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9d737966
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2019-08-14T12:25:12
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Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
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2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ec1fe5b7
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2018-08-10T10:05:52
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D3D: Use angle::Result error pattern.
This completes the refactor for the D3D9/D3D11 back-ends.
Bug: angleproject:2752
Change-Id: Ie35a925f75c902d8f9fdab6bc33b3bb9c937f85b
Reviewed-on: https://chromium-review.googlesource.com/1167209
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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c86c8b0c
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2018-08-08T09:16:00
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D3D9: Use angle::Result error pattern.
Bug: angleproject:2752
Change-Id: Ica77969c6e4b8d61d491396a4fd56b0864e4803c
Reviewed-on: https://chromium-review.googlesource.com/1163320
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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99d492c2
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2018-02-27T15:17:10
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Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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acf2f3ad
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2017-11-21T19:22:44
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Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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56ff3ce2
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2017-10-20T16:52:42
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D3D9: Implement the CPU-copy path for CopyTextureCHROMIUM.
This path is hit for LUMA formats.
Only copy from storage to image when the storage is renderable,
otherwise it already has up-to-date data. D3D9 cannot sync storage to
image without it being renderable.
Commit the region after CPU copies to make sure everything is
synchronized afterwards.
TEST=conformance/textures/canvas/tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html
BUG=angleproject:2192
Change-Id: I74ff748bd051a52cf472ca7ff77f54dfb5ba65b9
Reviewed-on: https://chromium-review.googlesource.com/730493
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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211bff3f
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2017-10-10T23:53:20
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Enable inconsistent-missing-override for Clang
Fix the resulting compile errors.
No-Try: true
Change-Id: I88e74f240b29ecf7b3883b0c5880dcb871e4c3cd
Reviewed-on: https://chromium-review.googlesource.com/710415
Commit-Queue: Ben Wagner <benjaminwagner@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4928b7ca
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2017-06-20T12:57:39
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Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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95faa233
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2016-06-07T14:01:53
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Do not apply UNPACK_SKIP_IMAGES for 2D textures on D3D
Resubmitted with test skip added for Intel OpenGL.
GLES 3.0.4 section 3.8.3:
"For the purposes of decoding the texture image, TexImage2D is
equivalent to calling TexImage3D with corresponding arguments and
depth of 1, except that UNPACK_SKIP_IMAGES is ignored."
An "applySkipImages" boolean parameter is added to the functions in
the D3D backend that apply skip offset to the unpack pointer. In case
2D texture data is uploaded, the parameter is set to false and
UNPACK_SKIP_IMAGES is not applied.
BUG=angleproject:1406
TEST=angle_end2end_tests
Change-Id: I5878439e3d38dbae89cc2452a056c2d6bbf9e0b3
Reviewed-on: https://chromium-review.googlesource.com/351330
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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a1d6c4dc
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2016-06-09T18:00:42
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Revert "Do not apply UNPACK_SKIP_IMAGES for 2D textures on D3D"
The Windows Intel GPU FYI bot started failing the Texture2DTestES3.UnpackSkipImages2D/ES3_OPENGL test after this CL. Example: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28New%20Intel%29/builds/866
This reverts commit ac3575b27296398baebeb6c891871c6dac7df338.
Change-Id: I5120261f5cf1ece9b21e4a94f63f85e014d2d8e4
Reviewed-on: https://chromium-review.googlesource.com/351280
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ac3575b2
|
2016-06-07T14:01:53
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Do not apply UNPACK_SKIP_IMAGES for 2D textures on D3D
GLES 3.0.4 section 3.8.3:
"For the purposes of decoding the texture image, TexImage2D is
equivalent to calling TexImage3D with corresponding arguments and
depth of 1, except that UNPACK_SKIP_IMAGES is ignored."
An "applySkipImages" boolean parameter is added to the functions in
the D3D backend that apply skip offset to the unpack pointer. In case
2D texture data is uploaded, the parameter is set to false and
UNPACK_SKIP_IMAGES is not applied.
BUG=angleproject:1406
TEST=angle_end2end_tests
Change-Id: Iedc2b05377adee8d5c2504511a87421f4b1db18d
Reviewed-on: https://chromium-review.googlesource.com/350465
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e2509a39
|
2016-02-01T14:09:05
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D3D11: Fix basic ReadPixels from 3D attachments.
Use the TextureHelper class to abstractly handle 2D and 3d textures.
Also refactor the Image11 copy methods to be a bit cleaner and not
use the copy conversion path when unnecessary.
This patch does not yet fix layer attachments - the fix for that will
come up in a subsequent patch.
BUG=angleproject:1290
Change-Id: If8b7aa8848ca4260e0dde690e7a99e115a97fabb
Reviewed-on: https://chromium-review.googlesource.com/323442
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f4bf3811
|
2015-04-01T16:15:32
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Use GetAs/GetImplAs whenever possible.
This patch cleans up the rest of our custom casting helper
functions.
Change-Id: I41975c736765fca855c4498acca31116df3e8317
Reviewed-on: https://chromium-review.googlesource.com/263477
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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f0d10f89
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2015-03-31T12:56:52
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Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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32334afe
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2015-01-30T11:38:21
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Implement the copy from a 3D texture to Image11.
Fixes the generation of 3D texture mipmaps.
BUG=angle:915
Change-Id: Icc0c91099f60713d511ebe1a2248a21b63efddaa
Reviewed-on: https://chromium-review.googlesource.com/244720
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
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b8aee3bc
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2015-01-27T14:42:36
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Add UNPACK_ROW_LENGTH support to D3D11 renderer
Change-Id: I31ccffddcb04a45f19d3c3eb9a396c30e794b218
Reviewed-on: https://chromium-review.googlesource.com/243951
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Minmin Gong <mgong@microsoft.com>
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c2e75afa
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2015-01-05T14:26:24
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Rename RenderTarget to RenderTargetD3D and move it into the d3d folder.
BUG=angle:681
Change-Id: I1946e01ce09d99405c318723c254fe300cc5ac53
Reviewed-on: https://chromium-review.googlesource.com/238471
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b4dedf3e
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2015-01-05T14:08:53
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Merge the Image class into ImageD3D.
BUG=angle:681
Change-Id: I0c0d41fb3ff9592b08ede58a8c2ec2bd2d94a0b2
Reviewed-on: https://chromium-review.googlesource.com/238470
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0a4f1e27
|
2014-12-17T12:33:26
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Merge the Texture set*Image methods and use objects for sizes and offsets.
BUG=angle:681
Change-Id: If2e981c522ca5ba3eab4484594cb41aa23800ec4
Reviewed-on: https://chromium-review.googlesource.com/236261
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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049743a9
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2014-12-23T13:05:11
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Restrict depth buffer formats on D3D11 Feature Level 9_3
*_TYPELESS formats weren't supported in D3D10Level9 until
Windows 8. Some Win8 D3D9 drivers don't support them either.
To workaround this, we avoid _TYPELESS formats on D3D11 FL9_3.
BUG=angle:856
BUG=435726
Change-Id: I280dc7f87e3a2c737c14284ebb744188e7f10616
Reviewed-on: https://chromium-review.googlesource.com/237292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Tested-by: Jamie Madill <jmadill@chromium.org>
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0a73dd85
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2014-11-19T16:18:08
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Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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