|
b16d69c3
|
2019-05-13T16:28:27
|
|
Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6a4cad87
|
2019-05-01T13:04:00
|
|
Vulkan: Tighten descriptor stage usage hints
Per-stage uniform buffers are marked with the specific stage. Program
uniform buffers and images are specified to be used in all graphics
stages. Descriptors used in internal shaders are marked for use in
either compute or fragment stages.
Bug: angleproject:3220
Change-Id: Ifcac36a1224f0392ba5fba50660514e498256401
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595439
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
19905aea
|
2019-04-26T01:48:31
|
|
Vulkan: Set the Vulkan scissor to the GLES viewport
Some Vulkan drivers are not clipping rendering that is outside of the viewport,
and the Vulkan spec has some language that indicates that ANGLE should set the
scissor:
The application must ensure (using scissor if necessary) that all rendering
is contained within the render area.
In this case, ANGLE is "the application".
Bug: angleproject:3253
Bug: angleproject:3254
Change-Id: I6885a3aa6daed57f6ae1c3d974663d763cad10c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553973
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
216f73d0
|
2019-04-12T13:32:30
|
|
Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e76c5c3c
|
2019-05-03T15:51:30
|
|
Vulkan: Enable drawRangeElements()
Enable drawRangeElements() for the Vulkan backend and the associated
tests.
Test: angle_deqp_gles3_tests
Bug: angleproject:3420
Change-Id: I98770631ce1387131bb45e2c1e9df24e911bc692
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595101
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
82133763
|
2019-04-02T16:58:37
|
|
Vulkan: Add an unMakeCurrent for contexts.
This allows contexts to flush and update state when they are no longer
going to be current.
BUG=angleproject:2464
Change-Id: Ie577475a94090631a0208542b32a12a239bdeb75
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553824
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
057b76e1
|
2019-04-12T14:48:59
|
|
Implement GL_CHROMIUM_lose_context.
This is useful for testing context lost behaviour.
BUG=angleproject:3379
Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
2249d4a7
|
2019-04-05T16:48:55
|
|
Vulkan: remove clear depth ability from clearWithDraw
This partially reverts the following change:
60ec8f576 Vulkan: break dependency to the depthClamp feature
The feature is no longer necessary, and simplifies the usage of
utility shaders.
Bug: angleproject:2361
Change-Id: I1e87ac8d2517c5a3b50e3d0cddd55c852e0e3e7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1555313
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
127990f9
|
2019-04-04T13:52:04
|
|
Vulkan: Use render pass loadOp for scissored clears
At this point, every clear is done through render pass loadOp, except
masked color or stencil clears. The only fallback is clearWithDraw,
that can clear both color and stencil at the same time.
Bug: angleproject:2361
Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
a0b00e97
|
2019-04-09T18:45:22
|
|
Vulkan: Expose GL_EXT_memory_object_fd & GL_EXT_semaphore_fd
If the vulkan driver has support for VK_KHR_external_memory_fd or
VK_KHR_external_semaphore_fd, add the GL versions of these to the vulkan
renderer's extensions.
Bug: angleproject:3289
Change-Id: I7f04b5cf883f93f6ccd579c2b75d6831b854bfd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552027
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fb201c5e
|
2019-04-03T14:57:35
|
|
Implement resource management for GL_EXT_memory_object
This implements glCreateMemoryObjectsEXT, glDeleteMemoryObjectsEXT, and
glIsMemoryObjectEXT. It's not possible to do anything useful with them
yet.
Bug: angleproject:3289
Change-Id: I8882b657e9de564b5f97f8dea87838f67b1928f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552025
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
892d1805
|
2019-03-27T14:21:34
|
|
Vulkan: Have the WindowSurfaceVk own the submit semaphores.
Chaining of submit semaphores is only needed for window surfaces because they
are required for the first usage of the swap chain image and final present
of the image.
Move ownership of the submit semaphores from RendererVk to WindowSurfaceVk and
update all calls to finish and flush to be piped through a ContextVk which
tracks the currently bound window surface.
BUG=angleproject:2464
Change-Id: I4b3083124d7910a5dee297afc219e3a3f28057f2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542257
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e18ff25d
|
2019-03-21T08:41:08
|
|
Vulkan:Refactor SecondaryCommandBuffers
A bunch of changes to rework and improve SecondaryCommandBuffers.
Inlined all of the command functions and moved them into the header.
Created new specialized commands for updating Compute/Graphics
DescriptorSets and setting a memoryBarrier.
Updated all of the pointer storage to be inferred rather than
explicitly stored in order to save space. Also removed various params
that are fixed in ANGLE to save space.
Bug: angleproject:3136
Change-Id: I994bb70d5e4db6d9e71d38ac62451aaec780a5e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535704
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
2660b503
|
2019-03-21T12:08:40
|
|
Vulkan: Restore CommandBuffer to namespace vk
Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and
aliased vk::CommandBuffer to one or the other. This allows the rest of
the classes to continue seeing vk::CommandBuffer as they used to do.
Used a special alias for the primary command buffer that gets submitted
(vk::PrimaryCommandBuffer).
Bug: angleproject:3136
Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8ff8814
|
2019-03-05T07:06:32
|
|
Vulkan:Optimize SecondaryCommandBuffers
RELAND of this commit. Had to fix fuzzer build errors.
Optimize performance of SecondaryCommandBuffers and enable them as the
default build option.
To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
your build args.
This CL enhances the PoolAllocator to have a "fast" mode that can
be enabled at class creation. This mode uses an alignment of 1 byte and
enables a fastAllocation() call that avoids some bookkeeping overhead.
The SecondaryCommandBuffer uses this fastAllocation() function.
Furthermore the fast path of fast allocate, using the current page,
is inlined for maximum speed.
Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
blocks so that the commands occur linearly in memory. This speeds up
processing with improved cache coherency and minimizes overhead when
recording commands.
Also the core Draw functions and their state updates are all inlined
as well as the common functions to initialize commands and to copy
command pointer data.
This change also includes some new, custom commands. One is
imageBarrier that is a specialized version of pipelineBarrier that only
performs a single image layout transition.
There are customized versions of various Draw commands to minimize
copying of parameters.
There are also specialized commands to bind[Graphics|Compute]Pipeline
that have the pipeline type built in to the command.
More custom commands and command data size optimizations will be made
in follow-on commits.
Bug: angleproject:3136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Change-Id: I621d8f8893308fca240b32390928e8ba0036cf06
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535385
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
896e7811
|
2019-03-22T14:56:33
|
|
Revert "Vulkan:Optimize SecondaryCommandBuffers"
This reverts commit 2219b18c984ed69251f3db3c7b5fd69a2fa68c77.
Reason for revert: Failing to compile on ASAN builders:
https://ci.chromium.org/p/chromium/builders/try/linux-libfuzzer-asan-rel/134782
Currently blocking roll.
Original change's description:
> Vulkan:Optimize SecondaryCommandBuffers
>
> Optimize performance of SecondaryCommandBuffers and enable them as the
> default build option.
> To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
> your build args.
>
> This CL enhances the PoolAllocator to have a "fast" mode that can
> be enabled at class creation. This mode uses an alignment of 1 byte and
> enables a fastAllocation() call that avoids some bookkeeping overhead.
> The SecondaryCommandBuffer uses this fastAllocation() function.
> Furthermore the fast path of fast allocate, using the current page,
> is inlined for maximum speed.
> Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
> blocks so that the commands occur linearly in memory. This speeds up
> processing with improved cache coherency and minimizes overhead when
> recording commands.
> Also the core Draw functions and their state updates are all inlined
> as well as the common functions to initialize commands and to copy
> command pointer data.
>
> This change also includes some new, custom commands. One is
> imageBarrier that is a specialized version of pipelineBarrier that only
> performs a single image layout transition.
> There are customized versions of various Draw commands to minimize
> copying of parameters.
> There are also specialized commands to bind[Graphics|Compute]Pipeline
> that have the pipeline type built in to the command.
> More custom commands and command data size optimizations will be made
> in follow-on commits.
>
> Bug: angleproject:3136
> Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I1c0bfe864ff343eb8ea6c88556523f8715c981d5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3136
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535998
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2219b18c
|
2019-03-05T07:06:32
|
|
Vulkan:Optimize SecondaryCommandBuffers
Optimize performance of SecondaryCommandBuffers and enable them as the
default build option.
To disable this set angle_enable_custom_vulkan_cmd_buffers=false in
your build args.
This CL enhances the PoolAllocator to have a "fast" mode that can
be enabled at class creation. This mode uses an alignment of 1 byte and
enables a fastAllocation() call that avoids some bookkeeping overhead.
The SecondaryCommandBuffer uses this fastAllocation() function.
Furthermore the fast path of fast allocate, using the current page,
is inlined for maximum speed.
Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate
blocks so that the commands occur linearly in memory. This speeds up
processing with improved cache coherency and minimizes overhead when
recording commands.
Also the core Draw functions and their state updates are all inlined
as well as the common functions to initialize commands and to copy
command pointer data.
This change also includes some new, custom commands. One is
imageBarrier that is a specialized version of pipelineBarrier that only
performs a single image layout transition.
There are customized versions of various Draw commands to minimize
copying of parameters.
There are also specialized commands to bind[Graphics|Compute]Pipeline
that have the pipeline type built in to the command.
More custom commands and command data size optimizations will be made
in follow-on commits.
Bug: angleproject:3136
Change-Id: I35453cc2656bc8c51f0d84d1adef106900aca9a5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
134425c7
|
2019-03-15T17:02:17
|
|
Vulkan:Integrate SecondaryCommandBuffers
Integrate the custom SecondaryCommandBuffer type into the CommandGraph
nodes by adding new ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS define that can
be set in the BUILD gn args with angle_enable_custom_vulkan_cmd_buffers
set to "true."
Initially the custom cmd buffers are disabled by default.
This adds some support functions to SecondaryCommandBuffer to make the
integration easier by matching the wrapped cmd buffer interface:
initialize(), end(), valid().
Bug: angleproject:3136
Change-Id: Ib910554583192550757bb8ce89914e3ea8737988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1526556
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
198658a3
|
2019-03-19T22:09:14
|
|
Vulkan: Force a flush in ContextVk::onDestroy.
Otherwise we could potentially be destroying resources that are
currently in use.
Was caught by changing some of the test tear down ordering. Also might
affect some of the dEQP EGL multithread tests.
Requires fixing the serial tracking of the "null" buffer. Otherwise we
could be destroying the null buffer in the incorrect order.
Bug: angleproject:3261
Bug: angleproject:3059
Change-Id: I57d1059ce9b1da19ced8ac753fab80c625901066
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531291
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4d153383
|
2019-02-26T15:08:11
|
|
Reland "Vulkan: Implement debug markers"
This reverts commit 0c01e36783b20a0177c653490cb4f8ea4a896075.
Reason for revert: Its dependency that was reverted has now relanded:
https://chromium-review.googlesource.com/c/angle/angle/+/1489153
Original change's description:
> Revert "Vulkan: Implement debug markers"
>
> This reverts commit 983e446921946734fe47217c345a8fe2f079319d.
>
> Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605
>
> Original change's description:
> > Vulkan: Implement debug markers
> >
> > Covers both GL_KHR_debug and GL_EXT_debug_marker.
> >
> > Debug markers are used to specify events or hierarchically categorize a
> > set of commands within the command buffer. When debugging, this allows
> > for quicker navigation to the draw calls of interest, and otherwise
> > provides context to debug output.
> >
> > Bug: angleproject:2853
> > Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
> > Reviewed-on: https://chromium-review.googlesource.com/c/1403956
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
> TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
>
> Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:2853
> Reviewed-on: https://chromium-review.googlesource.com/c/1470606
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=geofflang@chromium.org,jmadill@google.com,syoussefi@chromium.org
Bug: angleproject:2853
Change-Id: Ie19ae103244d54dcf7108d5f61c24e318fc44057
Reviewed-on: https://chromium-review.googlesource.com/c/1489154
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@google.com>
|
|
52047de4
|
2018-11-13T17:22:36
|
|
Vulkan: support instanced draws. (reland)
Enable instanced draws with the Vulkan backend.
So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
BUG=angleproject:2672
Change-Id: Ib6655625776344305911a1a742c85f17638cee8f
Reviewed-on: https://chromium-review.googlesource.com/c/1469263
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
0c01e367
|
2019-02-13T21:27:23
|
|
Revert "Vulkan: Implement debug markers"
This reverts commit 983e446921946734fe47217c345a8fe2f079319d.
Reason for revert: Depends on a CL that's reverted: https://chromium-review.googlesource.com/c/angle/angle/+/1470605
Original change's description:
> Vulkan: Implement debug markers
>
> Covers both GL_KHR_debug and GL_EXT_debug_marker.
>
> Debug markers are used to specify events or hierarchically categorize a
> set of commands within the command buffer. When debugging, this allows
> for quicker navigation to the draw calls of interest, and otherwise
> provides context to debug output.
>
> Bug: angleproject:2853
> Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
> Reviewed-on: https://chromium-review.googlesource.com/c/1403956
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I7fcfc8683195d396aec61848719f52c0fa049ece
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2853
Reviewed-on: https://chromium-review.googlesource.com/c/1470606
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
983e4469
|
2019-01-18T16:04:50
|
|
Vulkan: Implement debug markers
Covers both GL_KHR_debug and GL_EXT_debug_marker.
Debug markers are used to specify events or hierarchically categorize a
set of commands within the command buffer. When debugging, this allows
for quicker navigation to the draw calls of interest, and otherwise
provides context to debug output.
Bug: angleproject:2853
Change-Id: Id65e11fc877d9e70b6fd0fae7f0bbbcb1164bf10
Reviewed-on: https://chromium-review.googlesource.com/c/1403956
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
341304d8
|
2019-02-12T20:58:54
|
|
Revert "Vulkan: support instanced draws."
This reverts commit 199a9f385f5489b957fe1e42bf08f3f40edd38ca.
Reason for revert: Causes a validation error when the extension is not present. See failures here: https://ci.chromium.org/p/chromium/builders/luci.chromium.try/win-angle-rel/693
Original change's description:
> Vulkan: support instanced draws.
>
> Enable instanced draws with the Vulkan backend.
> So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
>
> BUG=angleproject:2672
>
> Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3
> Reviewed-on: https://chromium-review.googlesource.com/c/1334973
> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=fjhenigman@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: Iffccc2cca259bcd19c068a87a415d4e196901f45
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2672
Reviewed-on: https://chromium-review.googlesource.com/c/1468201
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
199a9f38
|
2018-11-13T17:22:36
|
|
Vulkan: support instanced draws.
Enable instanced draws with the Vulkan backend.
So far it only works when Vulkan has VK_EXT_vertex_attribute_divisor.
BUG=angleproject:2672
Change-Id: I9445ba64282fa00a6eaee207b15efa2c7a9abbd3
Reviewed-on: https://chromium-review.googlesource.com/c/1334973
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
54ed8f0a
|
2019-02-11T12:32:04
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|
Vulkan: Fix UtilsVk invalidating Context descriptors.
Fixes a validation error and rendering artifact in the WebGL test:
textures/misc/tex-image-and-sub-image-2d-with-array-buffer-view
Only applies to masked clears when combined with draw calls using
uniforms or textures.
Also make it easier to inspect layer messages in the debugger.
Bug: angleproject:2912
Change-Id: I4561895439221581b9dbc341d6de5d5a6c2096aa
Reviewed-on: https://chromium-review.googlesource.com/c/1462056
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c09ae15c
|
2019-02-01T14:16:32
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|
Enable -Wextra-semi and -Wextra-semi-stmt.
This will prevent users from accidentally making semicolon errors in
the future.
Bug: chromium:926235
Change-Id: I79a6fa376fb1ad8f0fcf1b65b1f572a035d1f4e9
Reviewed-on: https://chromium-review.googlesource.com/c/1446493
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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85ca1895
|
2019-01-16T13:27:15
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Vulkan: Store reference to context command buffer.
This frees us from checking the FB every draw. Slightly reduces time
spent in all draw methods. Improvement seen on the draw call overhead
tests. Scores went from 28.17 ns/draw to 26.76 ns/draw on my machine.
In a future improvement we could make this command buffer a dirty bit.
Currently it's a bit slower to call a handler function due to the
dispatch table. Likely we could optimize this by reverting back to a
dirty bit switch and inlining the handler functions. That is left for
future work.
Vulkan is happy enough to run multiple RenderPasses and bind different
Pipelines in the same command buffer. But ANGLE defers RenderPass init
until we submit our work. Thus we can only support one RenderPass per
secondary buffer.
Test: angle_perftests DrawCall*/vulkan_null
Bug: angleproject:3014
Change-Id: I89fd0d9e0822400a5c5a16acb5a9c400a0e71ab5
Reviewed-on: https://chromium-review.googlesource.com/c/1393905
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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465d6090
|
2019-01-02T16:21:18
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Add GL_ANGLE_provoking_vertex on D3D11 and GL.
This extension is a subset of GL_ARB_provoking_vertex without the
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION query.
Bug: angleproject:2829
Change-Id: I907a4d16b7b13d3bbfb948842091eedd7b6a8b77
Reviewed-on: https://chromium-review.googlesource.com/c/1410289
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dd34b3b9
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2019-01-16T09:59:54
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Pack VertexAttribType enum.
This improves performance slightly in vertex array format checks.
Instead of needing to switch on GLenum values we can use packed arrays
and tables to determine the values we need.
Does not significantly affect performance but will enable future work.
Bug: angleproject:3074
Change-Id: I6f4821a463e9b41fe3f8c8967eb3ed4c1d6b84be
Reviewed-on: https://chromium-review.googlesource.com/c/1393903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c759b8b4
|
2019-01-03T15:16:50
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Vulkan: More Vertex Array optimizations.
Inlines a number of Vulkan vertex array methods.
Also changes the way vertex buffers are bound. Note that Vulkan doesn't
support NULL buffer bindings. Thus we create an emulated NULL buffer
to work around the problem of having gaps in the bound vertex buffers.
This allows us to use a single bind call for ranges of vertex buffers
even when there are gaps.
Also changes how vertex array dirty bits are reset. Instead of calling
memset to clear the affected buffers we pass a mutable pointer to the
Vertex Array sync state. This allows us to only reset the dirty bits
that we sync. This saves on the memory clearing time.
Improves perf by about 10% in the Vulkan VBO state change test.
Bug: angleproject:3014
Change-Id: Ib7b742dff7897fc891606a652ea0b64255a24c86
Reviewed-on: https://chromium-review.googlesource.com/c/1390360
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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633d5e69
|
2018-12-23T19:58:01
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Vulkan: Put viewport and scissor back in pipeline desc.
Turns out this is much faster than using dynamic state. When we
support multiple viewports it might be easier to use dynamic
state since we won't need to make an overly large pipeline
description. We could support both methods using a flag to
indicate the viewport and/or scissor regions are invalid.
Until then we can remove the pipeline and scissor dirty bits.
Improves perf by about 15% in the Vulkan VBO state change test.
Bug: angleproject:3013
Change-Id: I4572250626a9a0f0ca3451b17e8f0de186416cae
Reviewed-on: https://chromium-review.googlesource.com/c/1390359
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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3f0c4a56
|
2019-01-10T10:20:35
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|
Vulkan: Faster state transitions.
Implements a transition table from Pipeline Cache entry to
state change neighbouring Pipeline Cache entries. We use
a 64-bit mask to do a quick scan over the pipeline desc.
This ends up being a lot faster than doing a full hash
and memcmp over the pipeline description.
Note that there could be future optimizations to this design.
We might keep a hash map of the pipeline transitions instead
of a list. Or use a sorted list. This could speed up the search
when there are many transitions for cache entries. Also we could
skip the transition table and opt to do a full hash when there
are more than a configurable number of dirty states. This might
be a bit faster in some cases. Likely this will be something we
can add performance tests for in the future.
Documentation is also added in a README file for the Vulkan back
end. This will be extended over time.
Improves performance about 30-35% on the VBO state change test.
Bug: angleproject:3013
Change-Id: I793f9e3efd8887acf00ad60e4ac2502a54c95dee
Reviewed-on: https://chromium-review.googlesource.com/c/1369287
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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80766cfa
|
2019-01-10T10:20:34
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Vulkan: Update individual VAO attribs when dirty.
This simplifies the dirty state updates in VertexArrayVk. It also lets
us use a smaller dirty bit mask when a single attribute is marked dirty
in a vertex array.
Improves performance by about 1-2% in the VBO state change test. Will
allow for better performance using a pipeline transition table.
Bug: angleproject:3013
Change-Id: I25c5172b3f41b7abac6b8273c8f9cd42eb46cc9f
Reviewed-on: https://chromium-review.googlesource.com/c/1403958
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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dbc605ce
|
2019-01-04T16:39:14
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|
Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f83a28a6
|
2018-12-09T03:48:34
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|
Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0c667215
|
2019-01-01T14:40:36
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Pass ErrorSet to ContextImpl constructor.
This removes the need for the setErrorSet method.
Also update some egl::Error TODO bugs.
Bug: angleproject:2491
Change-Id: I0aba07c4a53b579835a88c3dacae294f752e6b17
Reviewed-on: https://chromium-review.googlesource.com/c/1392393
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c3dc5d48
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2018-12-30T12:12:04
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Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
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0c2dc8c3
|
2018-12-07T08:00:49
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Vulkan: Fix dirty default attributes handling
When invalidating default attributes, the mask to invalidate was set as
the current dirty mask, but it should have been or'ed with it.
The following test triggered a validation error on Linux:
dEQP.GLES2/functional_default_vertex_attrib_mat4_vertex_attrib_4fv
In this test, Vertex Array Bindings and Program dirty bits would set the
default attrib dirty mask to all the default attributes, but the
handling of Current Values dirty bits would mistakenly remove some of
those dirty bits.
Bug: angleproject:2786
Change-Id: Ife96621da7646102c1ce3b24e45f405e34a08b40
Reviewed-on: https://chromium-review.googlesource.com/c/1366797
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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7c985f5c
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2018-11-29T18:16:17
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|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4abdf74f
|
2018-11-28T14:41:10
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|
Vulkan: Add dynamic index buffers to graph
With DynamicBuffer outputting BufferHelper objects, these objects can
participate in the command graph, i.e. record commands. This means they
need appropriate dependencies in the graph as well as pipeline barriers.
There are a few users of DynamicBuffer for which this change should be
applied to. This change covers index buffers.
This commit includes a fix to BufferHelper::copyFromBuffer for WaW
hazards.
It also includes a fix for a missing pipeline barrier after
BufferVk::copyToBuffer.
Bug: angleproject:2958
Change-Id: I3e61af56936580b2da20c28c45defece552d9a39
Reviewed-on: https://chromium-review.googlesource.com/c/1352732
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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8dc27f99
|
2018-11-29T11:45:44
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Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5f01324f
|
2018-11-26T12:41:12
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|
Vulkan: Allow descriptor pool to allocate different types
The internal shaders know exactly what mix of resources they use, so
with this change they can make one allocation of multiple types.
Bug: angleproject:2958
Change-Id: Ia6f03672b95af4be9618a2f5eeb41ef1c027e810
Reviewed-on: https://chromium-review.googlesource.com/c/1351116
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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254b32cb
|
2018-11-26T11:58:03
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Vulkan: Make DynamicBuffer use BufferHelper
This is so that the resulting buffers can be written to by the GPU.
Additionally, the class is given the ability to create host-visible or
device-local buffers, making map()-on-init() optional.
This is in preparation for vertex/index transformations in compute.
Bug: angleproject:2958
Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec
Reviewed-on: https://chromium-review.googlesource.com/c/1351113
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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4f6592fa
|
2018-11-27T16:37:45
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|
Remove gl::Error.
Removes several TODOs. Only egl::Error remains.
Also slightly decreases binary size.
Bug: angleproject:2491
Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826
Reviewed-on: https://chromium-review.googlesource.com/c/1337462
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
573f76b3
|
2018-05-03T11:10:44
|
|
Debug: Add Systrace Markers
Update ScopedPerfEventHelper class to add systrace markers by default.
This change unifies ANGLE EVENT* macro system so that at the base level
in LoggingAnnotator class, systrace markers will be added by default.
Modify the base DebugLogger to use char* by default and move any
conversions to wchar_t to the Windows specializations where wchar is
used. This limits type conversions to only where they're needed.
This change also includes some new TRACE_EVENT() calls in the VK
backend which will result in systrace markers for those calls on the
Android platform.
The new build flag "angle_enable_trace" is added to enable the tracing
calls.
Bug: angleproject:2528
Change-Id: Icefc197d4407e1cd31338710e37865abae6a0b15
Reviewed-on: https://chromium-review.googlesource.com/c/1042785
Commit-Queue: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
dc65c5bd
|
2018-11-21T11:07:26
|
|
Vulkan: Cache pipelines with Shader Programs.
This allows for a few nice things. First and foremost it reduces the
size of the PipelineDesc, which is now 232 bytes. It also allows us
to completely forego pipeline caches for compute shaders.
We also allow sharing vertex and fragment shaders among multiple
programs for internal shaders. This is good for memory savings. To
allow this we keep the shaders as ref counted objects.
Bug: angleproject:2522
Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee
Reviewed-on: https://chromium-review.googlesource.com/c/1344449
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ffdbfa39
|
2018-11-19T12:04:17
|
|
Vulkan: warn on VK_ERROR_DEVICE_LOST
Bug: angleproject:2657
Change-Id: I076f9d3b8e532fefa614483a822600a9636f7a37
Reviewed-on: https://chromium-review.googlesource.com/c/1342423
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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b56ddbb7
|
2018-11-02T16:53:18
|
|
Vulkan: Handle VK_ERROR_DEVICE_LOST
By notifying egl::Display that the device is lost,
which marks all gl::Context as lost,
turning all future GL commands to no-ops.
Also clear CommandGraph and destroy in flight resources,
making sure no more commands are executed on the lost device.
Bug: angleproject:2657
Change-Id: I3a1e3646c8ebb37faff507a3c5cec7582a7e05fc
Reviewed-on: https://chromium-review.googlesource.com/c/1323849
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
c30f45d3
|
2018-11-12T16:37:59
|
|
Vulkan: Rename PipelineDesc/Cache to Graphics&
PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not
to be confused with vk::PipelineCache) implements a cache of such
pipeline objects.
In preparation for Compute support, these data structures are prefixed
with Graphics.
Bug: angleproject:2959
Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f
Reviewed-on: https://chromium-review.googlesource.com/c/1333971
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
666818ea
|
2018-11-14T09:54:33
|
|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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03d1a5ed
|
2018-11-12T11:34:24
|
|
Vulkan: Use global buffer barriers.
This switches from using resource barriers for buffers to using global
barriers. This matches the general advised best practice. It also
allows us to combine multiple barriers into one. On a draw we might
combine all the vertex and index barriers into a single barrier call.
We implement this using a bit of extra state tracking in BufferHelper.
Bug: angleproject:2828
Change-Id: I196b368804ff50e60d085687a643e5566ba1c5b6
Reviewed-on: https://chromium-review.googlesource.com/c/1309977
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d856ca48
|
2018-10-31T16:55:12
|
|
Vulkan: add clear test for emulated stencil or depth formats
S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are
single-aspect and are possibly emulated with a packed depth-stencil
format if it's not supported. A flag to FeaturesVk has been added as a
way to force this behavior for the sake of testing.
This test is added to ensure the correct clear algorithm is used for
this case. Additionally, this case is detected and the other aspect is
forcefully cleared to 0 whenever the original aspect is cleared.
Bug: angleproject:2815
Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e
Reviewed-on: https://chromium-review.googlesource.com/c/1312453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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bc5834cd
|
2018-11-06T11:13:50
|
|
Vulkan: Use dynamic state for Viewport and Scissor.
This reduces the size of the pipeline cache descriptor under 256 bytes.
Further improves the speed of cache query. Has the minor cost of
needing more state application during a new command buffer or render
pass.
Bug: angleproject:2522
Change-Id: I3d71e457a36084ac4748d04fe3c9bab4caad503c
Reviewed-on: https://chromium-review.googlesource.com/c/1316888
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
193a284d
|
2018-10-30T17:28:41
|
|
Vulkan: Split vk::CommandGraphResource.
This adds two subclasses: RecordableGraphResource and
QueryGraphResource. Each specializes for Buffer/Image/Frambuffer use
cases and Query use cases respectively. No virtual functions are added
to keep best performance.
We also change the CommandGraph API slightly to optimize away the check
for a barrier resource. This requires exposing the set current barrier
API on the CommandGraph.
Bug: angleproject:2828
Change-Id: I1c23f52bfe04cc682a00b245d63c3ac9a651615d
Reviewed-on: https://chromium-review.googlesource.com/c/1305994
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
749589f8
|
2018-10-25T12:48:49
|
|
Vulkan: Remaining disjoint timer query functions
The following features where missing in c2b576d9e:
- glGetIntegerv with GL_GPU_DISJOINT_EXT: this is currently impossible
to query in Vulkan, so 0 is always returned.
- glGetIntegerv with GL_TIMESTAMP_EXT: this is a way to query GPU
timestamp without performing flushes or waiting for the GPU to finish.
There is no direct correspondance in Vulkan; it's implemented by
making a small submission, with no dependency to other submissions, in
which there is only a timestamp query.
Bug: angleproject:2885
Change-Id: I2341bd610db9084c26b6421c6f8949950ffa4de8
Reviewed-on: https://chromium-review.googlesource.com/c/1299873
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
77abad8d
|
2018-10-25T17:03:48
|
|
Remove Context::gatherParams.
This won't be used in the future. It saves a few instructions on each
entry point.
Also refactors a bit of touched code. Also adds in a missed entry
point: "glTexStorage2DMultisampleANGLE".
Removes related code and moves remaining helper code in params.h into a
new file entry_point_utils.h.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ifb49564597cde6ba82dfc3e185227619fdc62612
Reviewed-on: https://chromium-review.googlesource.com/c/1299478
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bfe31c42
|
2018-10-25T17:03:47
|
|
Remove uses of DrawCallParams.
Packing and referencing this structure was causing unnecessary draw
call overhead. This improves performance on all the back-ends. Impacts
the GL back-end the most.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ief416ab874e481baf960d02965978a311214a146
Reviewed-on: https://chromium-review.googlesource.com/c/1299477
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
c1fd7376
|
2018-10-26T22:48:39
|
|
Move index range calculations into VertexArray.
This is in preparation for removing the entire DrawCallParams struct.
This struct was big enough to cause a performance hit on draw call perf
tests just by virtue of initializing the fields. Also dereferencing the
struct members is slower than reading function parameters since it adds
an indirection.
Also includes some error refactoring to enable moving code to a shared
location.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ib663f2538c14ac30d4c31fd10d6350be469626e2
Reviewed-on: https://chromium-review.googlesource.com/c/1298380
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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32643cea
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2018-10-19T11:38:03
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Use angle::Result in front-end (Part 2)
Handles the gl::Context class and its implementation.
Bug: angleproject:2491
Change-Id: I7b7eb0897d131a194f6b563b7e01756fd7adb7e1
Reviewed-on: https://chromium-review.googlesource.com/c/1280742
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cd0a0a3c
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2018-10-18T18:41:57
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Introduce SubjectBindingPointer.
We can share the same pointer for the subject binding and the binding
pointer. This further allows us to optimize buffer re-binding. The
shared memory increases cache coherency and reduces the number of
instructions needed.
Bug: angleproject:2891
Change-Id: Id3162fa79de203f75989e7289ea02cb2ea1bec73
Reviewed-on: https://chromium-review.googlesource.com/c/1270217
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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c2b576d9
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2018-10-12T14:45:34
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Vulkan: Implement GL_EXT_disjoint_timer_query
- QueryVk::queryCounter() and relevant utils are implemented for the
sake of Timestamp queries.
- TimeElapsed queries are implemented using two Timestamp queries.
Bug: angleproject:2885
Change-Id: Id181bd97f5a24e7e96b3ea1b819483227e64daf0
Reviewed-on: https://chromium-review.googlesource.com/c/1276806
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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3a482179
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2018-10-11T10:34:44
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Vulkan: Implement glFlush
A semaphore pool is implemented to allow dynamic allocation of
semaphores as needed when breaking up a frame with flushes. The pool is
used both for acquiring the next image and for chaining mid-frame
submissions.
RendererVk::flush() is changed so that instead of taking the wait/signal
semaphores as parameters, it would use the last known signaled semaphore
as wait semaphore and allocates a semaphore for signaling. It would
additionally wait for any extra semaphore provided externally (i.e. the
surface's image acquire semaphore).
Bug: angleproject:2504
Change-Id: Iecd2d5535230c48b26a6b7d078710af8730121da
Reviewed-on: https://chromium-review.googlesource.com/c/1276805
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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78bcd2be
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2018-10-16T15:05:20
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Vulkan: Fix deleting in-use descriptor sets.
Sequences of many frames with uniform updates could lead to a bug where
we attempt to delete descriptor sets that are still in use. To trigger
the bug we need to write enough uniform data to trigger a descriptor
set to be freed. This would correctly trigger refresh sets in the
Program. But if there was a second program idle in the background that
also allocated descriptors from the old pool, the bug would manifest.
Fix this by storing a shared handle to the descriptor pool in the
Program. The dynamic descriptor pool won't recycle descriptor pools
internally unless there are zero outstanding references to the pool.
We could also improve this in a resource sharing situation by keeping
a single shared dynamic descriptor pool per share group.
Includes a contribution from tobine@google.com that adds a test to
cover the bug.
Bug: angleproject:2863
Change-Id: Id585b85f33f8cfa3772ceff3af512d1e4fb0b75a
Reviewed-on: https://chromium-review.googlesource.com/c/1271919
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9d0bb3d4
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2018-10-09T20:29:13
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Pass bit mask to ContextImpl::syncState.
This can be used to mask out inappropriate local dirty bits.
Bug: angleproject:2763
Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262
Reviewed-on: https://chromium-review.googlesource.com/c/1264062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
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6f755b21
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2018-10-09T12:48:54
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Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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563fbaa0
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2018-10-02T11:22:01
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Vulkan: Implement occlusion queries
Begin and end queries insert an execution barrier in the command graph
to ensure the commands around them are not reordered w.r.t to the query.
Also, these commands cannot be recorded in separate secondary command
buffers. Therefore, special-function nodes are created to perform the
begin and end query calls on the final primary command buffer.
Bug: angleproject:2855
Change-Id: Ie216dfdd6a2009deaaf744fd15d2db6899dd93e9
Reviewed-on: https://chromium-review.googlesource.com/c/1259762
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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06270c9e
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2018-10-03T17:00:25
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Vulkan: Safer struct initialization
Using x = {}; before filling out each field, we can be sure any missing
field is 0 initialized. This in turn helps us not have to specify
certain fields that are generally unused (at the moment), such
as pNext.
Bug: angleproject:2860
Change-Id: Ia1fa2db3ecfb316673a02ac0c5e13e47e055a19f
Reviewed-on: https://chromium-review.googlesource.com/c/1259764
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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2fe5e1d3
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2018-08-28T14:00:24
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Vulkan: Implement robustness extensions.
Device recovery is not possible but device loss can be tracked.
BUG=angleproject:2787
Change-Id: Ib94dd557b6b005a560b7a64275b176f7b1777211
Reviewed-on: https://chromium-review.googlesource.com/1194458
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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996628a4
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2018-09-24T16:39:26
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Vulkan: Add support for VkPipelineCache
The cache is initialized from the application's blob cache and is
occasionally written back to it for disk storage.
Bug: angleproject:2516
Change-Id: I4cba4b00a7b9641c2983ef07159bc62cd10a5519
Reviewed-on: https://chromium-review.googlesource.com/1241373
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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e8dd0796
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2018-09-27T15:04:27
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Vulkan: Make vk::FramebufferHelper the graph resource.
It seems conceptually easier to understand that a vk::Framebuffer is
the resource used in graph. Rather than making the GraphResource be
integrated into the FramebufferVk class itself. This means that the
only objects that are graph resources are Vulkan objects: Images,
Buffers, and Framebuffers.
Refactoring change only.
Bug: angleproject:2828
Change-Id: I59d60643182287d4b1fcf9730a3c3a0da5b65973
Reviewed-on: https://chromium-review.googlesource.com/1249561
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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2d03ff4a
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2018-09-27T15:04:26
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Vulkan: Make Buffer/Image be CommandGraphResources.
Don't make TextureVk/RenderbufferVk/SurfaceVk/BufferVk own the
manipulation of the command graph. Instead put the operations close to
the buffers and images used to render.
This will lead towards implementing implicit barriers on the command
graph resources.
Bug: angleproject:2828
Change-Id: I07b742b6792c60285b280d6454f90e963d667e0e
Reviewed-on: https://chromium-review.googlesource.com/1246983
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3ddd6420
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2018-09-26T11:10:51
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Vulkan: Expose EXT_debug_marker and stub out the implementation.
This extension is used by Chrome.
BUG=angleproject:2853
Change-Id: Ie8d4ba07857c581a4ec3f90faabdf747b6b52445
Reviewed-on: https://chromium-review.googlesource.com/1246263
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b36a4816
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2018-09-25T10:15:11
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Vulkan: Add OpenGL line segment rasterization.
Line rasterization rules are implemented using a shader patch. The
patch does a small test and discards pixels that are outside of the
OpenGL line region.
The feature is disabled on Android until we can determine the root
cause of the test failures.
Bug: angleproject:2598
Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b
Reviewed-on: https://chromium-review.googlesource.com/1120153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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74c179bb
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2018-09-24T10:53:23
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Vulkan: Refresh descriptor sets on driver uniform change.
In some state change scenarios the driver uniforms would be updated but
not reapplied to the current state. Fix this by setting the descriptor
sets dirty when we dirty the driver uniforms.
Includes a test using gl_DepthRange. Also fixes a bug with the upcoming
line segment rasterization emulation.
Bug: angleproject:2598
Bug: angleproject:2845
Change-Id: Ia66f3c86f9770ceb145069eec879fd8725111a76
Reviewed-on: https://chromium-review.googlesource.com/1240413
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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99118c1c
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2018-09-10T16:28:51
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Improve dirtybits for compute
For D3D11 backend, dirtybits are used to sync and update state
for compute.
For GL backend, mProgramUniformBuffersDirty,
mProgramAtomicCounterBuffersDirty, mProgramImagesDirty are newly
applied.
Bug: angleproject:2814
Change-Id: Ia459ca26705b7c685179d64e0c934535bf16741f
Reviewed-on: https://chromium-review.googlesource.com/1215245
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
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bb2f2c43
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2018-09-16T09:47:38
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Squash State dirty bits for CHROMIUM_path_rendering
Currently we limit the maximum of State bits to 64 for performance
consideration. To accommodate new ES31 states, we have to pick and
squash some existing bits which are less hot.
Bug: angleproject:2814
Change-Id: I8fc19286bbf8d8273949da8d986a8b1587fa105e
Reviewed-on: https://chromium-review.googlesource.com/1227069
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
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8e9d2340
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2018-09-10T13:29:37
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Vulkan: Fix FragCoord scaling when a viewport is applied.
We were using the pivot based on the viewport dimensions which is
only valid if the viewport is the size of the framebuffer. The more
correct pivot size is actually based on the Framebuffer height.
Also updates the driver uniforms block to be a bit simpler.
Bug: angleproject:2598
Change-Id: I1cb500cded7141d10e8db6862b6ed29758cc7fb4
Reviewed-on: https://chromium-review.googlesource.com/1214205
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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ef6023ea
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2018-09-06T16:24:38
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Vulkan: Make ContextVk driver uniforms a dirty bit.
This makes the update lazier and won't trigger as many times during
state changes. It also makes a command buffer available during the
update so we can use barriers if necessary.
Bug: angleproject:2598
Bug: angleproject:2727
Change-Id: I23ac91c84f6b1f4bad14b3354d19402e5978791e
Reviewed-on: https://chromium-review.googlesource.com/1211730
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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fb19e084
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2018-09-06T15:39:09
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Vulkan: Correct gl_FragCoord with default FBO.
The viewport flipping we use would give incorrect values. Correct
them using the same logic we do for gl_PointCoord.
Also corrects the viewport scale driver uniform. It was not being
updated after the draw framebuffer setting was adjusted.
Also corrects the naming of the replaced builtin variables so it
can't possibly conflict with a user variable.
This was affecting the OpenGL line raster emulation.
Bug: angleproject:2598
Change-Id: I843b5ac7b02160a5ec81a6f8ed2d937b0937198b
Reviewed-on: https://chromium-review.googlesource.com/1208515
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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2b858c2f
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2018-09-03T13:58:14
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Vulkan: More micro-optimizations to setupDraw.
Still a hotspot but much improved.
Bug: angleproject:2786
Change-Id: Ie68ff314e6c952f281b48f6d9af37b5dcd194d6a
Reviewed-on: https://chromium-review.googlesource.com/1194882
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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d1249de0
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2018-08-28T16:58:53
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Vulkan: Optimize ContextVk::setupDraw.
This improves performance significantly in the Vulkan CPU overhead
test.
Bug: angleproject:2786
Change-Id: I911bc66a6b2d11dd3848ffa90927b314aeadfc24
Reviewed-on: https://chromium-review.googlesource.com/1194301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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ef3b9b46
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2018-08-30T16:18:38
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Vulkan: Add ContextVk dirty bits.
These dirty bits mostly track state needed for the command buffer. It
should speed up ContextVk::setupDraw by skipping unset dirty bits
instead of using boolean checks.
Improves perf slightly on the Vulkan null draw call test.
Bug: angleproject:2786
Change-Id: I071ce558c522732a17ad101d097ee4d10740abf1
Reviewed-on: https://chromium-review.googlesource.com/1194300
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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37386b02
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2018-08-30T16:18:37
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Vulkan: Cache object pointers in ContextVk.
Small performance optimization.
Bug: angleproject:2786
Change-Id: Ib01c1762d438ffb72ec25bf05135a7d3271d6aee
Reviewed-on: https://chromium-review.googlesource.com/1188954
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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88fc6da3
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2018-08-30T16:18:36
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Vulkan: Mega-refactor to VertexArrayVk.
This moves a lot of the code in VertexArrayVk into ContextVk. Having
the code in a centralized place makes the code a bit more organized
since the Context is reponsible for binding state to the command
buffers. It also makes it easier to use dirty bits to track the command
buffer state.
Bug: angleproject:2786
Change-Id: I5cefbb14028e8f3fe651f26e997ca88f8f1c7628
Reviewed-on: https://chromium-review.googlesource.com/1188953
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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86792f44
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2018-08-30T16:18:34
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Vulkan: Optimize ContextVk::updateDefaultAttributes.
This function was getting called every time because the dirty bit mask
included dirty bits for unused program attributes. Fix this by making
sure we never have dirty bits set for inactive attributes.
Bug: angleproject:2786
Change-Id: Icf72dadd8a853d3a448abb303119b7b71f6c8193
Reviewed-on: https://chromium-review.googlesource.com/1188951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4c310831
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2018-08-29T13:43:17
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Vulkan: Return VkDeviceSize from DynamicBuffer.
This obviates many static_casts. More closely represents what Vulkan
is doing. One cast remains where we are using uint32_t for dynamic
offsets with uniform buffers.
Bug: angleproject:2786
Change-Id: I043ebb5d965f46ee6ebbfcb91d75a58508cacfe3
Reviewed-on: https://chromium-review.googlesource.com/1188949
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d731ff82
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2018-08-13T18:18:51
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Vulkan: support depth offset.
Update pipeline description with depth offset state. Enable test.
BUG=angleproject:2353
Change-Id: Ib087bbff8e145b0e6e862eb6616a4943a989a7b2
Reviewed-on: https://chromium-review.googlesource.com/1173447
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4787d70b
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2018-08-08T15:49:26
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Use active textures mask in GL and Vulkan.
This also inlines a few accessors and changes the type of the texture
cache.
Bug: angleproject:2763
Change-Id: I82f3c508613f6284d835e8cb64808cfe26a56161
Reviewed-on: https://chromium-review.googlesource.com/1166142
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7e4eff11
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2018-08-08T15:49:26
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Program: Add cache samplers and type masks.
This mask cleans up some of the iteration logic in
State::syncProgramTextures. It will make it easier to optimize this
function in the future. This will also make it easier to recompute
the sampler type validation.
Leads to a 5% improvement in State::syncProgramTextures.
Bug: angleproject:2747
Bug: angleproject:2763
Change-Id: Ic9a555df843ad23b4c562e6e4a2d425bee58a856
Reviewed-on: https://chromium-review.googlesource.com/1164306
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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18f7e503
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2018-07-19T16:06:43
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Vulkan: make DynamicBuffer reusable, always valid.
After a release() or destroy() it is now possible continue using a
DynamicBuffer because we reset the internal variables and the next
allocate() restarts everything. Also removed the valid() method as it
wasn't very useful and made reuse more complicated. No functional change.
BUG=angleproject:2405
Change-Id: I5ca9b758fb300618f6578ebc406494ad281c1622
Reviewed-on: https://chromium-review.googlesource.com/1144229
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c16f518e
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2018-07-18T10:40:03
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Vulkan: Disable the depth/stencil states when there are no depth/stencil buffers
We sometimes emulate depth-only or stencil-only buffers with depth-stencil
buffers. Disable depth-stencil states that allow reading or writing to these
buffers that should not exist.
BUG=angleproject:2739
Change-Id: I4f54800404f340eb53f04176e208f19a83a2899c
Reviewed-on: https://chromium-review.googlesource.com/1141932
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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639bc908
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2018-07-18T17:08:27
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Vulkan: Pass Renderer to FramebufferVk init.
This cleans up a few places where we were initializing the dynamic
buffers.
Bug: angleproject:2729
Change-Id: I0c9a61c62ef4d0eb865abc0011f7086d6e2acef6
Reviewed-on: https://chromium-review.googlesource.com/1142297
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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242c4fe8
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2018-07-12T15:56:56
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Vulkan: Store ProgramVk shaders in ShaderInfo.
This encapsulates most of the logic for a Program into a helper class.
Now we can store multiple instances of the Program's back-end to
implement different shader behaviour at draw time.
This will be useful for shader patching for OpenGL line segment raster.
Bug: angleproject:2598
Change-Id: I800a737088574e28f3a4ec23b91c0cb2647e4e12
Reviewed-on: https://chromium-review.googlesource.com/1127302
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5a4c932a
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2018-07-16T11:01:58
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Vulkan: Implement "default" vertex attributes.
Rendering from disabled attributes is implemented using small dynamic
buffers. The buffers use a stride of zero so the same vertex data is
pulled for every index.
This fixes all the disable attribute tests in dEQP.
Bug: angleproject:2444
Change-Id: I04fe139076da3e3ff723bed8eb17e333b4cb0ddf
Reviewed-on: https://chromium-review.googlesource.com/1136664
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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419acc8f
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2018-06-24T19:57:31
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Vulkan: Convert streamed vertex data as needed.
Add two members to vk::Format:
- vertex data copy function
- flag indicating if the function converts or not
Use the function when streaming vertex data so it gets converted if needed.
Add fallbacks for integer formats. These formats will now work everywhere,
as long as they are in client memory, not a buffer object.
Adjust test expectations accordingly.
BUG=angleproject:2405
Change-Id: I677221219d933c35740633a0ab7694293e218177
Reviewed-on: https://chromium-review.googlesource.com/1084328
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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84c662b9
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2018-07-12T15:56:55
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Vulkan: Store program textures cache.
The program textures update needs to call into the incomplete textures
cache. Moving this step into an update mechanism allows us to avoid
some complexity of calling the incomplete textures cache inside the
ProgramVk class.
This enables further refactors for draw call shader patching and line
segment raster.
Bug: angleproject:2598
Change-Id: I0fd81ca58d2641572a2dd444992ccddd99ebc823
Reviewed-on: https://chromium-review.googlesource.com/1127301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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06ca634e
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2018-07-12T15:56:53
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Vulkan: Refactor for draw call shader patching.
This refactors a few methods to enable draw call shader patching. The
shader serials in the Pipeline description are inserted right before
we query the pipeline cache. This is done during a draw call. Also
renames the 'QueueSerial' member of the ObjectAndSerial class to just
'Serial' to more accurately reflect it usage in ShaderAndSerial.
Also changes the GlslangWrapper class to have all static methods. If we
need to store state we can revert these changes at some point.
Also splits the GlslangWrapper link call into two static calls. One
call is called to get the linked source code. The second call compiles
the linked sources into shader code. Only the second call will be
necessary for draw call shader patching to implement OpenGL line
rasterization in Vulkan.
Bug: angleproject:2598
Change-Id: I7bad3c3eeab1fb062c15a840836db4a28f841a26
Reviewed-on: https://chromium-review.googlesource.com/1127158
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e835609c
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2018-07-12T12:36:47
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Vulkan: Implement gl_DepthRange support using driver uniform
Bug: angleproject:2592
Change-Id: Iec3d111df4d8e5cef205c8afb177f0514ffac5c8
Reviewed-on: https://chromium-review.googlesource.com/1135448
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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