|
01f98cbf
|
2019-05-21T12:21:36
|
|
Skip failing MultisampleTest on Nexus 6P and NVIDIA Shield TV
Bug: angleproject:3464, angleproject:3470
Change-Id: Ie864118ceebfc0d72aa95928a02ef0939be5b89a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1620992
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
08146a27
|
2019-05-17T10:40:44
|
|
Remove non-source sources from binary targets
No behavior changes.
BUG=chromium:964411
Change-Id: I843757e65f110882c01514fe6bf4aed28e07dd21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7a026133
|
2019-05-20T10:34:08
|
|
Fix Android data dir for KHR dEQP tests.
Also includes a fix for case list paths on developer machines. Also
includes a test expectation update for GLES2.
Bug: angleproject:3353
Change-Id: Idb01eb8d806067739253a6676a6d2d8ee1199929
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1616853
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
70958d15
|
2019-04-17T13:59:45
|
|
Let attribute aliasing logic detect overflow
Checking against the max attribute count is not needed
as aliasing is implemented correctly below. If not enough
locations are available, linking will fail.
This works for backends that support aliasing (Vulkan, GLES),
but not for D3D11, which asserts. To handle this, add a
limitation that informs the frontend of aliased attribute support.
Bug: angleproject:3252
Bug: chromium:964404
Change-Id: Ib9ae5d381bbb2e6bf496272fc3d9e88467c17290
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572817
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b16d69c3
|
2019-05-13T16:28:27
|
|
Vulkan: Add support for surface multisampling
A multisample image is created for the surface if multisampling is
enabled. Prior to present, this multisample image is resolved into the
swapchain image.
FramebufferVk::readPixelsImpl similarly has got the ability to resolve
the region of interest into a temporary image prior to readback.
Tests are added to render a point, line and a triangle on a 4x
multisampled surface.
Bug: angleproject:3204
Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
09eabed9
|
2019-04-03T19:20:21
|
|
Allow attribute linking for ES2
* Pipe webGL compatibility down to allow attribute aliasing.
* Reject aliasing if shader level is too high, or webGL is in use.
Bug: angleproject:3252
Change-Id: I3378fe707e3795a4b8a424989afccff42bc84344
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556538
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
cafd7736
|
2019-05-17T09:33:41
|
|
Fix KHR-GLES dEQP test paths.
Our GN was using the incorrect path for the new test sets. This was
showing up as an isolate_tests failure when running the new tests.
Also fixes incorrect search paths for the case list directory when used
in a Chromium checkout. And adds a few other missing data dependencies.
Bug: angleproject:3353
Change-Id: I602db1e5debdad88b6eace76416fc2c10c059f8b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1616021
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
06de90c6
|
2019-05-16T12:46:54
|
|
Vulkan: Re-enable a handful of suppressed ES3 tests
Few features are already implemented but the suppressions were not
removed.
Bug: angleproject:2392
Bug: angleproject:2394
Bug: angleproject:3199
Bug: angleproject:3219
Bug: angleproject:3423
Change-Id: Iefd6c10f5ec774e174901114b35410c0d397085f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1614428
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
aefbea29
|
2019-05-16T13:33:27
|
|
Fix Clang warning in dEQP-KHR tests.
Due to complex and slow process of upstreaming it's easier to disable
this warning than to fix it upstream. Only happens in a Chromium build
because Chromium uses a specialized standard library.
Bug: angleproject:3353
Change-Id: I01607a00e469110c87458458d3b205fd59ea3db3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1614426
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cfffc138
|
2019-05-16T11:35:01
|
|
Add KHR-GLES dEQP tests.
This reorganizes the dEQP build targets to allow for better reuse with
the new KHR test set. It also adds a single new test target called
"angle_deqp_khr_tests" that houses all the new test sets.
The new test targets can be compiled now but cannot yet be executed.
That new functionality will follow in a subsequent CL. Along with test
expectations and integration.
Uses a new template type in the build to conslidate GN customization.
Adds the GLES 2.0 and 3.0 tests for now. We can follow up with
additional work for the GLES 3.1+ tests. Also adds test expectations.
Bug: angleproject:3353
Change-Id: Ib0673e97f679c8aa46e27dfa616845a2014a75fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1604070
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
60cc751a
|
2019-05-06T09:25:27
|
|
Use D3D11 GetDimensions driver workaround for integer cube maps
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
This affects integer cube maps because the dimensions are used for sample
position calculations, which leads to sampling outside the cube side textures
when the base level is non-zero.
Bug: angleproject:3441
Change-Id: I151f9336b9c6d8ec7012bf5010a2d45fb2951e73
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595688
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
311e8086
|
2019-05-15T13:25:56
|
|
Do struct mapping under conditions
Struct mapping consumes lots of time when the array lengh is very large.
And it's done unconditionally. This CL does struct mapping only if it's
a struct assignment or passing the struct to a function.
In the next step, we can use a function to do struct mapping instead of
struct array initialization.
Bug: angleproject:2967
Change-Id: Ie5a74fa05dbc0255ad664d6265dbb880a624f01e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1612978
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
6ddb7768
|
2019-05-15T15:25:36
|
|
Remove angle:: prefix in angle_deqp_gtest.
Refactor and cleanup only.
Bug: angleproject:3353
Change-Id: I2a01ddf71ba44b8f1a1fc2c4ccbac9edc7c80174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1613893
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b4ca09ac
|
2019-05-15T15:23:12
|
|
Add IsDirectory helper function to system_utils.
This was previously a method in dEQP only. Cleanup change only.
Bug: angleproject:3353
Change-Id: I9ac58ab52516f75efbb08bddb39466a40c07cbb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1613892
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
38ff3c70
|
2019-05-15T10:07:09
|
|
Vulkan:Allow same-named var in nested scope
ESSL 1.00 spec allows for variable with same name to override outer variable
inside of a nested scope. This change adds new scope to symbol table inside
of a function defintion, but after function parameters for ESSL 1.00
shaders (but not webGL). This prevents an error while parsing.
This also includes some new code in translator to rename any vars that are
redefined between the function body and the function parameters. This
prevents an error later on when the translated shader is then parsed as
a desktop GLSL version.
Bug: angleproject:3287
Change-Id: I3f025805cf8d65bf912283bb15e6dad6e5e9b967
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601553
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
af6a51e0
|
2019-05-15T15:08:00
|
|
dEQP: Make deqp_path GN variable public.
This allows us to reuse it in our other BUILD.gn files.
Bug: angleproject:3353
Change-Id: Ic88f7781010d7319dfe3bb8f2f942fa08d37e4dc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1614097
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
36f47169
|
2019-05-15T15:36:06
|
|
Suppress flaky OpenGL ES3 test.
Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel/ES3_OpenGL
Bug: chromium:963595
Change-Id: I6cdd845a5b7bc1a4b5a16029eaf170db40f1787c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1613894
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
32a1b0f7
|
2019-05-15T15:00:20
|
|
Update dEQP build config to use GN templates.
Templates make it easier to override parts of test configs. Instead
of if statements we can use forwarded variables to override specific
settings. This refactor makes it easier to integrate the "KHR" tests.
Bug: angleproject:3353
Change-Id: Ia6e9c6d01864e5253db5d28dc087bf954aee226c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1612297
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
eaf2d928
|
2019-04-18T16:31:25
|
|
Add support for OES_depth_texture
Note: Includes workaround for http://anglebug.com/3452 - some Android
devices do not indicate filtering support on VK_FORMAT_D16_UNORM.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN
Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
b783fbc7
|
2019-05-10T23:16:17
|
|
Vulkan: Fix matrix uniforms
A piece of code shared with d3d was used to implement this feature.
However, we store the uniform data transposed and row-major in d3d to
accomodate the fact that matrix indexing in HLSL is the opposite of GLSL
(mat[row][col] in HLSL as opposed to mat[col][row] in GLSL).
There were two functions that copied the source matrix fields either as
column-major or source-major (corresponding to `transpose` false or true
respectively in glUniformMatrix*) into a row-major destination. These
functions are refactored into one, which copies from any-major source to
any-major destination. The HLSL backend uses the "to row-major" variant
and the Vulkan backend uses the "to column-major" variant.
Bug: angleproject:3198
Change-Id: I7254da4fbe6916af78c5906abcb82ca01674ab9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1607541
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7d798558
|
2019-05-13T13:40:09
|
|
Skip validating draw buffers when RASTERIZER_DISCARD is enabled.
Bug: 962555, 962636
Change-Id: I4a22f83689252b7b7e51bbb3fc80e8f0d601a43f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|
|
cc5199af
|
2019-05-13T09:44:40
|
|
Roll dEQP (May 2019)
Removes the EGL 1.5 overrides now that they are upstreamed.
Bug: angleproject:3446
Change-Id: I4b17354518534ea821bba83a4b1e00f83f80ac37
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1605786
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9d519ab1
|
2019-05-09T23:09:46
|
|
Vulkan: Rework layout block storage conversion
Previously, a pass over the shader was made, converting shared and
packed interface blocks with block storage to std140. This resulted in
link success between interface blocks with different storage as they
were all translated to std140.
With this change, this pass is removed. The link step proceeds with the
block storage specifiers as seen by GLES, and only upon Vulkan GLSL
shader generation "shared" and "packed" are converted to std140.
Bug: angleproject:3199
Change-Id: I069415ab9c9b4e1034bc00f64cd2d9e2d73f5956
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1605262
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0ae59f2a
|
2019-05-10T15:45:27
|
|
Add test to verify uniform matrix upload
Bug: angleproject:3198
Change-Id: Icb63d036a756b849c44d36342c7ba2fc2db0f910
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1604069
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
3dbe480b
|
2019-05-06T15:59:07
|
|
Validating draw buffers now also considers color mask settings
It will always return true if all 4 channels of color mask are set
to false.
This should only apply to WebGL. Will fix this in a later patch.
Bug: chromium:958374
Change-Id: I46befaf3ae1b63027dfbb309ac32724c616025d3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1594629
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fdbece20
|
2019-05-09T18:06:34
|
|
Vulkan: Support unsigned int uniform types
Bug: angleproject:3198
Change-Id: Iac5d1389f4f466b7886246d8ca529e8f26a6a5bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1603629
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7ef73a52
|
2019-05-08T10:48:15
|
|
Vulkan: Support flat and centroid qualifiers
Bug: angleproject:3219
Change-Id: I2e0b60bda9c3af2b9eadf2efd3899250925897f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600335
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5517ce95
|
2019-05-07T00:27:06
|
|
Vulkan: fix qualifier erase for unused vertex attributes
Bug: angleproject:3219
Change-Id: I8f8f5572eed5126ab03702953883b313f022a264
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1598548
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9fa248e1
|
2019-05-06T14:55:18
|
|
Vulkan: Implement EXT_draw_buffers
In GLES, color attachments are referenced by their indices. These
indices match between the API and GLSL. For example, if a shader has:
layout(location=0) out color;
layout(location=3) out roughness;
Then GLES would bind and enable GL_COLOR_ATTACHMENT0 and
GL_COLOR_ATTACHMENT3.
In Vulkan, the framebuffer object and the corresponding renderpass
define the color attachments, and they don't allow gaps in color
attachments as GLES does. A render subpass creates the mapping between
the color attachments as defined in the framebuffer and the attachments
used by the shader (with possible gaps).
This change packs the enabled GL color attachments for the sake of the
framebuffer, and sets the subpass up in such a way that the shaders
continue to use the same color output indices as GLES.
In the example above, we have the attachment indices as follows:
Status | GLES | GLSL | RenderPass | Subpass
enabled 0 0 0 0
disabled 1 - VK_ATTACHMENT_UNUSED
disabled 2 - VK_ATTACHMENT_UNUSED
enabled 3 3 1 1
That is, the array of color attachments in the Vulkan
framebuffer/renderpass is:
[0] = GL color attachment 0
[1] = GL color attachment 3
And the array of color attachment references in the Vulkan render
subpass is:
[0] = 0 (index 0 of the renderpass attachment array)
[1] = VK_ATTACHMENT_UNUSED
[2] = VK_ATTACHMENT_UNUSED
[3] = 1 (index 1 of the renderpass attachment array)
Bug: angleproject:2394
Change-Id: Ib6cd2b60882643ea152986eee453270d09cd4aed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595442
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ebab670c
|
2019-04-19T14:36:45
|
|
Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
52e0e65a
|
2019-05-08T12:54:41
|
|
Vulkan:Exclude pragma_vertex test on MAC
With recent pragma invariant(all) fix the pragma_vertex test is failing
on MAC so excluding it from testing.
Bug: angleproject:3285
Bug: angleproject:3433
Bug: angleproject:3434
Change-Id: I59079afdbef2d23a593fe0fe061997624fea5cde
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1601364
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5cbaa3f8
|
2019-05-07T15:49:22
|
|
Don't inherit ANGLETest SetUp and TearDown.
Instead of inheriting from testing::Test's SetUp and TearDown we add
new methods 'testSetUp' and 'testTearDown'. This helps prevent a common
error of forgetting to call the base class method.
Also add a check in the ANGLETest destructor that SetUp and TearDown
have been called.
Bug: angleproject:3393
Change-Id: Iab211305cc06ffea9ca649e864ddc9b180f2cba0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
19905aea
|
2019-04-26T01:48:31
|
|
Vulkan: Set the Vulkan scissor to the GLES viewport
Some Vulkan drivers are not clipping rendering that is outside of the viewport,
and the Vulkan spec has some language that indicates that ANGLE should set the
scissor:
The application must ensure (using scissor if necessary) that all rendering
is contained within the render area.
In this case, ANGLE is "the application".
Bug: angleproject:3253
Bug: angleproject:3254
Change-Id: I6885a3aa6daed57f6ae1c3d974663d763cad10c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553973
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
e9421b2c
|
2019-04-08T15:16:56
|
|
Vulkan:Only apply invariant pragma to output vars
The "#pragma STDGL invariant(all)" directive should only be applied to
shader output vars. This change also removes the workaround
SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT which is no longer needed.
This change fixes two tests that were incorrectly assuming that the
pragma would be applied to inputs: GLSLTest.InvariantAll[Both|In].
Bug: angleproject:1293
Bug: angleproject:3285
Change-Id: I4eb03fa89fbc7c560150ee0cc32382024b0cb3e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558678
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
216f73d0
|
2019-04-12T13:32:30
|
|
Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e76c5c3c
|
2019-05-03T15:51:30
|
|
Vulkan: Enable drawRangeElements()
Enable drawRangeElements() for the Vulkan backend and the associated
tests.
Test: angle_deqp_gles3_tests
Bug: angleproject:3420
Change-Id: I98770631ce1387131bb45e2c1e9df24e911bc692
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595101
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f6cbe44a
|
2019-04-18T15:32:07
|
|
Use D3D11 GetDimensions driver workaround for 2D integer textures
Some NVIDIA D3D11 drivers are buggy and interprets the level passed to
GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip.
A test is added which reads from non-zero base level integer texture. When the
workaround is not being used, reads outside the first quadrant return black.
Bug: chromium:679639
Change-Id: I5282a1ba207b2d553d1836f9460ec09cb5590ea6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591594
Commit-Queue: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
Reviewed-by: Kimmo Kinnunen FI <kkinnunen@nvidia.com>
|
|
d7d42395
|
2019-05-06T13:15:35
|
|
Format all of ANGLE's python code.
BUG=angleproject:3421
Change-Id: I1d7282ac513c046de5d8ed87f7789290780d30a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595440
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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|
3e62561c
|
2019-05-06T11:48:52
|
|
Suppress test hitting Nvidia shield driver bug
The same test was hitting a bug with the Nvidia driver on windows+gles.
Bug: angleproject:3413, angleproject:3417
Change-Id: I39426291eac731bcda068829686e09cf406ff661
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595438
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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66e4850d
|
2019-04-25T10:49:05
|
|
Use EnumAdapters to properly detect primary GPU on Win
EnumDisplayDevicesA returns the card that's connected to the display,
but EnumAdapters return the adapter which the desktop primary is
displayed at index 0. We can use this to determine the device used for
graphics.
Also cleans up the discrepancy between platforms on finding "primary" vs
"active" GPU. Asserts that the GPU expected to run ANGLE commands is the
active GPU, and deprecates the primary GPU to be equal to the active
GPU.
Bug: angleproject:3383
Change-Id: I422fba1bbe47d85b7c09e378d559eaebf89e2625
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1584360
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e25ff9d8
|
2019-05-01T00:02:05
|
|
Vulkan: Fix qualifiers for varyings
`out` variables in the vertex shader and `in` variables in the fragment
shader were not decorated with `layout(location=?)` as they should
according to the Vulkan GLSL spec. This change makes sure these
decorations are present regardless of whether the compiler sees these
variables as EvqVaryingIn/Out or EvqVertexOut/FragmentIn.
Bug: angleproject:3412
Change-Id: I66473e876cb989a60b0c6d6a5850a8b2c763d8e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1590694
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
58957f3d
|
2019-05-03T12:52:22
|
|
Add option to run each test config in a separate process.
This CL adds a command line option to angle_end2end_tests that will
iterate over all test configs. For each config it'll fork a new child
process that will run only a single config. This will allow us to
isolate each config to a specific child process. Hopefully this will
reduce test flakiness due to driver issues with multiple configs.
The command line option is "--separate-process-per-config".
Note that there are about 25 configs right now.
Bug: angleproject:3393
Change-Id: Ia117b371bbe159c1b0d28d82befffeb0f40467a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591428
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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80147d11
|
2019-04-30T16:21:24
|
|
Add support for dynamically allocate initial stack for Angle
By updating YYLTYPE_IS_TRIVIAL to true, YYSTACK_RELOCATE can be enabled, so
we can dynamically allocate stack size based on needs.
BUG=angleproject:3028
Change-Id: I1b9cc0768cd0c6955589695e703595c56d43f24a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593954
Commit-Queue: Yi Xu <yiyix@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
467f174f
|
2019-05-03T12:52:21
|
|
Remove EGLTest.
Consolidate these tests into ANGLETest. Add a new parameter to
PlatformParameters that lets us skip normal test setup.
This removes the last 'configless' tests from angle_end2end_tests.
Bug: angleproject:3393
Change-Id: I87186698ade90f95577534eb8ed1dfd4245f740e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1590467
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
97f0affb
|
2019-05-03T12:52:21
|
|
Add command line option to filter by test config.
This allows us to run angle_end2end_tests with a single config without
using gtest_filter. It will also allow us to run each test config in
a separate process.
Bug: angleproject:3393
Change-Id: I09aaf9cfe55a117b0af8d79ecfd129f3d0f1d7c8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591427
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
051b0896
|
2019-04-15T15:39:39
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|
Vulkan: Fix layout substitution for struct varyings
If the shader contains code such as the following:
struct S {
vec4 field;
};
out S varStruct;
The layout qualifier macro is defined as @@ LAYOUT-varStruct @@.
However, the Vulkan backend was replacing @@ LAYOUT-field @@.
Bug: angleproject:3220
Change-Id: Iae15003867e0bed2cc939159a6653429c7a431e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571389
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3e251337
|
2019-05-02T16:12:54
|
|
Removed SizedFloat helper class from upload tests.
This helper was redundant with the image utils library. Switch the test
to use the existing methods. Doesn't affect test correctness.
This removes more 'configless' tests from angle_end2end_tests.
Bug: angleproject:3393
Change-Id: I49cfbd95c3713b2b4b25c4716a7a279d84ddf994
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1591426
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
926f1caa
|
2019-05-01T14:03:05
|
|
Add support for GCC Compilers
Add support for GCC Compilers, so it can be build on Ubuntu.
BUG=angleproject:3392
Change-Id: I2f5ac7355a40f52123bd465f86b1e966c59c943d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1592062
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yi Xu <yiyix@chromium.org>
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69f72b41
|
2019-05-02T16:12:54
|
|
Simplify ANGLE test config names.
We don't need to use upper case. Lower case can be more readable.
Skip a test on Linux/NV/Vulkan that became flaky after changing
the test order.
Bug: angleproject:3393
Change-Id: Ie027e08ddc9d47b9484cf5b1aaca72a05dd60517
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574676
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ddc4d33a
|
2019-05-01T15:11:46
|
|
Remove several underused platform configs.
* Removes D3D11 Warp and Reference configs from tests.
* Removes several permutations of OpenGL back-end specific configs.
* Removes FL 9_3 since it is no longer supported.
* Removes present path "Copy" since it's redundant with normal D3D11.
Reduces number of configs from over 60 to 25.
Bug: angleproject:3393
Change-Id: Ia5a23de3c4865b17ee50673a4066757b901a4b5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574675
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3089f92e
|
2019-05-01T15:11:46
|
|
Move EGL Display config into EGLPlatformParameters.
This CL moves all of the EGLDisplay configuration into an EGL platform
struct. Consolidating display configuration in the struct allows us to
move configuration out of the test constructor. Then when we filter
test configs we don't need to wait for the individual test setup.
Bug: angleproject:3393
Change-Id: I5bd06dcdc9f2867ebc43c1d4984077ada35cafc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574674
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
fc0be049
|
2019-04-18T09:44:06
|
|
Fix GL_MAX_COMBINED_UNIFORM_BLOCKS query
This was previously returning maxCombinedTextureImageUnits instead of
maxCombinedUniformBlocks. Fixing that exposed a bug in the GL backend
where the combined values were sometimes capped to vertex+fragment
values and sometimes not capped at all.
The reasoning for such capping was that the combined limits as queried
from GL contains stages not available in GLES (such as tessellation).
However, the capping failed to take geometry shader limits into account.
This change adjusts such capping to vertex+fragment+geometry. It also
applies the cappping to all combined limits, rather than a select few.
Bug: angleproject:2099
Change-Id: I7231058b5d7f80b1b2452d9f87d4b0ab6e1cdb17
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572487
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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b8149075
|
2019-04-30T16:14:44
|
|
Clean up ANGLE test extension functions.
None of these functions needed to be member functions. Also make the
naming more consistent.
Bug: angleproject:3393
Change-Id: I7aafe2269a48af703a87bd9a8cf4cfab9e177dd3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574673
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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0659c991
|
2019-04-30T16:14:43
|
|
Set swap interval explicitly.
The swap interval can be changed independent of the Surface config.
Thus it makes more sense to set it explicitly in test setup. This
simplifies the test config.
Also updates some of the API for GLWindowBase. Return an explicit
error from makeCurrent.
Bug: angleproject:3393
Change-Id: Ic62b33018e872bc0e38f2848e2427ed898b60749
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574672
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
15ce8227
|
2019-03-18T19:25:21
|
|
Fix error report when active color buffer has no fs output
Also modify or remove some tests to sync up with the expected behavior
stated in spec.
Related to https://github.com/KhronosGroup/WebGL/pull/2780
If any draw buffer with an attachment does not have a defined fragment shader output,
draws generate INVALID_OPERATION.
Also remove Framebuffer masking for inactive outputs.
This workaround is no longer necessary as the WebGL spec has changed.
It also was never fully working and had bugs with certain orders of
calls.
Bug: angleproject:2872
Bug: chromium:927908
Bug: chromium:943538
Change-Id: I73715a6ab851ae3db7096f49ea0a9fdd6f576703
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1530018
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
1ad7a072
|
2019-04-26T14:05:25
|
|
Clean up unexpected passed/failed test behavior for generate_stats
The lists of tests can't be added to the sheets if more than 50,000
lines. Since the goal is to get rid of all unexpected passes/failures,
it's reasonable to clip the lists by length. Other formatting changes
too.
Bug: angleproject:3398
Change-Id: Ice461862fb4266e0ad1280f20de85224fc6d7e97
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1585612
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
6f691fbb
|
2019-04-25T11:01:52
|
|
Port the WebGL2 framebuffer-texture-changing-base-level test to native
A nearly direct port of the https://www.khronos.org/registry/webgl/sdk/tests/conformance2/rendering/framebuffer-texture-changing-base-level.html
test for easier debugging.
BUG=angleproject:2291
Change-Id: Ibc8a7e77629f1ea3f15e92ea93f1210fa850c524
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1584361
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
|
|
51ac37ee
|
2019-04-25T13:32:16
|
|
Print unexpected passed/failed tests with formatting for generate_stats
The stats generation should pick up a list of unexpected failed/passed
tests, so the tests should be printed with the format used by this
script.
Bug: angleproject:3398
Change-Id: I96a8eba6c2e294f64ca59ec60042cc688d1133c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1584363
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
fb6fbdbc
|
2019-04-12T15:16:30
|
|
Return that polling queries have completed after context loss.
KHR_robustness says that certain queries that poll such as GetSynciv with
SYNC_STATUS should still generate errors after context loss but also return
that the result is available.
BUG=angleproject:3379
Change-Id: Ibf61f8481bc7c3d1b4fa8979dc404d0ca3952fcd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566142
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
5a0f64b6
|
2019-04-23T16:06:47
|
|
D3D: Require cube completeness to create render targets
TextureD3D_Cube::isFaceLevelComplete skips checks for the base level
because it assumes that isCubeComplete has already been called to
verify the base level. This assumption is not correct for some cases
like glCopyTextureCHROMIUM which attempts to create a render target
from cube maps that may not be complete.
This caused us to create render targets from incomplete cube maps and
then fail to upload data to the cube faces because the sizes or formats
did not match between the images and render target.
TEST=conformance/more/conformance/quickCheckAPI-S_V.html
BUG=angleproject:3384
Change-Id: Iceb9415debfa07436fea1eb4bc23d0ec05679839
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1578957
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
1b0acbb5
|
2019-04-23T15:17:56
|
|
Add cases with multiple draws and dispatches
D3D11 cannot allow the same (sub)-resource bound as both
a SRV and an UAV at the same time. If render pipline and
compute pipeline access the same texture, must unset
conflicting SRVs and UAVs before drawing and dispatching
on D3D backend. Currently, these cases could not pass
on D3D11 backend.
Bug: angleproject:3152
TEST=angle_end2end_tests.ComputeShaderTest.*
Change-Id: I3ed19d7586625aac7fe9f46f86341d136d148019
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1578131
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
47b5b1c2
|
2019-04-22T13:32:31
|
|
Vulkan:Improve white box test documentation
Add target for angle_white_box_perftests to DevSetup.md Android build
instructions. Generously comment the test source to clarify various
tests and how to run them.
Bug: angleproject:3136
Change-Id: Ie4f0ec6951d354ebac861f727c9d550a93ad48c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1577740
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
0631e19b
|
2019-04-18T16:09:12
|
|
Vulkan: Rename Vulkan "Texture" format to "Image"
Also adds some comments to vk_format_utils.h.
Bug: angleproject:3372
Change-Id: I529b9b189e4cdfd400c3c981a47139727d9954ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565062
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3b775865
|
2019-04-18T15:59:15
|
|
Skipped tests not accumulated in dEQP stats output.
The sSkippedTests is not incremented in the kGpuTestSkip check in
runTest, when it should be.
Bug: angleproject:3390
Change-Id: I4aca73ba1bbe3060fc3c0cd27679c2276a30a741
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574620
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
d18c048a
|
2019-04-04T19:56:43
|
|
Remove Nexus 5X Vulkan test suppressions.
SimpleStateChangeTest.DrawArraysThenDrawElements
TextureUploadFormatTest.All
VertexAttributeTest.UnsignedByteNormalized
VertexAttributeTest.ByteNormalized
EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve
was skipped on all Android for unspecified reason in
https://chromium-review.googlesource.com/c/angle/angle/+/451877
seems to be passing now.
Make some suppressions OpenGL ES specific:
MultisampleCompatibilityTest.DrawCoverageAndResolve
RobustResourceInitTest.TexImageThenSubImage
RobustResourceInitTest.ReadingPartiallyInitializedTexture
RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly
RobustResourceInitTest.MaskedDepthClear
RobustResourceInitTestES3.MaskedDepthClearBuffer
RobustResourceInitTest.MaskedStencilClear
RobustResourceInitTestES3.MaskedStencilClearBuffer
TransformFeedbackTest.OffsetResetOnBeginTransformFeedback
Bug: angleproject:3262
Bug: angleproject:3124, angleproject:2657, angleproject:2797
Change-Id: I3ed7a3f0ebbb4598bff75e2b3bd8b3b0630779f8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572484
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
f02a767d
|
2019-04-09T18:45:23
|
|
Vulkan: Implement glTexStorageMem2DEXT
This implements support for creating textures that alias vulkan images
allocated inside external memory.
Bug: angleproject:3289
Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
|
|
422c94bd
|
2019-04-12T13:37:19
|
|
Vulkan: Enable ES3 fragment output attribute locations
GLSLTest_ES3 end2end tests are enabled for Vulkan, though with
suppressions for other features that are missing.
Bug: angleproject:3199
Change-Id: Ie744e160eab2df9a5a4f2c67ea5acf4b865ea5bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565058
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
82bcffa7
|
2019-04-17T10:45:25
|
|
Disable parallel compile for d3d11 compute
To observe whether the flaky issues still show up with the feature
disabled.
Bug: angleproject:3349
Change-Id: I0eae861ad76212fb4a65b57c1e1b5e8c583d6a3b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571027
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
|
|
0f7a2330
|
2019-04-17T11:13:41
|
|
Modify test result output from dEQP tests for visualization script.
Test results will now be prepended with [TESTSTATS], and there are two
new outputs added for unexpected passes and unexpected failures.
Bug: angleproject:3369
Change-Id: Iec4dafe695531dcf56d496083036ccf1e286ead7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1571388
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
057b76e1
|
2019-04-12T14:48:59
|
|
Implement GL_CHROMIUM_lose_context.
This is useful for testing context lost behaviour.
BUG=angleproject:3379
Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
3b2c6bfd
|
2019-04-16T17:19:50
|
|
Vulkan: Implement glImportMemoryFdEXT
Allow importing opaque file descriptors into memory objects on linux.
Currently this just holds onto the file descriptor rather than calling
vkAllocateMemory immediately. The latter will be easier once we have
support for suballocation (anglebug.com/2162).
Bug: angleproject:3289
Change-Id: Ia80ce07b2a9ec95b9063feb9bfeb24ffe77fa40e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552028
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c832cdd7
|
2019-04-15T14:53:01
|
|
dEQP test_expectations parser should output an error on unused lines.
dEQP test_expectations parser should allow nested overrides.
When an expectation line is not used for any test, it's likely
duplicated or misspelled, or the test was removed. The parser should
output these errors to make it easier to keep the expectations up to
date.
Also necessary to allow longer/more specific expectations to override
shorter ones, so the scenario where you FAIL one set of tests across
platforms, and SKIP a subset of that group on one platform will still be
allowed.
Bug: angleproject:3368
Change-Id: If0470cb6fb12f8d3daa97df0c701185fa086668c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1564725
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7d64c486
|
2019-03-12T14:27:40
|
|
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e02ad4d3
|
2019-04-16T14:12:37
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|
Suppress tests crashing on teardown on Win Intel D3D11
BUG=angleproject:3349
Change-Id: Ib86f8b87d719919c980240d3220521a3c7f8a942
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1569466
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e7da32f1
|
2018-12-27T15:31:47
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|
Fix the failure in UpdateImageTextureInUse
If we update the texture data between two dispatch calls, ReadPixels can't
get right result after the second dispatch call. The failure reason is
that after the first dispatch, ReadPixels will sync framebufer state which
will update color render target. Finally, TextureD3D::ensureRenderTarget
is reached. However, we are in compute pipeline.
mTexStorage->isRenderTarget() will be false. That results the current
texture will create a new render target storage. But the UAV is still
bound with the previous texture storage. If there is no texture dirty bit
between these two dispatch calls, applyTexturesForCompute won't be called.
After the second dispatch, readPixels will read data from the new texture
storage which is not updated.
Bug: angleproject:3015
Change-Id: Ib2494ab8bf6e12faefc0a7370719d383526c36ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1390710
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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ccd91316
|
2019-04-12T14:13:22
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|
Use primaryGPUIndex over activeGPUIndex when determining the system GPU.
Mac OPENGL/AMD dEQP test suppressions were being ignored because in
SystemInfo the activeGPUIndex was used when the primaryGPUIndex should
have been used.
Bug: angleproject:3373
Change-Id: I2664049b956bf8903c6d7094ec27646766e7ce16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565056
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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d3ec341d
|
2019-04-10T11:37:07
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Fix LineLoopStateChangeTest to actually draw square and hourglass
The test claimed to be drawing an hourglass followed by a square. That
is:
----
\/
/\
----
followed by:
----
| |
| |
----
With the end result being:
----
|\/|
|/\|
----
However, in reality it was drawing two hour glasses with the same
result. That is:
----
\/
/\
----
followed by:
|\/|
|/\|
Bug: angleproject:3361
Change-Id: I59a2930f78e6e448b6ccb2e5f70c73ff0f15a2ea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561650
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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5646a7cc
|
2019-04-12T16:42:56
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|
Uniform buffers not dirtied for gl_VertexID workaround on D3D11.
Related to:
https://chromium-review.googlesource.com/c/angle/angle/+/1520988
The program uniform buffers were dirtied for this edge case, but it
should have been the driver uniform buffers. This CL fixes this and adds
a tests case which catches this.
Bug: 945903
Change-Id: I6142771e200513ed0251fc97cec68d371d39ec1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565059
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
|
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8f0210f7
|
2019-04-10T10:44:10
|
|
Always enable NPOT for Vulkan backend
Vulkan natively supports non power-of-two textures so indicate
that support for front-end.
Bug: angle-project:3239
Test: angle_deqp_gles2_tests --gtest_filter=dEQP.GLES2/functional_texture_completeness_2d_npot_t_repeat --use-angle=vulkan
Change-Id: Id9058b6e9afd1d43e5d74612f808ce39beafd35f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561963
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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23667b7e
|
2019-04-10T12:49:56
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|
Update test result output from ANGLE dEQP gtests.
* prints lines for total, passed, failed, not supported, skipped, and
exception results.
* prints unexpected passed and failed tests each individually using the
dEQP name of the test.
* moves skipped test detection into the test loop. skipped tests will
now print a message that they've been skipped.
Bug: angleproject:3369
Change-Id: Idbfc0154a658eda3f52b5bfd30fbff0860a00133
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1561970
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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4877ef35
|
2019-04-12T10:36:00
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|
Ensure deleteTexture preserves correct texture cache.
Also adds a test contributed by jgilbert@mozilla.com.
Bug: angleproject:3375
Change-Id: Ibd52daa074bf53b2b213193ccf5a612705a89c67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565052
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a95940c6
|
2019-04-12T10:54:05
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|
Suppress flaky dEQP 3.1 test
functional.shaders.builtin_functions.uniform.findLSBMinusOne.highp_compute
on D3D11
Bug: angleproject:2619
Change-Id: Ia7a83429d03b871967d2d6c5ecd3ce82111b98fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565427
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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9af10e8a
|
2019-04-11T16:20:57
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|
Incorrectly placed extension directive is an error
The ESSL 1.00 spec states "...the extension directives must occur before
any non-preprocessor tokens." This change makes the occurance of an
extension directive after non-preprocessor tokens a compilation error.
Bug: angleproject:3285
Change-Id: I9f8631366151c92fb6d8b4408596917012d9a3e9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565411
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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e29b61e6
|
2019-04-11T17:02:42
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Skip ParallelShaderCompileTestES31.LinkAndDispatchManyPrograms
Flaky on Win NVIDIA D3D11
Bug: angleproject:3359
Change-Id: I56a0e4266f1cd0913852a43852666dee055a8e00
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1564562
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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2249d4a7
|
2019-04-05T16:48:55
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Vulkan: remove clear depth ability from clearWithDraw
This partially reverts the following change:
60ec8f576 Vulkan: break dependency to the depthClamp feature
The feature is no longer necessary, and simplifies the usage of
utility shaders.
Bug: angleproject:2361
Change-Id: I1e87ac8d2517c5a3b50e3d0cddd55c852e0e3e7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1555313
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
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127990f9
|
2019-04-04T13:52:04
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Vulkan: Use render pass loadOp for scissored clears
At this point, every clear is done through render pass loadOp, except
masked color or stencil clears. The only fallback is clearWithDraw,
that can clear both color and stencil at the same time.
Bug: angleproject:2361
Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
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d581f918
|
2019-04-11T10:21:05
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|
Vulkan: few more EGL dEQP suppressions on Android
Follow up to c02ef98fb199341d644e4751ac682d858595420e.
Bug: angleproject:2546
Change-Id: Ibad7befc5bed95544c0cf15a79d25b47ec8a00bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1564710
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e6b23e45
|
2019-04-10T17:19:15
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|
Skip Texture2DTestES3.TextureImplPropogatesDirtyBits on Win AMD GL
Bug: angleproject:3371
Change-Id: I7601e6b658835b9c948acab98491f5bd01ea9497
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1562517
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
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34cbc544
|
2019-04-05T11:30:10
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|
Use ANGLE's gpu_info_util libraries for test expectations
3. Remove gpu_info.h and gpu_info.cc and use ANGLE's own gpu_info_util to to
gather device info instead.
- Support collecting info for and parsing expectations of specific Android
devices such as Nexus 5X and Pixel 2.
- Change parser behavior to more closely follow:
bit.ly/chromium-test-list-format
Bug: angleproject:2677
Change-Id: I4c0b9342142b718e884484a6bcaac2dff3ac575a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553822
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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893ccb48
|
2019-04-09T16:19:20
|
|
Skip EGLSurfaceTest.SwapInterval on Nexus 5X and 6P GLES
Bug: angleproject:3364
Change-Id: I51dd45cfcd1c548266712b71eac0dca60574e69e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558960
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c02ef98f
|
2019-04-09T16:09:44
|
|
Vulkan: update GLES3 and EGL expectations
Few GLES3 expectations were updated in preparation for running those
tests on the bots (one change on Linux, a handful on Android).
A number of EGL tests were discovered to crash on Android. They are
suppressed as well. Note that most of these tests were previously
marked as failing or flaky on the GLES backend as well, and they are
marked as SKIP everywhere instead.
Bug: angleproject:2341
Bug: angleproject:2546
Bug: angleproject:2950
Bug: angleproject:3186
Change-Id: If52d5faeea994c8b6200b713b3c2f1b1a1aeff92
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1560251
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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a0b00e97
|
2019-04-09T18:45:22
|
|
Vulkan: Expose GL_EXT_memory_object_fd & GL_EXT_semaphore_fd
If the vulkan driver has support for VK_KHR_external_memory_fd or
VK_KHR_external_semaphore_fd, add the GL versions of these to the vulkan
renderer's extensions.
Bug: angleproject:3289
Change-Id: I7f04b5cf883f93f6ccd579c2b75d6831b854bfd0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552027
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f39b4f02
|
2019-04-09T12:04:51
|
|
Vulkan Android: Remove workaround to clamp the point size
This is to remove the workaround introduced by anglebug.com/2599 since
Nexus 5x devices aren't in the farm anymore and the tests pass on Pixel
devices.
Bug: angleproject:2599
Test: angle_deqp_gles2_tests
Test: angle_end2end_tests
Change-Id: I14f724494909486a2164ddd734a95b6980429f29
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559202
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e4458b7b
|
2019-04-08T16:26:50
|
|
Fix glCopyTexSubImage3D.
Two bugs were present in our implementation. We were using the y offset
for z in ensureSubImageInitialized. And for our D3D back-end we were
potentially reading from the wrong image index.
Bug: chromium:947342
Change-Id: If39671a911e08fcc641b9ba6f5910e3a2c16eb5d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558671
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
3702d8c9
|
2019-04-08T13:44:06
|
|
Propogate dirty bit signals from TextureImpl to Texture up to Context.
If TextureImpl sets a local dirty bit and signals gl::Texture of it, the
dirtyness is not propogated to context. This can result in draw calls
with textures that are not synchronized
BUG=949985
Change-Id: I9baf82c96598265a6a4850f1fd48e213b5e98ab5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556699
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
7d689863
|
2019-04-08T12:31:33
|
|
Re-Enable MipmapTest.TextureCubeGeneralLevelZero/ES2_VULKAN
The test MipmapTest.TextureCubeGeneralLevelZero/ES2_VULKAN was disabled
for Vulkan Android due to Nexus 5x and Pixel 2 issues. The Nexus 5x
has been removed from the test infrastructure and the Pixel 2 issue
seems to have sorted itself out.
Bug: angleproject:2817
Test: angle_end2end_tests MipmapTest.TextureCubeGeneralLevelZero/ES2_VULKAN
Change-Id: I85bb56707def2906194c34942fcd74a811255abc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558293
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
0086a8ac
|
2019-04-09T09:15:59
|
|
Skip LineLoopStateChangeTest.DrawElementsThenDrawArrays on Win Vulkan AMD
Bug: angleproject:3361
Change-Id: I39c595e1b8ab73520422e2dd3433cd007a1415a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1559789
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
65d10f3b
|
2019-03-21T16:30:31
|
|
Vulkan: Implement robust resource initialization
If a texture or renderbuffer needs to be cleared for robust access or
due to having emulated channels, it is immediately cleared. The former
relies on a front-end feature that optimizes robust access clears only
to levels and layers that are not fully initialized through data upload.
Bug: angleproject:2722
Change-Id: Icdab856eb4ffe963f78569b6d80d9ff5cb27ff9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535056
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8413faba
|
2019-04-04T17:13:18
|
|
Fix formsRenderingFeedbackLoopWith check
To make it pass the following webgl conformance test
https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance/rendering/rendering-sampling-feedback-loop.html
It used to fail due to
1. Didn't check if texture unit is sampler complete
2. Only checked active drawbuffers. But drawbuffer settings shouldn't be
taken into account when checking drawing feedback loop.
On top of applying these 2 functional fixes, I also tried to do some
optimization by unwrapping the nested for loop for program sampler
bindings and texture unit in `Program::samplesFromTexture` and putting
them outside of the draw buffer loop according to the old comment by
Antonie @piman.
https://codereview.chromium.org/2461973002/
> ... turning it around (for each texture check if it's
also an attachment, instead of for each attachment check if it's a bound
texture). In particular, we have an upper bound on the number of
attachments, so we can look them up outside the loop into a fixed size
buffer on the stack - and the very common case will be to only have 1 of
them making the inner loop cheap.
But this unwraps sort of breaks the code structure. An alternative way
would be passed in a framebuffer pointer into `Program::samplesFromTexture`
but that would ends up in tight class coupling. I am a bit unsure here.
Would like to hear if think this change is okay in terms of code style.
In addition to further speed up this check (as it runs for every draw
validation) I added a cache mLastColorAttachmentId indicating the last i
of GL_COLORATTACHMENTi that is not GL_NONE to shorten this inner loop.
In most scenario we won't have up to max number of color attachments.
A side note: this is still failing
https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/rendering/depth-stencil-feedback-loop.html
But it's because the test case doesn't fit the spec at this moment.
I will update this test later.
Bug: chromium:660844
Change-Id: I6d718dada71a5d989caac04de03f2454f2377612
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553963
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
|