|
ab2b9a23
|
2015-07-06T18:27:56
|
|
Refactor unary operation constant folding code
This change splits TIntermConstantUnion::foldUnary into two
functions:
- foldUnaryWithDifferentReturnType:
- Handles constant folding of operations where the return
type has a different number of components compared to the
operand type.
- foldUnaryWithSameReturnType:
- Handles constant folding of unary operations where the
return type is the same as operand type.
BUG=angleproject:913
TEST=angle_unittests, dEQP Tests
(dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.*)
Change-Id: I675891138d4e17fd2390c03e9f710e0be0b7c7b6
Reviewed-on: https://chromium-review.googlesource.com/283464
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
a4aa4e30
|
2015-06-04T15:54:30
|
|
Record precision of constant variables when needed
Add a traverser that checks precision qualifiers of folded constants and
hoists them to separate precision qualified variables if needed.
Fixes sdk/tests/conformance/glsl/bugs/constant-precision-qualifier.html
TEST=WebGL conformance tests, angle_unittests
BUG=angleproject:817
Change-Id: I1639595e0e49470736be93274f0af07ee732e1fe
Reviewed-on: https://chromium-review.googlesource.com/275095
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
b43846ee
|
2015-06-02T18:18:57
|
|
Unify aggregate operator folding with other constant folding
Setting the type for folded aggregate nodes should work in a similar way
as other constant folding. Common functionality between the different
folding functions is refactored into a single function.
TEST=dEQP-GLES3.functional.shaders.constant_expressions.*
BUG=angleproject:817
Change-Id: Ie0be561f4a30e52e52d570ff0b2bdb426f6e4f7a
Reviewed-on: https://chromium-review.googlesource.com/275186
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
95310b00
|
2015-06-02T17:43:38
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|
Unify unary operator folding with binary operator folding
Implement unary operator folding in a similar way to binary operator
folding, so that the code is easier to understand.
TEST=dEQP-GLES3.functional.shaders.constant_expressions.*
BUG=angleproject:817
Change-Id: I069bdb38f965e1badb3e8f3f954386b205b7bb00
Reviewed-on: https://chromium-review.googlesource.com/275185
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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2c4b746c
|
2015-06-08T11:30:31
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|
Revert "Revert "Make sure type gets set consistently in folded binary operations""
This patch was originally reverted only because a dependency patch failed a
buggy Chromium test.
This reverts commit aebd002d00d39858819c58bad1970df121b78e1b.
TEST=dEQP-GLES3.functional.shaders.constant_expressions.*
BUG=angleproject:817
Change-Id: Ia5acf15518ea89717c0cfe1398cb18ea27be5b19
Reviewed-on: https://chromium-review.googlesource.com/275811
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3d0d9a48
|
2015-06-01T12:16:36
|
|
Clean up TIntermTraverser usage
Remove default parameters from TIntermTraverser.
Also clean up a few dead function declarations in traversers.
TEST=angle_unittests, angle_end2end_tests
BUG=angleproject:1037
Change-Id: I8d126c6c2d5b53e8b14e23e3d102f204a59323b3
Reviewed-on: https://chromium-review.googlesource.com/275184
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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64f0be91
|
2015-06-03T17:38:34
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|
Remove unused right-to-left AST traversal support
No code actually uses the right-to-left traversal. All it does is add
unnecessary complexity.
TEST=angle_unittests, angle_end2end_tests
BUG=angleproject:1037
Change-Id: Id15498343538c02c252ef0852f9a00c85ac3c4bb
Reviewed-on: https://chromium-review.googlesource.com/275183
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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|
aebd002d
|
2015-06-04T19:43:44
|
|
Revert "Make sure type gets set consistently in folded binary operations"
This is blocking the revert of the geometric constant folding
patch, which is breaking gpu_unittests and blocking the roll.
BUG=angleproject:817
This reverts commit b07aba0798d3bba3118dac78933e73b3f08a601b.
Change-Id: Ia00fc45b1ddd9d3c079742dea0627aa12304f93b
Reviewed-on: https://chromium-review.googlesource.com/275321
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b07aba07
|
2015-05-29T12:19:19
|
|
Make sure type gets set consistently in folded binary operations
Add a wrapper function that handles creating the folded node and setting the
right parameters on it, so that the folding function handles only
calculating the folded values.
This will fix the precision set to constant folded values in some cases.
Previously the precision was always set to be equal to one of the operands
to the binary operation, but now both operands are taken into account.
Folding binary operations is now in a separate function from folding unary
operations.
TEST=dEQP-GLES3.functional.shaders.constant_expressions.*
BUG=angleproject:817
Change-Id: Id97e765173c6110f49607e21c3fb90019b1ebac7
Reviewed-on: https://chromium-review.googlesource.com/274001
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
8f76bcc4
|
2015-06-02T13:54:20
|
|
Add unit test for RemovePow
Add two versions of the test - one with a single pow(), and another with
a nested pow().
TEST=angle_unittests
BUG=477306
Change-Id: Idb38e57a4b2522b7794996d6ea0f0456b349abf7
Reviewed-on: https://chromium-review.googlesource.com/274736
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
4f1af784
|
2015-05-25T11:55:07
|
|
Handle function calls where returned array is not used
This is done by declaring a temporary variable which is passed as the
array out parameter defined by ArrayReturnValueToOutParameter.
SeparateExpressionsReturningArrays takes care of transforming the rest of
the cases where a function call returns an array into form that
ArrayReturnValueToOutParameter can handle.
BUG=angleproject:971
TEST=WebGL 2 conformance tests, dEQP-GLES3.functional.shaders.arrays.*
Change-Id: I70c07712ba5cd91efb4c2e575ecc49b9ef71bfd7
Reviewed-on: https://chromium-review.googlesource.com/273111
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
a5316a18
|
2015-05-15T15:25:16
|
|
Separate expressions returning arrays for HLSL output
Complex array expressions need to be broken down in HLSL output so that they
are built out of simple combinations of operations and symbols.
In practice this means that array constructors, array assignments and functions
that return arrays inside complex expressions need to be replaced by symbols.
After this change, ANGLE passes all dEQP-GLES3.functional.shaders.arrays
tests.
The old SimplifyArrayAssignment stub is removed, the new name
SeparateExpressionsReturningArrays more closely reflects what the function
needs to do.
BUG=angleproject:971, angleproject:941
TEST=dEQP-GLES3.functional.shaders.arrays.*, WebGL 2 conformance tests
Change-Id: Iab8dde72b1126dc2f958ffb5b1b830fe3ce25912
Reviewed-on: https://chromium-review.googlesource.com/272122
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
d4f303ee
|
2015-05-20T17:09:06
|
|
Refactoring: Make creating temporary symbols in AST traversal reusable
Temporary symbols will also be needed to store temporary arrays when complex
array expressions are unfolded.
Also clear tree update related structures at the end of updateTree(), so that
the traverser can be reused for several rounds of replacement more easily, and
remove unnecessary InVisit step from UnfoldShortCircuitToIf.
BUG=angleproject:971
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: Iecdd3008d43f01b02fe344ccde8614f70e6c0c65
Reviewed-on: https://chromium-review.googlesource.com/272121
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
bf790420
|
2015-05-18T17:53:04
|
|
Add constant folding support for more built-ins
This change adds constant folding support for following built-ins:
- atan(two arguments), pow, mod, mix, step and smoothstep.
BUG=angleproject:913
TEST=dEQP tests
Following 80 tests from dEQP-GLES3.functional.shaders.constant_expressions
started passing with this change:
- builtin_functions.angle_and_trigonometry.atan_separate*
- builtin_functions.exponential.pow_*
- builtin_functions.common.mod_*
- builtin_functions.common.mix_*
- builtin_functions.common.step_*
- builtin_functions.common.smoothstep_*
Change-Id: I70f0a8837a82c480da8cff3f1382c6252a486fe4
Reviewed-on: https://chromium-review.googlesource.com/271753
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
56eea884
|
2015-05-18T12:41:03
|
|
Refactoring: make tracking parent block position in AST traversal reusable
Add a helper function to make it easier for traverser classes to insert
statements, and use it in UnfoldShortCircuitToIf.
BUG=angleproject:971
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: I141bdd8abf4b01988581e6cb27c2320bf38370ac
Reviewed-on: https://chromium-review.googlesource.com/272140
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
274f0709
|
2015-05-05T13:33:30
|
|
Add constant folding support for min,max and clamp
This change adds necessary mechanism to support constant folding of
built-ins that take more than one parameter and also adds constant
folding support for min, max and clamp built-ins.
BUG=angleproject:913
TESTS=dEQP tests
(126 tests started passing with this change)
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_*
Change-Id: Iccc9bf503a536f2e3c144627e64572f2f95db9db
Reviewed-on: https://chromium-review.googlesource.com/271251
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
a6f22096
|
2015-05-08T18:31:10
|
|
Make UnfoldShortCircuit to change AST instead of writing output
This is needed to make way for further AST transformations to handle array
expressions that need to work correctly together with unfolding short-
circuiting operators. This also improves the maintainability of HLSL output
by isolating the unfolding into a separate compilation step.
The new version of UnfoldShortCircuit traverser will traverse the tree until
an expression that needs to be unfolded is encountered. It then unfolds it and
gets reset. The traverser will be run repeatedly until no more operations to
unfold are found. This helps with keeping the traverser's design relatively
simple.
All declarations are separated to single declarations before short-circuit
unfolding is run. Previously OutputHLSL already output every declaration
separately.
BUG=angleproject:960
TEST=WebGL conformance tests, angle_unittests, angle_end2end_tests
Change-Id: Id769be396adbd4c0223e418980dc464dd855f019
Reviewed-on: https://chromium-review.googlesource.com/270460
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
95d34aaf
|
2015-05-13T19:44:31
|
|
Revert "Add constant folding support for min,max and clamp"
This reverts commit 1137a2a6b4a68fe3f7497bb9289975b030576372.
Change-Id: I1493c2706e5f08a9f0001835e663a147be85a303
Reviewed-on: https://chromium-review.googlesource.com/270782
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
1137a2a6
|
2015-05-05T13:33:30
|
|
Add constant folding support for min,max and clamp
This change adds necessary mechanism to support constant folding of
built-ins that take more than one parameter and also adds constant
folding support for min, max and clamp built-ins.
BUG=angleproject:913
TESTS=dEQP tests
(126 tests started passing with this change)
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_*
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_*
Change-Id: I5d3e96ef2062116cbf164a7a42cba096bd4d5389
Reviewed-on: https://chromium-review.googlesource.com/269317
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
214c2d8e
|
2015-04-27T14:49:13
|
|
Separate invariance from qualifiers
ESSL3 makes it possible to combine invariant with several more different
qualifiers. To avoid combinatorial explosion of the qualifier enum, track
invariance with a separate boolean.
TEST=WebGL conformance tests, angle_unittests
BUG=angleproject:987
Change-Id: I0c6629e5ca2ded06db9ac9e5bab2fb6480299a5a
Reviewed-on: https://chromium-review.googlesource.com/267662
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b11e2483
|
2015-05-04T14:21:22
|
|
translator: Fix validation sometimes modifying builtins.
When validating some shaders with out-of-bounds array indexes,
we would write the sanitized index into the global symbol table.
We would then overwrite a wrong value for the builtin. This
fixes the WebGL test extensions/webgl-draw-buffers-max-draw-buffers.
Also mark const on as many uses ConstantUnion as we can.
BUG=angleproject:993
Change-Id: I110efaf1b7b0158b08b704277e3bc2472437902c
Reviewed-on: https://chromium-review.googlesource.com/268962
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
6ba6eadc
|
2015-05-04T14:21:21
|
|
Rename ConstantUnion to TConstantUnion.
This clarified that we're using the Pool allocator/deallocator for
this type.
BUG=angleproject:993
Change-Id: If8c95f6054d07291e7014be0d4e35766ba2e943b
Reviewed-on: https://chromium-review.googlesource.com/269131
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
2cb7b835
|
2015-04-23T20:27:44
|
|
Clean up binary operation constant folding code
Fix mixed up comments, remove unnecessary type conversions, clarify
variable names and improve formatting in a few places.
TEST=angle_unittests, WebGL conformance tests
BUG=angleproject:913
Change-Id: Ice8fe3682d8e97f42747752302a1fba116132df4
Reviewed-on: https://chromium-review.googlesource.com/266843
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
78174db7
|
2015-04-21T16:14:00
|
|
Replace EvqInternal with a separate flag to make it more flexible
The internal flag disables decorating a given symbol in output, effectively
placing it to a different namespace than user-defined symbols. This enables the
compiler to insert symbols to the tree when transforming it to be suitable for
HLSL output without running into name conflicts. In this patch the flag is
separated from the qualifiers since sometimes different qualifiers need to be
used with these internal symbols.
TEST=angle_unittests, angle_end2end_tests, WebGL conformance tests
BUG=angleproject:941
Change-Id: I7036bed98fdb1478a383bb959ca03b42c3cb8100
Reviewed-on: https://chromium-review.googlesource.com/266690
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
fc0e2bc0
|
2015-04-16T13:39:56
|
|
Put each array declarator into a separate declaration in HLSL output
Since HLSL doesn't support arrays as l-values, HLSL output needs to split
declarators that initialize arrays to variable declaration and assignment
implemented via a function call. To prepare for this, it is necessary that each
declarator has its own declaration.
BUG=angleproject:941
TEST=angle_end2end_tests, WebGL conformance tests
Change-Id: I43dee487578561c01dbde90c2f55a93dda2f057a
Reviewed-on: https://chromium-review.googlesource.com/266001
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
9dea48f3
|
2015-04-02T11:45:09
|
|
Support constant folding of trigonometry built-ins
This change adds constant folding support for trigonometry built-in
functions. Constant folding for these functions also fixes constant
expression issues where constant initializer is a built-in trignometry
function whose arguments are all constant expressions.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry*
(112 out of 120 tests pass with this change)
Change-Id: I2b7a61320819dcd095827faa1fd16e835f4688b4
Reviewed-on: https://chromium-review.googlesource.com/265819
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bc709339
|
2015-04-14T15:32:19
|
|
Revert "Support constant folding of trigonometry built-ins"
Part of a chain causing compile errors on Mac. Example:
../../third_party/angle/src/compiler/translator/IntermNode.cpp:1216:89: error: no member named 'sin' in namespace 'std'; did you mean 'sinf'?
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33747
This reverts commit 1767e6b4f9148a6aa462d23e3838810c0080ce78.
Change-Id: Ie39b1bf9a08da61aa0b16e219b34d1ba0b6f6c0f
Reviewed-on: https://chromium-review.googlesource.com/265587
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
1767e6b4
|
2015-04-02T11:45:09
|
|
Support constant folding of trigonometry built-ins
This change adds constant folding support for trigonometry built-in
functions. Constant folding for these functions also fixes constant
expression issues where constant initializer is a built-in trignometry
function whose arguments are all constant expressions.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry*
(112 out of 120 tests pass with this change)
Change-Id: I66275b2ae9faecef63d76763d21a9b67d9bb68fa
Reviewed-on: https://chromium-review.googlesource.com/265392
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
b4a058bb
|
2015-04-10T14:50:51
|
|
Revert "Support constant folding of trigonometry built-ins"
Part of a chain breaking the clang build:
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Linux%20Builder/builds/33588
This reverts commit af930db15010cacfcdc74bee630372b8f6eb3eeb.
Change-Id: Ic0bf09b4088a1ee285fed0fbd77dfc4c682fcd12
Reviewed-on: https://chromium-review.googlesource.com/265144
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
af930db1
|
2015-04-02T11:45:09
|
|
Support constant folding of trigonometry built-ins
This change adds constant folding support for trigonometry built-in
functions. Constant folding for these functions also fixes constant
expression issues where constant initializer is a built-in trignometry
function whose arguments are all constant expressions.
BUG=angleproject:913
TEST= dEQP tests
dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry*
(112 out of 120 tests pass with this change)
Change-Id: I2ed4360532469fe0d70048d5f2300a8db6f9fcda
Reviewed-on: https://chromium-review.googlesource.com/263679
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
71d147f6
|
2015-02-11T11:15:24
|
|
Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analyses.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I8578703f2d49513f315aecccbcff34914562e4ff
Reviewed-on: https://chromium-review.googlesource.com/263774
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
186160b2
|
2015-04-02T19:34:38
|
|
Revert "Implemented a CallDAG to allow for more AST analysis"
failures in angle_unittests and compilation failure on clang (see: https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder%20%28dbg%29/builds/30016/steps/compile/logs/stdio) .
This reverts commit b34d1d12969496b1b0fb53934b8ce3200304f900.
Change-Id: Ia995fb2db0e891294f3461de01617cb13e5ae381
Reviewed-on: https://chromium-review.googlesource.com/263727
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
b34d1d12
|
2015-02-11T11:15:24
|
|
Implemented a CallDAG to allow for more AST analysis
The CallDAG preprocesses the AST to construct a DAG of
functions that can be used for several analysis.
Use it to implement check for recursion and max call
depth. It will also be used to limit the usage of
[[flatten]] and [[unroll]].
BUG=angleproject:937
BUG=395048
Change-Id: I643e0ed605ad095e4fd7da4977d842be5e6a12e0
Reviewed-on: https://chromium-review.googlesource.com/229352
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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|
f6c694bc
|
2015-03-26T14:50:53
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Assign built-in function return type in promote()
This finishes the refactoring of unary math operation handling so that
IntermUnary::promote has the complete code for setting the return type of
the node.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: I19bd8d53029e24f734c9436eceb446b37e7fcf26
Reviewed-on: https://chromium-review.googlesource.com/262416
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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dca3e796
|
2015-03-26T13:24:04
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|
Refactor unary math operator handling to clarify responsibilities
Shuffle the code around so that each part has a clear responsibility:
IntermUnary::promote is responsible for setting the return type of the
node, Intermediate::addUnaryMath is responsible for creating the node
object, and ParseContext::createUnaryMath is responsible for validating
the operand type.
This removes duplicated bool type check for logical not.
BUG=angleproject:952
TEST=angle_unittests, WebGL conformance tests
Change-Id: I9f5a0abb6434ad2730441ea9199ec3f5382ebcda
Reviewed-on: https://chromium-review.googlesource.com/262415
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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f0d10f89
|
2015-03-31T12:56:52
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Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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2cd7a0ed
|
2015-02-27T13:57:32
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Remove switch fall-through on HLSL
Remove fall-through from non-empty labels in switch statements.
Tested with dEQP-GLES3.functional.shaders.*switch*. All pass except for tests
that require dFdx/dFdy, which fail for an unrelated reason.
Additional test coverage could still be useful for cases where a label is
terminated by a continue or return statement.
BUG=angle:921
Change-Id: I4741867789a9308d66d0adeabdaf83907106e2d2
Reviewed-on: https://chromium-review.googlesource.com/254550
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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01cd8afa
|
2015-02-20T10:39:20
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Add GLSL output of switch and case
BUG=angle:921
Change-Id: I0d752440ce6ffdfcc005f1a6123694bdfeb1b067
Reviewed-on: https://chromium-review.googlesource.com/251526
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a3a36664
|
2015-02-17T13:46:51
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Implement parsing switch statements
Put in some groundwork for parsing switch statements and case labels in
the parser, including definitions for IntermNode classes. Intermediate
functions for adding the statements are stubbed to only generate errors
for now.
Tested by manually disabling shading language version checks for switch
in a Chromium build and checking that the expected errors are generated.
BUG=angle:921
Change-Id: I064b3e0c4c1b724a083cf5bc78eebfdd3794eb1b
Reviewed-on: https://chromium-review.googlesource.com/250380
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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80d934bb
|
2015-02-19T10:16:12
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|
Enable MSVS warning 4512.
Fix up the missing DISALLOW_COPY_AND_ASSIGN macros and various small
problems preventing us from turning on this warning. This should
ensure we more often use the DISALLOW macro going forward.
Change-Id: I2e1a9d23a31a51279a577fad8dffb8c1530e2ee8
Reviewed-on: https://chromium-review.googlesource.com/251100
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a3a5cc6a
|
2015-02-13T13:12:22
|
|
Expose the IntermNode tree generated in the compiler for testing
This refactoring makes it possible for tests to access the IntermNode
tree produced by compilation by calling compileTree(). Removing
ParseContext usage from OutputHLSL has the additional benefit of better
separation between parsing and output.
BUG=angle:916
Change-Id: Ib40954832316328772a5c1dcbbe6b46b238e4e65
Reviewed-on: https://chromium-review.googlesource.com/249723
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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1033e1d8
|
2015-02-12T12:03:13
|
|
Move operator definitions to their own file
This generalizes GetOperatorString so that it can be used outside
ValidateLimitations.
BUG=angle:911
Change-Id: I43a160b3d7d60388ad529a72f1720d3171f67315
Reviewed-on: https://chromium-review.googlesource.com/249073
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
|
|
31b5fc62
|
2015-01-16T12:13:36
|
|
Add support for bitwise operations in ESSL3
Add support for <<, >>, &, |, ^, and their compound assignment variants
<<=, >>=, &=, |=, ^=. Also add support for bitwise not (~).
BUG=angle:870
Change-Id: I5e6a835409589556d5d58d58078fdf505cfd8da5
Reviewed-on: https://chromium-review.googlesource.com/241850
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
7700ff65
|
2015-01-15T12:16:29
|
|
Add basic support for ESSL3 vec2 (un)pack functions
The functions are emulated on HLSL, and use the native functions on
OpenGL 4.2+ and GLES3.0. Emulation for OpenGL versions <= 4.1 is not yet
implemented.
BUG=angle:865
Change-Id: I6803a1767dacdb3dca12f13924651fd38fcacb75
Reviewed-on: https://chromium-review.googlesource.com/240961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
abf6dadd
|
2015-01-14T14:45:16
|
|
Implement matrix inverse built-in
Inverse is emulated in HLSL by calculating the cofactor matrix and
dividing that with the determinant. This results in the transpose of the
inverse as is required. Better performing options might exist especially
for 4x4 matrices, but this is enough for a working implementation.
BUG=angle:859
Change-Id: I5185797cc1ed86865f5f4342707abdc2977a186b
Reviewed-on: https://chromium-review.googlesource.com/240331
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
e39706d0
|
2014-12-30T16:40:36
|
|
Implement simple ESSL3 matrix functions
Add support for built-in functions outerProduct, determinant, transpose
and the variations of matrixCompMult that were previously unsupported.
BUG=angle:859
Change-Id: Ie2b9cf83cd80c5a886c6d4eb190c7ce25a32d0a4
Reviewed-on: https://chromium-review.googlesource.com/239873
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
5c9cd3d1
|
2014-12-18T13:04:25
|
|
Implement hyperbolic function support for ESSL 3.00
Emulating arc hyperbolic functions is required on HLSL, where they do
not exist natively. For this, BuiltInFunctionEmulator is split into GLSL
and HLSL subclasses. The GLSL subclass handles the pre-existing built-in
emulation implemented for working around OSX bugs, and the HLSL subclass
handles emulating asinh, acosh and atanh on HLSL.
BUG=angle:855
Change-Id: I0dfeffb862ac27ba7f9ecf5492ec31d9d952b273
Reviewed-on: https://chromium-review.googlesource.com/236861
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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|
e8d2c072
|
2015-01-08T16:33:54
|
|
Implement float-integer conversions for ESSL 3.00
The implementation uses asint, asuint and asfloat in the HLSL output.
BUG=angle:865
Change-Id: I6b48298e18c7b3b0bdeac522b375ebc4eab7cf4e
Reviewed-on: https://chromium-review.googlesource.com/239520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
be954a23
|
2014-12-23T00:05:28
|
|
Implement support for the binary operator '%' in the translator.
BUG=angle:854
Change-Id: If116de132dc83d93255749b54c1919a75abcb65c
Reviewed-on: https://chromium-review.googlesource.com/236330
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
352beffc
|
2014-11-19T13:45:55
|
|
Remove RemoveAllTreeNodes, since it was a no-op
IntermNode operator delete() or any of the IntermNode destructors don't
do anything, since all the AST memory is allocated on the PoolAllocator.
Because of this, RemoveAllTreeNodes was simply a no-op, and redundant
with the PoolAllocator deallocation procedure, and could confuse people
reading the code to think that IntermNodes should be deleted
individually, when in fact this is not the case.
BUG=angle:831
Change-Id: Ie1ccaa51986aabf267280d92a8e76ca9f97a19e5
Reviewed-on: https://chromium-review.googlesource.com/230730
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
853dc1ab
|
2014-11-06T17:25:48
|
|
Add mediump and lowp precision emulation support for GLSL output
This implements the rounding as specified in WEBGL_debug_shader_precision
extension proposal for desktop GLSL and ESSL output. The bulk of the new
functionality is added in the form of a new EmulatePrecision AST
traverser, which inserts calls to the rounding routines angle_frm and
angle_frl in the appropriate places, and writes the rounding routines
themselves to the shader.
Compound assignments which are subject to emulation are transformed from
"x op= y" to "angle_compound_op_frm(x, y)", a call to a function which
does the appropriate rounding and places the result of the operation to
x.
The angle_ prefixed names should not clash with user-defined names if
name hashing is on. If name hashing is not on, the precision emulation
can only be used if the angle_ prefix is reserved for use by ANGLE.
To support the rounding routines in output, a new operator type is added
for internal helper function calls, which are not subject to name
hashing.
In ESSL output, all variables are forced to highp when precision
emulation is on to ensure consistency with how precision emulation
performs on desktop.
Comprehensive tests for the added code generation are included.
BUG=angle:787
Change-Id: I0d0ad9327888f803a32e79b64b08763c654c913b
Reviewed-on: https://chromium-review.googlesource.com/229631
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
0a73dd85
|
2014-11-19T16:18:08
|
|
Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
d2a67b96
|
2014-10-21T16:42:57
|
|
Fix precision tracking for built-in function return values
Previously, the type of the return value of all function calls was set to
the type of the return value in the function signature. This did not
carry precision information.
This patch changes this so that the return value precision is set
correctly for built-in functions. For single-argument math functions, it
mostly depends on that addUnaryMath sets the type of the return value to
be the same as the type of the operand. The type is replaced but the
precision information from the operand type is retained when needed. For
multi-argument math functions, precision is determined based on all the
nodes in the aggregate after the type has been set. For texture
functions, the precision is set according the sampler type as per ESSL
1.0 spec. For textureSize, the precision is always highp as per ESSL 3.0
spec.
BUG=angle:787
Change-Id: I48448e3ffe38656b91177dee9b60dd07a03cd095
Reviewed-on: https://chromium-review.googlesource.com/224951
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
de1e00e1
|
2014-10-09T16:55:32
|
|
Implement support of unary operator "+" in translator.
BUG=angle:779
TEST=conformance/glsl/misc/struct-unary-operators.html
Change-Id: Ia827e07dcfc8ad3bbbc078e54336815be9027945
Reviewed-on: https://chromium-review.googlesource.com/222720
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Zhenyao Mo <zmo@chromium.org>
|
|
3b5c2dae
|
2014-08-19T15:23:32
|
|
Add a new invariant declaration operator.
BUG=angle:711
Change-Id: I54a48b636a68c317b8d44ee2d578847b80095289
Reviewed-on: https://chromium-review.googlesource.com/213500
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b1a85f48
|
2014-08-19T15:23:24
|
|
Rename compiler intermediate source files.
This prevents confusion between "TIntermediate" and "TIntermNode".
BUG=angle:711
Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13
Reviewed-on: https://chromium-review.googlesource.com/212936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
|