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5d601382
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2014-07-22T15:14:06
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Simplify formatutils.h by exposing the info structures.
Removed all the separate query functions and simply expose the internal
info structures. This reduces the number of std::map/std::set operations
that were hidden behind the API.
Moved the validation tables for ES3 format combinations and effective
internal formats into validationES3.cpp so that formatutils.h only has
generic GL format queries.
BUG=angle:658
Change-Id: Ieb60d42b8eafcdb4f21dcbec130b39478ce5f7c5
Reviewed-on: https://chromium-review.googlesource.com/206835
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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493daf5a
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2014-07-03T13:38:44
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Update the format table to check support for filtering and rendering.
Since filerability and renderability may depend on separate extensions,
use functions to determine their support. Context now uses these
functions to fill it's own TextureFormatCaps.
BUG=angle:658
Change-Id: Ib4dc877ba7c24f84a3823fd5aa2e01a3b3621705
Reviewed-on: https://chromium-review.googlesource.com/206831
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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57f9b6d5
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2014-06-04T16:46:37
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Clean up generatemip.h.
* Move "private" functions into generatemip.inl.
* Use size_t for all dimensions.
* Use uint8_t pointers instead of unsigned char pointers.
BUG=angle:666
Change-Id: I8a1324802e4d670c042e0961c2b6f6fd53f4ebc7
Reviewed-on: https://chromium-review.googlesource.com/202503
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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86846e24
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2014-06-03T15:48:54
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Clean up the functions in loadimage.h/cpp.
* Capitalize the function names to fit the style guide.
* Use explicit sizes in the function names to avoid any confusion about
input or output sizes.
* Use explicit sized types in the functions to avoid potential issues on
new platforms since a lot of bit-twiddling is used.
* Use size_t for all sizes.
* Use uint8_t for all binary data for input and output data so that pointer
arithmetic is much easier.
* Move templated function definitions into an .inl file so that
loadimage.h looks as clean as possible.
BUG=angle:665
Change-Id: Id7173ed66d9e1b7ee3261eea11e77d838cbd2951
Reviewed-on: https://chromium-review.googlesource.com/202590
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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e4a492be
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2014-06-19T14:14:41
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Remove the clientVersion parameter from the format utils.
clientVersion was only useful for intitial validation of formats and not
required for queries. Only use the client version and caps structure to
validate if a format is available and then trust that it is supported past
the validation layer.
Fixed some inconsistancies between tables such as missing formats or
incorrect load functions in the ES3 tables.
BUG=angle:659
Change-Id: I8d33c902156ee6fb41efe937d93b0586191726e5
Reviewed-on: https://chromium-review.googlesource.com/201167
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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f51639a4
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2014-06-25T16:04:57
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Use a common include for GL headers.
A common place to define required GL includes gives us a nice
point to centralize GL customizations. In the header currently
are the basic GLES headers with extensions, and a define
carried over from desktop GL.
BUG=angle:466
Change-Id: I6fc61947b4514654ec21355a786904eac04656c0
Reviewed-on: https://chromium-review.googlesource.com/204936
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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cec3590a
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2014-04-16T10:52:36
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Use a Caps structure to store extension and texture format support.
Removes support for fallbacks in D3D9 texture formats. The fallback
formats did not work properly anyways.
BUG=angle:658
Change-Id: Idfa5183bf71fd8ebf4608f940f9d93177b9eff08
Reviewed-on: https://chromium-review.googlesource.com/200813
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d7e7d735
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2014-05-27T16:10:46
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Move the GL_APICALL and similar defines to the project level.
BUG=angle:658
Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f
Reviewed-on: https://chromium-review.googlesource.com/201465
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4d161bad
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2014-03-17T18:13:30
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Amends CopyTexImage validation to conform to new language in the ES 3.0.3 spec.
bug=angle:582
Also performs format checks for non-subimage copies, and permits unsized format
textures as destination for the copy.
Change-Id: Id647bb968416fbd35e1c70e5da21c81367e08f07
Reviewed-on: https://chromium-review.googlesource.com/189431
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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80177879
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2014-02-04T16:04:10
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Move D3D9 vertex format tables to formatutils9.
Vertex format information is useful for querying format properties
with the new vertex translation logic with dynamic shaders.
Change-Id: I1935c75f1e3920dc1d4a364a2d6968c82692e476
Reviewed-on: https://chromium-review.googlesource.com/184520
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
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7ab02faf
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2014-02-04T16:04:08
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Add D3D11 vertex format tables to our format utils.
Moving the vertex format information to a globally accessible
helper file makes them available for the dynamic shaders logic.
Change-Id: I67d6280c0603d9c601ca504751c8905677c2426f
Reviewed-on: https://chromium-review.googlesource.com/184399
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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0c99b1b0
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2013-09-30T15:07:43
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Add functions to check if texture data initialization is required.
Change-Id: I54c3b90780c304d6001b9e52278672981c96cb83
Reviewed-on: https://chromium-review.googlesource.com/176853
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Commit-Queue: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
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005df41f
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2013-10-16T14:12:50
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Use GLenum instead of GLint to store internal format variables.
TRAC #23785
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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0e0510fd
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2013-10-10T15:46:23
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Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
TRAC #23997
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
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89a0bf50
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2013-09-18T14:36:24
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Add initial implementation for PixelTransfer11, which will enable GPU buffer to texture and texture to buffer copies.
This is necessary for fast implementation of ES3 PBOs.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
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3466a4d0
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2013-09-18T14:36:20
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Add a helper method to return the number of components in a texture format.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
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b2f3d05c
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2013-08-13T12:49:27
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Replaced the custom component type and SRGB bool with GLenums.
TRAC #23474
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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f23eb28c
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2013-07-22T10:52:19
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Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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fe28ca06
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2013-06-04T10:10:48
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Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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e81ea50b
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2013-05-30T00:16:53
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Added a function to determine if an internal format is SRGB.
TRAC #23046
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2379 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ffab47de
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2013-05-30T00:16:22
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Added validation for CopyTexImage with integer textures.
TRAC #23049
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2375 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e19409b5
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2013-05-30T00:16:15
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Added helper functions for determining if an internal format is an integer or floating point format.
TRAC #23049
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2374 736b8ea6-26fd-11df-bfd4-992fa37f6226
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b8490f3c
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2013-05-30T00:08:00
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|
Created new helper functions for converting texture formats, loading images and generating mipmaps."
TRAC #22972
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2313 736b8ea6-26fd-11df-bfd4-992fa37f6226
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