src/compiler/translator/TextureFunctionHLSL.h


Log

Author Commit Date CI Message
Stuart Morgan 9d737966 2019-08-14T12:25:12 Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jiawei Shao a977acc8 2018-09-19T12:46:05 ES31: Support translating textureGather into HLSL - Part I This patch is the first one in the series of supporting GLSL texture function textureGather/textureGatherOffset on D3D11. According to ESSL 3.1 SPEC (Chapter 8.9.3, Page 130), the definition of textureGather on sampler2D is: gvec4 textureGather (gsampler2D sampler, vec2 P[, int comp]) The parameter "comp" is optional, and if it is specified, the value of "comp" must be a constant integer expression with a value of 0, 1, 2, or 3, identifying the x, y, z, or w postswizzled component of the four-component vector lookup result for each texel, respectively. If comp is not specified, it is treated as 0. According to the definition above, textureGather is equivalent to Texture2D.Gather[Red|Green|Blue|Alpha] in HLSL, where we can use a switch-case expression to choose the right HLSL texture function. The features listed here will be implemented in the following patches: 1. Support textureGatherOffset 2. Support textureGather[Offset] on isamplers and usamplers 3. Support textureGather[Offset] on textures when swizzle is on 4. Support textureGather[Offset] on shadow samplers BUG=angleproject:2826 TEST=dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.* dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.* (without texture_swizzle) dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.* (without texture_swizzle) Change-Id: Iff2ed4f8b65dad613cb0bafdfd19f8f0528e832c Reviewed-on: https://chromium-review.googlesource.com/1232980 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho b4cc49fb 2018-01-25T14:37:06 Use only ImmutableString in TextureFunctionHLSL BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I344ca0098762fcf665365c79d1f8fb04cb1b03f6 Reviewed-on: https://chromium-review.googlesource.com/887067 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho fbb1c792 2018-01-19T16:26:59 Store symbol names as a ImmutableString This will enable compile-time initialization of built-in symbols as well as reducing copying strings. Most of the code that deals with names is changed to use ImmutableString where it makes sense to avoid conversions. The lexer/parser now allocate const char pointers into pool memory instead of allocating TStrings. These are then converted to ImmutableString upon entering TParseContext. BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c Reviewed-on: https://chromium-review.googlesource.com/881561 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 1fe74c7e 2016-08-25T13:23:01 Manually compute the mipmap size for the textureSize builtin. There were two issues with the current implementation: * The GetDimensions function already takes into account the base level of the SRV. * The GetDimensions function returns doesn't return valid sizes for levels that don't exist in the SRV. Instead, manually do the lod offset. BUG=angleproject:931 BUG=angleproject:1316 TEST=dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_vertex Change-Id: I63259b563a42b93b73949e0ef7ac412099a42f13 Reviewed-on: https://chromium-review.googlesource.com/376099 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 5858f7e3 2016-04-08T13:08:46 Re-land "Refactor texture function handling in OutputHLSL" This change is pure refactoring, it does not introduce any functional changes. Separate texture function output into a helper class and further into different helper functions to make the code more maintainable. Some of the logic is simplified slightly by eliminating duplicate cases and limiting the scope of variables where possible, but care has been taken to preserve the exact same functionality as before. Re-land with a fix to typo in include guard. BUG=angleproject:1349 TEST=dEQP-GLES3.functional.shaders.texture_functions.* (no regression) dEQP-GLES3.texture.* (no regression) Change-Id: I57c1ec1950fa05bd16275ca578eb5ee99b34a5ae Reviewed-on: https://chromium-review.googlesource.com/339180 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez c2ed9380 2016-04-15T13:29:25 Revert "Refactor texture function handling in OutputHLSL" It triggered an include guard warning on Windows Clang This reverts commit 6f6c5580553d1f3c584df692823c2f5640e23d88. Change-Id: Ibd4f2851f311a494f16376d8eed38f3119594761 Reviewed-on: https://chromium-review.googlesource.com/338933 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 6f6c5580 2016-04-08T13:08:46 Refactor texture function handling in OutputHLSL This change is pure refactoring, it does not introduce any functional changes. Separate texture function output into a helper class and further into different helper functions to make the code more maintainable. Some of the logic is simplified slightly by eliminating duplicate cases and limiting the scope of variables where possible, but care has been taken to preserve the exact same functionality as before. BUG=angleproject:1349 TEST=dEQP-GLES3.functional.shaders.texture_functions.* (no regression) dEQP-GLES3.texture.* (no regression) Change-Id: I5d81b842d693c0055890d5724eae6c105e454cd8 Reviewed-on: https://chromium-review.googlesource.com/337931 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>