scripts/code_generation_hashes/Metal_default_shaders.json


Log

Author Commit Date CI Message
Alexey Knyazev a20cd8b7 2022-01-22T01:40:34 Fix initialization for ETC2 punchthrough alpha formats * Zero-filled ETC2_A1 data must be treated as opaque black * Removed init functions when emulation is not needed * Fixed initialization for emulated ETC2_R8G8B8A1_SRGB_BLOCK Bug: angleproject:6936 Bug: angleproject:6941 Change-Id: Ie5555bbaa6b1a2bcfd9c22cb9c17d1a96e72aa70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406761 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Kyle Piddington cfc4db34 2021-11-04T16:54:15 Metal: Provoking vertex support for Metal DrawArrays Add in provoking vertex rewrite support for drawArrays command, enabling 6 dEQP tests. GLES3/functional_rasterization_flatshading_line_loop GLES3/functional_rasterization_flatshading_line_strip GLES3/functional_rasterization_flatshading_lines GLES3/functional_rasterization_flatshading_triangle_fan GLES3/functional_rasterization_flatshading_triangle_strip GLES3/functional_rasterization_flatshading_triangles This patch adds a new shader to the Provoking Vertex helper that generates draw commands for all simple data types. Fix bug in provoking vertex helper that caused reused index buffers to suffer from allocation issues. Also fix Provoking vertex for triangle fan generation Bug: angleproject:5325 Change-Id: I7a1211dfcd99329868269ea0666eef1915d487b5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3261635 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Gregg Tavares ee1d3cf7 2021-12-10T12:29:16 Metal: Integrate Metal Binary Shader generation Bug: angleproject:6801 Change-Id: I2eb7072ed342f2b4cb5d9ee50ca9db75c5c7df69 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3331206 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kyle Piddington <kpiddington@apple.com> Commit-Queue: Gregg Tavares <gman@chromium.org>
Tim Van Patten ef65edf2 2021-11-22T14:23:35 Add extension: ANGLE_rgbx_internal_format Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables emulating RGB8 formats with RGBA8 within ANGLE. This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since it's being exposed. Bug: angleproject:6690 Test: Texture2DTestES3.TextureRGBXImplicitAlpha1 Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell da3db87e 2021-07-06T14:00:58 Upstream latest changes to Metal backend from Apple to 7/1/2021 This CL merges in the ANGLE changes between these two WebKit commits: https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31 https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062 Include provoking vertex buffer out of bounds fix from https://bugs.webkit.org/show_bug.cgi?id=230107 Fix bad merge of resetting of dirty bits, breaking DepthStencilFormatsTest.DepthTextureRender test and perhaps others. Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is active. It can not yet handle the gl_ClipDistance array. Disable use of rectangular textures for IOSurfaces. Metal can bind IOSurfaces to 2D textures, and this was passing all tests in the SPIR-V Metal backend. Introducing rectangular textures breaks the SPIR-V Metal backend, and the tests currently fail on the direct-to-Metal backend. Fix several bugs with ProvokingVertex, which was causing both the SpirV and Direct backends to incorrectly draw indices. (https://bugs.webkit.org/show_bug.cgi?id=230107) Skip the following tests on the Metal backend which is still failing RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal With these changes, angle_end2end_tests again runs to completion. Bug: angleproject:6395 Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Alexis Hetu c0aa6108 2021-09-17T16:22:55 Add new GL_RGBX8_ANGLEX format Currently, IOSurface objects using {GL_RGB, GL_UNSIGNED_BYTE} are natively represented with GL_BGRX8_ANGLEX, which we use instead of other RGBA formats in order to avoid issues when a canvas uses 'no alpha': https://source.chromium.org/chromium/chromium/src/+/main:third_party/swiftshader/third_party/angle/angle/src/libANGLE/renderer/vulkan/mac/IOSurfaceSurfaceVkMac.mm;l=44 This unfortunately causes some other issues because of the implicit RGB <-> BGR conversion like type mismatches in subresource updates. This CL adds a new type, RGBX8, which will be usable by IOSurface objects and which behaves exactly like the BGRX8 format with the B and R channels flipped. Bug: chromium:1209250 Change-Id: I345eadc8addd05a0964cae30d89c20005479e37b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3188910 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya e66e3344 2021-07-12T13:28:54 Vulkan: Add GL_ANGLE_yuv_internal_format extension 1. Add a new extension to support creation of immutable textures with sized internal YUV formats 2. Rename YUV format enums from *_ANGLEX to *_ANGLE 3. Move YUV format enums from angleutils.h to glext_angle.h Bug: angleproject:5773 Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kyle Piddington d33a2222 2021-04-26T16:56:15 Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Alexey Knyazev 835bcb1e 2021-05-08T13:24:58 Vulkan: Support GL_EXT_texture_sRGB_RG8 For completeness, added mappings of R8_SRGB and R8G8_SRGB to OpenGL and Metal. Bug: angleproject:4932 Change-Id: Ic8e44e3a94c114e985f6965fcd43fbcb8071432d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880661 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 7828506a 2021-04-06T23:42:16 Vulkan: Cleanup buffer format fallbacks - Fallbacks for formats that have required vertex attribute support are removed. - Fallbacks are changed to ones with smaller sizes - A bug is fixed where CopyNativeVertexData wasn't initializing the alpha channel appropriately, which was not exercised due to fallback to 32-bit float formats. Bug: b/184163871 Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev f2b47418 2021-04-22T18:32:37 Align BPTC format names in angle::FormatID Use the same naming convention as other similar formats. Bug: angleproject:5731 Change-Id: I187881f4bc4691a0963502ed41f42ab0ebf4171c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846824 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Cody Northrop 14f8918c 2021-04-16T09:17:29 Migrate more scripts to python3 Test: python3 scripts/run_code_generation.py Bug: angleproject:5707 Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 0273ea3f 2021-04-06T16:23:39 Vulkan: Use RGBA16_FLOAT for buffer format fallback ... instead of RGBA32_FLOAT. VK_FORMAT_R16G16B16A16_SFLOAT has mandatory support for vertex buffers. Bug: b/184163871 Change-Id: I7ef2933cd15e46bb984e6fd1b020d2ec15b9c60e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807780 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya f54191ab 2021-03-25T12:27:02 Vulkan: Add YUV G8_B8R8_2PLANE_420_UNORM support. Add support for YCbCr_420_888 and YCrCb_420_888 formats, more commonly known as NV12 and NV21. Bug: angleproject:5773 Change-Id: I1568d543c221ad110e7f199eb2ffd5df23a6134e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787251 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 5163cd0c 2021-03-18T18:17:11 Add isYUV to angle::Format In preparation for adding support for more YUV formats add an 'isYUV' field that tracks whether a format is a YUV format. For now it is set if the format string contains the substring 'PLANE'. This is not the case for all known YUV formats but the condition can be expanded when required. Bug: angleproject:5773 Change-Id: Icb574037dc8105584931835dab0b60e8bafa3262 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774762 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill 2e9161e4 2021-01-12T11:29:29 Vulkan: Add YUV G8_B8_R8_3PLANE_420_UNORM format. Bug: angleproject:5438 Change-Id: I525a51256a5ee83fa69c8705aa90790fb32a6602 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2623813 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen cb6176f3 2020-09-29T01:08:00 Metal: Support tri-fan & line-loop with primitive restart Triangle fan: - If primitive restart is NOT enabled and there is no active render pass, use Compute Shader to generate indices. - If primitive restart is enabled, use CPU to generate indices. Line loop: - If draw non-instanced without primitive restart, generate and draw only one additional last segment (fastest). - If draw instanced, primitive restart is NOT enabled, and there is no active render pass, use Compute Shader to generate indices (OK). - Otherwise, use CPU to generate indices (slowest). Also Disable OcclusionQueriesTest.ClearNotCounted failure on NVIDIA. Bug: angleproject:2634 Bug: angleproject:5307 Change-Id: Ia5529825807a964f5fcb2a4af8844778896cd42a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435859 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 8a50b42b 2020-10-24T19:29:12 Metal: Convert index & vertex format on GPU when possible. - When converting vertex buffer: - if there is no render pass active, use compute shader to convert. - if there is a render pass active and device supports explicit memory barrier then convert the buffer in vertex shader with direct buffer write and insert a memory barrier. - if there is a render pass active and device doesn't support explicit memory barrier then convert the buffer on CPU. Bug: angleproject:2634 Change-Id: I5346e3a2adb855f40e46a3912d9db404a4482e0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2434025 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 5f7eeb93 2020-10-17T11:52:40 Add isSRGB flag to angle::Format. Bug: angleproject:5176 Change-Id: I85fc78206456439ba7dab55c093187fb94364823 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482290 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 188d0fe6 2020-10-18T14:33:28 Make Metal shader-gen cross platform. This switches the generator script use the hermetic Clang instead of the system gcc/clang. It also uses common Python routines to manage the temporary file so that it works consistently on Win. Bug: angleproject:5186 Change-Id: I52906d1a708db8b925061a9d5578b3d54a6dc862 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483464 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 5b7c5b34 2020-10-18T17:19:51 Metal: don't precompile default shaders. Default shaders will be compiled from source at runtime, this is because they depend on ANGLE format table and there is currently no way to pre-compile metal shaders in a cross-platform manner. Using default shaders' source instead of pre-compiled form seems to reduce the libGLESv2's binary size. However, the startup time will be increased due to runtime cost of compilation, thus the compilation now will be done asynchronously. Bug: angleproject:5186 Change-Id: I0e1987d6c76692d5169255736fbb8e215185c33b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Le Hoang Quyen 119d867c 2020-09-26T18:27:39 Metal: autogen blit & clear shaders for integer textures Bug: angleproject:2634 Change-Id: I20d0bf3fca354a7964ce5893a605ab72a8a9012d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433328 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen e0eb7d2e 2020-09-21T03:19:07 Metal: Fix wrong FormatID enum order used by PBO autogen shaders. FormatID_autogen.h's enums' order was altered by CL https://chromium-review.googlesource.com/c/angle/angle/+/2413165 However, Metal default shaders relied on old order thus the result PBO related computation based on enum value has become wrong. This CL reuse gen_angle_format_table.gen_enum_string() function to generate format enums for both - src/libANGLE/renderer/FormatID_autogen.h (used by C++) - src/libANGLE/renderer/metal/shaders/format_autogen.h (used by Metal default shaders) Bug: angleproject:2634 Change-Id: I52fad168d1932e0386dcf789574f06d341dbd9c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2418500 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 63c91a3b 2020-08-04T20:09:05 Metal: autogen for PBO related shaders. Bug: angleproject:2634 Change-Id: I36e5a6a4cb11d82f666c410b33fdb39ad35a5e80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336557 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 966a62cb 2020-08-04T12:08:00 Metal: autogen for EXT_occlusion_query_boolean. Bug: angleproject:2634 Change-Id: I4d6a6378a269ea9e38e9282d6dbfa45e4e3d4d5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336126 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 7ce9947d 2020-08-04T12:08:00 Metal: autogen for 3D texture's mipmap generating shader. Bug: angleproject:4921 Bug: angleproject:2634 Change-Id: I5c379d750114e2ca1c5dd0203e94bb63dac1e0bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336125 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen defeda29 2020-08-04T12:08:00 Metal: autogen for EXT_draw_buffers & ANGLE_framebuffer_blit Bug: angleproject:2634 Change-Id: I8f8ee91fb673301b8bd97c359ee39c411e2bf8da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336124 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 9385eb35 2020-08-02T23:21:54 Metal: Generate default shaders to separate files. Generate default shaders' OS specific versions to separate files to avoid mtl_default_shaders_autogen.inc becoming too big. Bug: angleproject:2634 Change-Id: Ie2a39971ec46c36ce13bf5cb72f998f2cbc0ab64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332145 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 3e0b61a9 2020-07-06T01:18:22 Metal: Compile default shader source files separately. - Previously all default shader files were included in one file named master_source.metal. - Now they will be compiled separately and link together to generate binary shader. - Also generate a debug binary variant that will be used in debug build. Bug: angleproject:2634 Change-Id: Ic040835c4a729666e73afeba52f5be839b632396 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 9277ee74 2020-07-06T12:40:58 Metal: Implement MSAA default framebuffer. GL_SAMPLE_COVERAGE_VALUE is implemented by inserting gl_SampleMask writing logic to fragment shader. New test added: MultisampleTest.ContentPresevedAfterInterruption. - Skip on D3D11 (Bug: angleproject:4609) Bug: angleproject:2634 Change-Id: Ib44daf0baccc36ea320596d81713156047da059c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281783 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen c0c938af 2020-05-11T00:50:00 Metal: draw 1 triangle instead of 2 for fullscreen shaders. Reference article in favour of one big triangle instead of 2: https://michaldrobot.com/2014/04/01/gcn-execution-patterns-in-full-screen-passes/ According to this article, the performance could be increased by ~10% for fullscreen shaders. Bug: angleproject:2634 Change-Id: Ia5b04c40f0587e3cb8680c0f30f7b68d9d7a3efe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2193192 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Quyen fe26bae4 2019-10-29T18:38:53 Metal backend implementation pt 2 This is without Metal specific shader translator implemented yet. Bug: angleproject:2634 Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Quyen 25301999 2019-10-11T14:49:00 Metal implementation pt 1: autogen resources Autogen format table and internal shaders for Metal. Bug: angleproject:2634 Change-Id: I4d81fcd17a0e9959ba9c38a250acc7abb168f54c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855067 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>