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c759b8b4
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2019-01-03T15:16:50
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Vulkan: More Vertex Array optimizations.
Inlines a number of Vulkan vertex array methods.
Also changes the way vertex buffers are bound. Note that Vulkan doesn't
support NULL buffer bindings. Thus we create an emulated NULL buffer
to work around the problem of having gaps in the bound vertex buffers.
This allows us to use a single bind call for ranges of vertex buffers
even when there are gaps.
Also changes how vertex array dirty bits are reset. Instead of calling
memset to clear the affected buffers we pass a mutable pointer to the
Vertex Array sync state. This allows us to only reset the dirty bits
that we sync. This saves on the memory clearing time.
Improves perf by about 10% in the Vulkan VBO state change test.
Bug: angleproject:3014
Change-Id: Ib7b742dff7897fc891606a652ea0b64255a24c86
Reviewed-on: https://chromium-review.googlesource.com/c/1390360
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7c985f5c
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2018-11-29T18:16:17
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Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
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2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6f755b21
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2018-10-09T12:48:54
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Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0af5b86a
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2018-03-27T20:19:33
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Return gl::Error from VertexArray::syncState().
No functional change.
When we add vertex data format conversion to Vulkan we will need to be
able to return an error from VertexArray::syncState().
BUG=angleproject:2405
Change-Id: I4b537946ecbb6593280b6510c5cd8d8e3c65e8dd
Reviewed-on: https://chromium-review.googlesource.com/982897
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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e858cb1d
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2018-03-27T09:44:32
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Split VAO dirty bits to speed iteration.
Using > 64 bits (we had over 90) would use a much slower dirty bit
iteration. Speed this up by splitting the dirty bits into two levels.
The first top level only has a single dirty bit per attrib, per
binding, and one bit for the element array buffer. The next level has
separate dirty bits for attribs and bindings.
The D3D11 back-end doesn't actually care about individual dirty bits
of attribs or bindings, since it resets entire attributes at a time,
but the GL back-end only refreshes the necessary info.
Improves the score of a simple state change microbenchmark by 15% on
the D3D11 and GL back-ends with a no-op driver. Real-world impact will
be smaller.
Also includes a test suppression for an NVIDIA bug that surfaced when
we changed the order of that GL commands were sent to the driver.
BUG=angleproject:2389
Change-Id: If8d5e5eb0b27e2a77e20535e33626183d372d311
Reviewed-on: https://chromium-review.googlesource.com/556799
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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acf2f3ad
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2017-11-21T19:22:44
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Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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a779b610
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2017-07-24T11:46:05
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Smart caching of VAO input layout.
Don't recompute the cached attribute layout for a program if the
vertex array info hasn't changed. We can use the Serial class to
know when a vertex array has identical state.
BUG=angleproject:1156
Change-Id: Ia11f6ac268f63c3299f6d6d80c2866009cb8429c
Reviewed-on: https://chromium-review.googlesource.com/529768
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3f572680
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2016-04-26T13:41:36
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Rename gl::VertexArray::Data to gl::VertexArrayState.
BUG=angleproject:1363
Change-Id: I5acf670bd88988941676cc9bc75606d55cca224e
Reviewed-on: https://chromium-review.googlesource.com/340744
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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77a90c26
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2015-08-11T16:33:17
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Reland of "Store the applied element array buffer as a binding pointer."
To be consistent with how we start vertex attributes. A null pointer
indicates we're using the streaming buffer.
Will also aid the dirty state bits refactor.
The re-land fixes a crash with WebGL related to element array buffers.
BUG=angleproject:1040
TEST=WebGL CTS, end2end_tests, unittests
Change-Id: I9b82e06825bf95f0fc2b7c7427e1eb6dd257c1ee
Reviewed-on: https://chromium-review.googlesource.com/290044
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2e5b500c
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2015-07-30T17:40:29
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Revert "Store the applied element array buffer as a binding pointer."
This reverts commit 0018c85ea45090b5de61d4be1fbfbf96a3cde48b.
Change-Id: Ieab61c0a4cd1b24d606263e9bf2bae31ea2e8ac4
Reviewed-on: https://chromium-review.googlesource.com/289486
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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0018c85e
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2015-07-30T10:57:46
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Store the applied element array buffer as a binding pointer.
to be consistent with how we start vertex attributes. A null pointer
indicates we're using the streaming buffer.
Will also aid the dirty state bits refactor.
BUG=angleproject:1040
TEST=WebGL CTS, end2end_tests, unittests
Change-Id: I7a9167282b60dbe0cbb9f0e5d9e3770890ffeb71
Reviewed-on: https://chromium-review.googlesource.com/284619
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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8e34494f
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2015-07-09T14:22:07
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Share data between VertexArray and Impl.
Using the same design as for the Framebuffer::Data helper, we can
use a struct to share between the object and the Impl. This also
gives the Impl access to the maxEnabledAttrib, and saves some
duplicated storage.
BUG=angleproject:1040
TEST=WebGL CTS, end2end_tests, unittests
Change-Id: I55c91e8a5f3dcae302cab441182320aafd5375ef
Reviewed-on: https://chromium-review.googlesource.com/283930
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e6e8c7c5
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2015-07-01T16:48:31
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Fix 'unused private field' warnings for clang.
BUG=505317
Change-Id: I731b6e5ae5d5eba50f556314eeeebc6a3d29fc7a
Reviewed-on: https://chromium-review.googlesource.com/282932
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f0d10f89
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2015-03-31T12:56:52
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Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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0a73dd85
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2014-11-19T16:18:08
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Fix include guards.
BUG=angle:733
Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced
Reviewed-on: https://chromium-review.googlesource.com/230831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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