|
4888ceb6
|
2010-10-01T21:13:12
|
|
Made the API of shader translator library consistent.
- We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme.
- Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix
BUG=46
Review URL: http://codereview.appspot.com/2328041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ee76f6af
|
2010-09-27T19:28:55
|
|
Implemented functionality to collect and return info for attributes and uniforms.
BUG=26
Review URL: http://codereview.appspot.com/2206046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@440 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
07620a58
|
2010-09-23T17:53:56
|
|
- Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table.
- Fixed a few const violations.
- Added CollectAttribsUniforms class.
BUG=26
Review URL: http://codereview.appspot.com/2263041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@437 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ecd7cf35
|
2010-09-22T17:13:50
|
|
Define vertex texture sampling intrinsics only when supported
TRAC #12245
This ensures that the shader will fail to compile when using VTF when it's not supported.
Previously an error was generated only at link time and it was not very descriptive.
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@433 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7beea408
|
2010-09-15T21:18:34
|
|
Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders.
BUG=26
Review URL: http://codereview.appspot.com/2183041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@425 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ad771eb2
|
2010-09-07T17:36:23
|
|
Added mechanism to predefine associated macros for extensions. Also refactored the way extension behavior is initialized and updated.
Please note that I still need to add validation that appropriate extensions are enabled before using an extension function.
BUG=25
Review URL: http://codereview.appspot.com/2139042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@413 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
94a86ad8
|
2010-08-25T20:02:11
|
|
Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change.
BUG=25
Review URL: http://codereview.appspot.com/1953047
git-svn-id: https://angleproject.googlecode.com/svn/trunk@402 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
34b99cdf
|
2010-07-27T18:37:55
|
|
De-allocate memory in ShFinalize(). There still seems to be a bug here if the translator is used in a multi-threaded environment. It seems memory local to only one thread is being deallocated - the thread from which ShFinalize() is called. I will look into it closely in the next CL.
Review URL: http://codereview.appspot.com/1878044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@353 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e4249f02
|
2010-07-26T18:13:52
|
|
Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec.
Symbol table entries depend on three things - language, spec (not now but may eventually), and built-in resources.
We used to build two global symbol-tables - one for each language. During each compile, one of the symbol table was
copied and resource-specific stuff was added. I have moved the symbol table to TCompiler that gets initilized when
compiler is created and reused for each compile. This makes it much cleaner and extensible in case a spec requires
special entries to be added to the symbol table.
PS: Sorry for the long CL, but all of it needed to be done in one CL. I have verified that everything still compiles
and passes all conformance tests.
Review URL: http://codereview.appspot.com/1864044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@351 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c54bf507
|
2010-07-22T16:49:09
|
|
Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields.
Review URL: http://codereview.appspot.com/1842046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@349 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
774d7063
|
2010-07-21T18:55:45
|
|
Cleaned up translator API. Deleted unsupported dead code.
BUG=9
Review URL: http://codereview.appspot.com/1665050
git-svn-id: https://angleproject.googlecode.com/svn/trunk@348 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
613ef31a
|
2010-07-21T18:54:22
|
|
Added checks for webgl_ and _webgl_ reserved identifiers. This currently only checks variable and function names. Struct names and field names will be added in the another CL.
BUG=11
Review URL: http://codereview.appspot.com/1674050
git-svn-id: https://angleproject.googlecode.com/svn/trunk@346 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
29cd91af
|
2010-07-16T19:30:45
|
|
Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable.
BUG=11
Review URL: http://codereview.appspot.com/1692051
git-svn-id: https://angleproject.googlecode.com/svn/trunk@344 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
90033b9e
|
2010-05-24T15:02:43
|
|
ShInitialize/ShFinalize is designed to be called once per process, or it would crash at random locations. I changed ShFinalize() to properly cleanup and reset global variables so that they can be called multiple times. I think that the compiler setup is much more complicated than it needs to be. It unnecessarily uses global variables. A custom pool allocator is overkill too.
Review URL: http://codereview.appspot.com/1238045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@316 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bbf56f75
|
2010-04-20T18:52:13
|
|
Use directory qualified #include files
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bb2e9636
|
2010-04-13T19:53:50
|
|
Fail compilation on empty source string
TRAC #11814
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@145 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
76b82085
|
2010-03-24T17:59:39
|
|
Added GLSL backend for ESSL translator.
Review URL: http://codereview.appspot.com/698041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@69 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ea0e1af4
|
2010-03-22T19:33:14
|
|
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
acc51130
|
2010-03-17T13:12:17
|
|
mv Compiler/* -> src/compiler/*
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@37 736b8ea6-26fd-11df-bfd4-992fa37f6226
|