|
050b124d
|
2019-06-30T03:26:18
|
|
Reland "Vulkan: Debug overlay"
This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686
This was reverted due to a build failure as a result of a missing
virtual destructor in the widget base class.
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3757
Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9deb3bfa
|
2019-08-23T15:57:50
|
|
Use MemoryObjectID in place of GLuint handle
Bug: angleproject:3804
Change-Id: I7ca86089fe1e72c136c0fc1947ad43cecee122eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769544
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fc58af47
|
2019-09-02T07:46:44
|
|
Revert "Vulkan: Debug overlay"
This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686.
Reason for revert: causes compile failure on Linux CFI bot.
Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810
Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw
Original change's description:
> Vulkan: Debug overlay
>
> A debug overlay system for the Vulkan backend designed with efficiency
> and runtime configurability in mind. Overlay widgets are of two
> fundamental types:
>
> - Text widgets: A single line of text with small, medium or large font.
> - Graph widgets: A bar graph of data.
>
> Built on these, various overlay widget types are defined that gather
> statistics. Five such types are defined with one widget per type as
> example:
>
> - Count: A widget that counts something. VulkanValidationMessageCount
> is an overlay widget of this type that shows the number of validation
> messages received from the validation layers.
> - Text: A generic text. VulkanLastValidationMessage is an overlay
> widget of this type that shows the last validation message.
> - PerSecond: A value that gets reset every second automatically. FPS is
> an overlay widget of this type that simply gets incremented on every
> swap().
> - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
> overlay of this type. On every vkQueueSubmit, the number of nodes in
> the command graph is accumulated. On every present(), the value is
> taken as the number of nodes for the whole duration of the frame.
> - RunningHistogram: A histogram of last N values. Input values are in
> the [0, 1] range and they are ranked to N buckets for histogram
> calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
> widget of this type. On vkQueueSubmit, the memory waste from command
> buffer pool allocations is recorded in the histogram.
>
> Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
> processes to create an array of bits, which is processed at runtime to
> create the actual font image (an image with 3 layers).
>
> The overlay widget layout is defined in overlay_widgets.json which
> gen_overlay_widgets.py processes to generate an array of widgetss, each
> of its respective type, and sets their properties, such as color and
> bounding box. The json file allows widgets to align against other
> widgets as well as against the framebuffer edges.
>
> Two compute shaders are implemented to efficiently render the UI:
>
> - OverlayCull: This shader creates a bitset of Text and Graph widgets
> whose bounding boxes intersect a corresponding subgroup processed by
> OverlayDraw. This is done only when the enabled overlay widgets are
> changed (a feature that is not yet implemented) or the surface is
> resized.
> - OverlayDraw: Using the bitsets generated by OverlayCull, values that
> are uniform for each workgroup (set to be equal to hardware subgroup
> size), this shader loops over enabled widgets that can possibly
> intersect the pixel being processed and renders and blends in texts
> and graphs. This is done once per frame on present().
>
> Currently, to enable overlay widgets an environment variable is used.
> For example:
>
> $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
> $ ./hello_triangle --use-angle=vulkan
>
> Possible future work:
>
> - On Android, add settings in developer options and enable widgets based
> on those.
> - Spawn a small server in ANGLE and write an application that sends
> enable/disable commands remotely.
> - Implement overlay for other backends.
>
> Bug: angleproject:3757
> Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org
Bug: angleproject:3757
Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
e54d0f90
|
2019-06-30T03:26:18
|
|
Vulkan: Debug overlay
A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind. Overlay widgets are of two
fundamental types:
- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.
Built on these, various overlay widget types are defined that gather
statistics. Five such types are defined with one widget per type as
example:
- Count: A widget that counts something. VulkanValidationMessageCount
is an overlay widget of this type that shows the number of validation
messages received from the validation layers.
- Text: A generic text. VulkanLastValidationMessage is an overlay
widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically. FPS is
an overlay widget of this type that simply gets incremented on every
swap().
- RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
overlay of this type. On every vkQueueSubmit, the number of nodes in
the command graph is accumulated. On every present(), the value is
taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values. Input values are in
the [0, 1] range and they are ranked to N buckets for histogram
calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
widget of this type. On vkQueueSubmit, the memory waste from command
buffer pool allocations is recorded in the histogram.
Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).
The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box. The json file allows widgets to align against other
widgets as well as against the framebuffer edges.
Two compute shaders are implemented to efficiently render the UI:
- OverlayCull: This shader creates a bitset of Text and Graph widgets
whose bounding boxes intersect a corresponding subgroup processed by
OverlayDraw. This is done only when the enabled overlay widgets are
changed (a feature that is not yet implemented) or the surface is
resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
are uniform for each workgroup (set to be equal to hardware subgroup
size), this shader loops over enabled widgets that can possibly
intersect the pixel being processed and renders and blends in texts
and graphs. This is done once per frame on present().
Currently, to enable overlay widgets an environment variable is used.
For example:
$ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
$ ./hello_triangle --use-angle=vulkan
Possible future work:
- On Android, add settings in developer options and enable widgets based
on those.
- Spawn a small server in ANGLE and write an application that sends
enable/disable commands remotely.
- Implement overlay for other backends.
Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f0640bc3
|
2019-08-23T10:26:25
|
|
Use SemaphoreID in place of GLuint handle
Bug: angleproject:3804
Change-Id: Iabaae60ed7cbbe423bf768c506099d26cf0dedcf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1768978
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2c5d48a6
|
2019-08-23T09:28:35
|
|
Use FramebufferID in place of GLuint handle
Bug: angleproject:3804
Change-Id: I5e1b5f1903b05a91468379e00ec130802315cdc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769039
Reviewed-by: Jiacheng Lu <lujc@google.com>
Commit-Queue: Jiacheng Lu <lujc@google.com>
|
|
120b61d3
|
2019-08-21T12:51:58
|
|
Use ShaderProgramID in place of GLuint handles
Bug: angleproject:3804
Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
aae21ef6
|
2019-08-29T21:56:06
|
|
Revert "Reland "Vulkan: Use VK repos' internal BUILD.gn files""
This reverts commit 0ad1559f3ae95efecaa209f990987d3ce4ebd150.
Reason for revert: linux-rel no-op build issue showing up in Chromium integration. Tracking in chromium:997016
Original change's description:
> Reland "Vulkan: Use VK repos' internal BUILD.gn files"
>
> This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6
>
> Original change's description:
> > Vulkan: Use VK repos' internal BUILD.gn files
> >
> > This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> > Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> > files so switched ANGLE to use those by default.
> > Also Validation Layer, Loader, and Tools repos no longer uses codegen
> > so this speeds up the build overall.
> > Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> > to VK_LAYER_KHRONOS_validation unified layer.
> >
> > This changes includes a temporary workaround to the Vulkan-Loader repo
> > to remove its Window's build dependence on WDK. There are plans to
> > remove that depenedence in Loader master, but until then we can use
> > our custom branch workaround.
> > It also includes a custom branch for validation layers that includes
> > some build fixes for ANGLE.
> > Finally, the layers were crashing on Android when attempting to use
> > DebugUtils extension so forcing DebugReport on Android for now.
> >
> > Bug: angleproject:2449
> > Bug: angleproject:3320
> > Bug: angleproject:3852
> > Bug: chromium:997009
> > Bug: chromium:997016
> > Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Tobin Ehlis <tobine@google.com>
>
> Bug: angleproject:2449, angleproject:3320, angleproject:3852
> Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036
> Commit-Queue: Tobin Ehlis <tobine@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: I88afdaff07e9f414f9de02f6d3651eaba9a5045f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776920
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
0ad1559f
|
2019-07-18T15:10:49
|
|
Reland "Vulkan: Use VK repos' internal BUILD.gn files"
This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6
Original change's description:
> Vulkan: Use VK repos' internal BUILD.gn files
>
> This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> files so switched ANGLE to use those by default.
> Also Validation Layer, Loader, and Tools repos no longer uses codegen
> so this speeds up the build overall.
> Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> to VK_LAYER_KHRONOS_validation unified layer.
>
> This changes includes a temporary workaround to the Vulkan-Loader repo
> to remove its Window's build dependence on WDK. There are plans to
> remove that depenedence in Loader master, but until then we can use
> our custom branch workaround.
> It also includes a custom branch for validation layers that includes
> some build fixes for ANGLE.
> Finally, the layers were crashing on Android when attempting to use
> DebugUtils extension so forcing DebugReport on Android for now.
>
> Bug: angleproject:2449
> Bug: angleproject:3320
> Bug: angleproject:3852
> Bug: chromium:997009
> Bug: chromium:997016
> Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
324b3915
|
2019-08-29T08:19:11
|
|
Vulkan: Fix compute shader bug affecting 10_10_10_2 formats
When the source format is 10_10_10_2, valueBits needs to be
"2" if the component is "3" i.e, the alpha channel. It was
incorrectly set to "10" for all components
Bug: angleproject:3866
Change-Id: If206c63d704a7a485681e483e12ae9ab611b0d99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1775105
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
378c1881
|
2019-08-22T16:55:39
|
|
Use ProgramPipelineID in place of GLuint handle
Bug: angleproject:3804
Change-Id: Ice37a4b3d43008e5bcd5d0a7528514d5bb504066
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767322
Reviewed-by: Jiacheng Lu <lujc@google.com>
Commit-Queue: Jiacheng Lu <lujc@google.com>
|
|
7b5744f4
|
2019-08-22T16:26:35
|
|
Use PathID in place of GLuint handle
Bug: angleproject:3804
Change-Id: Ibadfc2c33e4af1cca22caa1dbe96ac48a4a85ffa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1766822
Reviewed-by: Jiacheng Lu <lujc@google.com>
Commit-Queue: Jiacheng Lu <lujc@google.com>
|
|
814a0a1b
|
2019-08-22T11:50:43
|
|
Use QueryID in place of GLuint handle
Bug: angleproject:3804
Change-Id: I921bbe7f67c025ab2b624fe14530c04ac17346f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1765889
Reviewed-by: Jiacheng Lu <lujc@google.com>
Commit-Queue: Jiacheng Lu <lujc@google.com>
|
|
05114fe7
|
2019-08-09T15:45:56
|
|
Support in memory frame capture replay
Enable FrameCapture to dispatch its calls back to Context and replay
them.
Bug: angleproject:3785
Change-Id: I580eff1fca3e39414a9b45bb296e0f3866ea33bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1747055
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cd31f286
|
2019-06-25T14:22:41
|
|
Implement Draw base vertex and base instance functions
This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Workaround for OpenGL driver on Mac:
gl_VertexID on Mac with AMD GPU doesn't include baseVertex value.
So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any.
Workaround for Vulkan GLSL:
gl_InstanceIndex on Vulkan includes baseInstance. So replace
gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when
angle_BaseInstance is declared.
Bug: chromium:891861, angleproject:3402
Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
962503e7
|
2019-08-21T13:18:30
|
|
Use FenceNVID in place of GLuint handles
Bug: angleproject:3804
Change-Id: I29c16e17c3a426efbbf0b60670581962ee505f3e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1764298
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3c6b2e16
|
2019-08-23T15:12:32
|
|
More improvements to trace logging.
- output 'glDrawArrays' instead of 'DrawArrays'
- output context IDs for multithreaded scenarios
- output to trace even when platform logging is on
- fix newlines in trace file output
Bug: angleproject:3815
Change-Id: Ie07c5c91d9eae6204aaf6f6319ef318b88d292aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761163
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
d7d42540
|
2019-08-21T15:22:49
|
|
Don't build symbol table for GLSL built-ins if on Android
The GLSL + ESSL autogenerated symbol table is too large for
android, and android also doesn't need desktop GL functionality
If on android, compile the ESSL only symbol table
Bug: chromium:996286
Change-Id: I14dfc7748dae389e78c35f82a390c67962665356
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1757372
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3b46885e
|
2019-07-30T16:50:36
|
|
Vulkan: Implement EXT_texture_type_2_10_10_10_REV
- Expose GLES 3.0 feature of 2_10_10_10_REV texture type
on GLES 2.0 as EXT.
- Handle alpha channel value as 1.0 when used with RGB format.
- Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest.
BUG=angleproject:3232.
Test:
dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV
dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
KHR-GLES2.core.internalformat.*2_10_10_10_rev*
KHR-GLES3.core.internalformat.*2_10_10_10_rev*
Change-Id: Iac00517971f9242161115c7256117a69093fb5df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5f3c98de
|
2019-08-23T01:05:38
|
|
Revert "Vulkan: Use VK repos' internal BUILD.gn files"
This reverts commit 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6.
Reason for revert: Causing flakiness in "confirm no-op" CQ step.
See issue for more details.
Bug: chromium:997016
Original change's description:
> Vulkan: Use VK repos' internal BUILD.gn files
>
> This retires custom BUILD.gn files for the Vulkan Headers, Tools,
> Validation-Layers, and Loader repos. They now have integrated BUILD.gn
> files so switched ANGLE to use those by default.
> Also Validation Layer, Loader, and Tools repos no longer uses codegen
> so this speeds up the build overall.
> Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
> to VK_LAYER_KHRONOS_validation unified layer.
>
> This changes includes a temporary workaround to the Vulkan-Loader repo
> to remove its Window's build dependence on WDK. There are plans to
> remove that depenedence in Loader master, but until then we can use
> our custom branch workaround.
> It also includes a custom branch for validation layers that includes
> some build fixes for ANGLE.
> Finally, the layers were crashing on Android when attempting to use
> DebugUtils extension so forcing DebugReport on Android for now.
>
> Bug: angleproject:2449
> Bug: angleproject:3320
> Bug: angleproject:3852
> Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Tobin Ehlis <tobine@google.com>
TBR=ynovikov@chromium.org,tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
Change-Id: Iec97ba8cb5c38fa56bfd4c0afb0f7af8d68513ff
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2449, angleproject:3320, angleproject:3852
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767363
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
56db3789
|
2019-08-01T17:09:53
|
|
Use flat arrays instead of switches for function lookups
Current implementation of built in function lookup uses
autogenerated switch statements. Instead, use the perfect
hash mapping to have the lookup use arrays instead. This
will improve runtime performance.
Bug: angleproject:3805
Change-Id: I6d0ba62d79abd53a7fe818fe675282800781f256
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756883
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
552f5fcb
|
2019-07-18T15:10:49
|
|
Vulkan: Use VK repos' internal BUILD.gn files
This retires custom BUILD.gn files for the Vulkan Headers, Tools,
Validation-Layers, and Loader repos. They now have integrated BUILD.gn
files so switched ANGLE to use those by default.
Also Validation Layer, Loader, and Tools repos no longer uses codegen
so this speeds up the build overall.
Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
to VK_LAYER_KHRONOS_validation unified layer.
This changes includes a temporary workaround to the Vulkan-Loader repo
to remove its Window's build dependence on WDK. There are plans to
remove that depenedence in Loader master, but until then we can use
our custom branch workaround.
It also includes a custom branch for validation layers that includes
some build fixes for ANGLE.
Finally, the layers were crashing on Android when attempting to use
DebugUtils extension so forcing DebugReport on Android for now.
Bug: angleproject:2449
Bug: angleproject:3320
Bug: angleproject:3852
Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
ee79e2ff
|
2019-08-20T11:28:36
|
|
Use SamplerID in place of GLuint handles
Update all Sampler handles to type SamplerID, preparing for midframe
capture of sampler.
Bug: angleproject:3804
Change-Id: I9337919f97d61e28718987612d642c569b90246a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1761780
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
05744c23
|
2019-08-21T16:21:30
|
|
Change gl_DrawID from level = ESSL1+ESSL3 to COMMON
Built in variable gl_DrawID is exposed to ESSL1 with
a suffix, when the variable is the exact same. No need
to do this.
Bug: angleproject:3805
Change-Id: I63c71791bb6a0e8aa7b644171a3f5a81099eddc0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762359
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
24456989
|
2019-08-20T12:30:38
|
|
Fix incorrect parameter in gl_angle_ext.xml
The first parameter of glGetFramebufferParameterivRobustANGLE should be
`GLenum target`.
Bug: angleproject:3826
Change-Id: Ice4ea265389794a51838d8e61fff774c55588512
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762714
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiacheng Lu <lujc@google.com>
|
|
396527c9
|
2019-08-20T13:48:38
|
|
Autogenerated kFunction* variables detected as mutable constants
The android binary size is increased incorrectly because the autogen
kFunction* variables are detected as mutable constants. Rename them to
function* to workaround this.
Bug: angleproject:3823
Change-Id: Ia335d1ae97ce5276a0ff8b9e432b53181cc36680
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762494
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
213ad6bd
|
2019-08-16T16:31:32
|
|
Get rid of gl_ViewID_OVR for ESSL1
Only use UInt gl_ViewID_OVR from ESSL3
OVR multiview should not be exposed in ESSL1
Bug: angleproject:3822
Change-Id: Ia9d6247e3a717b06db26f1d436e2b33336b12a7d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1759143
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
bcae3828
|
2019-08-19T09:37:18
|
|
Auto-generated variables detected as mutable constants
Need to rename kVar* variables to just var
Bug: angleproject:3823
Change-Id: I34b9f4eec4ee7829d47dcac2f06f1acc6b35f867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758601
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
486f381f
|
2019-07-18T15:47:31
|
|
Add desktop GL built-in functions to symbol table
Added GL built-in functions to symbol table autogeneration
Built-in lookup now checks against spec and returns GL
symbols when appropriate.
Bug: angleproject:3719
Change-Id: I74786150f6063b40e13aebcb2eb9ea35e4ecaa53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731550
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
|
|
cdecd97c
|
2019-06-25T14:22:41
|
|
Add Draw base vertex and base instance function entrypoints
Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27
This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE,
glDrawElementsInstancedBaseVertexBaseInstanceANGLE,
glMultiDrawArraysInstancedBaseInstanceANGLE,
and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
Implementation will come in a later separate patch.
Bug: chromium:891861, angleproject:3402
Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0a3c8246
|
2019-08-15T13:24:20
|
|
Vulkan: Write preprocessed shaders with // instead of #if 0
Bug: 993965
Change-Id: I4fd357bdebc73b7256ae4b34bd1c6aa2f4418e27
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7c1af2d5
|
2019-08-14T15:16:49
|
|
Capture/Replay: Use GL types for packed types.
Previously we were trying to use the packed enum types for our replay.
This wouldn't work as the packed enum types don't exist outside of
ANGLE.
Bug: angleproject:3611
Change-Id: Id0d5c9f37304b30c204bac9bc7873661b035f918
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754324
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1d742ce8
|
2019-08-13T10:33:36
|
|
Deleted unnecessary built-in conditions
A few built-in variables are checking against overly complicated
extension conditions, deleting these will make the array lookup
easier to implement.
Also changed functionality to always enable GL_OVR_multiview
when GL_OVR_multiview2 is enabled
Bug: angleproject:3805
Change-Id: I10fc7db0fa8b496fbba8b2c27a7311ac3c24dbe4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1752082
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a2ec1344
|
2019-08-13T14:13:35
|
|
Add shared mutex to frontend
Add shared mutex to frontend API entrypoints that is only enabled when
ANGLE is being used with a shared context.
Bug: angleproject:2464
Change-Id: I0d918e37d9579dccd013dc88f563bed7de7ee55f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1685712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
|
|
2ab08edc
|
2019-08-12T16:20:21
|
|
Use TextureID in place of GLuint handles.
Bug: angleproject:3611
Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9e14a19b
|
2019-08-09T10:03:24
|
|
EVENT trace to print GLenum as string reland
Reland of CL https://chromium-review.googlesource.com/c/angle/angle/+/1737141
Bug: angleproject:3778
Change-Id: I2a43c618de032d6e6286d707fbc88241ad4c19ce
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745837
Commit-Queue: Jiacheng Lu <lujc@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3b3fe837
|
2019-08-06T17:44:12
|
|
Use BufferID in place of GLuint handles.
Introduces enable_if handling for "FromGL". Avoids the use of any macro
code to handle resource id casting.
Bug: angleproject:3611
Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
08b1e660
|
2019-08-09T15:31:19
|
|
Revert "Enable EVENT trace to print GLenum as string"
This reverts commit 048547e743b655d12ad44bb3e63766b7b96cd9a0.
Reason for revert: crashes on Debug bots (at least Mac)
Original change's description:
> Enable EVENT trace to print GLenum as string
>
> Bug: angleproject:3778
> Change-Id: Ib3a4bd6ba631e0165d571789bbfab9b4b1905d8d
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737141
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tobin Ehlis <tobine@google.com>
TBR=tobine@google.com,jmadill@chromium.org,lujc@google.com
Change-Id: Ib72f932f9b99bf981399759b17cec456b3ffafc1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3778
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745835
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
048547e7
|
2019-08-05T11:55:54
|
|
Enable EVENT trace to print GLenum as string
Bug: angleproject:3778
Change-Id: Ib3a4bd6ba631e0165d571789bbfab9b4b1905d8d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737141
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
bd203b57
|
2019-08-08T17:25:45
|
|
Vulkan: Correct generated shader paths.
This was showing up as a GN error with a newer version of GN.
Bug: angleproject:3792
Change-Id: I1993ccfe079c1768217f704cc9ba036ec67024bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745226
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e7970c3e
|
2019-08-07T14:43:17
|
|
BasicMangledName class
Need a class for basic mangled names since
with the addition of GLSL types the number
of basic types is > 52 (a-z, A-Z), so we need
more than one character to represent a type
Bug: angleproject:3719
Change-Id: I98beee9d42a016cb0c017f56ab82538c89212e33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742221
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8400d05c
|
2019-08-07T14:52:54
|
|
Vulkan: Support the vertex_type_2_10_10_10_rev format
- Modify the python script and json file to generate the code which
adds the function for vertex_type_2_10_10_10_rev. These functions
handle the loading and conversion for vertex_type_2_10_10_10_rev.
- Modify ConvertVertex.comp and ConvertVertex.comp.json to perform
a GPU based conversion for vertex format of type 2_10_10_10_rev
- Modify BindingIsAligned function to check that both stride and
binding offset is aligned to the format size when the component
size is not aligned to 8 bits.
- Modify deqp3 expectations file to enable type_2_10_10_10_rev format
vertex array tests.
Bug: angleproject:3193
Test: dEQP-GLES3.functional.vertex_arrays.single_attribute.*2_10_10_10*
Change-Id: I2358d0d8888f7dfd7eac999dc150f643167de817
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709035
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7c7dec01
|
2019-08-06T17:44:11
|
|
Use RenderbufferID in place of GLuint handles.
This will allow frame capture/replay to more easily emulate object
handle manipulation. It also provides a bit of type safety. Also
generalizes ResourceMap to handle non-GLuint IDs.
Bug: angleproject:3611
Change-Id: I174fd260f326e0dbe2aca3f818215c91d82cf48c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706559
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
44f518b5
|
2019-08-06T13:31:01
|
|
Have run_code_generation only call vpython when needed
gen_builtin_symbols.py uses a vpython module to generate
a perfect hash function
Also seeded the perfect hash function to make it deterministic
Bug: angleproject:3747
Change-Id: I660fe71bd6b2213be9d4ccc2f68641637a49a047
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738747
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
798f6c61
|
2019-08-05T15:10:28
|
|
Strip extension from packed GLenum data.
This reduces the code duplication in this json file. It should
make the packed enum map easier to maintain going forward as we
add more entry point permutations.
Bug: angleproject:3611
Change-Id: Ideab630584f0a41892262660fc1e0aedcc5dd639
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736126
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f3dbf0a7
|
2019-07-29T11:31:20
|
|
FrameCapture dump GLenum to enum instead of value
Add functionality to capture GLenum and GLbitfield parameters as enum
names instead of values.
Bug: angleproject:3611
Change-Id: I7ddc21093d44d1480b205563f30d89f82779b1f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724460
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b8c0dc04
|
2019-07-30T17:22:23
|
|
Capture/Replay: Capture entry point enum when possible.
This should save on a few string comparisons. This CL also adds a
helper function that converts from an entry point enum ID to a string
entry point name.
Bug: angleproject:3611
Change-Id: I47434235ca25203ef1d6814897d81afab444a7fd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719065
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
af69179c
|
2019-07-30T17:22:22
|
|
Capture/Replay: Capture return values.
This will allow us to record resource IDs as they are created and bound
to OpenGL. This in turn will enable implementing mid-execution capture.
Bug: angleproject:3611
Change-Id: I9f12eb0025d90ad86327cf5181efd831662c2e3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706562
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9031bdd9
|
2019-07-26T14:51:23
|
|
Use perfect-hash module in gen_builtin_symbols.py
The script currently takes ~4 minutes to run
Using this module instead of manually hashing
will improve runtime significantly
Bug: angleproject:3747
Change-Id: I7e2d2ef5bbfd136b0299d571e0acc11f334c80b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724667
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d43d24bb
|
2019-07-30T17:22:20
|
|
Capture/Replay: Refactor entry points.
This change does two things:
* only call validation functions once per entry point.
* move the capture call after the entry point call.
Moving the capure after the call allows us to process the results of
the call. Also we can clean up the validation double call by doing a
bit of entry point refactoring. The code changes shouldn't impact the
resulting code size when capture is disabled.
Bug: angleproject:3611
Change-Id: I9e74ba0a8266903d3e9d1f2eac6acdd2932e5743
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706561
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
868f5fa0
|
2019-07-30T17:22:18
|
|
Refactor return values from entry points.
For capture, we'd ideally like to know the return value of a function
when we capture it. The first step will be to intercept the return
value instead of returning directly.
Bug: angleproject:3611
Change-Id: I68c21aea323a71c6a9f1be613862158a37e2beae
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706560
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
eb1b1646
|
2019-07-30T17:22:17
|
|
Capture/Replay: Fix capture-enabled libs build.
Adds a build option to use the capture libraries in the default output
location for libGLESv2. With |angle_with_capture_by_default| enabled,
libGLESv2 will have capture enabled and the non-capture libGLESv2 is
built as libGLESv2_no_capture.
Also moves the FrameCapture to be owned by gl::Context. Rearranges the
code a bit so that we don't require a separate version of libANGLE for
capture.
Also implements a read pixels entry point parameter.
Bug: angleproject:3611
Change-Id: Ic528e43e4779f794c8b6d0bf35410166dacc81b1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1719064
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5c6a6cb6
|
2019-07-04T15:51:48
|
|
GL: Load external object extension entry points.
BUG=angleproject:3656
Change-Id: I360d5a0eda820a4138e5400614332ae919216db6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688506
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Clemen Deng <clemendeng@google.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a79c2440
|
2019-07-29T11:34:21
|
|
Make libEGL function pointers hidden in symbol table
The libEGL_angle.so and libGLESv2_angle.so libraries are typically
loaded into the same process each time, so we need to make sure there
aren't any duplicated symbols which could violate ODR and lead to
crashes or undefined behavior. In this case, the libEGL_angle.so
function pointer names were colliding with libGLESv2_angle.so function
names, causing crashes at runtime. The fix here is to mark the
libEGL_angle.so function pointer symbols 'hidden', so they don't appear
in the symbol table for other executables/libraries to see and can't be
overridden by other symbols.
Bug: angleproject:3751
Test: Embed ANGLE within dEQP.apk and verify no crashes
Change-Id: Ibb78369374a4a68b3489a7dd7775c52e29fa37e0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1724909
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
cbabea73
|
2019-07-11T17:24:17
|
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Vulkan: Desktop ETC/EAC formats support
Initial attempt to give desktop ETC/EAC formats support.
Bug: angleproject:3676
Change-Id: Id147b0c1808e30df77097d0c7ff6a06534554b93
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699307
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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08b97da8
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2019-07-23T12:07:13
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Vulkan: Fix staging buffer alignment for pixel sizes > 4
Previously, all non-compressed formats were satisfied with a 4-byte
alignment. The introduction of float formats changes this.
This change calculates the necessary alignment using the same code path
as compressed formats.
Also fixes RGB9E5's pixelByte being calculated as 3 instead of 4.
Bug: angleproject:3731
Change-Id: I6abfd1c294e7f863eb99d2468eaac09e5d714039
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715205
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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765ee7b7
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2019-06-19T14:19:52
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Vulkan: support for new vertex attribs in GLES 3.0
Fixes handling of packed vertex formats, adds new overrides for 32-bit
[SU](NORM|SCALED) vertex types, and handles half-precision floats
correctly.
Pixel 2 does not natively support certain 10-10-10-2 vertex formats;
this change does not add support for them.
Test: ./angle_deqp_gles3_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES3.functional.vertex_arrays.*'
Test: ./angle_end2end_tests --gtest_filter='AttributeLayout*/ES3_Vulkan'
Test: ./angle_end2end_tests --gtest_filter='VertexAttribute*/ES3_Vulkan'
Bug: angleproject:3193
Change-Id: I5ae4edd743e86e3e89e2697034c04dc4d9ecd1f9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1668230
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: James Dong <dongja@google.com>
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523dbf40
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2019-07-15T10:56:26
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Add GL versions to desktop implementation
The current implementation generates entry points for GL up to
version 3.1. Will need to support later versions for some apps.
Bug: angleproject:3698
Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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ce330593
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2019-07-16T10:02:21
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Rename ProvokingVertex and TextureBarrier
Need to rename these so that they don't conflict
with GL function declarations
Bug: angleproject:3702
Change-Id: Iefe490cb53a384c45f0d0024321deda43b461bcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704214
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
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6e7dd1ef
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2019-07-16T13:41:59
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Generate openGL32.dll in a separate output folder
This is to avoid loading it locally and so that the pdb works
Bug: angleproject:3641
Change-Id: I2ce93ace47d1e6a1013d38964e5919084ad4ff7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704634
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
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663b0481
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2019-07-11T12:37:35
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Load correct opengl32.dll
Tests are still loading ANGLE's opengl32.dll instead of system's
This is because external drivers are trying to load opengl32.dll
Workaround: renamed to libGL.dll, need to change back when copying
dll over for loading
Bug: angleproject:3641
Change-Id: I051adc1fbb488a704c99718ad4a2f74bb7756cbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1697290
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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d9c17107
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2019-07-10T14:56:26
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Add support for GL_OES_texture_compression_astc
This extension adds 3D compressed texture formats, something ANGLE has
not seen before. This requires tracking a compressed block depth for
validation and image size computations.
Update the ldr and hdr extension checks to be in line with the spec.
HDR requires LDR and is not detectable by texture formats alone.
Expose all of the ASTC extensions on the GL backend.
BUG=angleproject:3675
Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9d943af7
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2019-07-11T17:53:37
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Vulkan: Support more texture format-type combination tests.
This is a partial fix for 3455, which contains a number of different
root-causes. This CL addresses two sets of them.
1) Partial fix for KHR-GLES3.copy_tex_image_conversions.forbidden.*
Recent changes, including adding support for GL_RGBA8-to-GL_RGB5_A1,
plus adding support for GL_RGB10_A2-to-GL_RGB5_A1 eliminate the
crashes for 56 of the 70 tests.
2) Most of the KHR-GLES3.packed_pixels.rectangle.r* tests now pass.
Recent changes, including potentially the above get another 34
tests passing, and another 15 no longer crashing.
3) Vulkan: Fix errant glCopyTextImage validation code.
I got all but 2 of the KHR-GLES3.packed_pixels.rectangle.r* tests passing.
I fixed bugs in the validation code (with at least two more bugs
that I haven't fixed yet). More details below.
3a) Fix the IsValidES3CopyTexImageCombination() function for SNORM.
The code wasn't rejecting SNORM cases, which are missing from the table of
effective internal formats, meaning that support is undefined. The
GLES 3.2 spec says that a GL_INVALID_OPERATION error should be generated
"if the effective internal format of the source buffer does not match the
effective internal format of the new image."
3b) There's a caveat that was overlooked that means that internal
formats like GL_RGB10_A2 are not supported.
Bug: angleproject:3455
Bug: angleproject:3693
Bug: angleproject:3697
Change-Id: Ie4399a2d7cd969ec29acc926f32e6608775609c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693325
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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53aff41e
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2019-07-11T14:06:23
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Use separate json files for each code generator.
This should reduce the number of merge conflicts when multiple people
touch different generators. There still will be merge conflicts when
two people touch the same code generator.
Bug: angleproject:3691
Change-Id: I0b179368a1352331c091972568c00213ab106e46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698650
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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