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3078d0f7
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2014-02-04T16:04:06
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Add VertexFormat internal struct to represent vertex inputs.
A VertexFormat is similar to a simplified VertexAttribute, without
extra unncessary data. VertexFormats will be useful for GPU vertex
conversions with dynamic shader compilation.
Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff
Reviewed-on: https://chromium-review.googlesource.com/184398
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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b23fc091
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2013-08-06T10:43:14
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Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int.
TRAC #23671
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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f23eb28c
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2013-07-22T10:52:19
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Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers.
Issue #451
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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