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f4b0a95f
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2021-12-16T02:38:26
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Metal: Implement EXT_shader_texture_lod
Added CubeMapTextureTest.SampleCoordinateTransformGrad_ES3
Bug: angleproject:6815
Bug: angleproject:6824
Bug: angleproject:3814
Bug: angleproject:6891
Change-Id: I9007bf8ba91309fb9b597e2d1bd33281ff59644a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343488
Reviewed-by: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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0b02a592
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2022-01-10T20:27:25
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Metal: Generated Metal shaders do not compile offline
Add an explicit include for the Metal stdlib to fix missing
symbol errors
Bug: angleproject:6886
Change-Id: Ie84ef1c16f964387b63e36490d7e9abc0c1763f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3379238
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
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db83279a
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2021-10-27T10:45:23
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Metal: Use 'fast' normalize to match DEQP expectations
Normalize' has a fast math option that more conformantly
deals with INF in normalize functions.
Use metal::fast::normalize instead of metal::normalize
This also matches SPIRV-Cross behavior for normalization
Bug: angleproject:6629
Change-Id: I61392ecd6f61b612d21f2832e07a135e26b53ad6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3248145
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Gregg Tavares <gman@chromium.org>
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54d4bfe5
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2021-09-28T17:27:57
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Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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da3db87e
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2021-07-06T14:00:58
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Upstream latest changes to Metal backend from Apple to 7/1/2021
This CL merges in the ANGLE changes between these two WebKit commits:
https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31
https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062
Include provoking vertex buffer out of bounds fix
from https://bugs.webkit.org/show_bug.cgi?id=230107
Fix bad merge of resetting of dirty bits, breaking
DepthStencilFormatsTest.DepthTextureRender test and perhaps others.
Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is
active. It can not yet handle the gl_ClipDistance array.
Disable use of rectangular textures for IOSurfaces. Metal can bind
IOSurfaces to 2D textures, and this was passing all tests in the
SPIR-V Metal backend. Introducing rectangular textures breaks the
SPIR-V Metal backend, and the tests currently fail on the
direct-to-Metal backend.
Fix several bugs with ProvokingVertex, which was causing
both the SpirV and Direct backends to incorrectly draw
indices.
(https://bugs.webkit.org/show_bug.cgi?id=230107)
Skip the following tests on the Metal backend which is still failing
RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer
GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal
With these changes, angle_end2end_tests again runs to completion.
Bug: angleproject:6395
Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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ab187c35
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2021-09-02T14:46:29
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Handle comparing arrays of scalars/vectors/matrices
Fixes:
UniformBlockWithOneLargeArrayMemberTest.MemberArrayOperations/ES3_Metal
Bug: angleproject:5505
Change-Id: Ife35db2146ac8ce8c0880cdb98df57dc75cb35cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140712
Commit-Queue: Gregg Tavares <gman@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5bda5f91
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2021-07-26T20:37:52
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Fix some instances of -Wunreachable-code-aggressive.
Bug: chromium:1066980
Change-Id: I1e769b78c51d939067e8855beab32ec7c006c00e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3055794
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
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b3cbfd55
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2021-07-07T12:31:57
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Fix multiple end2end crashes in direct-to-MSL compiler.
This set of changes:
- Adds a single place (CompilerMtl::useDirectToMSLCompiler) where the
direct-to-MSL compiler can be enabled, still at compile time rather
than run time. It is still disabled by default.
- Initializes MTLWaitableCompileEventImpl::mShader, without which all
shader compiles crash.
- Fixes a mismatch of the ANGLERasterizerDisabled variable name in
the generated MSL.
- Removes the transform feedback bindings as an argument to the
vertex shader's main0(). Transform feedback support needs to be
reimplemented in this compiler backend.
- Added an option to the DriverUniform class to emit as either an
interface block or a struct. The direct-to-MSL backend assumes it
is a struct.
- Disable variable reference validation when referencing either
sample mask or rasterizer discard functionality in the shader.
- Disable struct usage validation when inserting references to
ANGLE_TextureEnv. This occurs during pipeline rewriting and it's
infeasible to disable it at that point, so disable it during
pipeline rewriting - which means it's disabled for all shaders.
- For angle_end2end_tests, disable the file API hooking which
disables the Metal shader cache. This speeds up the tests
significantly - by roughly a factor of 5.
With these changes, several hundred angle_end2end_tests run without
any assertion failures, though still with many test failures. The next
crash is in:
GLSLTest.NamelessScopedStructs/ES2_Metal
and will likely require a larger bug fix, or more changes to be
upstreamed from WebKit's repository.
Bug: angleproject:5505
Change-Id: Ia1ea9a13867f00035d4aeccf907fd032255588e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3010486
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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d33a2222
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2021-04-26T16:56:15
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Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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8b869a95
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2021-06-13T01:09:27
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Translator: Generate Ops for all built-in functions
EOpCallBuiltInFunction is removed in this change, as well as the
"op": "auto" property in builtin_function_declarations.txt. Instead,
gen_builtin_symbols.py automatically generates Ops for every built-in
function and generates the TOperator enum accordingly.
This simplifies SPIR-V code generation by allowing switches to be used
on operators instead of string comparisons.
Bug: angleproject:4589
Bug: angleproject:4889
Change-Id: Ia351524400b0e12a10a5572e27e9b88c6ec2e61c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2958869
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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d7aa0130
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2021-04-26T16:56:15
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Upstream Apple's direct-to-Metal backend: compile translator.
This change is meant to merge the translator changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the translator code in a state that
compiles, but not to switch the Metal backend over to use this
translator backend yet.
Bug: angleproject:5505
Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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