src/common/bitset_utils.h


Log

Author Commit Date CI Message
Shahbaz Youssefi 43163491 2020-09-22T11:45:06 Vulkan: Unresolve depth/stencil MSRTT attachments Using the same shader that unresolves color, this change allows depth/stencil to be unresolved as well. In turn, this allows the depth and stencil loadOp/storeOp of the implicit multisampled image associated with a multisampled-render-to-texture renderbuffer to be set to DONT_CARE. Stencil unresolve depends on VK_EXT_shader_stencil_export. In the absence of this extension, the stencil aspect is not unresolved and must continue to use loadOp=LOAD and storeOp=STORE. This is not ideal, but the expected use-case of depth/stencil MSRTT renderbuffers is that they get invalidated, so that load and store wouldn't happen in practice. Bug: angleproject:4836 Change-Id: I9939d1e15e10fa8ed285acdd6fe6edb42c59054f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427049 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis d7276586 2020-08-26T11:27:13 Vulkan:Use roundUpPow2 where possible Utility function roundUpPow2 is more optimal than roundUp so use it. Bug: b/166462979 Change-Id: I616fa9f487b818137b1b496d93e292c3bd1f428c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2377119 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Jamie Madill 26ae42cf 2020-08-09T00:11:18 Vulkan: Clean up handleDirtyTexturesImpl. Adds a new bitset helper and changes a check to an ASSERT. Refactoring change only. Bug: angleproject:4959 Change-Id: I0de9f1b707c87cfb6fed8a110654783059e55c99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2345025 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi dcc56215 2020-07-19T01:12:09 Vulkan: Implement GL_EXT_multisampled_render_to_texture This change allows the use of resolve attachments in the Vulkan backend. GL_EXT_multisampled_render_to_texture is implemented using this feature. The infrastructure for specifying resolve attachments is designed with eventual support for GL_EXT_multisampled_render_to_texture2 in mind as well as optimizations to glBlitFramebuffer() and multisampled backbuffers. Proper support for glRenderbufferStorageMultisampledEXT is still missing from this change. All tests use this for the depth/stencil attachment and don't read back the data. Currently, the depth/stencil attachment is created as a normal multisampled image. Bug: angleproject:4836 Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 69c011ef 2020-06-25T23:51:42 Assert no undefined behavior with left shift in angle::Bit (uintN_t)1 << M has undefined behavior when M >= N. For example, the following: shift = 64; value = 1 << shift; Gives a value of 1 (instead of the arithmetically expected 0) on (some?) Intel CPUs. Bug: None Change-Id: I5fbb01eff812a62eb778474cec25a25b80052bac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2269857 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6b49449d 2020-06-25T12:25:33 Vulkan: Fix mipmap generation and level redefinition When generating mipmaps, the non-base levels are redefined to be compatible. mRedefinedLevels was not updated to take this into account, resulting in invalid copies to the image. Additionally, noted a few spots where ImageDesc is used to respecify the image, but those are not up-to-date when the backend functions are called. Changed those to directly get the necessary information from the allocated image. Bug: chromium:1094644 Bug: chromium:1094599 Change-Id: I2afc9e5a53f24ef56836c5d7eec2e3e11df0ef61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267423 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev d6c7bac9 2020-04-18T01:41:14 Add BlendStateExt helper structure It provides compact storage and comparison operations for per-drawbuffer blend states. Added BitSetT::Zero() static constexpr. Bug: angleproject:4394 Change-Id: I66d6275facb7b28022fc24ff9cc0d8c3c976c99d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2154669 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev e6519445 2020-03-12T19:02:03 Implement ScanForward64 on 32-bit platforms This unlocks opt-in usage of BitSet64 on 32-bit platforms. It is slightly faster than IterableBitSet when the amount of bits is greater than 32. Bug: angleproject:4473 Change-Id: I230784acc871e13b1f94c87503f6bb869dcd3a68 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2100969 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 375ddfc5 2019-07-12T11:12:14 Signal different dirty bit for vertex buffer change. We use new logic to compare if the attribute format changes before setting dirty bits. This improves performance of VBO-only state changes significantly. On the VBO change Vulkan microbenchmark gives about a 30% improvement. Bug: angleproject:3256 Change-Id: Ifaf1c92ed7a09422156ef79b5983e7349de63346 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684294 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 3f2b4e7f 2019-06-11T14:47:59 Fix the crash in angle_deqp_gles31_tests This crash only happened on a compute test which following a render test. This root case was that after the render test, mVertexArray11 became an invalid pointer. However, compute test still went to the common path to use mVertexArray11. mVertexArray11 is never updated since compute shader doesn't need to triger DIRTY_BIT_VERTEX_ARRAY_BINDING. This patch adds checking to avoid compute test to use mVertexArray11. Besides, more ASSERT checking are added to convenient debugging. Bug: angleproject:3518, angleproject:1663, angleproject:2619 Change-Id: I446214110d762fc259899cef7635f369fa1f59a7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1652866 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Shahbaz Youssefi 90b1865e 2019-03-29T00:00:27 More unittests for BitSet Bug: angleproject:2361 Change-Id: Icca49086d95ddb0d2d50e5ba71ae9b748eeabf3f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1545203 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Markus Tavenrath 957eb07f 2019-01-01T12:36:48 Remove redundant masking of the bits in angle::BitSet when using ternary operators. Bug: angleproject:3040 Change-Id: I59e69ddb27ec9c5723aff04858ac5c052e2775da Reviewed-on: https://chromium-review.googlesource.com/c/1392806 Commit-Queue: Markus Tavenrath <matavenrath@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Markus Tavenrath f7f8c518 2018-11-18T15:56:45 Optimize State::syncDirtyObjects Create a function table for State::syncDirtyObjects to avoid the costly switch and inline calls along the Context::syncDirtyObjects calling hierarchy. Bug: angleproject:2975 Change-Id: I1ec797452af41bc767578e4017c8eccb7d83628b Reviewed-on: https://chromium-review.googlesource.com/c/1340222 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 0cc11c68 2018-10-12T18:07:18 StateManagerGL: Remove setGenericShaderState. We can mutate the BitSetIterator as it clears dirty bits. This removes the risk of doing a double state update. Improves the proformance of the GL back-end state update. Also do an early-out before calling syncDrawArraysState. Bug: angleproject:2763 Change-Id: Idd25bdd67a6aceff05529a533260b661b07c2928 Reviewed-on: https://chromium-review.googlesource.com/c/1262740 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jiawei Shao 0661eb89 2018-06-13T10:51:54 Fix compile error in iterating ShaderBitSet This patch fixes a compile error when we do iteration on ShaderBitSet. Now we can directly get a ShaderType variable in a range-for iteration on a ShaderBitSet. BUG=angleproject:2169 Change-Id: I23e38f2ebd1c72145a2e54be374f7dcd9f5fb9e2 Reviewed-on: https://chromium-review.googlesource.com/1100312 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jiawei Shao 3dd8d291 2018-03-30T09:39:09 Use ShaderBitSet for active use bits on uniforms BUG=angleproject:2169 Change-Id: I192c2e3c453540c8a6d7b0d066218ea3c9fbaab2 Reviewed-on: https://chromium-review.googlesource.com/989411 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 0946393d 2018-04-04T05:26:59 Move Buffer Subject/Observer to front end. This makes BufferImpl into an Observer Subject. It also refactors the Vertex Array updates for the D3D11 backend use more of a dirty bit coding style. This change makes it so Buffer contents changes trigger front-end dirty bits from the back-end, which may be undesirable. Bug: angleproject:2389 Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b Reviewed-on: https://chromium-review.googlesource.com/979812 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei Shao 385b3e03 2018-03-21T09:43:28 Use packed enums on shader types in ANGLE renderer This patch uses a packed internal enum ShaderType everywhere we need a shader type instead of the GLenum value of the shader type. This patch also uses program::getAttachedShader(type) everywhere we need to get gl::Shader from a program in ANGLE. BUG=angleproject:2169 Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec Reviewed-on: https://chromium-review.googlesource.com/972844 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez e4477001 2017-12-01T14:39:58 Add PackedEnumBitSet, use it for buffer binding validation Includes angle::BitSetT changes from jmadill@chromium.org BUG=angleproject:2169 Change-Id: I9f896613f5c6cdc91281cb9a00134f67291870d9 Reviewed-on: https://chromium-review.googlesource.com/804177 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jeff Gilbert 5e5438fe 2017-10-31T14:44:06 Make operator bool() explicit, and remove explicit from move ctors. Gecko bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1371190 BUG=angleproject:2211 Change-Id: I10b866728a844668de6373c3a0968ea4e8256ff7 Reviewed-on: https://chromium-review.googlesource.com/747841 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov c4f1dd83 2017-10-25T17:02:29 Use angle::BitSetIterator optimizations on arm64 as well Previously were enabled only on x86_64. Also change from using target_cpu to current_cpu, as the doc recommends. BUG=angleproject:1814 Change-Id: Ia7e8e930c76aab5cfb47b75e0ec78902ab313237 Reviewed-on: https://chromium-review.googlesource.com/737438 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shao 37219c87 2017-04-26T10:59:48 Fix missing return values in bitset_utils.h This patch adds the missing return value *this in the operator= of class BitSetT BUG=angleproject:1814 Change-Id: I758d62e80e4ade92aac64315f1808ca1eabdc787 Reviewed-on: https://chromium-review.googlesource.com/487423 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6de51858 2017-04-12T09:53:01 Optimize angle::BitSetIterator. Adds a new custom bitset template to handle packing as many bits as possible into a single variable. Intelligently select the right class depending on platform features and bit sizes. For now, always use a packed 64-bit set on 64-bit, instead of using a 32-bit set for smaller bitsets. BUG=angleproject:1814 Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b Reviewed-on: https://chromium-review.googlesource.com/471827 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 20e005b2 2017-04-07T14:19:22 Rename BitSetIterator.h to bitset_utils.h BUG=angleproject:1814 Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07 Reviewed-on: https://chromium-review.googlesource.com/471826 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>