src/libGLESv2/renderer/IndexRangeCache.h


Log

Author Commit Date CI Message
Jamie Madill 3078d0f7 2014-02-04T16:04:06 Add VertexFormat internal struct to represent vertex inputs. A VertexFormat is similar to a simplified VertexAttribute, without extra unncessary data. VertexFormats will be useful for GPU vertex conversions with dynamic shader compilation. Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff Reviewed-on: https://chromium-review.googlesource.com/184398 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang b23fc091 2013-08-06T10:43:14 Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int. TRAC #23671 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
Geoff Lang f23eb28c 2013-07-22T10:52:19 Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. Issue #451 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang