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43163491
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2020-09-22T11:45:06
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Vulkan: Unresolve depth/stencil MSRTT attachments
Using the same shader that unresolves color, this change allows
depth/stencil to be unresolved as well.
In turn, this allows the depth and stencil loadOp/storeOp of the
implicit multisampled image associated with a
multisampled-render-to-texture renderbuffer to be set to DONT_CARE.
Stencil unresolve depends on VK_EXT_shader_stencil_export. In the
absence of this extension, the stencil aspect is not unresolved and must
continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but
the expected use-case of depth/stencil MSRTT renderbuffers is that they
get invalidated, so that load and store wouldn't happen in practice.
Bug: angleproject:4836
Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d7276586
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2020-08-26T11:27:13
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Vulkan:Use roundUpPow2 where possible
Utility function roundUpPow2 is more optimal than roundUp so use it.
Bug: b/166462979
Change-Id: I616fa9f487b818137b1b496d93e292c3bd1f428c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2377119
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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26ae42cf
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2020-08-09T00:11:18
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Vulkan: Clean up handleDirtyTexturesImpl.
Adds a new bitset helper and changes a check to an ASSERT.
Refactoring change only.
Bug: angleproject:4959
Change-Id: I0de9f1b707c87cfb6fed8a110654783059e55c99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2345025
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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dcc56215
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2020-07-19T01:12:09
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Vulkan: Implement GL_EXT_multisampled_render_to_texture
This change allows the use of resolve attachments in the Vulkan backend.
GL_EXT_multisampled_render_to_texture is implemented using this feature.
The infrastructure for specifying resolve attachments is designed with
eventual support for GL_EXT_multisampled_render_to_texture2 in mind as
well as optimizations to glBlitFramebuffer() and multisampled
backbuffers.
Proper support for glRenderbufferStorageMultisampledEXT is still missing
from this change. All tests use this for the depth/stencil attachment
and don't read back the data. Currently, the depth/stencil attachment
is created as a normal multisampled image.
Bug: angleproject:4836
Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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69c011ef
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2020-06-25T23:51:42
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Assert no undefined behavior with left shift in angle::Bit
(uintN_t)1 << M has undefined behavior when M >= N. For example, the
following:
shift = 64;
value = 1 << shift;
Gives a value of 1 (instead of the arithmetically expected 0) on (some?)
Intel CPUs.
Bug: None
Change-Id: I5fbb01eff812a62eb778474cec25a25b80052bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2269857
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6b49449d
|
2020-06-25T12:25:33
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Vulkan: Fix mipmap generation and level redefinition
When generating mipmaps, the non-base levels are redefined to be
compatible. mRedefinedLevels was not updated to take this into account,
resulting in invalid copies to the image.
Additionally, noted a few spots where ImageDesc is used to respecify the
image, but those are not up-to-date when the backend functions are
called. Changed those to directly get the necessary information from
the allocated image.
Bug: chromium:1094644
Bug: chromium:1094599
Change-Id: I2afc9e5a53f24ef56836c5d7eec2e3e11df0ef61
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267423
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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d6c7bac9
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2020-04-18T01:41:14
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Add BlendStateExt helper structure
It provides compact storage and comparison operations for
per-drawbuffer blend states.
Added BitSetT::Zero() static constexpr.
Bug: angleproject:4394
Change-Id: I66d6275facb7b28022fc24ff9cc0d8c3c976c99d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154669
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e6519445
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2020-03-12T19:02:03
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Implement ScanForward64 on 32-bit platforms
This unlocks opt-in usage of BitSet64 on 32-bit platforms. It is slightly faster than IterableBitSet when the amount of bits is greater than 32.
Bug: angleproject:4473
Change-Id: I230784acc871e13b1f94c87503f6bb869dcd3a68
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2100969
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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375ddfc5
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2019-07-12T11:12:14
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Signal different dirty bit for vertex buffer change.
We use new logic to compare if the attribute format changes before
setting dirty bits. This improves performance of VBO-only state changes
significantly. On the VBO change Vulkan microbenchmark gives about a
30% improvement.
Bug: angleproject:3256
Change-Id: Ifaf1c92ed7a09422156ef79b5983e7349de63346
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684294
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3f2b4e7f
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2019-06-11T14:47:59
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Fix the crash in angle_deqp_gles31_tests
This crash only happened on a compute test which following a render test.
This root case was that after the render test, mVertexArray11 became an
invalid pointer. However, compute test still went to the common path to
use mVertexArray11. mVertexArray11 is never updated since compute
shader doesn't need to triger DIRTY_BIT_VERTEX_ARRAY_BINDING.
This patch adds checking to avoid compute test to use mVertexArray11.
Besides, more ASSERT checking are added to convenient debugging.
Bug: angleproject:3518, angleproject:1663, angleproject:2619
Change-Id: I446214110d762fc259899cef7635f369fa1f59a7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652866
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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90b1865e
|
2019-03-29T00:00:27
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|
More unittests for BitSet
Bug: angleproject:2361
Change-Id: Icca49086d95ddb0d2d50e5ba71ae9b748eeabf3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545203
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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957eb07f
|
2019-01-01T12:36:48
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Remove redundant masking of the bits in angle::BitSet when using ternary operators.
Bug: angleproject:3040
Change-Id: I59e69ddb27ec9c5723aff04858ac5c052e2775da
Reviewed-on: https://chromium-review.googlesource.com/c/1392806
Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f7f8c518
|
2018-11-18T15:56:45
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Optimize State::syncDirtyObjects
Create a function table for State::syncDirtyObjects to avoid the
costly switch and inline calls along the Context::syncDirtyObjects
calling hierarchy.
Bug: angleproject:2975
Change-Id: I1ec797452af41bc767578e4017c8eccb7d83628b
Reviewed-on: https://chromium-review.googlesource.com/c/1340222
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
|
2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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0cc11c68
|
2018-10-12T18:07:18
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StateManagerGL: Remove setGenericShaderState.
We can mutate the BitSetIterator as it clears dirty bits. This removes
the risk of doing a double state update. Improves the proformance of
the GL back-end state update.
Also do an early-out before calling syncDrawArraysState.
Bug: angleproject:2763
Change-Id: Idd25bdd67a6aceff05529a533260b661b07c2928
Reviewed-on: https://chromium-review.googlesource.com/c/1262740
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0661eb89
|
2018-06-13T10:51:54
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|
Fix compile error in iterating ShaderBitSet
This patch fixes a compile error when we do iteration on ShaderBitSet.
Now we can directly get a ShaderType variable in a range-for iteration
on a ShaderBitSet.
BUG=angleproject:2169
Change-Id: I23e38f2ebd1c72145a2e54be374f7dcd9f5fb9e2
Reviewed-on: https://chromium-review.googlesource.com/1100312
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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3dd8d291
|
2018-03-30T09:39:09
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|
Use ShaderBitSet for active use bits on uniforms
BUG=angleproject:2169
Change-Id: I192c2e3c453540c8a6d7b0d066218ea3c9fbaab2
Reviewed-on: https://chromium-review.googlesource.com/989411
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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0946393d
|
2018-04-04T05:26:59
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Move Buffer Subject/Observer to front end.
This makes BufferImpl into an Observer Subject. It also refactors
the Vertex Array updates for the D3D11 backend use more of a dirty
bit coding style.
This change makes it so Buffer contents changes trigger front-end
dirty bits from the back-end, which may be undesirable.
Bug: angleproject:2389
Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b
Reviewed-on: https://chromium-review.googlesource.com/979812
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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385b3e03
|
2018-03-21T09:43:28
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Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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e4477001
|
2017-12-01T14:39:58
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Add PackedEnumBitSet, use it for buffer binding validation
Includes angle::BitSetT changes from jmadill@chromium.org
BUG=angleproject:2169
Change-Id: I9f896613f5c6cdc91281cb9a00134f67291870d9
Reviewed-on: https://chromium-review.googlesource.com/804177
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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5e5438fe
|
2017-10-31T14:44:06
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Make operator bool() explicit, and remove explicit from move ctors.
Gecko bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1371190
BUG=angleproject:2211
Change-Id: I10b866728a844668de6373c3a0968ea4e8256ff7
Reviewed-on: https://chromium-review.googlesource.com/747841
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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c4f1dd83
|
2017-10-25T17:02:29
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Use angle::BitSetIterator optimizations on arm64 as well
Previously were enabled only on x86_64.
Also change from using target_cpu to current_cpu, as the doc recommends.
BUG=angleproject:1814
Change-Id: Ia7e8e930c76aab5cfb47b75e0ec78902ab313237
Reviewed-on: https://chromium-review.googlesource.com/737438
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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37219c87
|
2017-04-26T10:59:48
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Fix missing return values in bitset_utils.h
This patch adds the missing return value *this in the operator=
of class BitSetT
BUG=angleproject:1814
Change-Id: I758d62e80e4ade92aac64315f1808ca1eabdc787
Reviewed-on: https://chromium-review.googlesource.com/487423
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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6de51858
|
2017-04-12T09:53:01
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Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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20e005b2
|
2017-04-07T14:19:22
|
|
Rename BitSetIterator.h to bitset_utils.h
BUG=angleproject:1814
Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07
Reviewed-on: https://chromium-review.googlesource.com/471826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|