Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 050b124d | 2019-06-30 03:26:18 | Reland "Vulkan: Debug overlay" This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686 This was reverted due to a build failure as a result of a missing virtual destructor in the widget base class. Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3757 Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| fc58af47 | 2019-09-02 07:46:44 | Revert "Vulkan: Debug overlay" This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686. Reason for revert: causes compile failure on Linux CFI bot. Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810 Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org Bug: angleproject:3757 Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| e54d0f90 | 2019-06-30 03:26:18 | Vulkan: Debug overlay A debug overlay system for the Vulkan backend designed with efficiency and runtime configurability in mind. Overlay widgets are of two fundamental types: - Text widgets: A single line of text with small, medium or large font. - Graph widgets: A bar graph of data. Built on these, various overlay widget types are defined that gather statistics. Five such types are defined with one widget per type as example: - Count: A widget that counts something. VulkanValidationMessageCount is an overlay widget of this type that shows the number of validation messages received from the validation layers. - Text: A generic text. VulkanLastValidationMessage is an overlay widget of this type that shows the last validation message. - PerSecond: A value that gets reset every second automatically. FPS is an overlay widget of this type that simply gets incremented on every swap(). - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an overlay of this type. On every vkQueueSubmit, the number of nodes in the command graph is accumulated. On every present(), the value is taken as the number of nodes for the whole duration of the frame. - RunningHistogram: A histogram of last N values. Input values are in the [0, 1] range and they are ranked to N buckets for histogram calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay widget of this type. On vkQueueSubmit, the memory waste from command buffer pool allocations is recorded in the histogram. Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py processes to create an array of bits, which is processed at runtime to create the actual font image (an image with 3 layers). The overlay widget layout is defined in overlay_widgets.json which gen_overlay_widgets.py processes to generate an array of widgetss, each of its respective type, and sets their properties, such as color and bounding box. The json file allows widgets to align against other widgets as well as against the framebuffer edges. Two compute shaders are implemented to efficiently render the UI: - OverlayCull: This shader creates a bitset of Text and Graph widgets whose bounding boxes intersect a corresponding subgroup processed by OverlayDraw. This is done only when the enabled overlay widgets are changed (a feature that is not yet implemented) or the surface is resized. - OverlayDraw: Using the bitsets generated by OverlayCull, values that are uniform for each workgroup (set to be equal to hardware subgroup size), this shader loops over enabled widgets that can possibly intersect the pixel being processed and renders and blends in texts and graphs. This is done once per frame on present(). Currently, to enable overlay widgets an environment variable is used. For example: $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste $ ./hello_triangle --use-angle=vulkan Possible future work: - On Android, add settings in developer options and enable widgets based on those. - Spawn a small server in ANGLE and write an application that sends enable/disable commands remotely. - Implement overlay for other backends. Bug: angleproject:3757 Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| cdecd97c | 2019-06-25 14:22:41 | Add Draw base vertex and base instance function entrypoints Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27 This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Implementation will come in a later separate patch. Bug: chromium:891861, angleproject:3402 Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| d9c17107 | 2019-07-10 14:56:26 | Add support for GL_OES_texture_compression_astc This extension adds 3D compressed texture formats, something ANGLE has not seen before. This requires tracking a compressed block depth for validation and image size computations. Update the ldr and hdr extension checks to be in line with the spec. HDR requires LDR and is not detectable by texture formats alone. Expose all of the ASTC extensions on the GL backend. BUG=angleproject:3675 Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 3fe8c3a3 | 2019-07-04 15:49:54 | Refactor the wait/signalSemaphore entry points to be on the Semaphore object Convert the texture ID parameters into optimized vectors of Texture objects. BUG=angleproject:3656 Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505 Reviewed-by: Michael Spang <spang@chromium.org> | ||
| ab6a59b2 | 2019-05-21 21:26:26 | Vulkan: Submit semaphores from glWaitSemaphoreEXT & glSignalSemaphoreEXT Implement submission of client semaphores passed to glWaitSemaphoreEXT & glSignalSemaphoreEXT. This also relaxes the expectation that we will not flush() if there are no commands. Signaling semaphores in particular requires queue submission irrespective of whether there are any command buffers to submit. If there are neither commands nor semaphores, we can still skip queue submission. WebGL runs in Chrome with ANGLE & Vulkan interop as of this patch, albeit with incorrect synchronization due to texture barriers not being implemented yet. Quite a few flags are needed to try this: GN args: angle_vulkan_conformant_configs_only=true chrome \ --enable-features=UseSkiaRenderer,UiGpuRasterization \ --enable-gpu-rasterization \ --enable-oop-rasterization \ --enable-vulkan \ --use-gl=angle \ --use-angle=vulkan Bug: angleproject:3289 Change-Id: I3d49c230a2fbf0cd2a2b943b05ded0e4604cc313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623815 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 5093ba67 | 2019-05-14 17:36:36 | Implement resource management for GL_EXT_semaphore This implements glGenSemaphoresEXT, glDeleteSemaphoresEXT, and glIsSemaphoreEXT. It's not possible to do anything useful with them yet. Bug: angleproject:3289 Change-Id: I20ad90dbcd3fc573a4650c8531d6e1b8ccf7ca9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623811 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 057b76e1 | 2019-04-12 14:48:59 | Implement GL_CHROMIUM_lose_context. This is useful for testing context lost behaviour. BUG=angleproject:3379 Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> | ||
| fb201c5e | 2019-04-03 14:57:35 | Implement resource management for GL_EXT_memory_object This implements glCreateMemoryObjectsEXT, glDeleteMemoryObjectsEXT, and glIsMemoryObjectEXT. It's not possible to do anything useful with them yet. Bug: angleproject:3289 Change-Id: I8882b657e9de564b5f97f8dea87838f67b1928f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552025 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4d153383 | 2019-02-26 15:08:11 | Reland "Vulkan: Implement debug markers" This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075. Reason for revert: Its dependency that was reverted has now relanded: https://chromium-review.googlesource.com/c/angle/angle/+/1489153 Original change's description: > Revert "Vulkan: Implement debug markers" > > This reverts commit 983e446921946734fe47217c345a8fe2f079319d. > > Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 > > Original change's description: > > Vulkan: Implement debug markers > > > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > > > Debug markers are used to specify events or hierarchically categorize a > > set of commands within the command buffer. When debugging, this allows > > for quicker navigation to the draw calls of interest, and otherwise > > provides context to debug output. > > > > Bug: angleproject:2853 > > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org > > Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: angleproject:2853 > Reviewed-on: https://chromium-review.googlesource.com/c/1470606 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org Bug: angleproject:2853 Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057 Reviewed-on: https://chromium-review.googlesource.com/c/1489154 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@google.com> | ||
| 0c01e367 | 2019-02-13 21:27:23 | Revert "Vulkan: Implement debug markers" This reverts commit 983e446921946734fe47217c345a8fe2f079319d. Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605 Original change's description: > Vulkan: Implement debug markers > > Covers both GL_KHR_debug and GL_EXT_debug_marker. > > Debug markers are used to specify events or hierarchically categorize a > set of commands within the command buffer. When debugging, this allows > for quicker navigation to the draw calls of interest, and otherwise > provides context to debug output. > > Bug: angleproject:2853 > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 > Reviewed-on: https://chromium-review.googlesource.com/c/1403956 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2853 Reviewed-on: https://chromium-review.googlesource.com/c/1470606 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 983e4469 | 2019-01-18 16:04:50 | Vulkan: Implement debug markers Covers both GL_KHR_debug and GL_EXT_debug_marker. Debug markers are used to specify events or hierarchically categorize a set of commands within the command buffer. When debugging, this allows for quicker navigation to the draw calls of interest, and otherwise provides context to debug output. Bug: angleproject:2853 Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10 Reviewed-on: https://chromium-review.googlesource.com/c/1403956 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2b0553ce | 2019-02-08 10:07:21 | Implement EXT_instanced_arrays Bug: angleproject:3015 Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db Reviewed-on: https://chromium-review.googlesource.com/c/1452740 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 0c667215 | 2019-01-01 14:40:36 | Pass ErrorSet to ContextImpl constructor. This removes the need for the setErrorSet method. Also update some egl::Error TODO bugs. Bug: angleproject:2491 Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17 Reviewed-on: https://chromium-review.googlesource.com/c/1392393 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c3dc5d48 | 2018-12-30 12:12:04 | Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com> | ||
| 7c985f5c | 2018-11-29 18:16:17 | Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8dc27f99 | 2018-11-29 11:45:44 | Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 4f6592fa | 2018-11-27 16:37:45 | Remove gl::Error. Removes several TODOs. Only egl::Error remains. Also slightly decreases binary size. Bug: angleproject:2491 Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826 Reviewed-on: https://chromium-review.googlesource.com/c/1337462 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| b980c563 | 2018-11-27 11:34:27 | Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> | ||
| 32643cea | 2018-10-19 11:38:03 | Use angle::Result in front-end (Part 2) Handles the gl::Context class and its implementation. Bug: angleproject:2491 Change-Id: I7b7eb0897d131a194f6b563b7e01756fd7adb7e1 Reviewed-on: https://chromium-review.googlesource.com/c/1280742 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 9d0bb3d4 | 2018-10-09 20:29:13 | Pass bit mask to ContextImpl::syncState. This can be used to mask out inappropriate local dirty bits. Bug: angleproject:2763 Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262 Reviewed-on: https://chromium-review.googlesource.com/c/1264062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@google.com> | ||
| 6f755b21 | 2018-10-09 12:48:54 | Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| abfbc0fe | 2018-10-09 12:48:52 | Use angle::Result in allocation and math check macros. Replace these with ANGLE_CHECK_*_ALLOC and ANGLE_CHECK_*_MATH depending on the specific error type. Bug: angleproject:2491 Change-Id: Ic4395101fe701c563ae2b92aa2c55c93b934a7de Reviewed-on: https://chromium-review.googlesource.com/c/1262737 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5396f2a6 | 2018-07-12 08:24:23 | Return Error from onMakeCurrent - Preliminary change for gl_PointCoords fix for Vulkan. Bug: angleproject:2673 Change-Id: Ie43e8aeccf75a8daa4a137b98292d848522ea2f0 Reviewed-on: https://chromium-review.googlesource.com/1134877 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org> | ||
| 189ad877 | 2018-07-09 13:32:37 | Return an Error from ContextImpl::syncState. This will allow the Vulkan back-end to call Vulkan commands that return VkResult within syncState. Bug: angleproject:2717 Change-Id: I05e1379e71acaac56bcc9493c8561e82da000934 Reviewed-on: https://chromium-review.googlesource.com/1120150 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> | ||
| d0a7d10f | 2018-05-07 12:40:20 | ES3.1: Set unordered access view related resource limits on D3D11 This patch sets the implementation-dependent resources limits related to unordered access views (images, shader storage blocks, atomic counter buffers and fragment shader outputs) on D3D11 back-ends. For pixel shaders, the render targets and unordered access views share the same resource slots when being written out, so we plan to allocate these slots as follows: - As there are 8 slots for UAVs and RTVs in feature level 11_0, currently we assign 1 slot for atomic counter buffer and 7 slots that are shared among images, shader storage blocks and fragment shader outputs. - As there are 64 slots for UAVs and RTVs in feature level 11_1, currently we assign 4 slots for atomic counter buffers and 60 slots that are shared among images, shader storage blocks and fragment shader outputs. We also limit the maximum number of draw buffers to 7 if we create ES 3.1 context on D3D11 feature level is 11_0 because the value of combined shader output resources is 7. This patch also labels several dEQP cases from "FAIL" to "SKIP" because since the resource limits on ssbos, atomic counter buffers and images in rendering pipeline are set in D3D11 back-ends, the GLSL programs in these cases can pass all the related link checks, thus these cases will crash due to reaching the unimplemented parts when they are running on ANGLE D3D11 back-ends. BUG=angleproject:2345 TEST=dEQP-GLES31.functional.state_query.integer.max_compute_atomic_counter_buffers_* dEQP-GLES31.functional.state_query.integer.max_compute_shader_storage_blocks_* dEQP-GLES31.functional.state_query.integer.max_atomic_counter_buffer_bindings_* dEQP-GLES31.functional.state_query.integer.max_combined_atomic_counter_buffers_* dEQP-GLES31.functional.state_query.integer.max_image_units_* dEQP-GLES31.functional.state_query.integer.max_combined_image_uniforms_* dEQP-GLES31.functional.state_query.integer.max_shader_storage_buffer_bindings_* dEQP-GLES31.functional.state_query.integer.max_combined_shader_storage_blocks_* dEQP-GLES31.functional.state_query.integer.max_combined_shader_output_resources_* Change-Id: I56a4e6c60d4f6f5bd6f238ae8ce425fb5072a4a3 Reviewed-on: https://chromium-review.googlesource.com/1046372 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 493f9571 | 2018-05-24 19:52:15 | Add PrimitiveMode packed GLenum. Bug: angleproject:2574 Change-Id: I3d7bd7ca0d69a364a611dc04799ea34906fc4a6c Reviewed-on: https://chromium-review.googlesource.com/1067114 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> | ||
| ad3ae90a | 2018-03-09 13:40:42 | Use packed enums for QueryType. BUG=angleproject:2169 Change-Id: I129a9d8e295859daa071a298dab9fe1895315cc0 Reviewed-on: https://chromium-review.googlesource.com/957318 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 025aafdf | 2017-10-30 15:16:37 | Make EGL image extensions enableable. BUG=angleproject:1523 Change-Id: I6e890380bafb9f81595ab603996259fe6177e9e0 Reviewed-on: https://chromium-review.googlesource.com/744447 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| d54d3045 | 2017-11-07 14:56:07 | Make EXT_texture_storage enableable. BUG=angleproject:1523 Change-Id: I55ef1233fb42e2dc3eda26c3aa4e14c700f98bf0 Reviewed-on: https://chromium-review.googlesource.com/756868 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| e703c606 | 2018-02-20 10:21:48 | Add gl::RenderbufferState shared state helper. This shared state will be read-only visible in the RenderbufferImpl class. It mirrors existing structs for Textures, Buffers, and other classes. It allows the implementation class to have a read-only view as to the current GL state of an object. This will be useful to the Vulkan back-end, which would like to know the current Renderbuffer state before having to redefine the storage. If the current parameters match, it might not have to redefine the storage at all. The solution involves passing around the gl::RenderbufferState through various factory methods. Also name the Renderbuffer implementation pointer consistently and make it use std::unique_ptr. Bug: angleproject:2347 Change-Id: Ied6e0358e24e74a7fedbe4aea692edee909b5838 Reviewed-on: https://chromium-review.googlesource.com/922457 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 62fcf62a | 2017-11-30 16:16:12 | ES31: Add DispatchComputeIndirect suport for OpenGL backend BUG=angleproject:2270 TEST=dEQP-GLES31.functional.compute.indirect_dispatch.* Change-Id: Id062a80188b2a37f28833aaae8e6d31bac382276 Reviewed-on: https://chromium-review.googlesource.com/802763 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 89c422ad | 2017-11-29 18:24:20 | ES31: Support memoryBarrier and memoryBarrierRegion APIs BUG=angleproject:2280 TEST=dEQP-GLES31.functional.compute.basic.image_barrier_single dEQP-GLES31.functional.compute.basic.image_barrier_multiple dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple dEQP-GLES31.functional.synchronization.* Change-Id: If14debab21247dc4b446e86d1642fbc9376b6dd7 Reviewed-on: https://chromium-review.googlesource.com/798803 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 361df070 | 2017-11-22 09:33:59 | ES31: Implement Geometry Shader resource queries on OpenGL This patch intends to implement all geometry shader related resource queries on OpenGL back-ends. This patch also fixes a memory leak by releasing the geometry shader compiler handle in the destructor of the Compiler. BUG=angleproject:1941, angleproject:2261 TEST=angle_end2end_tests Change-Id: Ieb69c162d2fc6c6550e145d1ec7948c3d36d4d15 Reviewed-on: https://chromium-review.googlesource.com/784552 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| afa02a2f | 2017-11-23 12:57:38 | ContextImpl: Make flush/finish take a gl::Context. This will more easily allow us to call gl::BindingPointer methods. The binding pointer will be used temporarily in the command graph. This is only temporary since we will likely not be using BindingPointer in the end result code, but it could be necessary for future work. Bug: angleproject:2264 Change-Id: I33cf40ec2a1e334c4abfdcff2ad20bbcda3c9d78 Reviewed-on: https://chromium-review.googlesource.com/789532 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5d5253a3 | 2017-11-22 14:51:12 | Clean up usage of EXT_debug_marker and KHR_debug in the backends. In RendererGL, the EXT_debug_marker functions were calling the KHR_debug entry points, now they fall back only when EXT_debug_marker is missing. Separated the ContextImpl methods for the two extensions. BUG=781164 Change-Id: I615b5965b705e55eb730ebefa6e27e0ee6d86c31 Reviewed-on: https://chromium-review.googlesource.com/786337 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 73dcc60c | 2017-11-08 16:41:52 | Support more always-available extensions in ContextNULL. Add some extensions that are required by the passthrough command decoder and exposed on all other ANGLE backends. BUG=781164 Change-Id: Ie83143effd2460122e7a093c658f217fb460d8b2 Reviewed-on: https://chromium-review.googlesource.com/759132 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 7b62cf97 | 2017-11-02 15:20:49 | Refactor TextureFormatMap to store an array. std::map lookups are already showing up as a hot spot during some profile trace analysis. We can elimintate these by only doing a single switch at the entry point level to convert the GL internal format to an internal identifier or type info pointer. This change doesn't completely fix the hot spot, since now we are doing multiple switch statements, but it does remove the std::map storage in TextureCapsMap. It replaces it with a flat std::array indexed by angle::Format::ID, and gives us the option in the future to eliminate all by one switch statement. This should allow for a faster texture caps implementation in Vulkan. This also fixes the missing ANGLE format entries for ETC1 compressed formats. BUG=angleproject:2207 Change-Id: I74ea2082e582a6790d5fde90e33246a618a2da0e Reviewed-on: https://chromium-review.googlesource.com/742375 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 86f8116b | 2017-10-30 15:10:45 | Make compressed texture format extensions enableable. Fix allowing CompressedTexSubImage calls on ETC1 texture types (disallowed in the extension spec). BUG=angleproject:1523 Change-Id: Ic90175ff4626da0170b6c94f204a9d31fd0154a7 Reviewed-on: https://chromium-review.googlesource.com/744443 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 91ab54b6 | 2017-10-30 15:12:42 | Make ANGLE_texture_usage enableable. BUG=angleproject:1523 Change-Id: I4e6e4ec6ae7cfb616869373b62dc455d0c5c8c09 Reviewed-on: https://chromium-review.googlesource.com/744444 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 4751aabb | 2017-10-30 15:14:52 | Fix minor issues with ANGLE_texture_rectangle. * Some texture parameters were not initialized correctly. * Binding points were not created for enableable texture extensions. BUG=angleproject:1650 BUG=angleproject:1523 Change-Id: Id3436fe1dbb4069eafad97e722ac519a6b59e5db Reviewed-on: https://chromium-review.googlesource.com/744446 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| d84a00b9 | 2017-10-27 17:27:26 | Make GL_OES_rgb8_rgba8 enableable. Allow unsized RGB/UNSIGNED_BYTE without the rgb8rgba8 extension. BUG=angleproject:1523 Change-Id: Ic7b4236c7b8389952b093719f26840ea2bbd01bf Reviewed-on: https://chromium-review.googlesource.com/742501 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 111a99e8 | 2017-10-17 10:58:41 | Check that the requested extension is supported by the backend. Previously, we would only check that the extension was requestable and not verify that the driver could support it. BUG=angleproject:1523 Change-Id: I5273920fc08a20beda54d4afaeb406c6c1c2056f Reviewed-on: https://chromium-review.googlesource.com/723559 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| adaabc36 | 2017-10-02 16:23:00 | Support PBO and map buffer extensions in the NULL backend. BUG=770696 Change-Id: Ic7bcc2b5c76817888647022505a2442ce4016b1e Reviewed-on: https://chromium-review.googlesource.com/696125 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 04d0646c | 2017-10-02 16:01:13 | Support GL_NV_fence in the NULL backend. BUG=770696 Change-Id: Ice5345eddc4cec61cd5ce33a7cd5d45fa68379a5 Reviewed-on: https://chromium-review.googlesource.com/695918 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| a336b90f | 2017-08-02 16:05:21 | ES31: Impl program pipeline object management entries for GL backend. The program pipeline object management entries are: GenProgramPipelines DeleteProgramPipelines BindProgramPipeline IsProgramPipeline BUG:angleproject:2123 Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4 Reviewed-on: https://chromium-review.googlesource.com/629978 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 06ef36b9 | 2017-09-09 23:32:46 | Add top-level state sync for Samplers. This also reformats the Sampler class to use a shared state struct with the implementation. It removes the call to sync the sampler state from the StateManagerGL::setGenericShaderState method, since it should all be handled at the front-end now. Also rename 'syncImplState' to 'syncState' methods. BUG=angleproject:1387 Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a Reviewed-on: https://chromium-review.googlesource.com/648054 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 70b5bb00 | 2017-08-28 13:32:37 | Rename gl::FenceSync to gl::Sync. The spec refers to Sync objects, FenceSyncs being a subtype. The motivation for this fix is to clear up the FenceSync_ entry point for auto-generation. BUG=angleproject:1309 Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3 Reviewed-on: https://chromium-review.googlesource.com/636516 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1da00653 | 2017-06-20 17:16:25 | Remove IndexRange in DrawElements functions This change will remove IndexRange parameter in DrawElements functions. And calculate it until we truly need it. Meanwhile we add direct drawing path to avoid retrieving index range for DrawElements* functions in D3D11 backend. This change may not bring much performance improvement since we still need to retrieve index range in validation at the beginning of every DrawElements* call entry point. BUG=angleproject:1393 Change-Id: I86a8739c0893954c94eb398db62820ced7871565 Reviewed-on: https://chromium-review.googlesource.com/544634 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4928b7ca | 2017-06-20 12:57:39 | Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| fe54834f | 2017-06-19 11:13:24 | Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| c564c070 | 2017-06-01 12:45:42 | Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 231c7f56 | 2017-04-26 13:45:37 | Apply clang-format to many files. This cleans up the formatting in many places. BUG=None Change-Id: I6c6652ebc042f1f0ffecced53582d09d66b4f384 Reviewed-on: https://chromium-review.googlesource.com/487884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 876429b7 | 2017-04-20 15:46:24 | Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2b39659d | 2017-03-29 15:36:04 | ES31: Implement glDispatchCompute for OpenGL backend This patch refers to https://chromium-review.googlesource.com/c/380639/ BUG=angleproject:1955 TESTCASE=angle_end2end_tests Change-Id: Iafd7a6ba2d71c0b332d9267a1260d9dbd9800c02 Reviewed-on: https://chromium-review.googlesource.com/462089 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 5a53d54e | 2017-02-16 21:24:10 | Remove unneeded ContextImpl::syncState parameter. The 'state' parameter passed to ContextImpl::syncState() is already available in ContextImpl as mState.getState(). BUG=none Change-Id: I13283664579fa04ae67b1d1bbc0cb4426a950b97 Reviewed-on: https://chromium-review.googlesource.com/444099 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 1b60d8d2 | 2017-02-10 14:56:55 | Add artificial limits to the total memory allocated by the NULL backend. Fuzzer tests were capable of allocating very large chunks of memory by calling glBufferData with a null pointer. This sets a limit before the NULL backend starts returning out of memory GL errors. BUG=602737 Change-Id: Ic53ebcf999f951b96c1df82e4db57e949d03c908 Reviewed-on: https://chromium-review.googlesource.com/441184 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 1e031b27 | 2017-02-10 15:01:28 | Expose the CHROMIUM copy texture extensions on the NULL backend. These extensions are required by the passthrough command decoder. BUG=602737 Change-Id: Ifd04fca27ae35b30e4c8ab458904530e3dd44377 Reviewed-on: https://chromium-review.googlesource.com/441204 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| d9671226 | 2016-11-29 16:30:31 | Implement ES3.1 glDraw*Indirect entry points for OpenGL BUG=angleproject:1595 TEST=dEQP-GLES31.functional.draw_indirect.* Change-Id: I82f5d0864e70d6e7abdccf5f10330ddfa099ec62 Reviewed-on: https://chromium-review.googlesource.com/417250 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 76cdbd51 | 2016-09-23 16:51:04 | Add basic initialization code for ContextNULL so it can run some tests. BUG=angleproject:1468 Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7 Reviewed-on: https://chromium-review.googlesource.com/388846 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 8f775607 | 2016-11-03 16:45:34 | Introduce a gl::BufferState class. This state can share vital pieces of information with the impl. The most elementary state is the buffer size, which then the impl doesn't need to replicate. BUG=angleproject:1579 Change-Id: I341393c64a6e49de65c1d53b1bad2fa143209862 Reviewed-on: https://chromium-review.googlesource.com/406644 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| d08f3b3d | 2016-09-23 15:56:30 | Add stubs for a NULL renderer. BUG=angleproject:1468 Change-Id: I2ed2b65a4b6f6ea3dda61c0467aef95e407cd38c Reviewed-on: https://chromium-review.googlesource.com/388844 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> |