|
37c53684
|
2022-04-05T15:03:14
|
|
Split Context ResourceUseList to RP Commandbuffers
* Split the resource use lists retained in context between the
render pass command buffer and the outside render pass command
buffer, mostly in vk_helper.cpp and ContextVk.cpp.
Bug: angleproject:7103
Change-Id: Ib696bdec2c545cd7df9ae4ab86c54a294041d908
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573581
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ff8a9f6a
|
2022-04-14T15:15:16
|
|
Vulkan: Renaming "ShaderBuffers" to "ShaderResources".
This will match the functionality as we expand the descriptor set
cache to non-buffer resources.
Bug: angleproject:6776
Change-Id: I5597d074beea7d3b464802a2db9bcc2fcf84ca6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3583359
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b2a1f0d2
|
2022-04-14T07:58:32
|
|
Track total vs per-frame descriptor set counters.
This will give more consistent measurements for descriptor set
caches and descriptor set allocations.
Bug: angleproject:6776
Change-Id: I584b8807ad19f8393ae54cc1d88b319c8f7f9f39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584636
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fcec6904
|
2022-04-13T14:18:06
|
|
Generate feature variable names from display names
The json file now only contains the feature display name. The variable
name is automaticaly derived.
For consistence with Chromium and other Chromium-based projects, the
display name is now always snake_case, and that's what's specified in
the json files. This also makes camelCase variable name generation
trivial (as opposed to the other way around).
Feature overrides now accept both snake_case and camelCase names to
ensure compatibility with existing scripts. This is done by removing _
and comparing override names with feature names in lower case.
Bug: angleproject:6435
Change-Id: I0b6ed2bbf5c312bc4f4be7b3c7d55dbaca2a9886
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3584630
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
55c21842
|
2022-04-14T05:04:15
|
|
Vulkan: Use flat array lookups for shader variables.
The array lookups we use after link now are simple array
lookups and no longer use string hashing queries. This
will make the descriptor cache indexing much faster after
the cache key redesign.
Bug: angleproject:4524
Change-Id: If19e3a4aa57c415f33c69172dd76c10a207e3264
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580979
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bddb944b
|
2022-04-14T05:04:09
|
|
Vulkan: Prep variable info map to remove hashing.
The removes all the string-based query APIs from the
program executable descriptor set init. The new APIs
still use string-keyed maps but will be switched out
with non-hashed maps in a future CL.
Bug: angleproject:4524
Change-Id: I427efb3ebcf22d5fbdf6d20679bbdaa23cd2dc94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573077
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4b381f41
|
2022-04-08T09:20:45
|
|
Vulkan: Fix descriptorSet perf counter values.
Some counters were getting reset in multiple places, which
could result in queries returning zero counts. Fix this by
consolidating per-frame counter resets.
Also updates how we compute cache hit/miss counters. This
results in correct and consistent counts for cache accesses.
Also includes a fix to not update the overlay when there are
no enabled widgets. Also does away with some of the object-
specific perf counters that were made to track descriptor set
allocations.
Bug: angleproject:6776
Change-Id: I769c715986defc50f0cfd0d997c338d34174e9f0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3573389
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e8ee847d
|
2022-02-23T12:25:39
|
|
Vulkan: Add UpdateDescriptorSetsBuilder.
This helper class encapsulates the vkUpdateDescriptorSets caching.
As part of the refactor, we switch passing a ContextVk to passing
a vk::Context with some mutable variables. This helps encapsulate
ContextVk. Since we use the perf counters in many places, this CL
moves the perf counters to vk::Context, so we can access them
everywhere.
Refactoring change only.
Bug: angleproject:6776
Change-Id: Id529962b2f425bece6f9b3bd0cd1698c692e58cb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484980
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
f9ade9fb
|
2022-02-18T15:08:54
|
|
Vulkan: Add feature to create pipeline during glLinkProgram
Creating the pipeline will trigger the compilation of shaders to byte
code thus warming up Vulkan shader caches. Typically most apps call into
glLinkPrograms during app loadtime and the goal is to improve cache hit
rate and reduce CPU workload during game play.
Bug: angleproject:7046
Test: ProgramBinary*CreatePipelineDuringLink*
Change-Id: I71351d45a9aa84e220ca38503735e94cff1dcf98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3478354
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
ef17f38a
|
2022-03-01T10:15:26
|
|
Vulkan: Add overlay widget for cache key size.
Bug: angleproject:6776
Change-Id: I35ab18bc5919129b2decf58d541499f771140e47
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3472754
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ee96a461
|
2022-02-22T12:23:06
|
|
Vulkan: Fix missing empty buffer descriptor.
This could happen for SSBOs and UBOs when the shader renders
without a bound buffer, and robustness enabled.
Bug: angleproject:6707
Change-Id: I993f2489aca47f07068908858c83afa78c9e0402
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3484979
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
671fcf73
|
2022-02-16T14:22:38
|
|
Vulkan: Add a feature to retain SPIR-V debug info
Add a feature to retain debug info in SPIR-V blob. It is enabled
when validation layers are enabled.
Bug: angleproject:5901
Change-Id: Iccdff31ae0f12fc95d59d20e43e94b6f3d1ae00e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850388
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
|
|
e5045587
|
2022-02-11T22:29:55
|
|
Debug Overlay Demo
Add a new debug overlay to display texture descriptor set cache size
Bug: angleproject:6976
Change-Id: I8bb2d88d4550947f1c6cbd732f936e3e060b1b04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3457356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
|
|
d285d6a7
|
2021-11-23T23:12:00
|
|
Vulkan: Use VK_EXT_depth_clip_control
Bug: angleproject:6679
Change-Id: Iea3b7a2d8db630dcea19836732de8f9e0a7a568f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3298356
Reviewed-by: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a3961843
|
2022-02-04T08:45:34
|
|
Vulkan: Bind aligned default uniform buffer size.
This makes us let reuse caches more often when uniforms change
size slightly. It also simplifies the cache key management.
Bug: angleproject:6776
Change-Id: I68ab48ab7761237bb9d28c4a4a88f4fc6e2c5af6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3439068
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6207fe88
|
2022-02-03T14:11:30
|
|
Vulkan: Minor cleanup to DynamicDescriptorPool.
In preparation for future changes.
Bug: angleproject:6776
Change-Id: I0a2ab004883ad482f4ed19075c5f5f4e9c451ae0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3437413
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
70c510eb
|
2022-02-03T07:54:29
|
|
Vulkan: Use common storage for descriptor set descs.
This lets us avoid using templates when implementing descriptor set
caches. As an added bonus, the key size now scales with the number
of active items in the cache. In the case of using a smaller set of
active textures, our keys now use sizeof(uint32_t) *
(kFastBufferWordLimit) + sizeof(void *) bytes of storage (132/136)
instead of sizeof(uint32_t) * 3 * 96 bytes (1152) per set. This
reduction should improve cache coherency.
Bug: angleproject:6776
Change-Id: I904fc5527ff033af927e25abe6d13d98142e3f14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3436767
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
959d4be5
|
2022-02-03T08:03:14
|
|
Vulkan: Remove buffer get method from descriptors desc.
This will make a future refactor to use a common desc class easier
to implement. We have the necessary buffer already in the call
context so we can instead pass this buffer down to where it gets
used.
Bug: angleproject:6776
Change-Id: Ia9782cba9f91c9604b1e937252bb293a346d025c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3436766
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7820ca23
|
2022-02-02T09:34:07
|
|
Vulkan: Binding available buffer range to descriptor.
This is fully conformant with GLES including robustness, where
robustness specifically allows returning any values in the buffer.
The goal is to eventually remove all shader-variable-specific info
out of the descriptor set update. This will let us fix cache bugs
that pop up when we move the descriptor set cache to the share
group.
Bug: angleproject:6776
Change-Id: Iccef33ca6174a68e359a07dc957a276b2484f97f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3431725
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
1608a956
|
2022-02-02T13:54:53
|
|
Vulkan: Revert client vertex data streaming to use DynamicBuffer
In early CL crrev.com/c/3352489, I switched client vertex data streaming
from using DynamicBuffer to sub-allocating from the buffer pool. That
caused CPU overhead regression due to extra cost of handling the
suballocation object creating and garbage collection etc. Even after all
other optimizations I did since then that significantly improved garbage
collection performance, there is still 6% CPU time regression as
measured with gardenscape. This CL moves StreamVertexData() back to use
DynamicBuffer. In order to do that, I have cleaned up DynamicBuffer
interface to be consistent with suballocation interface by storing the
current allocated offset/size in the suballocation object. With that,
the BufferHelper object that returned from DynamicBuffer will be able to
pass around and referenced exactly like it comes from suballocation code
path, and you can retrieve offset/size from that BufferHelper object
instead of having to pass offset around between various function calls.
Given that streaming vertex data from client memory is only possible for
default vertex array and there is only one default vertex array for each
context, this stream vertex data dynamic buffer is essentially a per
context object. So the other change I made here is that I have merged
mDynamicVertexData with default attribute (which uses per context
dynamic buffers) code to use the same sets of dynamic buffers, since you
will only use one or the other but not both.
Bug: b/205337962
Change-Id: I0ceca5b854069f00afdb9544ee86953b9b773821
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3434645
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
be2da234
|
2022-01-30T13:59:21
|
|
Vulkan: Initialize exectuable with invalid uniform serial.
Instead of reserving valid serials from the range of device
serials, we can instead use an invalid serial. We can remove the
extra check for valid this adds if it becomes a hotspot later.
Bug: angleproject:6776
Change-Id: I81a36be503d6464ddc5dbb0e9df907f09dda9182
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3426883
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
665ddccd
|
2021-12-09T23:06:39
|
|
Vulkan: Emulate dithering
Dithering in OpenGL is vaguely defined, to the extent that no dithering
is also a valid dithering algorithm. Dithering is enabled by default,
but emulating it has a non-negligible cost. Similarly to some other
GLES drivers, ANGLE enables dithering only on low-bit formats where
visual banding is particularly common; namely RGBA4444, RGBA5551 and
RGB565.
Dithering is emulated in the fragment shader and is controlled by a spec
constant. Every 2 bits of the spec constant correspond to one
attachment, with the value indicating:
- 00: No dithering
- 01: Dither for RGBA4444
- 10: Dither for RGBA5551
- 11: Dither for RGB565
The translator appends code to the shader that, based on the format
specified by the specialization constant, adds dithering to each color
attachment output. A 2x2 Bayer matrix is used for dithering, indexed by
gl_FragCoord.xy % 2.
Bug: angleproject:6755
Change-Id: Ib45da5938e299b6626bff921119d63e7357dd353
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3374261
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
168e0ae5
|
2022-01-27T16:50:00
|
|
Vulkan: Refactor descriptor pool code.
This uses vk::Context to init DynamicDescriptorPool, and removes
some accesses to ProgramExecutableVk member variables so the methods
can more easily be moved into another class.
The changes should have no effective behaviour difference.
Note that the immutable sampler descriptor count is entirely set by
the format of the immutable samplers. However we can't determine this
count by looking at the descriptor set layout desc with the current
implementation.
Bug: angleproject:6776
Change-Id: I0a323d19fa3720b5afd8300401ed9c30b105c0ef
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3424657
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4e644b33
|
2022-01-22T16:17:46
|
|
Vulkan: Remove ProgramExecutableVk back-pointers.
This removes the mProgram and mProgramPipeline back-pointers from
ProgramExecutableVk. In order to fix this, we needed to refactor
the VkPipeline init functions to call through ProgramExecutableVk
only instead of passing through ProgramVk. We also needed to move
the early fragment shader optimization boolean out from Program.
This CL also fixes a few places where the early fragment test
optimization boolean wasn't properly updated.
Bug: angleproject:3570
Change-Id: Ie4c48087f6eb022e6f0a4dacc2710085165d49e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3408267
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7c1346bd
|
2022-01-21T11:35:45
|
|
Vulkan: Consolidate uniforms code in ProgramExecutableVk.
De-duplicates several methods. Refactoring change only.
Bug: angleproject:3570
Change-Id: Ib68bc30b3e9b1087871bb268ea292677e0c9fe2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3408061
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0dc0dc2a
|
2021-12-30T11:35:40
|
|
Re-land: "Vulkan: Remove "fillProgramStateMap"."
This copies additional shader info like uniforms from the Program
to the Program Piplines. There is now a duplication between PPOs
and Programs. There is no additional storage required for non-PPO
Programs.
Re-land fixes fragment in/out uniform updating with PPOs.
Bug: angleproject:3570
Change-Id: I64b2db6fbc3a610f3b5e617301f94eb30d915939
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3412999
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6a14e328
|
2022-01-25T00:49:45
|
|
Revert "Vulkan: Remove "fillProgramStateMap"."
This reverts commit 38deffe40db83836588e0cd50864945a9ddba36b.
Reason for revert: angle_end2end_tests failures on Pixel 6.
Original change's description:
> Vulkan: Remove "fillProgramStateMap".
>
> This copies additional shader info like uniforms from the Program
> to the Program Piplines. There is now a duplication between PPOs
> and Programs. There is no additional storage required for non-PPO
> Programs.
>
> Bug: angleproject:3570
> Change-Id: I5ed6c946df945aaf2f65752f797b16e7649d5584
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3362297
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3570
Change-Id: I3a4822c8a65d024070a9fe5df103b88a3c8333d3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3414024
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
38deffe4
|
2021-12-30T11:35:40
|
|
Vulkan: Remove "fillProgramStateMap".
This copies additional shader info like uniforms from the Program
to the Program Piplines. There is now a duplication between PPOs
and Programs. There is no additional storage required for non-PPO
Programs.
Bug: angleproject:3570
Change-Id: I5ed6c946df945aaf2f65752f797b16e7649d5584
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3362297
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
158ecba6
|
2022-01-07T16:40:26
|
|
Vulkan: Remove cached Impl pointers from ContextVk.
These pointers were a common source of programming error, where
sometimes they wouldn't be updated when they were needed. Instead
we can pull the objects directly from the GLES state. We added
them initially to attempt a performance improvement, but it's
likely they didn't significantly decrease memory accesses or the
number of instructions we process for GLES calls. Hence removing
them should be an improvement in safety without a perf loss.
Bug: angleproject:6864
Change-Id: I54107686992065a514077c71d173b804e295515e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3378904
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
acd8fc76
|
2021-12-16T01:05:02
|
|
Vulkan: Distinguish RP and outside-RP command buffer types
What goes inside and outside a render pass command buffer is largely
mutually exclusive. Moreover, the size and frequency of allocations is
different between the two.
This change distinguishes the C++ types used for inside and outside
render pass command buffers:
- The type now documents which command buffer a function is able to
receive.
- `isRenderPass` flag passing, checking and asserting is largely
removed.
- A follow up change experiments with using different (Vulkan vs ANGLE)
secondary command buffers for inside and outside RP command buffers.
- A future change could specialize the pool behaviors per command buffer
type.
Bug: angleproject:6811
Change-Id: Ia4bc669d26ac7e94e8a0dfb9b361666c82f42cc3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3344373
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
83a670ab
|
2021-10-29T09:12:26
|
|
Vulkan: Implement BufferPool using VMA's virtual allocator
VMA's allocation calls used to be sub-allocating a pool of memory. What
we really want is sub-allocate a VkBuffer object. VMA recently added
support to expose the underlying range allocation algorithm via APIs,
which user can use it to sub-allocate any object. This CL uses that new
virtual allocation API to sub-allocate from a pool of VkBuffers.
In this CL we only switched BufferVk::mBuffer to sub-allocate from the
BufferPool object.
Bug: b/205337962
Change-Id: Ia6ef00c22e58687e375b31bc12ac515fd89f3488
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266146
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
44d0ef69
|
2021-11-25T14:37:38
|
|
Vulkan: Enhance SamplerDesc for YUV formats
In order to uniquely identify a VkSamplerYcbcrConversion, having just
the format is insufficient. We need to account for conversion model
and color component range. Refactor SamplerDesc by encapsulating YUV
related fields into its own YcbcrConversionDesc.
Bug: angleproject:6732
Test: Texture2DTestES3.*Yuv*Vulkan
Change-Id: I23114c50646232dccde988a52b0649778ad72a90
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3301899
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
9de37b58
|
2021-11-20T21:45:02
|
|
Vulkan: Fix draw with emulated xfb without xfb active
When transform feedback is not active, make sure the code that captures
xfb is not generated, even though it's guarded against with an if. This
is because no buffer is bound to the capture buffer, and by avoiding
generation of code that references that buffer, SwiftShader will not
attempt to access the missing descriptor set.
Currently, the actual declaration of the buffer is left in the SPIR-V,
which seems to be benign. If that causes issues in the future, the
SPIR-V transformer can be modified to remove that variable as well.
Bug: chromium:1209285
Change-Id: I83da8d1dea5390ecacc681f8ada9f586932deaa4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294661
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4a2446c6
|
2021-10-19T11:55:17
|
|
Vulkan: Implement robust shader outputs.
In this CL we change ANGLE to pass the mask of missing shader
outputs down to pipeline creation. We then use the color mask
bits to block SwiftShader writing to unused outputs.
This fixes the undefined behaviour present in Genshin Impact.
Note that the other GLES implementations we tested don't seem
to modify outputs even if they're unused.
It was easier to mask out the color attachments in initialize
rather than set up the pipeline desc to mask out the attachments.
This was because we manipulate the color mask in a fairly complex
way before we initialize the pipeline desc.
Bug: angleproject:6566
Change-Id: Ie659fcd511cd286fa573fd25e3e6a0b9e123ebd6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3232435
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
191c236a
|
2021-10-14T17:01:45
|
|
Vulkan: Remove "current queue serial".
Queries, semaphores, and pipelines instead use the normal
vk::Resource design to track their lifetimes. Removes the current
serial APIs from all classes. Current serials are still tracked
internally in the command queue classes.
Bug: b/169788986
Change-Id: Idcd2c2a93bc8225c6f3f7c247eb8fcfb76be1030
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3223644
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3a9f18f1
|
2021-10-18T10:44:38
|
|
Refactor program pipeline handling.
In preparation for moving more code from gl::Program to
gl::ProgramExecutable so it can be shared with ProgramPipeline.
Bug: angleproject:6566
Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
aac5d678
|
2021-10-20T11:48:57
|
|
Make "isCompute" private to ProgramExecutable.
This eliminates uses of "isCompute" is the Vulkan back-end. Instead
of checking the state flag, we can use the context of the current
command to determine if we're running a compute or a graphics
command. This will eventually lead to us being able to compile the
program pipeline objects before we run a draw or dispatch command.
Changes the driver uniforms descriptor desc to bind to both graphics
and compute shader stages to simplify the code. This could have
theoretical but low-risk performance implications.
Bug: angleproject:6595
Change-Id: Ie30d419b6ece5b33f5066a034d3805fe96519b36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233903
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
57d59e83
|
2021-09-07T17:41:11
|
|
Vulkan: Add ResourceWrite to track Read and Write Access
vk::Resource currently only tracks accesses in general, not which type
of access is being performed. This CL adds the new class ResourceWrite
to track whether the access is a Read or Read/Write access and when
the access completes.
This allows a follow-on CL to know when a buffer is being written to by
the GPU or if the GPU is only reading from a buffer. Tracking write
accesses to buffers is required when attempting to "Ghost" (duplicate)
GPU-read-only buffers to prevent breaking the render pass when the CPU
maps the buffer memory.
Bug: angleproject:5971
Test: ComputeShaderTest.ImageBufferMapWrite
Change-Id: I965e3e75730719ccce77334744ae4feae33c6101
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3146319
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
d6afeadd
|
2021-08-30T14:44:59
|
|
Vulkan: Make descriptor set bindings consistent across shader stages
Previously if a uniform or uniform block was used in a program's
shader, a different descriptor set binding index would be used
for each linked shader stage. Now, the bindings chosen for
uniforms and blocks of the same name will be identical.
This change also updates mActiveImagesMask in ProgramExecutable
for separable programs.
Bug: angleproject:4512
Tests: KHR-GLES3*.core.geometry_shader.api.max_image_uniforms
ProgramPipelineTest31.MaxFragmentShaderStorageBufferObjects
ProgramPipelineTest31.MaxFragmentUniformBufferObjects
ProgramPipelineTest32.MaxGeometryImageUniforms
GeometryShaderTestES32.MaxGeometryImageUniforms
Change-Id: I3662d06b4dec284f4c51c6047e6b684b82925e3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068381
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
cf24931a
|
2021-08-17T10:48:23
|
|
Vulkan: Add ImageHelper::getActualFormat()
This is preparation for future CLs. In the future vk::Format may not
tell you what actual format is. This CL adds a new method of
ImageHelper::getActualFormatID() and ImageHelper::getActualFormat() so
that we can use these two APIs and avoid using vk::Format, thus reduce
reliance on vk::Format.
Bug: b/196456356
Change-Id: Ic50e664e033feb5e066f40269c33cffe96024172
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100319
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
|
|
5c8bf081
|
2021-06-08T13:12:24
|
|
Vulkan: Add support for YUV internal format extension
1. Add a function to upload YUV image data to textures
2. Modify stageSubresourceUpdate method to account for YUV images
3. Create VkSamplerYcbcrConversion when initializing ImageHelper
4. Update hasImmutableSampler to account for native YUV format support
5. Skip initializeNonZeroMemory for YUV formats
Bug: angleproject:5773
Test: Texture2DTestES3.TexStorage2D*Yuv*Vulkan*
Change-Id: I270f04bbf903cf2bf19f100eb95f32953d491c39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2947767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
715a49c7
|
2021-07-03T08:48:07
|
|
Vulkan: Handle incompatible immutable sampler formats
If the immutable sampler format of an active texture is not
compatible with those supported by the pipeline layout, recreate
the pipeline layout.
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Test: ImageTest.SourceAHBTarget2DExternalCycleThroughYuvTargetsNoData*Vulkan
Change-Id: Iea78e1738ea2fb133a24dc88f5b68daf4cc1bdfe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2997289
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
31b06f5f
|
2021-07-12T10:06:04
|
|
Vulkan: Account for immutable samplers that need multiple descriptors
It is valid for immutable samplers to need more than 1 descriptor count.
Account for this possiblity while calculating descriptor pool size.
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Bug: angleproject:6141
Change-Id: Ifb0ed3e4b3c01c61d81dd0c628101f31d4c8bd05
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3005329
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
e2881e25
|
2021-06-27T10:45:41
|
|
Vulkan: Handle incompatible pipeline layouts
It is necessary that a pipeline layout be compatible with active
textures. Make sure to recreate the pipeline layout otherwise.
Bug: b/155487768
Bug: angleproject:5033
Bug: angleproject:5773
Test: ImageTest.SourceAHBTarget2DExternalCycleThroughRgbAndYuvTargets*Vulkan
Change-Id: Iab371a9035b6cd143585e5000e2e68c7302ef447
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992056
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b77a6c25
|
2021-06-16T11:01:14
|
|
Vulkan: Avoid using VK_WHOLE_SIZE when using dynamic offsets
Binding descriptor sets that use VK_WHOLE_SIZE with a dynamic offset
results in the VUID-vkCmdBindDescriptorSets-pDescriptorSets-01979
validation error.
Updated the updateDefaultUniformsDescriptorSet function to use the
uniform's size instead of using VK_WHOLE_SIZE.
Bug: angleproject:5924
Tests: dEQP-GLES31.functional.shaders.multisample_interpolation.*
SimpleStateChangeTest.UniformUpdateTest*Vulkan
UniformTestES3.MatrixUniformUpload*Vulkan
Change-Id: Ie4633af61d59a9401f599d336a5b9040cdf18004
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950309
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e354ff1a
|
2021-03-05T04:07:21
|
|
Vulkan: Allow DynamicBuffer suballocation in BufferVk
When allocations are made from DynamicBuffer, they suballocate from a
possibly larger BufferHelper. In BufferVk, the offset of the
suballocation was discarded, which limited the use of DynamicBuffer to a
pool of small buffers.
This change applies any such offset that may arise from suballocations
everywhere, and makes BufferVk use a larger buffer size when the
GL_DYNAMIC_* buffer usage hints are provided.
Bug: angleproject:5719
Change-Id: I3df3317f7acff1b1b06a5e3e2bb707616a7d0512
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2738650
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ccc0fbaa
|
2021-03-24T17:56:38
|
|
Vulkan: Related fixes for buffer descriptor set cache.
Includes some stats counter gathering and a few related refactors and
cleanups. Also includes a new overlay widget.
Bug: angleproject:5736
Change-Id: Ida8d2cd815c5b598c6a442dd9bbfdf51e9c05180
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2785431
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
0c77f3ad
|
2021-03-10T15:58:00
|
|
Vulkan: Implement shader buffers descriptor cache.
Implements a descriptor set cache for UBOs, SSBOs, and atomic counter
buffers. Storage Images and framebuffer fetch input attachments are
not yet included. Requires moving the buffer barrier handling into
ContextVk, similarly to how we handle the barriers for Textures.
The packed description key for the descriptors uses a "fast" vector
with a basic minimum size. For most cases of a few buffers this will
fit easily in stack memory, but for larger programs with many buffers
we fit this into heap memory. The key has a large upper bound due to
the high ES 3.2 requirements and the need to index several values such
as the offset and binding size.
We use dynamic offsets for uniform buffers when possible. This ensures
applications like Manhattan 3.1 that use sets of common buffers with
changing offsets hit the cache most of the time.
Because of resource limits we pick at compilation time whether to use
dynamic or static descriptor sets. Mostly this applies to tests that
use a large number of uniform buffers. A future implementation could
be smart and would recompile the program with heuristics to use a
minimal number of dynamic indices.
Reduces the number of descriptor set updates from ~300 -> ~30 per frame
in Manhattan 3.1 and in Asphalt 9 from 900+ to as low as 0 per frame.
Bug: angleproject:5736
Change-Id: I5c2a3881bec90d301dab15cc86c8a70e60674ad7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757515
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d3e1a7ff
|
2021-03-29T16:21:23
|
|
Reset mCurrentGraphicsPipeline in ProgramExecutableVk::reset
ContextVk::mCurrentGraphicsPipeline should be reset during
ProgramExecutableVk::reset() since programInfo.release() frees the
PipelineHelper that it's pointing to. This has resulted in several
use-after-free errors, which this CL will prevent in the future.
Bug: angleproject:5624
Bug: b/182409935
Change-Id: I847bb7eb5b593c89b84f0fbbca23ea5367f5f55c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2792861
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
efc53d0f
|
2021-04-03T21:30:15
|
|
Vulkan: Refactor to descriptor offset array.
This is in preparation for using dynamic offsets for other sets than
the default descriptors.
Bug: angleproject:5736
Change-Id: I546e688ad57a35b380f8d7f303ffc0c62773ac18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2804813
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
41a34d6b
|
2021-04-03T16:43:58
|
|
Vulkan: Use constants for descriptor types.
This will make it easier to substitute in the future.
Bug: angleproject:5736
Change-Id: I0686c4c396e9f12cfb71253ccd9aa491a7942826
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2804812
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0af8cfa7
|
2021-03-17T17:43:03
|
|
Reland "Save/Load missing members"
This is a reland of b2e76cf58fc012b068aab4716a432bb8951e93e3
Always call saveLinkedStateInfo() so we fill in the necessary values
with valid data for monolithic programs also.
Original change's description:
> Save/Load missing members
>
> There are several class/struct members that are missing when a program
> is serialized/deserialized. This leads to errors when attempting to link
> programs that have been deserialized. For example, when drawing with a
> PPO that contains programs which were created with glProgramBinary().
>
> This CL adds saving/loading the missing members.
>
> Bug: b/182409935
> Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Bug: b/182409935
Bug: angleproject:5793
Change-Id: I07ca8f5dfed8c0a9eac3a0defb1602d2ba021c5f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2782189
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
776c6015
|
2021-02-26T00:00:57
|
|
Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source. This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.
This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:
LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread
Previously, the test was run as such in the Vulkan backend:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
<---
<---------------------
Link
glslang
for
shader1
glslang
for
shader2
Done
With this change, it is run as such:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
glslang glslang
<---
<---------------------
Link
Done
glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.
Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2a43f43a
|
2021-03-23T15:35:30
|
|
Revert "Save/Load missing members"
This reverts commit b2e76cf58fc012b068aab4716a432bb8951e93e3.
Reason for revert: Causing MSan failures on Linux. See bug.
Bug: chromium:1191344
Original change's description:
> Save/Load missing members
>
> There are several class/struct members that are missing when a program
> is serialized/deserialized. This leads to errors when attempting to link
> programs that have been deserialized. For example, when drawing with a
> PPO that contains programs which were created with glProgramBinary().
>
> This CL adds saving/loading the missing members.
>
> Bug: b/182409935
> Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Bug: b/182409935
Change-Id: I1209257ed6bb55ba2d01d92bd3305d5e3ad6ee28
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780015
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
572fd801
|
2021-03-22T16:14:34
|
|
Vulkan: Rename Uniforms/XFB descriptor desc.
The new name is more consistent with the other names.
Refactoring change only.
Bug: angleproject:5736
Change-Id: Idc47fef29040e3a422267795c4536163a6f8eb4e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2779953
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b2e76cf5
|
2021-03-17T17:43:03
|
|
Save/Load missing members
There are several class/struct members that are missing when a program
is serialized/deserialized. This leads to errors when attempting to link
programs that have been deserialized. For example, when drawing with a
PPO that contains programs which were created with glProgramBinary().
This CL adds saving/loading the missing members.
Bug: b/182409935
Change-Id: I637c6cd8c174acd6da8d51433893323a32e5d7c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770683
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
02acc5ee
|
2021-03-18T16:08:59
|
|
Vulkan: More cleanups to perf counters.
This refactors the pipeline type in the ContextVk class to also use
a packed enum map. It also expands the object perf counters to store
both a specific and cumulative version for use in different cases.
Bug: angleproject:5736
Change-Id: I6ff78e38065eb577f2b95b1d9c4f9cc31d7f325f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774184
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b717952e
|
2021-03-18T10:39:34
|
|
Vulkan: Use packed enum map for descriptor set index.
This simplifies a lot of the data structure indexing in the program
executable class. Also renames the "DriverUniforms" and
"InternalShader" index into a single "Internal" index.
Bug: angleproject:5736
Change-Id: I2a51d8b14d5b16b438dbe636f77b11bbc045ba9a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773321
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1b08cfcb
|
2021-03-18T10:01:54
|
|
Vulkan: Clean up shader buffer DS allocation.
We were using repeated code patterns in several places.
Bug: angleproject:5736
Change-Id: I206783dd792c3b0f9d38027235445ec600a60d88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773320
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
716b2cba
|
2021-03-12T14:46:53
|
|
Use bitset masks for active shader buffers.
This switches the tracking for the uniform, shader storage, and atomic
counter buffers to use bitset masks to determine where there are
active buffers. This will make iterating these buffer sets faster.
Also renames the limit for atomic counter buffers to be consistent
with the other buffer types.
Also applies the implementation limit to atomic counter buffer
bindings. This fixes out-of-bounds access on some Linux platforms that
expose a large number of bindings.
Bug: angleproject:5736
Change-Id: Ice801645697592d1dda6aebf0cb69767594cc0c5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757509
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
89d2a96a
|
2021-03-09T18:37:57
|
|
Vulkan: Add test for UBO descriptor allocations.
This performance counter test verifies that re-binding the same
two buffers repeatedly doesn't allocate new descriptor sets. Currently
the test fails because we don't cache descriptor sets for UBOs.
Covers equivalent code patterns in Asphalt 9.
Reorganizes the perf counters collected for the program objects. Now
they are per-frame reset instead of cumulative. This tracking is now
consistent for the different counter types. In the future we can add
cumulative tracking for all per-object and global perf counters.
Bug: angleproject:5736
Change-Id: I23d04b6453e38af1cf4af7274d24382d136efad3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2746176
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c7c38731
|
2021-03-04T15:04:07
|
|
Vulkan: Move SpirvBlob definition to common/
For use by the translator.
Bug: angleproject:4889
Change-Id: Ie95cafd3cfcdde50acc5d26d3c00e6574186a805
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2737276
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
77637f2d
|
2021-02-19T15:18:52
|
|
Vulkan: Generate xfb support code in SPIR-V for emulation path
This change moves the code generation at link time from source code to
SPIR-V. As a result, transform feedback extension and emulation paths
are more similarly handled before SPIR-V transformation (they both store
information identically in the ShaderInterfaceVariableInfoMap).
This change gets rid of the @@ XFB-OUT @@ marker. With no source code
generation at link time, shader compilation can be moved to
glCompileShader time.
Bug: angleproject:4888
Change-Id: I8cdb89c22b57ce48cf5d226b8e41622d9d550d46
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2713269
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
550f2a3e
|
2021-02-24T09:49:42
|
|
Vulkan: Shader support for EXT_shader_framebuffer_fetch_non_coherent
Translator can accept gl_LastFragData and 'inout' variable to gain
access to framebuffer attachment data. The Vulkan translator replaces
it with the SubpassInput type variable. Note that this works only for
the noncoherent version of the extension.
Bug: angleproject:5454
Test: *EXTShaderFramebufferFetchNoncoherent*.*
Change-Id: I392f84ee3ad3eb9fbd09d0b7ff83731a9a3f33f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598060
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
|
|
907a3cee
|
2021-02-17T08:07:45
|
|
Vulkan: Add support for EXT_shader_framebuffer_fetch_non_coherent
EXT_shader_framebuffer_fetch_non_coherent is implemented using subpass
input attachments. The extension will be enabled in a follow up change
that adds required changes to the Vulkan translator.
Bug: angleproject:5454
Test: FramebufferFetchNonCoherentES31.*Vulkan
Change-Id: Ic73c66a476c4a21db5269431166a198841f1dc0c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598059
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
79ae52dd
|
2021-02-11T14:18:41
|
|
Vulkan: Fix missing visibility barrier for host-visible buffer writes
See https://chromium-review.googlesource.com/c/angle/angle/+/1661252 for
context. This was accidentally broken during the command graph rework.
This will eventually be validated by syncval. See
https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/2329.
Bug: angleproject:5070
Change-Id: Ic16fa900e554d46e54b42fc3fbe0f96d5327fa0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2689379
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a8a2a71b
|
2021-02-01T17:18:18
|
|
Vulkan: Support y-flip with no driver support.
We can reuse the surface rotation matrix code to do the y-flip.
This requires the SPIR-V transformation support. Because not
all rotations are encoded into the table we can only support
rotation with the driver support for y-flip (currently).
Includes some very minimal regression testing. This work is
targeted towards supporting vk-portability implementations
which are not as up-to-date with Vulkan features.
Bug: angleproject:5596
Change-Id: I270fa1efc03267551d28df33ddac9972e1343d60
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2665892
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
37a0dced
|
2021-01-28T17:52:05
|
|
Vulkan: Disable clip space transform based on EXT_clip_control
When depth is set to "ZERO_TO_ONE_EXT" using EXT_clip_control
API, don't transform the z position in shader since it now matches
Vulkan's depth range. Toggle transformPositionToVulkanClipSpace
accordingly.
Bug: angleproject:5471
Tests: dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one
Change-Id: I7e715cb3c98cecf5aaa5cdc3822a3a83bae9c720
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615864
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
ea71c6b6
|
2021-01-12T14:13:35
|
|
Vulkan: Emulate R32F images with R32UI
GL requires that imageAtomicExchange be supported for r32f formats.
However VK_FORMAT_FEATURE_STORAGE_*_ATOMIC_BIT is nearly unsupported
everywhere without some Vulkan extension that brings in unnecessary
support.
This GL feature is emulated by transforming the shader to use r32ui for
all images that originally specified r32f. floatToUintBits and
uintBitsToFloat is used to maintain correct usage of the image* builtin
functions.
Bug: angleproject:5535
Change-Id: Ie607089935d3283b3ffa054f4b4385b81fb8f53d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635453
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
beea4050
|
2021-01-16T11:32:50
|
|
Reland "Vulkan: Generate gl_Position.z correction in SPIR-V"
This reverts commit e3c357369f970a94759074418670de2ef131dcb8.
Reason for revert: Fixed parent CL
Original change's description:
> Revert "Vulkan: Generate gl_Position.z correction in SPIR-V"
>
> This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9.
>
> Reason for revert:
> Earlier CL breaks pre-rotation:
> https://chromium-review.googlesource.com/c/angle/angle/+/2598584
>
> Original change's description:
> > Vulkan: Generate gl_Position.z correction in SPIR-V
> >
> > Instead of having the translator output code to transform gl_Position.z
> > to Vulkan clip space in the vertex stage, this change makes the SPIR-V
> > transformer perform this operation on the last geometry stage.
> >
> > An alternative solution would be to generate this transformation in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. Additionally, the transformer is already modifying
> > gl_Position.xy for pre-rotation, so the addition of a small
> > transformation of gl_Position.z in the same spot is rather trivial.
> >
> > Bug: angleproject:5479
> > Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5479
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: angleproject:5479
Change-Id: Id23052b8fc6bffa5bab20cb93eb21ea49a0f80d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633710
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dfd9bdfd
|
2021-01-16T11:32:30
|
|
Reland "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 3d39b7c5eab88c420d982155ffbb6181c678ceea.
Reason for revert: Fixed interaction with the
`forceDriverUniformOverSpecConst` workaround.
Original change's description:
> Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
>
> This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
>
> Reason for revert:
> Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
>
> Original change's description:
> > Vulkan: Generate gl_Position pre-rotation in SPIR-V
> >
> > Instead of having the translator output pre-rotation code in the vertex
> > stage based on a specialization constant, this change makes the SPIR-V
> > transformer perform pre-rotation of gl_Position on the last geometry
> > stage.
> >
> > An alternative solution would be to generate pre-rotation code in the
> > translator in every geometry stage, each controlled by a separate
> > specialization constant. This change avoids unnecessary modifications
> > to earlier stages. The generated shaders are also smaller, as they
> > don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> > transformer knows the pre-rotation at transformation time, so it can
> > simply use swizzles to achieve the same results.
> >
> > This also ties in with upcoming changes which move gl_Position.z
> > correction to the last geometry shader stage, which is trivially done
> > piggy-backing on the infrastructure in this change.
> >
> > Bug: angleproject:5478
> > Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Charlie Lao <cclao@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: angleproject:5478
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Tim Van Patten <timvp@google.com>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Bug: angleproject:5478
Change-Id: I7c5eaeef03d9520abd36a1c4a766b6abbf4fdb45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633709
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
60015ff6
|
2021-01-14T02:03:07
|
|
Vulkan: Redo RewriteStructSamplers
This transformation is split into two. The first transformation solely
takes out the samplers out of structs, and potentially generates array
of array of samplers. A second transformation is added that takes any
array of array of opaque uniforms and flattens it.
A follow up change will simplify RewriteAtomicCounters which also
handles array of arrays (which is no longer possible), and removes
dependency on shaderStorageBufferArrayDynamicIndexing.
Bug: angleproject:2703
Bug: angleproject:3881
Bug: angleproject:4071
Bug: angleproject:4211
Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3d39b7c5
|
2021-01-16T00:15:14
|
|
Revert "Vulkan: Generate gl_Position pre-rotation in SPIR-V"
This reverts commit 0f86b196ffaffeeee3460e3188f20a7ac120796d.
Reason for revert:
Breaks pre-rotation for all apps, so they are displayed in portrait instead of landscape.
Original change's description:
> Vulkan: Generate gl_Position pre-rotation in SPIR-V
>
> Instead of having the translator output pre-rotation code in the vertex
> stage based on a specialization constant, this change makes the SPIR-V
> transformer perform pre-rotation of gl_Position on the last geometry
> stage.
>
> An alternative solution would be to generate pre-rotation code in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. The generated shaders are also smaller, as they
> don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
> transformer knows the pre-rotation at transformation time, so it can
> simply use swizzles to achieve the same results.
>
> This also ties in with upcoming changes which move gl_Position.z
> correction to the last geometry shader stage, which is trivially done
> piggy-backing on the infrastructure in this change.
>
> Bug: angleproject:5478
> Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I81f237fa6b10c7d59831363bee8999e7ad2f09be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5478
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633694
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
e3c35736
|
2021-01-16T00:12:54
|
|
Revert "Vulkan: Generate gl_Position.z correction in SPIR-V"
This reverts commit 1e4f8b02ae0603e7034c37e0ff6cee39c38771a9.
Reason for revert:
Earlier CL breaks pre-rotation:
https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Original change's description:
> Vulkan: Generate gl_Position.z correction in SPIR-V
>
> Instead of having the translator output code to transform gl_Position.z
> to Vulkan clip space in the vertex stage, this change makes the SPIR-V
> transformer perform this operation on the last geometry stage.
>
> An alternative solution would be to generate this transformation in the
> translator in every geometry stage, each controlled by a separate
> specialization constant. This change avoids unnecessary modifications
> to earlier stages. Additionally, the transformer is already modifying
> gl_Position.xy for pre-rotation, so the addition of a small
> transformation of gl_Position.z in the same spot is rather trivial.
>
> Bug: angleproject:5479
> Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Charlie Lao <cclao@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: I3bdf3d6f743125eaf552608f2664b715bd6935c5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:5479
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2634203
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
1e4f8b02
|
2020-12-21T23:47:47
|
|
Vulkan: Generate gl_Position.z correction in SPIR-V
Instead of having the translator output code to transform gl_Position.z
to Vulkan clip space in the vertex stage, this change makes the SPIR-V
transformer perform this operation on the last geometry stage.
An alternative solution would be to generate this transformation in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. Additionally, the transformer is already modifying
gl_Position.xy for pre-rotation, so the addition of a small
transformation of gl_Position.z in the same spot is rather trivial.
Bug: angleproject:5479
Change-Id: Id971179ba47b206204bfdaf3b2b295ef97dd5117
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598585
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
0f86b196
|
2020-12-21T22:54:05
|
|
Vulkan: Generate gl_Position pre-rotation in SPIR-V
Instead of having the translator output pre-rotation code in the vertex
stage based on a specialization constant, this change makes the SPIR-V
transformer perform pre-rotation of gl_Position on the last geometry
stage.
An alternative solution would be to generate pre-rotation code in the
translator in every geometry stage, each controlled by a separate
specialization constant. This change avoids unnecessary modifications
to earlier stages. The generated shaders are also smaller, as they
don't contain a mat2[8] pre-rotation constant matrix. The SPIR-V
transformer knows the pre-rotation at transformation time, so it can
simply use swizzles to achieve the same results.
This also ties in with upcoming changes which move gl_Position.z
correction to the last geometry shader stage, which is trivially done
piggy-backing on the infrastructure in this change.
Bug: angleproject:5478
Change-Id: I9d5d9d19f3ccda665f5504368ce5ddfa5f383faf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598584
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c07ef602
|
2021-01-05T12:26:05
|
|
Vulkan: Move xfb buffer decl to translator in emulation path
This makes @@ XFB-DECL @@ empty on this path. Ultimately, this is
working towards removing both @@ XFB-DECL @@ and @@ XFB-OUT @@ macros
for both the emulation and extension paths, allowing the shaders to be
compiled at compile time rather than link time.
Bug: angleproject:3606
Change-Id: If16e9d92c419a04ecd3094481ed546d0708cdb43
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611305
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bf6cc88a
|
2021-01-05T22:17:41
|
|
Vulkan: Remove duplicate shaderType parameter to SPIR-V transformer
The passed-in GlslangSpirvOptions already has the shaderType, so this
extra parameter was not necessary.
Bug: angleproject:4524
Change-Id: Ibbc7442b3173b26825f3cb9e2365789fade92cfc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611311
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aff17499
|
2020-12-23T14:40:06
|
|
Vulkan: Directly capture non-gl_Postion builtins
Building on support for transform feedback capture of I/O block members,
this change optimizes capture of builtins other than gl_Position by
directly decorating members of gl_PerVertex. Most importantly, this
allows us to reserve only one varying for transform feedback, instead of
as many builtins there could be (up to 4).
Bug: angleproject:3606
Change-Id: Ie0957802c657ed6c5aac538d92b860582ed6da45
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601072
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
093250e0
|
2020-12-23T12:07:46
|
|
Vulkan: Make shader variable info maps a class.
Instead of using a map type directly we abstract the info maps into an
encapsulated class. We can enforce a specific API set instead of using
the same API as the map class. This also cleans up a few of the APIs
related to these maps.
This change will allow future changes to the way the variables are
stored in the class without drastically changing the interface.
Bug: angleproject:3572
Bug: angleproject:4524
Change-Id: Ic1a63e1776c39f49b895a1274bae8282d7a6b9b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2600080
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
eeb14308
|
2020-12-23T01:45:35
|
|
Vulkan: Support xfb capture of I/O block fields
In the emulation path, it's ensured that the generated code references
the I/O block field correctly (using the instance name if provided, and
without it otherwise).
In the extension path, the info map is augmented with an array of xfb
decorations for its fields. Then when `OpDecorate %IOBlockId Block` is
encountered, the transform feedback decorations on the fields are
inserted:
OpMemberDecorate %IOBlockId MemberN XfbBuffer buffer
OpMemberDecorate %IOBlockId MemberN XfbStride stride
OpMemberDecorate %IOBlockId MemberN Offset offset
Future work includes removing the duplicate varying added for
gl_PointSize and use this mechanism to decorate gl_PerVertex directly.
Bug: angleproject:3606
Change-Id: I6fed0b1ee7245fe695337043b40b281fb01a1fb0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599953
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
85707f7f
|
2020-12-21T14:52:38
|
|
Vulkan: Pass in SPIR-V transform options in a struct
Clean up change in preparation for changes that add more options.
Bug: angleproject:5478
Change-Id: Id35825b337dba153a5c28dfcc311b344ce257f78
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599941
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
98b56e60
|
2020-12-12T16:28:21
|
|
Vulkan: Accumulate internal cache stats in renderer
The CacheStats of all internal caches are accumulated
by the renderer.
In order to see the hit ratios of all caches, the
following GN args must be enabled:
is_debug = true
angle_enable_perf_counter_output = true
Bug: angleproject:5447
Test: Manual verification with angle_end2end_tests
Change-Id: Iaca3249192e9e4e130d8291b7759c459d79b06ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2588430
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
46eaba7f
|
2020-12-12T10:31:26
|
|
Vulkan: Add support for internal cache hit and miss counts
Add a CacheStats class that provides cache hit and miss bookkeeping.
All internal caches make use of this class to keep track of its stats.
This provides a means to profile cache hit ratios a.k.a Vulkan object
reuse for any application.
Bug: angleproject:5447
Test: Manual verification with angle_end2end_tests
Change-Id: I44eeb0c2b9b291ec1cdd156fb2be4a5fe80d2848
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2580111
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
067a12f0
|
2020-11-19T16:47:25
|
|
Reland "Vulkan: Use specialization constant for halfRenderAreaWidth"
This is a reland of ff38106d62fca2e36ec2db1cd580b546fd53ae43
Original change's description:
> Vulkan: Use specialization constant for halfRenderAreaWidth
>
> halfRenderArea is used by fragment shader to adjust gl_FragCoord for
> rotation and yflip compensation. This CL bakes halfRenderAreaWidth into
> shader via specialization constant, thus allow compiler to consolidate
> the calculation into one MAD instruction.
>
> Bug: b/173800146
> Change-Id: Id66301278e3389e2582369b695825e632bccecee
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: b/173800146
Change-Id: Ifc36086f4c5d6a44fb5456aa6e31bc8a783bba71
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2579648
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
c859c0ac
|
2020-11-24T17:21:38
|
|
Batch replace std::unordered_map with angle::HashMap in src/
There are a few places that will remain std::unordered_map due to build
or run-time errors, which will need to be evaluated more closely to
determine if they should remain std::unordered_map or if there is
another Abseil data structure that would be more efficient while still
working correctly.
Bug: angleproject:4873
Change-Id: Ib04253e3ad6398e63f4cc2bfe12c0f9e57cb112b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2558873
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
1ad5791d
|
2020-12-03T22:05:51
|
|
Revert "Vulkan: Use specialization constant for halfRenderAreaWidth"
This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43.
Reason for revert: Suspect that this CL may be causing win-angle-rel-32 bot failures
Original change's description:
> Vulkan: Use specialization constant for halfRenderAreaWidth
>
> halfRenderArea is used by fragment shader to adjust gl_FragCoord for
> rotation and yflip compensation. This CL bakes halfRenderAreaWidth into
> shader via specialization constant, thus allow compiler to consolidate
> the calculation into one MAD instruction.
>
> Bug: b/173800146
> Change-Id: Id66301278e3389e2582369b695825e632bccecee
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: b/173800146
Change-Id: I7bc9966ebbe949f3999d7927afa629dd2e3a4187
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2572801
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
06c39376
|
2020-11-27T12:45:33
|
|
Vulkan: Minimize gl_PerVertex members
As ANGLE doesn't redeclare gl_PerVertex, glslang always defines it with:
gl_Position
gl_PointSize
gl_ClipDistance
gl_CullDistance
The unused members here contribute to varying component limits. The
last two are unlikely to be used, and the second member is rarely used
as well.
This change keeps it simple and strips the trailing inactive members,
which for all intents and purposes accurately minimizes this struct.
Bug: angleproject:5405
Change-Id: I59c22af4988a3da7b1e428913d0ea13be9031cea
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562754
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
720b85e6
|
2020-12-01T20:45:29
|
|
Reland "Vulkan: Use specialization constant for halfRenderAreaWidth"
This reverts commit b1917fe1a314709cd9f7f53b2923d6be0e8bbf6c.
Reason for revert: Not the root cause. See bug.
Original change's description:
> Revert "Vulkan: Use specialization constant for halfRenderAreaWidth"
>
> This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43.
>
> Reason for revert: Speculative revert to clear up AMD. See bug.
>
> Bug: chromium:1154356
>
> Original change's description:
> > Vulkan: Use specialization constant for halfRenderAreaWidth
> >
> > halfRenderArea is used by fragment shader to adjust gl_FragCoord for
> > rotation and yflip compensation. This CL bakes halfRenderAreaWidth into
> > shader via specialization constant, thus allow compiler to consolidate
> > the calculation into one MAD instruction.
> >
> > Bug: b/173800146
> > Change-Id: Id66301278e3389e2582369b695825e632bccecee
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541
> > Commit-Queue: Charlie Lao <cclao@google.com>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Tim Van Patten <timvp@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
>
> TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
>
> Change-Id: Idab612bcad4f179857c41ffc4bf8fa2355fae946
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: b/173800146
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568244
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
# Not skipping CQ checks because this is a reland.
Bug: chromium:1154356
Bug: b/173800146
Change-Id: I5b86bbee8600c6597620f31d8d7b08ca8b3d2d57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568246
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b1917fe1
|
2020-12-01T20:42:36
|
|
Revert "Vulkan: Use specialization constant for halfRenderAreaWidth"
This reverts commit ff38106d62fca2e36ec2db1cd580b546fd53ae43.
Reason for revert: Speculative revert to clear up AMD. See bug.
Bug: chromium:1154356
Original change's description:
> Vulkan: Use specialization constant for halfRenderAreaWidth
>
> halfRenderArea is used by fragment shader to adjust gl_FragCoord for
> rotation and yflip compensation. This CL bakes halfRenderAreaWidth into
> shader via specialization constant, thus allow compiler to consolidate
> the calculation into one MAD instruction.
>
> Bug: b/173800146
> Change-Id: Id66301278e3389e2582369b695825e632bccecee
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541
> Commit-Queue: Charlie Lao <cclao@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,syoussefi@chromium.org,jmadill@chromium.org,cclao@google.com
Change-Id: Idab612bcad4f179857c41ffc4bf8fa2355fae946
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/173800146
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568244
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ff38106d
|
2020-11-19T16:47:25
|
|
Vulkan: Use specialization constant for halfRenderAreaWidth
halfRenderArea is used by fragment shader to adjust gl_FragCoord for
rotation and yflip compensation. This CL bakes halfRenderAreaWidth into
shader via specialization constant, thus allow compiler to consolidate
the calculation into one MAD instruction.
Bug: b/173800146
Change-Id: Id66301278e3389e2582369b695825e632bccecee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
aa8b10ae
|
2020-11-19T11:06:50
|
|
Vulkan: Avoid driver call when yflip changed but shader not using it
If shader is not using yflip, don't get into driver to ask for a new
pipeline program just because yflip has changed. Instead try to use
the non-yflipped program.
Bug: b/173461931
Change-Id: If938f5dc0632529c4f5e477fcb0c67bf58a1f3d0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2549538
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
24f64249
|
2020-11-16T17:55:02
|
|
Vulkan: Track specialization constant usage bit and feedback to ctx
Right now context does not know which specialization constant is used by
the shader. Whenever a specialization constant changes, we assume shader
program is using it, we always reach into vulkan driver to ask for a new
program. Instead we can track shader's usage of specialization constant
so that context can utilize this information to avoid recompile pipeline
program if an unused specialization constant has changed.
This CL implements the plumbing the usage bits form compiler to program
object, it does not actually utilize the usage bits to avoid unnecessary
compilation yet.
Bug: b/173461931
Change-Id: Iebc9d0638c17b1a282c8b6093ce6bae154246e57
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542866
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
b6ec24ab
|
2020-11-14T00:24:52
|
|
Vulkan: Support format reinterpretation in imageBuffers
This is done by creating multiple buffer views over the buffer based on
the format specified by the attached shaders.
Bug: angleproject:3573
Change-Id: I0372a988938050cc092d8a0959a59d1c893fc6f4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2536909
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
2ffff6d0
|
2020-11-12T10:56:06
|
|
Vulkan: Support image buffers
This change does not support reinterpreted formats yet. Additionally,
despite lack of support for RGB32 formats, EXT_texture_buffer is exposed
by this extension. Those formats don't support the STORAGE_TEXEL_BUFFER
feature on any known hardware.
Bug: angleproject:3573
Change-Id: I85f45eb23f6a0aa533488bb98d9f226d59af4d76
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2534395
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
86d7e4d8
|
2020-11-10T15:55:34
|
|
Vulkan: Support texture buffers
Texture buffers are placed in the same descriptor set with the rest of
the textures. However, the different code paths that handle textures
have special cases for texture buffers as they create a different
descriptor type (texel buffer instead of combined image sampler). Image
view serials are used to track the buffer view serials as well so the
texture descriptor cache can handle texture buffers as well.
This CL is missing storage texel buffer support.
Bug: angleproject:3573
Change-Id: Iff80ca22ff9b9957a0c9a3c7aaada1fa54b24ec8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2532653
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
1ed5a1a7
|
2020-11-16T16:43:02
|
|
Vulkan: Reuse GetBoundBufferAvailableSize in ProgramExecutableVk
This change simplifies the implementation of GetBoundBufferAvailableSize
and replaces GetShaderBufferBindingSize in ProgramExecutableVk.cpp
Bug: angleproject:3573
Change-Id: I811e616989560ed74f88377742ddbb73e14b218c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542862
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b22f8e8e
|
2020-10-29T15:50:39
|
|
Vulkan: Add specialization constants for surface rotation
This plumbing through the specialization constant for surface rotation
from ContextVk to pipeline program creation. It has not been used yet,
so expecting no real functional change. This CL also converts
lineRasterEmulation to use the same specialization constant path as
surface rotation.
Bug: b/171750979
Change-Id: Ic08c4f8bb576424d1752015e874d0977a58d78bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2508837
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fa616931
|
2020-09-03T14:58:03
|
|
Mark uniform samplers in an array unused per element
https://bugs.webkit.org/show_bug.cgi?id=215630
Fix an issue with the OpenGL backend where entire arrays of
uniforms would be marked as unused if a single element was
reported as unused by the driver.
Bug: angleproject:5006
Change-Id: I9bbb75a5f113472393e8d9f1fb60a7865aa9529a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2486540
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
|
|
fcd35965
|
2020-09-29T14:15:51
|
|
Vulkan: Make DescriptorPoolHelper a Resource
Descriptor pools need to live as long as the descriptor sets that are
allocated from them. Using Serials while building a command to judge a
pool's lifetime is prone to errors, since a command's Serial value
isn't known until the command is submitted, leading to deleting pools
too early relative to when the descriptor set is actually used.
This CL updates DescriptorPoolHelper to inherit from Resource, so the
descriptor pools can be retain()'ed. This allows the Resource's counter
to indicate that a pool is in use until the command's Serial is known
and can be recorded to indicate when the command completes. This
prevents descriptor pools from being destroyed before the command
completes (while the descriptor sets are still in use), or even before
the command has been submitted. Destroying a descriptor pool resets all
of the descriptors that were allocated from it, which can trigger a
variety of VVL errors depending on when it's erroneously performed.
This CL also adds the necessary retain() calls for the descriptor pools.
In particular, the pools need to be retained each time a cached
descriptor set that was allocated from it is re-used. This is relatively
simple with the current design, since we always clear the descriptor set
caches whenever a new pool is allocated, so the descriptor pool binding
is always accurate.
Bug: angleproject:5030
Test: VulkanMultithreadingTest::MultiContextDrawSmallDescriptorPools()
Change-Id: Iac9e7efef338f169a6bf8ac3b2140e03dd326641
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2504457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|