src/libANGLE/signal_utils.h


Log

Author Commit Date CI Message
Jamie Madill ea84f6ff 2017-09-20T13:20:30 Pass Context to Framebuffer11 dirty callback. This allows us to call StateManager11::invalidateRenderTarget from the Framebuffer11::signal function, which will then trigger state refresh on the next draw call. This requires passing Context through a few more Renderbuffer methods, and reorganizing the RenderTarget signalling so that it doesn't signal dirty in the destructor. Instead they are signaled as they are destroyed in the containing classes. BUG=angleproject:2151 Change-Id: I4cf575e4a01b48275ff78d75bc55b2d1fced591d Reviewed-on: https://chromium-review.googlesource.com/673139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill d68248be 2017-09-11T14:34:14 Update Texture dirty bits documentation. BUG=angleproject:1387 Change-Id: Ie2277874acb9e7a3eed4bce327f2c08750213967 Reviewed-on: https://chromium-review.googlesource.com/660419 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1e5499db 2017-04-05T11:22:16 Refactor Signal utils into template classes. This will allow us to pass on extra information to the receiving end, such as the specific texture levels that are dirty. BUG=angleproject:1635 Change-Id: Idb7ca1d625499e50e7712c458b694f6e9bfc0595 Reviewed-on: https://chromium-review.googlesource.com/453382 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 00d6796a 2016-07-28T16:20:21 Replace std::set with vector for signal receivers. This should make insertion much faster, which will improve the speed of many BindBuffer calls. BUG=angleproject:1458 Change-Id: I3f7ebc02cc481257be8b84773506b9ac9e3be677 Reviewed-on: https://chromium-review.googlesource.com/364221 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sami Väisänen 5034c971 2016-06-13T11:03:31 Fix buildbreak on Linux GCC Add virtual destructor to SignalReceiver. class angle::SignalReceiver has virtual functions and accessible non-virtual destructor. This generates a compile error. Change-Id: Iced2ee94ad9268ab5c1d00ab336ab2cc98385afc Reviewed-on: https://chromium-review.googlesource.com/351930 Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Jamie Madill e02a6834 2016-06-09T06:52:41 Refactor how we signal dependent state changes. Dependent state changes happen when the user calls TexImage on a Texture attached to a Framebuffer. The Framebuffer should be told 'hey, you should know about this'. Other objects also have dependent relationships, like VertexArrays and Buffers. This refactoring uses a binding pointer design, similar to the type 'RefCountObject'. This design fixes the need for manual decoupling when one or the other is destroyed. The pointers are cleaned up in destructors, and do no-ops when either the source or dest is missing. Also move these new classes to a location where they are accessible to the GL layer; they will be important for framebuffer completeness. BUG=angleproject:1388 Change-Id: I92610acb85dae6f9c009b8f071e121fde53782ae Reviewed-on: https://chromium-review.googlesource.com/348953 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>