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f015ae81
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2021-08-02T12:47:32
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Implement onLabelUpdate method.
This change will implement the onLabelUpdate method by calling from
every TextureStorage object. Instead of using setDebugName,
introduced two new functions, setInternalName and setKHRDebugLabel,
which will set the internal name and KHR label respectively that will
further be sent to D3D string.
Bug: chromium:1164111
Change-Id: I401ca9f6e8a2099a8807f0d7f321efe74269f9f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067921
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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6136620b
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2021-03-25T15:43:06
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Reland "EGL: GLES: Implement GL_EXT_protected_textures"
This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa
This removes changes in gl backend.
Original change's description:
> EGL: GLES: Implement GL_EXT_protected_textures
>
> Implement EGL_EXT_protected_content Images
> Add protected member to Images and Textures
> Add error when creating objects if not supported or
> does't match native buffer
> When creating siblings pass protected state
> Add extension caps
> Add Validation
> Add GetTexParameter and SetTextparameter
> Add protected to Texture and state
> Expand tests for images and textures
>
> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
>
> Bug: angleproject:3965
> Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c408926f
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2021-07-22T12:00:59
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Revert "EGL: GLES: Implement GL_EXT_protected_textures"
This reverts commit 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa.
Reason for revert: Suspected for breaking ANGLE->Chrome roller.
Bug: angleproject:6204
Original change's description:
> EGL: GLES: Implement GL_EXT_protected_textures
>
> Implement EGL_EXT_protected_content Images
> Add protected member to Images and Textures
> Add error when creating objects if not supported or
> does't match native buffer
> When creating siblings pass protected state
> Add extension caps
> Add Validation
> Add GetTexParameter and SetTextparameter
> Add protected to Texture and state
> Expand tests for images and textures
>
> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
>
> Bug: angleproject:3965
> Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:3965
Change-Id: Ia3ef260a17097b474189ccad5b235a9db99ee00b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3043889
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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6210a9b3
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2021-03-25T15:43:06
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EGL: GLES: Implement GL_EXT_protected_textures
Implement EGL_EXT_protected_content Images
Add protected member to Images and Textures
Add error when creating objects if not supported or
does't match native buffer
When creating siblings pass protected state
Add extension caps
Add Validation
Add GetTexParameter and SetTextparameter
Add protected to Texture and state
Expand tests for images and textures
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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137271ff
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2021-01-13T14:34:12
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Support specifying array slice for D3D11 texture EGLImage
Client can specify array slice for creating the SRV/RTV with
EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE.
Test: D3DTextureTest.TextureArrayImage*
Bug: angleproject:5538, chromium:1116101
Change-Id: I81cb2823df2145f1d05ad1526b0e36d6a0724d5e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628609
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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198dc345
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2020-08-06T16:32:03
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Support importing NV12/P010/P016 D3D textures as EGLImage
Allow importing individual planes of NV12/P010/P016 D3D textures with
supported SRV/RTV formats. Restrict these to GL_TEXTURE_EXTERNAL_OES to
limit to using as shader inputs or render targets and prevent
unsupported operations like ReadPixels.
Test: D3DTextureYUVTest*
Bug: angleproject:5538, chromium:1116101
Change-Id: If5bf54f4f75bb2c703890ce3f5fbd67e4461c98f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338827
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5b419533
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2020-11-03T13:33:44
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GL: Implement EXT_YUV_target
Add test coverage of YUV format sampling as RGB or directly as YUV and
rendering as YUV using layout(yuv).
Initializing YUV AHardwareBuffers requires Android API 29 so ANGLE must
be compiled with:
android32_ndk_api_level = 29
android64_ndk_api_level = 29
The following tests can still run with Android API 26 because they don't
need to initialize the buffer:
ImageTestES3.ClearYUVAHB
ImageTestES3.YUVValidation
Bug: angleproject:4852
Bug: b/172649538
Change-Id: I4fe9afb2a68fb827dc5a5732b213b5eb60d585ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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c1af9abf
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2019-08-28T14:35:32
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Add support for overriding internal format for D3D11 texture EGLImages
Add an optional EGL_D3D11_TEXTURE_FORMAT_ANGLE attribute that is the
GL internal format to use for EGLImage being created. This will be used
for RGB emulation of swap chain texture backed WebGL contexts in Chrome
when they have alpha:false set. Without RGB emulation it is possible to
observe side-effects of the underlying swap chain being RGBA such as
reading/writing the alpha channel, BlitFramebuffer working/not working
when expected, etc.
Also document creating EGLImages from D3D11 textures in the existing
EGL_ANGLE_d3d_texture_client_buffer extension along with RGB emulation.
Bug: chromium:699566, chromium:939657
Change-Id: I4931cb7bdc46e9bc6debd56b79ecc10ea27bd78b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1777099
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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7e44ec26
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2019-08-26T15:59:48
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GL_EXT_multisampled_render_to_texture extension. Part 1.
Adding new parameters for extension without adding any real code change. Since no new code paths were added, we expect all tests to pass as before.
Bug: angleproject:980428
Change-Id: I551b46a66f422eabd357fd021e00cf266a991efb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1772377
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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f9686af0
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2019-06-04T17:49:43
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Add support for D3D11 texture backed EGLImages
Implement EGL_ANGLE_image_d3d11_texture extension. Images created with
this extension might not be renderable based on bind flags and resource
usage of the client provided texture in which case attaching them to a
framebuffer won't succeed.
The intended use case is to bind the front and back buffers of a swap
chain to GL textures that can be used for rendering in the case of the
back buffer and as a shader input for the front buffer.
Bug: chromium:939655
Change-Id: Ic3328e831880292217b88be84740740df6031fa6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646732
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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