb5e26bf962d7
Reviewed-on: https://chromium-review.googlesource.com/337162
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
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701b74b0
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2016-03-02T15:26:39
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|
Add support for EGL_KHR_stream.
EGL_KHR_stream is now implemented. Since the extension does not come with
any producers or consumers, it does not have much functionality and the
implementation is therefore very simple (validation layers and a new
object to store some attributes). This however add the groundwork to add
the appropriate consumer and producer extensions to stream D3D NV12
textures directly into ANGLE which will significantly improve video
performance on Chromium on D3D-based platforms.
BUG=angleproject:1332
Change-Id: Ie240c73869f5098d1215cc5e27aa5decd06c3ed1
Reviewed-on: https://chromium-review.googlesource.com/330003
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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da123308
|
2016-03-29T17:00:48
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|
Add ANGLE_TRY macros to reduce boilerplate with gl/egl Errors.
The macros don't need to disambiguate between GL/EGL. Also make
helpers to deal with ErrorOrResult.
BUG=angleproject:1310
BUG=angleproject:1327
Change-Id: I8041c4b17a859fe1f236bca3ad266453d67a8fd4
Reviewed-on: https://chromium-review.googlesource.com/335826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2a63b3f8
|
2016-02-08T12:29:08
|
|
Re-land "Implement EGL_experimental_present_path_angle"
- Re-land with clang fix.
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: I56b339897828753a616d7bae837a2f354dba9c63
Reviewed-on: https://chromium-review.googlesource.com/326730
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d1c46228
|
2016-02-08T14:51:18
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|
Revert "Implement EGL_experimental_present_path_angle"
Compile failure on Clang/Win:
The reason for reverting is: FAILED: ninja -t msvc -e environment.x86 --
"..\..\third_party/llvm-build/Release+Asserts/bin/clang-cl" -m32 /nologo
/showIncludes /FC
@obj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj.rsp
/c ..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp
/Foobj\third_party\angle\src\tests\egl_tests\angle_end2end_tests.EGLPresentPathD3D11Test.obj
/Fdobj\gpu\angle_end2end_tests.cc.pdb
In file included from
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp:7:
In file included from
..\..\third_party\angle\src\tests\test_utils/ANGLETest.h:13:
..\..\testing\gtest\include\gtest/gtest.h(1392,16) : error: comparison of
integers of different signs: 'const int' and 'const unsigned int'
[-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
..\..\testing\gtest\include\gtest/gtest.h(1422,12) : note: in instantiation of
function template specialization 'testing::internal::CmpHelperEQ<int, unsigned
int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
..\..\third_party\angle\src\tests\egl_tests\EGLPresentPathD3D11Test.cpp(281,9) :
note: in instantiation of function template specialization
'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
ASSERT_EQ(mWindowWidth * 4, mappedSubresource.RowPitch);
^
..\..\testing\gtest\include\gtest/gtest.h(1960,32) : note: expanded from macro
'ASSERT_EQ'
# define ASSERT_EQ(val1, val2) GTEST_ASSERT_EQ(val1, val2)
^
..\..\testing\gtest\include\gtest/gtest.h(1943,67) : note: expanded from macro
'GTEST_ASSERT_EQ'
EqHelper<GTEST_IS_NULL_LITERAL_(expected)>::Compare, \
^
BUG=angleproject:1219
This reverts commit 6b3c1db5170450bbc4946d8f18ba0d8619da43a0.
Change-Id: Ia67ab82dd13295dc03235d57fa417c73f20a49e6
Reviewed-on: https://chromium-review.googlesource.com/326680
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
6b3c1db5
|
2015-12-18T14:01:46
|
|
Implement EGL_experimental_present_path_angle
This allows ANGLE to render directly onto a D3D swapchain in the correct
orientation when using the D3D11 renderer.
The trick is to add an extra uniform to each shader which takes either
the value +1.0 or -1.0. When rendering to a texture, ANGLE sets this
value to -1.0. When rendering to the default framebuffer, ANGLE sets
this value to +1.0. ANGLE multiplies vertex positions by this value in
the VS to invert rendering when appropriate. It also corrects other
state (e.g. viewport/scissor rect) and shader built-in values
(e.g. gl_FragCoord).
This saves a substantial amount of GPU time and lowers power
consumption. For example, the old method (where ANGLE renders all
content onto an offscreen texture, and then copies/inverts this onto the
swapchain at eglSwapBuffers() time) uses about 20% of the GPU each frame
on a Lumia 630.
Verification:
+ dEQP GL ES2 tests pass when "present path fast" is enabled
+ all ANGLE_end2end_tests pass when "present path fast" is enabled
BUG=angleproject:1219
Change-Id: Ib6eeea46bafa6ebce4adada0ae9db3a433b8fc4c
Reviewed-on: https://chromium-review.googlesource.com/321360
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4c06817a
|
2016-01-25T15:50:20
|
|
Add support for targetting GLES with DisplayGLX.
BUG=angleproject:1145
Change-Id: I3072c31f2f743943b2ed9a3b1a020529112d5f71
Reviewed-on: https://chromium-review.googlesource.com/324091
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
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436e32ae
|
2016-01-15T15:53:12
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|
GLX backend: check for child window resizes on eglWaitNative
This is the standard way, if not often used, for application to notify
the driver of window size changes. Chromium uses it to resize when it
is done rendering and swapping so that drivers do not clobber the
backbuffer.
This fixes black flickering appearing when resizing the Chromium
windows with --use-gl=angle.
BUG=angleproject:1281
Change-Id: Ic76f3c3ef453eae07eb59122135290411f86764d
Reviewed-on: https://chromium-review.googlesource.com/322390
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
33db61d1
|
2016-01-20T10:54:49
|
|
Add support for targetting GLES with DisplayWGL.
BUG=angleproject:1145
Change-Id: I5a0a667621aceedb4662cfb2356d7dbd0d9f7718
Reviewed-on: https://chromium-review.googlesource.com/285557
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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a433388d
|
2016-01-14T17:24:50
|
|
Implement eglWait*
This mostly does nothing except on X11 where it calls the equivalent
glXWait*. eglWait* are needed because they are used by Chromium and
were triggering an UNREACHABLE().
BUG=angleproject:1281
Change-Id: Iff9c127b16841bc27728304a5ba2caff49ff11b5
Reviewed-on: https://chromium-review.googlesource.com/322360
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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46e6c7a5
|
2016-01-18T14:42:30
|
|
Add stubs for no_error extension.
In some cases ANGLE flushes state for FBOs during validation. For
testing of the state synching code for FBOs, this makes end-to-end
testing impossible.
Solve this by partially implementing a hidden no_error extension,
hidden to the user by not exposing the extension string, but allowing
us to skip validation of some of the FBO methods that require checking
for complete FBOs.
BUG=angleproject:1280
BUG=angleproject:1260
Change-Id: I708f348ccec6697b974c48cd890ec75a703abe21
Reviewed-on: https://chromium-review.googlesource.com/322210
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
9a866453
|
2016-01-08T10:35:55
|
|
Fix compilation error on Linux
BUG=574909
Change-Id: I6dc4b010b67a9c7f3b64215a168e6ed5e894989b
Reviewed-on: https://chromium-review.googlesource.com/320635
Commit-Queue: Byungseon Shin <xingri@gmail.com>
Tested-by: Byungseon Shin <xingri@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
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7f448b58
|
2015-12-16T13:31:57
|
|
Add an EGL_ANGLE_surface_orientation extension.
BUG=angleproject:1262
Change-Id: Ifbb0f5302311a68a0c6f02baaea706cbb7055a52
Reviewed-on: https://chromium-review.googlesource.com/320011
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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666cb828
|
2016-01-04T17:44:09
|
|
Revert "Add an EGL_ANGLE_surface_orientation extension."
Compilation warnings on clang.
This reverts commit 18cc14b5951842ede85c06dcbc0bba230bcedc45.
Change-Id: If58047486116e34ef30c4b317d3fb47cd2349d15
Reviewed-on: https://chromium-review.googlesource.com/319822
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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18cc14b5
|
2015-12-16T13:31:57
|
|
Add an EGL_ANGLE_surface_orientation extension.
BUG=angleproject:1262
Change-Id: I863c46c8557604da045447550f7d69831c9f06b5
Reviewed-on: https://chromium-review.googlesource.com/318780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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41ae31c4
|
2015-12-08T11:40:54
|
|
Destroy surfaces from Display::terminate instead of the DisplayImpl destructor.
Previously, the parent display impl would be destroyed before the surface
impls. It is useful to call helper functions in the parent display during
surface destruction.
BUG=540829
Change-Id: I0884826d2e360319da896f049d46bfc01a2481a0
Reviewed-on: https://chromium-review.googlesource.com/316801
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
063d9e78
|
2015-11-19T17:24:47
|
|
Add support for EGL_EXT_platform_device
This allows an application to use EGLDeviceEXT to initialize EGL.
For example, if an application wants to initialize EGL using an existing D3D11
device (instead of ANGLE creating its D3D device), then the app may create an
EGLDeviceEXT using EGL_ANGLE_device_creation_d3d11, and use this device to
initialize EGL via EGL_EXT_platform_device.
BUG=angleproject:1190
Change-Id: Ife91ce95a63e29eb2b3f05aedfb668e4cac8f5ce
Reviewed-on: https://chromium-review.googlesource.com/313444
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
|
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fc1a44a1
|
2015-12-02T12:37:10
|
|
Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]""
This reverts commit dd5c5b79333fdde7858a77d39e91cc3d30b74c9e.
BUG=angleproject:1190
Change-Id: I1bc1b232b6a916da6d18b546baf20e0854a2768f
Reviewed-on: https://chromium-review.googlesource.com/315169
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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dd5c5b79
|
2015-12-02T08:41:28
|
|
Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"
Causes failures on Windows/GN:
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(108)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(113)
: error C3861: 'eglQueryDeviceAttribEXT': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(119)
: error C3861: 'eglReleaseDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(143)
: error C3861: 'eglQueryDeviceAttribEXT': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(162)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
e:\b\build\slave\win_x64_gn\build\src\third_party\angle\src\tests\egl_tests\egldevicetest.cpp(178)
: error C3861: 'eglCreateDeviceANGLE': identifier not found
This reverts commit 4029ad42d5ffe94a0a744532ab3577b982f847b8.
BUG=angleproject:1190
Change-Id: Ibcdfd8cea7ba275cd67c0220f8d7a1069ec1cf97
Reviewed-on: https://chromium-review.googlesource.com/315480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
3d677ea6
|
2015-11-16T13:38:47
|
|
Implement EGL_ANGLE_x11_visual
Reland with a fixed tests on AMD.
This extension will be used by Chrome to advertise the visual it will
use for its windows. Having ANGLE use the same visual will bring
several benefits:
- A blit will be avoided, and the content of the window might be
rendered on the system framebuffer directly.
- There will be less latency when resizing windows which will make it
much less likely to see a black border when resizing.
BUG=522149
Change-Id: I66004b6ac45453330af7c4c810ddf2c26941be42
Reviewed-on: https://chromium-review.googlesource.com/314661
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
4029ad42
|
2015-10-29T10:14:47
|
|
Add and implement EGL_ANGLE_device_creation[_d3d11]
BUG=angleproject:1190
Change-Id: I248935ef81803062cf9ba5776512cda456331f51
Reviewed-on: https://chromium-review.googlesource.com/309634
Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
5ac60fc2
|
2015-11-27T13:42:02
|
|
Revert "Implement EGL_ANGLE_x11_visual"
Fails on Linux AMD:
http://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20%28ATI%29/builds/43819
EGLX11VisualHintTest.InvalidWindowVisualID:
../../third_party/angle/src/tests/egl_tests/EGLX11VisualTest.cpp:183: Failure
Value of: EGL_TRUE == eglInitialize(display, nullptr, nullptr)
Actual: false
Expected: true
BUG=522149
This reverts commit b28e010aa10b3e4aec3207e767be10ee5ffb25fd.
Change-Id: I9a02f2aa3caadd787eb0099c0ddf9d781084fa1c
Reviewed-on: https://chromium-review.googlesource.com/314660
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b28e010a
|
2015-11-16T13:38:47
|
|
Implement EGL_ANGLE_x11_visual
This extension will be used by Chrome to advertise the visual it will
use for its windows. Having ANGLE use the same visual will bring
several benefits:
- A blit will be avoided, and the content of the window might be
rendered on the system framebuffer directly.
- There will be less latency when resizing windows which will make it
much less likely to see a black border when resizing.
BUG=522149
Change-Id: Icd484c9a948ed5b5b9116247bb50560bffa30667
Reviewed-on: https://chromium-review.googlesource.com/312323
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tryjob-Request: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
a4ef3cf7
|
2015-09-29T00:13:23
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|
Delete function that's unused after https://chromium-review.googlesource.com/#/c/299691/
BUG=505316
Change-Id: Iac794dc8a13f9aabc6f53e34dab8750dc1ed994a
Reviewed-on: https://chromium-review.googlesource.com/302830
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
941abaf2
|
2015-09-15T16:26:17
|
|
Never de-init default Platform.
This fixes a crash after calling eglTerminate, then using a previously
initialized Display.
BUG=None
Change-Id: Ica974033d9da2ac15c07d6a39801781c2d776427
Reviewed-on: https://chromium-review.googlesource.com/299691
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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5565936c
|
2015-08-26T13:39:59
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|
Implement EGL_KHR_get_all_proc_addresses.
BUG=angleproject:1138
Change-Id: I0dd4e1a092e889cdb9de4773162e5416ac9be65d
Reviewed-on: https://chromium-review.googlesource.com/295242
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a840617a
|
2015-07-21T16:53:39
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Implement the egl and gl layers of EGL Image.
Add end2end tests and unittests.
BUG=angleproject:970
Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d
Reviewed-on: https://chromium-review.googlesource.com/291260
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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4274f7d2
|
2015-08-05T23:07:38
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Revert "Implement the egl and gl layers of EGL Image."
This reverts commit 22a4f38c2ca9ca430b5f976fc7fc816d88918eba.
Change-Id: I07acbfe28d11675236de2ea7f6b050c25f80579a
Reviewed-on: https://chromium-review.googlesource.com/290960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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22a4f38c
|
2015-07-21T16:53:39
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Implement the egl and gl layers of EGL Image.
Add end2end tests and unittests.
BUG=angleproject:970
Change-Id: I13fc501b24c3f11bfedc810c1ff80fcf1318877c
Reviewed-on: https://chromium-review.googlesource.com/287343
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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ef41279c
|
2015-07-31T16:44:38
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Add scoped timer histogram helper macros.
These macros replace a lot of repeated timing code, and mirror how
Chromium operates.
BUG=516027
Change-Id: Ib03e35d0f3b8638b9b0e8785c397c8381f16b041
Reviewed-on: https://chromium-review.googlesource.com/289995
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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ea1be878
|
2015-07-30T07:04:13
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Change the NSGL skeleton to be a CGL skeleton
The previous skeleton was name NSGL because it seemed the easier route
to go, however Chrome uses CGL internally, which we want to match.
BUG=angleproject:891
Change-Id: I00eb597080c8b735545750dfcd6ad80dcea79300
Reviewed-on: https://chromium-review.googlesource.com/289870
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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2e5797e3
|
2015-07-29T16:20:28
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|
Log EGL initialize errors to the platform.
This will allow us to show more extended error info in about:gpu
in Chromium.
BUG=angleproject:966
BUG=515229
Change-Id: I24c8f33ac3576395ff13dbf7f4664c649af18e33
Reviewed-on: https://chromium-review.googlesource.com/289590
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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3cf11ff4
|
2015-07-21T16:38:12
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Make sure the given display is a valid pointer.
EGL functions are supposed to return EGL_BAD_DISPLAY when the display is
an invalid pointer.
Since there is very rarely more than one simultaneous display, iterating
through the map is not costly.
BUG=angleproject:970
Change-Id: I3d9b842a49c5c99f9b8fad3d7ef53f9f5d3057ba
Reviewed-on: https://chromium-review.googlesource.com/287342
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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591516ff
|
2015-07-21T10:17:50
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|
Add skeleton for DisplayNSGL and WindowSurfaceNSGL
BUG=angleproject:891
Change-Id: Ie79e76c68775e1144ac224a4f1eba85f8a889269
Reviewed-on: https://chromium-review.googlesource.com/286829
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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dcab33be
|
2015-07-21T13:03:16
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|
Add stubs for EGL image entry points and validation.
BUG=angleproject:970
Change-Id: Ic3b9f9f60146920571e0e5f00fac2273c35fff2f
Reviewed-on: https://chromium-review.googlesource.com/287162
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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|
54c34e06
|
2015-07-02T15:06:55
|
|
Fix compilation on Linux
BUG=angleproject:892
Change-Id: I135e356e1ec78c95e69a260bd0576e5285e759b5
Reviewed-on: https://chromium-review.googlesource.com/283225
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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ce232678
|
2015-05-28T13:26:02
|
|
Add a perf test for eglInitialize.
Also shutdown performance, since it's not easy to only test one.
BUG=angleproject:1014
Change-Id: I9d06426788ed336031271f8876589b111f1294b7
Reviewed-on: https://chromium-review.googlesource.com/273974
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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51e2ad14
|
2015-05-26T11:32:58
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|
Do not always use X11 for Linux builds, inherit Chromium's settings
This fixes project generation for Chromium for non-X11 builds
BUG=angleproject:1011
Change-Id: If528f63fb186d834d56a43ca379497d99e74777e
Reviewed-on: https://chromium-review.googlesource.com/273163
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7c2acaf3
|
2015-05-21T11:47:09
|
|
Add timer histogram for egl::Initialize time.
This can help is track startup time regressions within ANGLE.
BUG=436191
BUG=angleproject:944
Change-Id: I73cf2449661b909dced4ddc11957037ed5535fc0
Reviewed-on: https://chromium-review.googlesource.com/272613
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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f0fce530
|
2015-05-15T11:25:17
|
|
eglGetConfigAttrib: handle EGL_NATIVE_VISUAL_ID
BUG=angleproject:892
Change-Id: Idf5496de7006f8fd0658e9d40a4f16dba00d90ea
Reviewed-on: https://chromium-review.googlesource.com/271473
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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9477dc94
|
2015-05-06T13:13:33
|
|
Add GLX EGL implementation stubs
BUG=angleproject:892
Change-Id: I1ef1bd0ce60f4585e473f9750c748a1b41c09da2
Reviewed-on: https://chromium-review.googlesource.com/269741
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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443e1d9b
|
2015-05-05T12:57:55
|
|
Refactor egl::Surface constructors.
We can reduce the code in these classes quite a bit by calling
the common code in egl::Display.
BUG=angleproject:994
Change-Id: Idf0ffa054fc6a70cf8c65a0b98fd963911715591
Reviewed-on: https://chromium-review.googlesource.com/269258
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
77a72f6e
|
2015-04-14T11:18:32
|
|
Release Surface when calling makeCurrent with null.
Refactorings to egl::Surface to enable ref-counting were causing
a situation where we could have two Window surfaces alive at the
same time. This would confuse the window procedure logic in
SurfaceD3D. Releasing the surface fixes this issue and conforms
closely to the wording on the spec on when Surfaces should be
deleted. Also add a test for message loops and surfaces.
BUG=475085
BUG=angleproject:963
Change-Id: Icdee3a7db97c9b54d779dabf1e1f82a89fefc546
Reviewed-on: https://chromium-review.googlesource.com/265064
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c9d13d2d
|
2015-04-14T14:53:06
|
|
Add trace events for D3D11 initialization.
This helps a local user profile their D3D11 startup time.
BUG=436191
BUG=angleproject:966
Change-Id: Ib1b3d62194233cd502980d87c316a95e9bd3a04c
Reviewed-on: https://chromium-review.googlesource.com/264935
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
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97d61eb5
|
2015-04-14T09:08:16
|
|
Add extension EGL_ANGLE_device_d3d
Access to the D3D device is needed for some advanced scenarios.
New entry points eglQueryDisplayAttribANGLE and
eglQueryDeviceAttribANGLE have been added in this change
to implement this extension.
BUG=angleproject:935
Change-Id: Ie39e86a2b6c6d8d05a08964b2907fb9fba5dec13
Reviewed-on: https://chromium-review.googlesource.com/265591
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1ea8284d
|
2015-04-14T15:28:56
|
|
Revert "Add extension EGL_ANGLE_device_d3d"
Compile error on clang:
src/libANGLE/Display.cpp:259:23: error: allocation of incomplete type 'egl::Device'
mDevice = new Device(this, impl);
^~~~~~
src/libANGLE/Display.h:36:7: note: forward declaration of 'egl::Device'
class Device;
^
In file included from src/libANGLE/Display.cpp:11:
In file included from src/libANGLE/Display.h:17:
In file included from src/libANGLE/Error.h:80:
In file included from src/libANGLE/Error.inl:9:
src/common/angleutils.h:66:5: error: deleting pointer to incomplete type 'egl::Device' may cause undefined behavior [-Werror,-Wdelete-incomplete]
delete resource;
^ ~~~~~~~~
src/libANGLE/Display.cpp:209:5: note: in instantiation of function template specialization 'SafeDelete<egl::Device>' requested here
SafeDelete(mDevice);
^
src/libANGLE/Display.h:36:7: note: forward declaration of 'egl::Device'
class Device;
^
2 errors generated.
This reverts commit 6dacaff4e03d4f6b4c444a3fff018c1297cd25ba.
Change-Id: Ide348e156324a5af668604362c0b249ea73b6083
Reviewed-on: https://chromium-review.googlesource.com/265626
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6dacaff4
|
2015-02-19T16:31:57
|
|
Add extension EGL_ANGLE_device_d3d
Access to the D3D device is needed for some advanced scenarios.
New entry points eglQueryDisplayAttribANGLE and
eglQueryDeviceAttribANGLE have been added in this change
to implement this extension.
BUG=angleproject:935
Change-Id: Id1560b0887fa5882b9858af7bad9043ada67038d
Reviewed-on: https://chromium-review.googlesource.com/251610
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7dcd2c7b
|
2015-03-18T17:22:38
|
|
Add stubs for EGL pixmap surface creation.
BUG=angleproject:795
Change-Id: I76b44e837eb6919f9d3c1eb56c2d3af84bc5ab09
Reviewed-on: https://chromium-review.googlesource.com/260943
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
9d3ae5fe
|
2015-03-18T17:20:33
|
|
Use the Surface type for validation and fix incorrect window validation.
The window passed to surface creation should not be used by any surface
owned by any display, not just the current one. Store a global window
surface list for validation.
BUG=angleproject:795
Change-Id: I2314979f2f27848b21fcb00676194d7671d1db68
Reviewed-on: https://chromium-review.googlesource.com/260942
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
4b91262a
|
2015-03-18T17:17:59
|
|
Pass the Surface type, config and attributes to the constructor.
BUG=angleproject:795
Change-Id: I15e7f2f51ecc243edf83d9a9544eba137d8bb599
Reviewed-on: https://chromium-review.googlesource.com/260941
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
6bd58312
|
2015-03-13T10:45:27
|
|
Make Platform methods global.
This will allow them to be imported dynamically without name
mangling. This is necessary because sometimes SwiftShader
overrides libGLESv2 and libEGL, so we need to determine at
run-time if we are running with "actual" ANGLE.
BUG=466735
Change-Id: I396d717b79066feb8ed0d577ee7386b33eb1d160
Reviewed-on: https://chromium-review.googlesource.com/259954
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|