src/libANGLE/renderer/d3d/d3d9/VertexArray9.h


Log

Author Commit Date CI Message
Jamie Madill c759b8b4 2019-01-03T15:16:50 Vulkan: More Vertex Array optimizations. Inlines a number of Vulkan vertex array methods. Also changes the way vertex buffers are bound. Note that Vulkan doesn't support NULL buffer bindings. Thus we create an emulated NULL buffer to work around the problem of having gaps in the bound vertex buffers. This allows us to use a single bind call for ranges of vertex buffers even when there are gaps. Also changes how vertex array dirty bits are reset. Instead of calling memset to clear the affected buffers we pass a mutable pointer to the Vertex Array sync state. This allows us to only reset the dirty bits that we sync. This saves on the memory clearing time. Improves perf by about 10% in the Vulkan VBO state change test. Bug: angleproject:3014 Change-Id: Ib7b742dff7897fc891606a652ea0b64255a24c86 Reviewed-on: https://chromium-review.googlesource.com/c/1390360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 7c985f5c 2018-11-29T18:16:17 Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 6f755b21 2018-10-09T12:48:54 Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman 0af5b86a 2018-03-27T20:19:33 Return gl::Error from VertexArray::syncState(). No functional change. When we add vertex data format conversion to Vulkan we will need to be able to return an error from VertexArray::syncState(). BUG=angleproject:2405 Change-Id: I4b537946ecbb6593280b6510c5cd8d8e3c65e8dd Reviewed-on: https://chromium-review.googlesource.com/982897 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill e858cb1d 2018-03-27T09:44:32 Split VAO dirty bits to speed iteration. Using > 64 bits (we had over 90) would use a much slower dirty bit iteration. Speed this up by splitting the dirty bits into two levels. The first top level only has a single dirty bit per attrib, per binding, and one bit for the element array buffer. The next level has separate dirty bits for attribs and bindings. The D3D11 back-end doesn't actually care about individual dirty bits of attribs or bindings, since it resets entire attributes at a time, but the GL back-end only refreshes the necessary info. Improves the score of a simple state change microbenchmark by 15% on the D3D11 and GL back-ends with a no-op driver. Real-world impact will be smaller. Also includes a test suppression for an NVIDIA bug that surfaced when we changed the order of that GL commands were sent to the driver. BUG=angleproject:2389 Change-Id: If8d5e5eb0b27e2a77e20535e33626183d372d311 Reviewed-on: https://chromium-review.googlesource.com/556799 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill acf2f3ad 2017-11-21T19:22:44 Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill a779b610 2017-07-24T11:46:05 Smart caching of VAO input layout. Don't recompute the cached attribute layout for a program if the vertex array info hasn't changed. We can use the Serial class to know when a vertex array has identical state. BUG=angleproject:1156 Change-Id: Ia11f6ac268f63c3299f6d6d80c2866009cb8429c Reviewed-on: https://chromium-review.googlesource.com/529768 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3f572680 2016-04-26T13:41:36 Rename gl::VertexArray::Data to gl::VertexArrayState. BUG=angleproject:1363 Change-Id: I5acf670bd88988941676cc9bc75606d55cca224e Reviewed-on: https://chromium-review.googlesource.com/340744 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 77a90c26 2015-08-11T16:33:17 Reland of "Store the applied element array buffer as a binding pointer." To be consistent with how we start vertex attributes. A null pointer indicates we're using the streaming buffer. Will also aid the dirty state bits refactor. The re-land fixes a crash with WebGL related to element array buffers. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I9b82e06825bf95f0fc2b7c7427e1eb6dd257c1ee Reviewed-on: https://chromium-review.googlesource.com/290044 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 2e5b500c 2015-07-30T17:40:29 Revert "Store the applied element array buffer as a binding pointer." This reverts commit 0018c85ea45090b5de61d4be1fbfbf96a3cde48b. Change-Id: Ieab61c0a4cd1b24d606263e9bf2bae31ea2e8ac4 Reviewed-on: https://chromium-review.googlesource.com/289486 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0018c85e 2015-07-30T10:57:46 Store the applied element array buffer as a binding pointer. to be consistent with how we start vertex attributes. A null pointer indicates we're using the streaming buffer. Will also aid the dirty state bits refactor. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I7a9167282b60dbe0cbb9f0e5d9e3770890ffeb71 Reviewed-on: https://chromium-review.googlesource.com/284619 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 8e34494f 2015-07-09T14:22:07 Share data between VertexArray and Impl. Using the same design as for the Framebuffer::Data helper, we can use a struct to share between the object and the Impl. This also gives the Impl access to the maxEnabledAttrib, and saves some duplicated storage. BUG=angleproject:1040 TEST=WebGL CTS, end2end_tests, unittests Change-Id: I55c91e8a5f3dcae302cab441182320aafd5375ef Reviewed-on: https://chromium-review.googlesource.com/283930 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Ben Wells e6e8c7c5 2015-07-01T16:48:31 Fix 'unused private field' warnings for clang. BUG=505317 Change-Id: I731b6e5ae5d5eba50f556314eeeebc6a3d29fc7a Reviewed-on: https://chromium-review.googlesource.com/282932 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang 0a73dd85 2014-11-19T16:18:08 Fix include guards. BUG=angle:733 Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced Reviewed-on: https://chromium-review.googlesource.com/230831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>