|
76f66954
|
2018-12-18T17:59:00
|
|
ES31: Fix the bug that SSBO is active but not statically used
If a SSBO is active but not statically used, there will be no UAV slot is
bound. So we should skip this kind of block.
Bug: angleproject:1951
Change-Id: I4d813ddefcce6c31fa02701f26148eb21c00f380
Reviewed-on: https://chromium-review.googlesource.com/c/1381847
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
af4cef51
|
2018-12-28T16:56:47
|
|
Improve CopyTexImageTest
The test is enhanced to perform the copy multiple times. Initially, the
copy creates a new texture from a 16x16 framebuffer. Then, a copy is
made from another 16x16 framebuffer (which should not trigger the
recreation of the texture). Finally, a copy is made from a 32x32
framebuffer (which should trigger the recreation of the texture).
Bug: angleproject:2958
Change-Id: Idc934d6f3d6312a2122d079309a4c2ae2608ba7f
Reviewed-on: https://chromium-review.googlesource.com/c/1392388
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c5117571
|
2018-12-28T15:56:41
|
|
Add test case for storage buffer
When storage buffer bound is unchanged and shader writes it,
buffer content should also be updated. Currently, this case
cannot work normally on D3D backend.
Bug: angleproject:2814
TEST=angle_end2end_tests.ComputeShaderTest.StorageBufferBoundUnchanged
Change-Id: I6f25b7eac84c44392befaca61a33bdf2457f29f9
Reviewed-on: https://chromium-review.googlesource.com/c/1391880
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3f01f53c
|
2018-12-11T15:13:51
|
|
ES31: Add state change tests for image
This change adds dirty bit state change tests for image textures.
Meanwhile, syncImages related codes are removed since syncTextures will do
all texture states sync.
Bug: angleproject:3015
Change-Id: I9b299c86af1d589e72c08c5d7c55ac74cc7833aa
Reviewed-on: https://chromium-review.googlesource.com/c/1390596
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
84412860
|
2018-12-21T17:41:24
|
|
Set dirty for uniform on D3D backend
When uniform's value had been updated, set dirty and
update its content on D3D backend.
Bug: angleproject:2814
TEST=angle_end2end_tests.ComputeShaderTest
.UniformDirty/ES3_1_D3D11
dEQP.GLES31/functional_image_load_store_cube*
dEQP.GLES31/functional_image_load_store_3d*
dEQP.GLES31/functional_image_load_store_2d_array*
Change-Id: Ic135c140559925fe33790475d03dc608afa92384
Reviewed-on: https://chromium-review.googlesource.com/c/1387967
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
|
|
1e853266
|
2018-12-21T09:07:38
|
|
Cache common DrawElements states.
Similar to how we cache the base common draw states. This will improve
DrawElements performance. Several state checks are optimized into a
single 'if' check of a cached value.
Also includes a regression test for mapping the element array buffer.
Bug: angleproject:2966
Change-Id: Ia6e524a58ad6b7df2e455d67733e15d324b1b893
Reviewed-on: https://chromium-review.googlesource.com/c/1357150
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2b35654d
|
2018-12-20T12:43:37
|
|
compiler: Fix const non-square matrix component mult.
It seems like there weren't any dEQP tests for constant folding of
nonsquare matrices component-wise multiplication. There were a couple
bugs in our implementation which could lead to undefined behaviour.
Fixes the code and cleans up a few style issues.
Also includes a regression test.
Bug: chromium:912505
Bug: chromium:912508
Change-Id: I7fb85d1404a32950fa9fe4c3bbba9edc9f38ddd1
Reviewed-on: https://chromium-review.googlesource.com/c/1387065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
4638dc9d
|
2018-12-17T13:13:49
|
|
Re-land "Load correct libGLESv2 on Linux and Mac."
Re-land fixes build to ensure commit_id is built before libEGL.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Bug: chromium:915731
Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab
Reviewed-on: https://chromium-review.googlesource.com/c/1380511
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0d218da4
|
2018-12-17T11:53:52
|
|
Specify texture LOD in compute shader on D3D backend
D3D does not define LOD in compute shader, so Sample()
is not supported, try to use SampleLevel().
Bug: angleproject:2756
TEST=angle_end2end_tests.ComputeShaderTest
.TextureFunction/ES3_1_D3D11
dEQP.GLES31/functional_image_load_store_2d_store*
Change-Id: I63e707d2b56e807cfe766cc21bc6b0819982ce80
Reviewed-on: https://chromium-review.googlesource.com/c/1379672
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4622905b
|
2018-12-10T13:31:00
|
|
ES31: Add atomic memory functions for SSBO
Due to SSBO is translated to RWByteAddressBuffer in HLSL, the corresponding
atomic memory functions atomic* will be translated to
RWByteAddressBuffer.Interlocked*. The translation is like below:
atomicAdd(instanceName.data[0], 5u);
// becomes
uint _ssbo_atomicAdd_uint(RWByteAddressBuffer buffer, uint loc, uint value)
{
uint original_value;
buffer.InterlockedAdd(loc, value, original_value);
return original_value;
}
_ssbo_atomicAdd_uint(_instanceName, 0 + 16 * 0, 5);
Bug: angleproject:1951
Change-Id: If2af8bedb67a4135b443d2512d43c6058a78888d
Reviewed-on: https://chromium-review.googlesource.com/c/1370676
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
175d918a
|
2018-12-16T19:53:23
|
|
Revert "Load correct libGLESv2 on Linux and Mac."
This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1.
Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006
Original change's description:
> Load correct libGLESv2 on Linux and Mac.
>
> libEGL was implicitly loading libGLESv2 on startup. This is bad
> because on platforms like Linux and Mac we could sometimes use the
> incorrect rpath. This in turn meant we needed workarounds like using
> "_angle" extensions to our shared objects to get the correct loading
> behaviour.
>
> Fix this by loading libGLESv2 dynamically in libEGL. We build the
> loader automatically from egl.xml. The loader itself is lazily
> initialized on every EGL entry point call. This is necessary because
> on Linux, etc, there is no equivalent to Windows' DLLMain.
>
> We also use an EGL.h with different generation options so we have the
> proper function pointer types. A README is included for instructions
> on how to regenerate EGL.h.
>
> The entry point generation script is refactored into a helper class
> that is used in the loader generator. Also adds the libGLESv2 versions
> of the EGL entry points in the DEF file on Windows. This allows them to
> be imported properly in 32-bit configurations.
>
> Also fixes up some errors in ANGLE's entry point definitions. Also
> includes a clang-format disable rule for the Khronos headers.
>
> This CL will help us to run ANGLE tests against native drivers.
>
> Bug: angleproject:2871
> Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
> Reviewed-on: https://chromium-review.googlesource.com/c/1370725
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2871
Reviewed-on: https://chromium-review.googlesource.com/c/1378887
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dd815b62
|
2018-12-15T10:39:00
|
|
Load correct libGLESv2 on Linux and Mac.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
Reviewed-on: https://chromium-review.googlesource.com/c/1370725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a7af56be
|
2018-12-14T14:20:28
|
|
Vulkan: Print the device id in the renderer string.
Add a end2end test that prints all strings to help debug on the bots.
BUG=angleproject:3026
Change-Id: Ia524a0d7dac88e55e0aa67412339e646a5564e64
Reviewed-on: https://chromium-review.googlesource.com/c/1378686
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4a9f9b08
|
2018-12-06T17:49:39
|
|
ES31: support ssbo as the operand of unary operator
Bug: angleproject:1951
Change-Id: I71c2cf2ca35d7b1fe5d14358a0749f47e223816b
Reviewed-on: https://chromium-review.googlesource.com/c/1367405
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
bec39877
|
2018-12-12T16:23:30
|
|
tests:Fix memory leak in MipmapTest
Update createRGBInitData() to use/return std::vector instead of raw ptr
w/ "new." This prevents potential for memory leaks.
Bug: angleproject:2958
Change-Id: I4b1bb4ee293e171f56d1221a562e607ff8eb0fb3
Reviewed-on: https://chromium-review.googlesource.com/c/1375229
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
9b02506c
|
2018-12-12T15:44:12
|
|
Cache valid draw modes with transform feedback.
Enabling transform feedback can affect which draw modes are valid. We
can use the exiting draw modes cache to save having to check the draw
modes twice. We update the cached draw modes on any change to the
transform feedback activity state. e.g. when transform feedback is
started, or resumed.
There are also spec changes that comes into effect in ES 3.2 or when
EXT_geometry_shader is enabled. Again we cache these draw modes in the
packed valid draw modes map.
Will allow for faster validation for draw calls once the other checks
for transform feedback are optimized. Also adds a new regression test.
Bug: angleproject:2966
Change-Id: Iab901e45aab70980b9e631ec8383fdeadbd32368
Reviewed-on: https://chromium-review.googlesource.com/c/1357149
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
64f62f4a
|
2018-12-12T11:57:35
|
|
Skip external texture ImageTest tests on Ozone
Since Ozone supports external target only
for images created with EGL_EXT_image_dma_buf_import
Bug: 914146, angleproject:2507
Change-Id: I454b26bbb7aa8ed638045dc0c9c98065c9ed76e4
Reviewed-on: https://chromium-review.googlesource.com/c/1374269
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
88faa696
|
2018-12-03T16:22:24
|
|
ES31: Add unsized array length support in SSBO
Bug: angleproject:1951
Change-Id: I10c798c62a741b156f5b614e0df0795c0e845108
Reviewed-on: https://chromium-review.googlesource.com/c/1365154
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
3a256228
|
2018-12-08T09:56:39
|
|
Update ANGLE_multiview validation.
Multiview transform feedback now passes if the transform feedback is
paused. Also updates the relevant validation. This aligns the
ANGLE_multiview validation with OVR_multivew and with the WebGL
extension spec.
This change allow us to combine multiple draw call validation updates
into one update function.
Bug: angleproject:3012
Change-Id: I2ce04edc386039134198afa1792201e03cc20490
Reviewed-on: https://chromium-review.googlesource.com/c/1357148
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
611bbaab
|
2018-12-06T01:59:53
|
|
Vulkan: Convert vertex attributes in compute
In this commit, VertexArrayVk::convertVertexBuffer() is renamed to
VertexArrayVk::convertVertexBufferCpu() to explicitly show it does a CPU
readback. A new VertexArrayVk::convertVertexBuffer() function is added
that has the same functionality in gpu (with some assumptions, where the
CPU fallback is used should those assumptions fail). Currently, the
only requirement is that buffer offset/stride are divided by the
component size.
ConvertVertex.comp is the shader responsible for this conversion, and it
implements the functionality in renderer/copyvertex.inc, minus a few
functions that are not used in the Vulkan backend.
Bug: angleproject:2958, angleproject:3009
Change-Id: I8ec9a5f4672509bcf7b9e352cd27663970ad4653
Reviewed-on: https://chromium-review.googlesource.com/c/1364451
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
7ef08391
|
2018-12-07T16:38:21
|
|
Vulkan: add test to verify attrib default value dirty handling
Companion test to 0c2dc8c378bb288ab9ccfff078fc222d2b99b1a4.
Bug: angleproject:2786
Change-Id: Idfbd557dcf6b6bf7e62821ec554bdb3138b616ab
Reviewed-on: https://chromium-review.googlesource.com/c/1367750
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e14feaf5
|
2018-11-29T16:29:54
|
|
ES31: support ssbo as an argument of aggregate type
BUG: angleproject:1951
Change-Id: Icaab8ffd0ee88cca22ba79a9f0d4e02c9134a169
Reviewed-on: https://chromium-review.googlesource.com/c/1349071
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
81a880aa
|
2018-11-12T15:53:34
|
|
ES31: support ssbo as binary operand
This patch will process ssbo as compound assignment binary operand or readonly
binary operand.
BUG: angleproject:1951
Change-Id: I4a0da77649d719fa08e6bf4c3d9ace58dbfb7aab
Reviewed-on: https://chromium-review.googlesource.com/c/1349449
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
35cd7332
|
2018-12-02T12:03:33
|
|
Refactor test shader style.
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8dc27f99
|
2018-11-29T11:45:44
|
|
Use packed enum for DrawElementsType.
The packing and unpacking take a few extra instructions. But it
completely obviates the need for any switches in the validation code.
Speed is slightly faster or the similar depending on the back-end.
Also add gl_angle_ext.xml to GL entry point generator inputs. This was
missing and would cause the code generation to miss certain changes.
Bug: angleproject:2985
Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3
Reviewed-on: https://chromium-review.googlesource.com/c/1351729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5f01324f
|
2018-11-26T12:41:12
|
|
Vulkan: Allow descriptor pool to allocate different types
The internal shaders know exactly what mix of resources they use, so
with this change they can make one allocation of multiple types.
Bug: angleproject:2958
Change-Id: Ia6f03672b95af4be9618a2f5eeb41ef1c027e810
Reviewed-on: https://chromium-review.googlesource.com/c/1351116
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
7310da33
|
2018-11-05T14:40:01
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|
Implement GetMultismaplefvANGLE and SampleMaskiANGLE of texture multisample extension
This patch adds GetMultismaplefvANGLE and SampleMaskiANGLE api.
TEST=TextureMultisampleTest.CheckSamplePositions*
TEST=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: Ib1e8b856059229bbe88328a28cf2a892f4673214
Reviewed-on: https://chromium-review.googlesource.com/c/1319252
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2c0d6a94
|
2018-11-28T14:03:58
|
|
WebGL: Fix DrawElements test and remove size check.
Also optimizes the DrawElements validation to remove redundant tests.
Also make some more validation WebGL-specific.
Bug: angleproject:2979
Change-Id: I2d5c3094ed86ebadbc572e46b8ae105431f7ae68
Reviewed-on: https://chromium-review.googlesource.com/c/1343139
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
3b7c9d09
|
2018-11-21T18:09:05
|
|
Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElements
This patch changes arguments for MultiDrawElements and
MultiDrawElementsInstanced from from GLsizei *offsets to
const* GLvoid* indices.
Bug: chromium:890539
Change-Id: I2124cf2daeaa6af0f889f3c46aa2b8c77be200a6
Reviewed-on: https://chromium-review.googlesource.com/c/1352591
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
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|
e0472f3d
|
2018-11-27T16:32:45
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|
Slight refactor to ErrorStrings.h.
Allows for better readability. Also sort the error strings by ID.
Bug: angleproject:2957
Change-Id: Ib3900a4c90507ac84496fd5ff916417eb768667b
Reviewed-on: https://chromium-review.googlesource.com/c/1337461
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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752d220a
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2018-11-27T13:29:48
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Use flat enum for PrimitiveMode.
The GLenum was already mostly packed. There were just a few missing
values because of the exclusion of things like GL_QUADS and GL_POLYGON
from GLES.
Also update the PackedEnumMap initialization to take an intializer.
The initializer is a list of key/values which is much more robust to
changes in the packed map.
Improves draw call speed slightly as there is no conversion needed any
more for the mode enum.
Bug: angleproject:2966
Change-Id: Icae658272c6234f29335f6a57a63cf341cf5b2a0
Reviewed-on: https://chromium-review.googlesource.com/c/1346529
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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11bfe6fa
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2018-11-27T13:24:22
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Supress RobustResourceInitTestES3.MaskedStencilClearBuffer on Linux OpenGL
This test flakes on many platforms.
BUG=angleproject:2408
BUG=angleproject:2407
Change-Id: I9e8ff8aedc02962656c1a336c3f34191920ae8c7
Reviewed-on: https://chromium-review.googlesource.com/c/1352222
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
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2018-11-27T11:34:27
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|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6494c415
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2018-11-05T15:46:04
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|
ES31: Add swizzle support in SSBO (Part 1)
This patch adds the swizzle process if the swizzle node is the last node in
ssbo access chain.
Bug: angleproject:1951
Change-Id: Iecc95baa45e8cc40be9111a15398c7e858bfb99e
Reviewed-on: https://chromium-review.googlesource.com/c/1341234
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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471b8d4c
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2018-11-21T15:37:47
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WebGL, D3D: Forbid multiple TF outputs in one buffer
Implementing a WebGL spec change:
https://github.com/KhronosGroup/WebGL/pull/2658
Fixes WebGL 2 conformance test:
conformance2/transform_feedback/same-buffer-two-binding-points.html
Also applying the change to D3D backends because they can't support
multiple transform feedback outputs in one buffer.
Bug: chromium:866089
Change-Id: I8d7eda14225c13efb7ca1ed974239332be4e79a6
Reviewed-on: https://chromium-review.googlesource.com/c/1347749
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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7198ebc4
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2018-11-22T14:36:06
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GL: Work around Qualcomm sRGB ReadPixels driver bug.
When calling glReadPixels on unsized sRGB textures, the data returned is
not linearized. Using sized sRGB formats works around this problem.
Fix SRGBTextureTest assuming that unsized SRGB formats work in ES3.
BUG=angleproject:2977
Change-Id: I413c888ca0c3564ecdc364f3ea693e75ed4f8d6d
Reviewed-on: https://chromium-review.googlesource.com/c/1343138
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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617103ed
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2018-11-22T13:18:05
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|
GL: Implement GL_NV_fence on top of GLsync objects.
When ANGLE exposes an ES2 context, there is often no way to create fence
objects because GL_NV_fence is not available.
BUG=882580
Change-Id: Ic18539e0243317a188545f3945f6b33d3401f1a8
Reviewed-on: https://chromium-review.googlesource.com/c/1348769
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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b81ff9e6
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2018-10-26T17:20:50
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|
ES31: Add std430 encoder.
Bug: angleproject:1951
Change-Id: I5e469ee5f13604102b0ee268d5bf9f5ac4809ecd
Reviewed-on: https://chromium-review.googlesource.com/c/1278098
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e4634a13
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2018-11-14T09:54:35
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|
Apply code formatting.
Several files were formatted by the code generation script.
Bug: angleproject:2957
Change-Id: I8a5cbf2c17297a3644686004a8981ab2305c1ada
Reviewed-on: https://chromium-review.googlesource.com/c/1334428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3e92206b
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2018-11-15T11:26:29
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Allow querying of all draw buffer states on the default framebuffer.
Because the default framebuffer isn't tied to a specific context, its
drawbuffer state vector was only of size 1. It is still valid to query up to
GL_MAX_DRAW_BUFFERS through so a special case is added when the drawbuffer
is larger than the state vector.
BUG=angleproject:2965
Change-Id: Ib49570df67e59e93932a7e916fe72f2e71c29939
Reviewed-on: https://chromium-review.googlesource.com/c/1337453
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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666818ea
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2018-11-14T09:54:33
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|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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1934b786
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2018-11-09T17:21:42
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|
Refactor instancing tests.
Replace a lot of code with one function that can do all the tests and
do them with any divisor and number of instances.
BUG=angleproject:2672
Change-Id: I4f7f59d17dad234c524e485d9baa3117fcbb57bd
Reviewed-on: https://chromium-review.googlesource.com/c/1330309
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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f87bd3dc
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2018-11-08T00:30:30
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|
Vulkan: Implement EXT_texture_filter_anisotropic
Bug: angleproject:2901
Change-Id: If05b4a5270ac1c0bebc3fc854b2aff710e554ce1
Reviewed-on: https://chromium-review.googlesource.com/c/1325730
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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0864a7ac
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2018-11-07T15:50:15
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Vulkan: Enable end2end tests for ES2_VULKAN everywhere
Used a script to find test files that have more ES2_OPENGL() invocations
than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false
negatives.
Bug: angleproject:1578
Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a
Reviewed-on: https://chromium-review.googlesource.com/c/1324350
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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cd47a379
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2018-11-11T11:08:16
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|
Add SH_INIT_SHARED_VARIABLES flag
This option is used to initialize shared variables to zero at the
beginning of shader execution to avoid compute shaders being able to
read undefined values that could be coming from another webpage or
application.
It's implemented by declaring variables with initial value for HLSL.
For GLSL, it's not allowed to use declaraction initializer for shared
variables, so we need to explicitly assign them to zero at the
beginning of main(). This implementation is only for HLSL.
Bug: chromium:898030
Change-Id: Ic5906500bf4a35cd9a071923f82f32c5e2991be3
Reviewed-on: https://chromium-review.googlesource.com/c/1330310
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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48f63f90
|
2018-10-26T17:20:50
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|
ES31: add row major matrix support (part 2)
This patch implements read/write vector data in matrix or matrix data directly
in a shader storage block with row_major qualifier.
Bug: angleproject:1951
Change-Id: Id7847e2245b09414709361412a95c4dd84b9ee97
Reviewed-on: https://chromium-review.googlesource.com/c/1304019
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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50bf0429
|
2018-11-01T23:43:52
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|
Vulkan: add depth-only or stencil-only tests
These tests make sure that a depth- or stencil-only format that is
emulated with a depth/stencil one does not affect clear/draw in such a
way that it would expose the hidden aspect.
By nature of the emulation, it's not trivial to read back the hidden
aspect. This test simply makes sure the hidden aspect doesn't affect
rendering, but is not a definitive test of correctness.
Bug: angleproject:2815
Change-Id: I158937faa019487f6fa08154406c152753a1934b
Reviewed-on: https://chromium-review.googlesource.com/c/1314188
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
5d2dfa46
|
2018-11-03T09:28:17
|
|
ES31: Add array of arrays support in SSBO
Bug: angleproject:1951
Change-Id: I5e92b75a59a3ab24a34b827ae6f968961b8bea49
Reviewed-on: https://chromium-review.googlesource.com/c/1317376
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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2fa2147f
|
2018-11-06T15:52:33
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|
Enable texture multisample extension on ES3 D3D
Update maxIntegerSamples, maxDepthTextureSamples and maxColorTextureSamples
if the extension is enabled on ES 3.0.
TEST=TextureMultisampleTest.*
TEST=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I8c215f990ff5d93611b1bc89de9a43f3d392e8d4
Reviewed-on: https://chromium-review.googlesource.com/c/1319251
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
|
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d856ca48
|
2018-10-31T16:55:12
|
|
Vulkan: add clear test for emulated stencil or depth formats
S8_UINT and D24_UNORM_X8_UINT are the only formats currently that are
single-aspect and are possibly emulated with a packed depth-stencil
format if it's not supported. A flag to FeaturesVk has been added as a
way to force this behavior for the sake of testing.
This test is added to ensure the correct clear algorithm is used for
this case. Additionally, this case is detected and the other aspect is
forcefully cleared to 0 whenever the original aspect is cleared.
Bug: angleproject:2815
Change-Id: Ief3039d66bbf46468213b9e3224f7cc7541c3a2e
Reviewed-on: https://chromium-review.googlesource.com/c/1312453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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1bf18ce9
|
2018-10-19T15:34:02
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|
Implement GL_ANGLE_multi_draw
This patch adds entrypoints glMultiDrawArraysANGLE,
glMultiDrawElementsANGLE, glMultiDrawArraysInstancedANGLE,
annd glMultiDrawElementsInstancedANGLE
Bug: chromium:890539
Change-Id: Ic9c374c53892460f44ca6e73a253b78473ac2dff
Reviewed-on: https://chromium-review.googlesource.com/c/1282268
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
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1590fcc4
|
2018-11-01T12:44:39
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|
Add a spec and tests for GL_ANGLE_memory_size.
Change the data type of buffer memory sizes to 64 bit integers.
BUG=892288
Change-Id: I10e07b86f2ccc0cb61c8d7ee0d439e00d5eb8d3a
Reviewed-on: https://chromium-review.googlesource.com/c/1312244
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c0b6c639
|
2018-09-06T15:02:04
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|
Implement GetTexLevelParameter api of texture multisample extension
This patch adds GetTexLevelParameterivANGLE and GetTexLevelParameterfvANGLE.
TEST=TextureMultisampleTest.GetTexLevelParameter*
TEST=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: Id702ba31df36ab65f46b697d480b5bf01b87e360
Reviewed-on: https://chromium-review.googlesource.com/c/1295830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
|
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2197dc52
|
2018-10-30T11:29:58
|
|
Vulkan: Implement masked depth & stencil clear
This commit also adds tests for clearing depth and stencil with
mask/scissor.
Bug: angleproject:2540
Change-Id: I30dd840afd6cdd4e3a38c50fcba4c8623513ceb0
Reviewed-on: https://chromium-review.googlesource.com/c/1307585
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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d60e42f8
|
2018-10-25T16:33:16
|
|
ES31: add row major matrix support (part 1)
This is the first patch to enable row major matrix suppot in series. This patch
ensures that we can get correct location when we load/store data from matrix.
Currently, only scalar data load/store works well.
mat2x3 data
The location of data[x][y] will be:
data.offset + x * scalarStride + y * matrixStride //row_major
data.offset + x * matrixStride + y * scalarStride //column_major
Bug: angleproject:1951
Change-Id: I5bd7bad7d293219ba610f18eeafc56e70e36de43
Reviewed-on: https://chromium-review.googlesource.com/c/1304017
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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9a79c889
|
2018-10-29T17:08:42
|
|
Run DifferentStencilMasks tests
This test was added and referenced, but was actually never added to the
list of files to be compiled. The most recent validation work has been
regarding WebGL.
This test verifies the behavior when different stencil masks are set for
front and back faces, which is unsupported in D3D and disallowed in
WebGL. In the interest of running the test on all back ends, and that
the validation was modified last to improve WebGL support, the test runs
in WebGL compatibility mode.
Bug: chromium:806557
Change-Id: I7615b9fc18d4203ed342e23881bea6bdd9b3864c
Reviewed-on: https://chromium-review.googlesource.com/c/1306256
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
af9dd608
|
2018-10-29T22:58:56
|
|
Fix UpdateAttribBindingByVertexAttribDivisor test.
Test should clear before drawing. With the clears added it became
apparent the second draw wasn't working because an attrib was left in
instanced mode after the first draw.
BUG=angleproject:2672
Change-Id: I6c3ee7302d24babb80a9b9affcf357145bb03dcb
Reviewed-on: https://chromium-review.googlesource.com/c/1306822
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
4a22f4b0
|
2018-10-23T14:36:47
|
|
ES31: Add atomic_uint support to HLSL translator
This is the first commit in a series to enable atomic counter buffers.
Adds support for atomic counters to the GLSL->HLSL translator using
RWByteAddressBuffer.
Bug: angleproject:1729
Test: angle_end2end_tests
Change-Id: I3b7e08f9256dc9bdbcc02ad8910040f2bc14aeac
Reviewed-on: https://chromium-review.googlesource.com/c/1291329
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
8edb7188
|
2018-10-10T15:54:23
|
|
ES31: Add structure field member support in SSBO
This patch adds the structure field member support in SSBO. To support it,
below things are done:
1. Calculate the offset and arrayStride in SSBO structure.
2. Support array of arrays translation.
Bug: angleproject:1951
Change-Id: If8f233e6388d5bb905e78c39a85112d394298138
Reviewed-on: https://chromium-review.googlesource.com/c/1278097
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
b8543630
|
2018-10-02T19:46:14
|
|
Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
672267fc
|
2018-10-19T17:01:17
|
|
ES31: Fix that asuint can't accept bool value
This change fixes below errors:
error X3013: 'asuint': no matching 1 parameter intrinsic function
error X3013: Possible intrinsic functions are:
error X3013: asuint(double, out uint x, out uint y)
error X3013: asuint(float|half|int|uint)
When we store a boolean value, we should cast it to uint firstly. Then do the
store.
Bug: angleproject:1951
Change-Id: I8931e540d701ef72bb82846496c698acef1ba1fb
Reviewed-on: https://chromium-review.googlesource.com/c/1295831
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
19603b9e
|
2018-10-18T17:25:33
|
|
ES31: Allow function call, unary, ternary operators in SSBO
When we meet function call, unary or ternary operator in SSBO access chain,
we should transfer the process of them to OutputHLSL.
Bug: angleproject:1951
Change-Id: I740940ac4eee4c5ed52239f14b1d32b1f9cf9385
Reviewed-on: https://chromium-review.googlesource.com/c/1290470
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
7818a85c
|
2018-09-06T15:02:04
|
|
Implement GL_ANGLE_texture_multisample API part
Support GL_ANGLE_texture_multisample extension.
This patch adds enums of multisampled texture and texStorage2DMultisampleANGLE
API.
TEST=angle_end2end_tests.exe --gtest_filter=TextureMultisampleTest*
TEST=angle_end2end_tests.exe --gtest_filter=NegativeTextureMultisampleTest.Negtive*
BUG=angleproject:2275
Change-Id: I2cab997edc33aa2d0be6082381545335423f64e0
Reviewed-on: https://chromium-review.googlesource.com/c/804613
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
acd39d18
|
2018-10-18T14:45:21
|
|
Vulkan: Enable 16bpp texture tests
Possibly fixed in 6c6be2cef6c1a8d7a37712aa36d2ef5a1c3990c0.
Bug: angleproject:2649
Bug: angleproject:2656
Change-Id: I0ab97e2d828b6b8643a68ab9b28fc0ccd8f08c48
Reviewed-on: https://chromium-review.googlesource.com/c/1289350
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
c2b576d9
|
2018-10-12T14:45:34
|
|
Vulkan: Implement GL_EXT_disjoint_timer_query
- QueryVk::queryCounter() and relevant utils are implemented for the
sake of Timestamp queries.
- TimeElapsed queries are implemented using two Timestamp queries.
Bug: angleproject:2885
Change-Id: Id181bd97f5a24e7e96b3ea1b819483227e64daf0
Reviewed-on: https://chromium-review.googlesource.com/c/1276806
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4163c014
|
2018-10-18T10:25:25
|
|
Skip Texture2DArrayCopy.UnsignedByteFormats on D3D11.
This test appears to be flaky.
Bug: angleproject:2896
Change-Id: Ib0c0ac9ab170edf0f31506f847307bee9b78f770
Reviewed-on: https://chromium-review.googlesource.com/c/1286913
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
945dea36
|
2018-10-17T20:49:06
|
|
Clamp glClearDepthf and glDepthRangef
BUG=angleproject:2884
Change-Id: Ib1867fbd4c2ea3c3b29d2f987d384762f5851e8f
Reviewed-on: https://chromium-review.googlesource.com/c/1276585
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c20ead32
|
2018-10-17T16:27:32
|
|
Remove unused lambda capture
This is a preparation CL to remove -Wno-unused-lambda-capture warning suppression.
Bug: chromium:681136
Change-Id: Ib5c1c4eeeed3b7406ede2dea33066c54e5fc3da0
Reviewed-on: https://chromium-review.googlesource.com/c/1286172
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
78bcd2be
|
2018-10-16T15:05:20
|
|
Vulkan: Fix deleting in-use descriptor sets.
Sequences of many frames with uniform updates could lead to a bug where
we attempt to delete descriptor sets that are still in use. To trigger
the bug we need to write enough uniform data to trigger a descriptor
set to be freed. This would correctly trigger refresh sets in the
Program. But if there was a second program idle in the background that
also allocated descriptors from the old pool, the bug would manifest.
Fix this by storing a shared handle to the descriptor pool in the
Program. The dynamic descriptor pool won't recycle descriptor pools
internally unless there are zero outstanding references to the pool.
We could also improve this in a resource sharing situation by keeping
a single shared dynamic descriptor pool per share group.
Includes a contribution from tobine@google.com that adds a test to
cover the bug.
Bug: angleproject:2863
Change-Id: Id585b85f33f8cfa3772ceff3af512d1e4fb0b75a
Reviewed-on: https://chromium-review.googlesource.com/c/1271919
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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1d8a783c
|
2018-10-09T13:59:56
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|
Re-land: "ES31: Add vector and matrix support in SSBO for D3D"
Re-land skips ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11 to pass
the bots. In fact, ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11 is
not a regression. The reverted CL added more SSBO features and triggered the
failure. To enable ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11,
we should support SSBO in render pipeline. This needs to bind SSBO to UAV
registers in link time instead of compile time since output variables also
occupies the UAVs. Let's enable this test when we support SSBO in render
pipeline. Currently, we shouldn't block the SSBO implementation in some common
features.
Bug: angleproject:1951
Change-Id: Ic339e8327e79335e6db1d86bedf0072635976f5f
Reviewed-on: https://chromium-review.googlesource.com/c/1282277
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
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bbd532d1
|
2018-10-10T17:40:26
|
|
Fix querying large vertex attrib divisors
glGetVertexAttribIuiv previously returned an incorrect value
for GL_VERTEX_ATTRIB_ARRAY_DIVISOR, because the divisor was
treated as an integer even though it is an unsigned integer.
BUG=angleproject:2281
Change-Id: I4d1c9df15244db855c6a000fc8fb6cc786bfcb85
Reviewed-on: https://chromium-review.googlesource.com/c/1273300
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
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c97e3f66
|
2018-10-12T15:49:06
|
|
Revert "ES31: Add vector and matrix support in SSBO for D3D"
This reverts commit 671809e62e807eb0f890a5d53eee1f8cb5fb825e.
Reason for revert: Regresses angle_end2end_test:
ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11
Warning: compileToBinary(232):
C:\fakepath(36,21-40): error X4509: UAV registers live in the same name space as outputs, so they must be bound to at least u1, manual bind to slot u0 failed
The new test and this CL landed at nearly the same time. This CL breaks the test but it wasn't run on the CQ.
Failure link:
https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Win10%20FYI%20Release%20%28NVIDIA%29/2717
Original change's description:
> ES31: Add vector and matrix support in SSBO for D3D
>
> Bug: angleproject:1951
>
> Change-Id: I19d4218b28770464e4cb38027cce694e2a817b5b
> Reviewed-on: https://chromium-review.googlesource.com/c/1269827
> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,jiajia.qin@intel.com
Change-Id: I54cda962e1361372f06e9e3bd667fa9c0ecf38dc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:1951
Reviewed-on: https://chromium-review.googlesource.com/c/1278102
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
671809e6
|
2018-10-09T13:59:56
|
|
ES31: Add vector and matrix support in SSBO for D3D
Bug: angleproject:1951
Change-Id: I19d4218b28770464e4cb38027cce694e2a817b5b
Reviewed-on: https://chromium-review.googlesource.com/c/1269827
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3026f115
|
2018-10-09T12:13:38
|
|
ES31: Collect shader storage blocks info for d3d.
This change collects shader storage blocks info for d3d backend. With this
change, program interface APIs can get correct SSBO information for D3D.
Bug: angleproject:1920
Change-Id: I6e2414494d0e8240bcb1d0ddc3d9a292eb7158ee
Reviewed-on: https://chromium-review.googlesource.com/c/1269824
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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|
f2ed2995
|
2018-10-04T13:54:42
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|
Add support for EXT_texture_compression_bptc
After validation, the enums are simply forwarded to the native
drivers. The BPTC formats are supported on both OpenGL and D3D.
The included test coverage covers the API quite well, but only has
basic coverage for correct decoding of texture data. More coverage for
texture data could be added later.
BUG=angleproject:2869
TEST=angle_end2end_tests
Change-Id: I3de37972dcf13c6fa3fc1bc429a2627523a4a082
Reviewed-on: https://chromium-review.googlesource.com/c/1261675
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fcf10b62
|
2018-09-19T12:53:18
|
|
Fix the regression bug for ComputeBoids
The old implementation missed considering compute program would also enter
into applyActiveAttribLocationsMask. However, there was no bindVertexArray
before updateAttribEnabled which resulted the previous VAO state was modified
in unknown. And that's why ComputeBoids example wouldn't work correctly.
This change adds a checking to not enter propagateProgramToVAO if it's a
compute program since compute shader doesn't have vertex attributes. And
an ASSERT is added to make sure that the right VAO is bound when
updateAttribEnabled is called in applyActiveAttribLocationsMask.
Bug: angleproject:2810
Change-Id: I6e77853498a527ef3b755bbb1da5826a9134b164
Reviewed-on: https://chromium-review.googlesource.com/c/1226227
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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563fbaa0
|
2018-10-02T11:22:01
|
|
Vulkan: Implement occlusion queries
Begin and end queries insert an execution barrier in the command graph
to ensure the commands around them are not reordered w.r.t to the query.
Also, these commands cannot be recorded in separate secondary command
buffers. Therefore, special-function nodes are created to perform the
begin and end query calls on the final primary command buffer.
Bug: angleproject:2855
Change-Id: Ie216dfdd6a2009deaaf744fd15d2db6899dd93e9
Reviewed-on: https://chromium-review.googlesource.com/c/1259762
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
120b13f8
|
2018-10-09T07:58:39
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|
Add more draw buffer related tests.
Some of these are targeting our workaround for a mac bug. The bug was
that the driver was somehow modifying output attachments that the
program wasn't writing to. A new test shows a bug where we wouldn't
re-sync the state properly after a clear.
Also adds more pretty printing for GLColor.
Bug: angleproject:2872
Change-Id: I5485893b5f1b269c5407678db27978a789f7acc6
Reviewed-on: https://chromium-review.googlesource.com/c/1269255
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
6d765b07
|
2018-09-28T14:16:06
|
|
ES31: Fix some bugs in ShaderStorageBlockOutputHLSL
When EOpIndexDirect/EOpIndexIndirect/EOpIndexDirectStruct/TIntermSwizzle
appear in [] in ssbo access chain, we should transfer the process of them to
OutputHLSL.
For example:
instance.v[gl_GlobalInvocationID.x] = data;
// becomes
float_Store(dx_instance, 0 + 16 * gl_GlobalInvocationID.x, _data);
instance.v[s.index[0].x] = data;
// becomes
float_Store(dx_instance, 0 + 16 * _s.index[0].x, _data);
Bug: angleproject:1951
Change-Id: I333e238400a10a799a6294f8759cf9c4ef2451c8
Reviewed-on: https://chromium-review.googlesource.com/c/1250661
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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78df3362
|
2018-10-05T16:43:27
|
|
Fix clearing out-of-range default FB drawbuffer
The default framebuffer is initialized with just one drawbuffer slot
so the number of drawbuffers needs to be validated before checking if
a buffer is attached.
BUG=angleproject:2831
TEST=angle_end2end_tests
Change-Id: I960c39357853d1cd4575b06a992cff33223ab3df
Reviewed-on: https://chromium-review.googlesource.com/c/1264518
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8efa3418
|
2018-10-05T10:24:07
|
|
Suppress EXTBlendFuncExtendedDrawTestES3.FragmentArrayOutputLocationsAP on MacOS
Example failure:
https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Mac%20FYI%20Experimental%20Retina%20Release%20(NVIDIA)/2115
BUG=angleproject:1085
Change-Id: Ifc07282b7ca586bd6346831e08cee963c9eaab54
Reviewed-on: https://chromium-review.googlesource.com/c/1263903
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
0ca09753
|
2018-09-24T11:00:50
|
|
Add GLES3 support for EXT_blend_func_extended
This adds GLES3 API support for EXT_blend_func_extended. The patch
includes the API entrypoints, validation and also implementation on
the desktop GL backend.
Instead of having built-in fragment color variables, ESSL 3.00 has
custom output variables, which can now be bound to either primary or
secondary output color locations. The "index" set to a custom output
variable determines whether it's used a primary or secondary blending
source color.
The shader layout qualifier takes precedence over the bind call. This
is not specified in the EXT spec, but is specified in desktop OpenGL
specs.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: Ia24e8e5dadcc165e5e8fbd7c653c7fab6217db88
Reviewed-on: https://chromium-review.googlesource.com/c/1249361
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4e6f2aea
|
2018-09-19T11:09:51
|
|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c3bef3e7
|
2018-10-03T07:35:09
|
|
Allow 'defined' in define in non-WebGL.
This is needed to pass dEQP conformance. Several of the harder dEQP
tests around this behaviour are excluded from the mustpass list. This
is presumably because the behaviours weren't implemented portably.
Nevertheless we need to support conformant behaviour for GLES 2.0
Contexts for the most simple uses.
This also leaves the error behaviour intact for WebGL specs.
Bug: angleproject:1335
Change-Id: Ia80b4f71475efa928488ee6c2ee35c566d4602d4
Reviewed-on: https://chromium-review.googlesource.com/c/1242013
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
38f24ee6
|
2018-10-01T13:04:59
|
|
Fix missing query for GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE.
This enum was validated but not implemented.
TEST=RequestExtensionTest.Queries
BUG=890689
Change-Id: I7285e45cef53b197d61cd0dfa9d2bacb70e23e64
Reviewed-on: https://chromium-review.googlesource.com/1255142
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d082819c
|
2018-06-15T15:51:07
|
|
Fix format support conditions
This fixes format support tables in formatutils.cpp and formatutilsgl.cpp
to conform to the core and extension GLES specs,
for a large portion of the formats.
ExtsOnly SupportRequirement was enhanced to accept multiple sets of extensions.
Format is supported if all the extensions in one of the sets are available.
Also fixes determining support for extensions based on those formats.
And some fixes to tests which fail due to more strict format support.
Bug: angleproject:2567
Change-Id: I6050fff9c597f658fdcea2477bff59a603cdb7e8
Reviewed-on: https://chromium-review.googlesource.com/1105612
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@google.com>
|
|
5dc0a6f9
|
2018-09-20T14:30:45
|
|
Vulkan: Vertex buffer should be format aligned.
The address of each attribute in a vertex buffer must be aligned
according to its format. See section 20.3 of vkspec.
Currently we don't handle this when using DynamicBuffer as vertex
input buffer. This loosely fixes the issue by using max alignment for
all formats.
BUG=angleproject:2797,angleproject:2405
Change-Id: I2b27950dacc8fda75dcb646ef4b4d66ff27d629a
Reviewed-on: https://chromium-review.googlesource.com/1234281
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
624fbdcf
|
2018-10-01T11:54:05
|
|
Refactor CompileProgram utility
Tests often need to call gl functions to set up program related state
after glCreateProgram has been called but prior to glLinkProgram is
called. Add a callback function to the CompileProgram utility function
to fulfill this need. This reduces code duplication considerably in
several tests.
An alternative way to improve CompileProgram would be to split it into
several different utility functions. This might be slightly easier to
read, but would also be a larger refactoring and require more checks
at the call site.
This will make it easier to implement EXT_blend_func_extended tests,
which need to bind fragment outputs to different slots.
BUG=angleproject:1085
TEST=angle_end2end_tests
Change-Id: I3ac8b7bdc21c6a1f14517bc7df0cf6f35abd7612
Reviewed-on: https://chromium-review.googlesource.com/1254062
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5ddbdbf7
|
2018-10-01T10:15:37
|
|
Vulkan: Fix bugs in glGenerateMipmaps.
We had two separate minor bugs. 1) missing a flush of the image data
and 2) missing an initial barrier to set the image to TRANSFER_DST.
Bug: angleproject:2652
Bug: angleproject:2653
Change-Id: I485aafc5c9055b5efb101cb2bc3ebab0588d2639
Reviewed-on: https://chromium-review.googlesource.com/1249564
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
79207e6e
|
2018-09-28T16:09:26
|
|
Skip tests failing on Pixel XL
RobustBufferAccessBehaviorTest.NoBufferData/ES2_OPENGLES
RobustBufferAccessBehaviorTest.NoBufferData/ES3_OPENGLES
RobustBufferAccessBehaviorTest.NoBufferData/ES3_1_OPENGLES
ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OPENGLES
ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES3_OPENGLES
WebGLGLSLTest.InitUninitializedGlobals/ES2_OPENGLES
Bug: angleproject:2861,angleproject:2689,angleproject:2862
Change-Id: I142594c952b6e7de24057784794b5725f3486212
Reviewed-on: https://chromium-review.googlesource.com/1252701
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Yuly Novikov <ynovikov@google.com>
|
|
af0f31d3
|
2018-09-27T15:42:31
|
|
Enable several end2end tests on Windows Intel drivers
Bug: angleproject:1388
angleproject:1706
Change-Id: Ic6c62b0a85756bf36b6d345610a77ffd5c4665e3
Reviewed-on: https://chromium-review.googlesource.com/1248442
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
50e6eaae
|
2018-09-27T08:24:32
|
|
Vulkan: Move LineLoopHelper graph work into BufferVk.
Bug: angleproject:2828
Change-Id: Ie6bcdd10e2de415615db2bfb0b6fa17c392455b0
Reviewed-on: https://chromium-review.googlesource.com/1235655
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
beb0c946
|
2018-09-27T11:22:23
|
|
Vulkan: Make sure the default uniform info arrays match indices.
When inserting uniform layout info into the default uniform block, the array
sizes need to match but insertion was skipped when the uniform was a sampler.
This caused heap corruption when uniform data was written to the wrong offset
in the buffer.
BUG=angleproject:2859
Change-Id: Ia58a68870e2a4805391266dfe73fe8c8d238931d
Reviewed-on: https://chromium-review.googlesource.com/1249562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a602f906
|
2018-09-11T14:40:24
|
|
ES31: Support shader storage buffer in D3D-API side.
Bug: angleproject:1951
Test: angle_end2end_tests
Change-Id: I0d8a4f8cf00fc7fd2d85315138e2b7457fd0b90c
Reviewed-on: https://chromium-review.googlesource.com/1242846
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
219ef05b
|
2018-09-25T20:16:37
|
|
Skip NoBufferData test on NVIDIA Shield TV.
Bug: chromium:889303
Change-Id: Ie06ea7ff27e64d8b149a2200efd159f3a09780b7
Reviewed-on: https://chromium-review.googlesource.com/1244001
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
299bdfe7
|
2018-09-25T11:44:19
|
|
Vulkan: Update AMD suppressions.
Bug: angleproject:2463
Bug: angleproject:2847
Bug: angleproject:2848
Change-Id: I4036363c517dbe293566bb9d51a2470685d41ac2
Reviewed-on: https://chromium-review.googlesource.com/1240108
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|