| 
              
25390156
               | 
              
2025-08-21T00:13:19
               | 
              
               | 
              
Suppress unsafe buffers on a file-by-file basis in src/ [1 of N]
In this CL, we suppress many files but stop short of actually
enabling the warning by not removing the line from the
unsafe_buffers_paths.txt file. That will happen in a follow-on
CL, along with resolving any stragglers missed here.
This is mostly a manual change so as to familiarize myself with
the kinds of issues faced by the Angle codebase when applying buffer
safety warnings.
-- Re-generate affected hashes.
-- Clang-format applied to all changed files.
-- Add a few missing .reserve() calls to vectors as noticed.
-- Fix some mismatches between file names and header comments.
-- Be more consistent with header comment format (blank lines and
   trailing //-only lines when a filename comment adjoins license
   boilerplate).
Bug: b/436880895
Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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               | 
              
12584049
               | 
              
2024-10-21T14:04:55
               | 
              
               | 
              
Make SimplifyLoopConditions testable
Add ShCompileOptions::simplifyLoopConditions, so that tests can turn
it on. Later edits to simplify loop condition logic are simpler to
review when the testing related edits are landed separately.
Test the feature by having ESSL as the input and ESSL as the natural
output, to reflect how AST changes.
To make the test expectations more deterministic across code changes,
change SymbolTable::kLastBuiltInId to
SymbolTable::kFirstUserDefinedSymbolId. This is simpler as no code
needs to know exact last built in id, so we can just ensure that
the user defined symbol ids do not clash with the builtin ids.
Bug: angleproject:374585769
Change-Id: Iea0efb8ac2878691d0fd5ff5cfe9a49ac754515d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5946724
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
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               | 
              
a8138547
               | 
              
2024-10-09T23:33:24
               | 
              
               | 
              
Translator: Support GL_ARM_shader_framebuffer_fetch_depth_stencil
Bug: angleproject:352364582
Change-Id: I46ce6d75a76bdf04a9e8feea1a480e8a0badba2a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5924140
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Charlie Lao <cclao@google.com>
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               | 
              
b16d105f
               | 
              
2024-10-03T10:25:32
               | 
              
               | 
              
Remove Desktop GL front-end support
For Desktop GL applications, please use Zink!
Bug: angleproject:370937467
Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428
Reviewed-by: Geoff Lang <geofflang@chromium.org>
               | 
            
            
              
   
               | 
              
96f44329
               | 
              
2024-03-25T14:16:10
               | 
              
               | 
              
Revert "Remove few redundant ImmutableString to std::string conversions"
This reverts commit ebb94b807f184f2d36cb0843c429667cd80e0675.
Reason for revert: Needs a different implementation of
std::string::size() to pass C++17 compilers.
Original change's description:
> Remove few redundant ImmutableString to std::string conversions
>
> Maybe removes few strlen calls.
>
> Bug: angleproject:8614
> Change-Id: I4fbb5f6abb8e8d21ff44a34975bab379127a0a11
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5372715
> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: angleproject:8614
Change-Id: I1a635b74674a2e1b635972bb4372c43340527a2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5391900
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
               | 
            
            
              
   
               | 
              
ebb94b80
               | 
              
2024-03-16T09:11:51
               | 
              
               | 
              
Remove few redundant ImmutableString to std::string conversions
Maybe removes few strlen calls.
Bug: angleproject:8614
Change-Id: I4fbb5f6abb8e8d21ff44a34975bab379127a0a11
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5372715
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
               | 
            
            
              
   
               | 
              
b96d1955
               | 
              
2023-01-20T16:06:34
               | 
              
               | 
              
Implement GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch allows fragment shaders to read
gl_LastFragColorARM. The extension is similar to
GL_EXT_shader_framebuffer_fetch, but is more limited in its
capabilities.
GL_ARM_shader_framebuffer_fetch was removed from HasFramebufferFetch()
because it acts differently from GL_EXT_shader_framebuffer_fetch in
significant enough ways that it should not be included in that
single-use function.
Tests: FramebufferFetchES31.*_ARM
Bug: b/242419750
Bug: angleproject:7882
Change-Id: Id3a25c8ee50ca3e2a4c30a2261f507b0b53511ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083108
Commit-Queue: Sean Risser <srisser@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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               | 
              
ebe943e2
               | 
              
2021-07-29T11:19:33
               | 
              
               | 
              
Vulkan: SPIR-V Gen: Fix gl_Clip/CullDistance
These built-ins can be redeclared in the shader.  The translator took
these redeclarations (and gl_LastFragData) as UserDefined symbols.
There were a number of hacks such as in name generation and
CollectVariables, to special-case these redeclarations.
This change instead makes sure that these variables continue to be
considered built-ins with the appropriate qualifiers.  A number of fixes
are made accordingly:
- Hacks are removed.
- In fragment shaders, ANGLEClipDistance was initialized with
  gl_ClipDistance for further use by the shader.  The code generation
  however mistakenly produced `gl_ClipDistance[0] =
  ANGLEClipDistance[0];`, which caused compilation failures by glslang,
  but passed the tests accidentally because they expected link failures
  (see next item).
- CollectVariables is fixed to correctly collect gl_Clip/CullDistance
  in fragment shaders; previously they were collected as output
  varyings, and therefore the aforementioned link error was not produced
  in the tests after the compilation error was fixed.
Additional fixes:
- The transformation of gl_Clip/CullDistance was always ever done on one
  of them due to misplaced breaks in the loop that detected their
  presence.
- The transformation of gl_CullDistance was skipped when it was not
  redeclared.
Validation is added to make sure these built-ins always have the correct
qualifier even when redeclared.  SPIR-V gen support for these variables
have been fixed as well.
Bug: angleproject:4889
Change-Id: Ic8bf2c508357035cb937ef41a28ae22ffc533ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3059921
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
               | 
            
            
              
   
               | 
              
8b869a95
               | 
              
2021-06-13T01:09:27
               | 
              
               | 
              
Translator: Generate Ops for all built-in functions
EOpCallBuiltInFunction is removed in this change, as well as the
"op": "auto" property in builtin_function_declarations.txt.  Instead,
gen_builtin_symbols.py automatically generates Ops for every built-in
function and generates the TOperator enum accordingly.
This simplifies SPIR-V code generation by allowing switches to be used
on operators instead of string comparisons.
Bug: angleproject:4589
Bug: angleproject:4889
Change-Id: Ia351524400b0e12a10a5572e27e9b88c6ec2e61c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2958869
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
               | 
            
            
              
   
               | 
              
e670fc72
               | 
              
2021-01-18T15:51:42
               | 
              
               | 
              
Implement shader compiler changes for Tessellation.
Numerous rule changes to support validating Tessellation Control and
Evaluation shaders. New per-patch inputs and output variable support.
Includes a new traverser step that validates barrier function calls.
Functionality changes upcoming in http://crrev.com/c/2568234
Bug: angleproject:3572
Change-Id: If8da1c21d30efa12c60ed0d6c3f8cf0b27e4c86f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633936
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
               | 
            
            
              
   
               | 
              
7e815c77
               | 
              
2020-07-08T13:43:40
               | 
              
               | 
              
Implement EXT_shadow_samplers
Bug: angleproject:4863,b/161716126
Change-Id: I6beb45d91f59a851787c9f40b40266fb985198d5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288330
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: back sept 10 - Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
155947fc
               | 
              
2019-10-24T12:55:11
               | 
              
               | 
              
Enable "-Wconditional-uninitialized".
This is a final warning used by Skia.
Bug: angleproject:4046
Change-Id: I3970e30e4bd2aef07cddadd7322ef120ac857493
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1877481
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
a905cbcd
               | 
              
2019-09-19T23:05:39
               | 
              
               | 
              
Compact built-in symbol table.
Should reduce the binary size bloat from the perfect hashing. Local
testing on Windows shows a significant size reduction.
Bug: chromium:998535
Change-Id: I411cc5a917036d2239d15353d760f44e40faa26c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
               | 
            
            
              
   
               | 
              
c37d2370
               | 
              
2019-09-19T18:54:40
               | 
              
               | 
              
Reland "Refactor built-in symbol table."
This is a reland of 59d982c0dcad580ccbf4e29f32ffa3ea9a280122
Original change's description:
> Refactor built-in symbol table.
> 
> In preparation for reducing binary size. Shortend a bunch of strings
> and symbol prefixes so the autogen file will be more compact.
> 
> Bug: chromium:998535
> Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: chromium:998535
Change-Id: Iebc5b1b5e1a084257fba3c50026cc62df5a879b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817499
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
               | 
            
            
              
   
               | 
              
f585c2fb
               | 
              
2019-09-21T02:12:37
               | 
              
               | 
              
Revert "Refactor built-in symbol table."
This reverts commit 59d982c0dcad580ccbf4e29f32ffa3ea9a280122.
Reason for revert: crbug.com/1006501
Original change's description:
> Refactor built-in symbol table.
> 
> In preparation for reducing binary size. Shortend a bunch of strings
> and symbol prefixes so the autogen file will be more compact.
> 
> Bug: chromium:998535
> Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
TBR=timvp@google.com,jonahr@google.com,jmadill@chromium.org
Change-Id: Ie540da8ea4429e075a3284183e5a004cbcf1307b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:998535,chromium:1006501
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817497
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
               | 
            
            
              
   
               | 
              
59d982c0
               | 
              
2019-09-19T18:54:40
               | 
              
               | 
              
Refactor built-in symbol table.
In preparation for reducing binary size. Shortend a bunch of strings
and symbol prefixes so the autogen file will be more compact.
Bug: chromium:998535
Change-Id: If1bedaaacc06dce9678d432055ffa0c9215a8dbd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814724
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
56db3789
               | 
              
2019-08-01T17:09:53
               | 
              
               | 
              
Use flat arrays instead of switches for function lookups
Current implementation of built in function lookup uses
autogenerated switch statements. Instead, use the perfect
hash mapping to have the lookup use arrays instead. This
will improve runtime performance.
Bug: angleproject:3805
Change-Id: I6d0ba62d79abd53a7fe818fe675282800781f256
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1756883
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
               | 
            
            
              
   
               | 
              
486f381f
               | 
              
2019-07-18T15:47:31
               | 
              
               | 
              
Add desktop GL built-in functions to symbol table
Added GL built-in functions to symbol table autogeneration
Built-in lookup now checks against spec and returns GL
symbols when appropriate.
Bug: angleproject:3719
Change-Id: I74786150f6063b40e13aebcb2eb9ea35e4ecaa53
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731550
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Clemen Deng <clemendeng@google.com>
               | 
            
            
              
   
               | 
              
9d737966
               | 
              
2019-08-14T12:25:12
               | 
              
               | 
              
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
  initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
  "The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
592539fd
               | 
              
2019-07-10T13:15:59
               | 
              
               | 
              
Implicit conversions for Desktop GL shaders
Need to support implicit conversions between types for GL shaders
Other small fixes to support GL shaders
Bug: angleproject:3673
Change-Id: I5341cb7195054ccc4cd36aad5dc8c801c7e1a14f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698649
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
               | 
            
            
              
   
               | 
              
e9421b2c
               | 
              
2019-04-08T15:16:56
               | 
              
               | 
              
Vulkan:Only apply invariant pragma to output vars
The "#pragma STDGL invariant(all)" directive should only be applied to
shader output vars. This change also removes the workaround
SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT which is no longer needed.
This change fixes two tests that were incorrectly assuming that the
pragma would be applied to inputs: GLSLTest.InvariantAll[Both|In].
Bug: angleproject:1293
Bug: angleproject:3285
Change-Id: I4eb03fa89fbc7c560150ee0cc32382024b0cb3e3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558678
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
               | 
            
            
              
   
               | 
              
b980c563
               | 
              
2018-11-27T11:34:27
               | 
              
               | 
              
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
               | 
            
            
              
   
               | 
              
71a151fd
               | 
              
2018-06-26T16:07:42
               | 
              
               | 
              
Vulkan: Use TSymbolTable in ExtractStructSamplers.
This will enable more code reuse when handling sampler struct as
function arguments. We can add the sampler structs to the symbol table
stack when they are function arguments.
Bug: angleproject:2494
Change-Id: I9eeb1d3822e34cd43535e1b16a98864545755d22
Reviewed-on: https://chromium-review.googlesource.com/1117322
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
               | 
              
76b2c385
               | 
              
2018-03-19T15:51:29
               | 
              
               | 
              
Store invariant declarations in variable metadata
This is simpler than storing the information in symbol table levels.
Invariant declarations can only be present at the global scope, so
storing the information per level is not required.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Idb07d734950c8a0a8bda5b2380e181902f9eb633
Reviewed-on: https://chromium-review.googlesource.com/1007060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
               | 
              
59c5b897
               | 
              
2018-04-03T11:44:50
               | 
              
               | 
              
Validate gl_FragData and gl_FragColor access after parsing
After this simply declaring both variables invariant is not treated as
static use.
This simplifies ParseContext a bit, but the effect on compiler
performance tests seems marginal.
BUG=angleproject:2450
TEST=angle_unittests
Change-Id: Ib90cb1d2bd1331542d1cd37732f24efb7833036a
Reviewed-on: https://chromium-review.googlesource.com/992112
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
               | 
              
94bbed1e
               | 
              
2018-03-20T14:44:53
               | 
              
               | 
              
Collect static use information during parsing
We now collect metadata for variables in the symbol table. The
metadata is stored in a map using the variable unique id as a key, so
we can store the variables themselves as constexpr while still having
dynamic metadata.
For now we collect whether a variable is statically read or written.
This can be used to more accurately determine whether a variable is
statically used, but can also enable more optimizations in the future,
such as pruning variables that are never read or folding variables
that are never written after initialization. The collection is done
during parsing, so that nothing is pruned from the AST before the
static use is recorded.
Static writes are flagged in ParseContext::checkCanBeLValue, as that
function is already called for all variables that are written.
Static reads are flagged whenever there's an operation that requires
a variable to be read. This includes:
* Unary and binary math ops
* Comma ops
* Ternary ops
* Assignments
* Returning the variable
* Passing the variable as an in or inout argument to a function
* Using the variable as a constructor argument
* Using the variable as an if statement condition
* Using the variable as a loop condition or expression
* Using the variable as an index
* Using the variable as a switch statement init expression
In case there are statements that simply refer to a variable without
doing operations on it, the variable is being treated as statically
read. Examples of such statements:
my_var;
my_arr[2];
These are a bit of a corner case, but it makes sense to treat them as
static use for validation purposes.
Collecting correct static use information costs us a bit of compiler
performance, but the regression is on the order of just a few percent
in the compiler perf tests.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ib0d7add7e4a7d11bffeb2a4861eeea982c562234
Reviewed-on: https://chromium-review.googlesource.com/977964
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
               | 
              
c26214de
               | 
              
2018-03-16T10:43:11
               | 
              
               | 
              
Move AST utilities to a subdirectory
Move AST related utilities to compiler/translator/tree_util.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8
Reviewed-on: https://chromium-review.googlesource.com/966032
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
               | 
              
115b2c4a
               | 
              
2018-03-15T17:46:29
               | 
              
               | 
              
Remove desktop GLSL builtins from symbol lookups
Desktop GLSL builtins can be accessed through functions in
BuiltIn_autogen.h. They don't need to be included in symbol table
lookups.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I8ba188a0d2584353e34159c2732c9e2bd420c168
Reviewed-on: https://chromium-review.googlesource.com/964447
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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b391ec40
               | 
              
2018-03-12T17:04:59
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Generate code for looking up built-ins
Instead of storing built-ins in a std::unordered_map, we now generate
a series of switch statements using the hash value of the look-up
string. This works similarly to earlier implementation of looking up
unmangled built-ins.
Those built-ins that need to be initialized at run-time are stored as
member variables of TSymbolTable.
This increases compiler init performance significantly, as well as
increasing compiler perf test scores around 1-2%. Binary size is
larger than before though.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: If1dcd36f0d2b30c2ed315cdcf6e831ae9fe70c94
Reviewed-on: https://chromium-review.googlesource.com/960031
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e600c0aa
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2018-03-02T11:23:29
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Use non-human-readable mangled names for types
The new mangled name format is as follows:
The first character is a hex digit from 0 to F that encodes vector or
matrix size. For scalars, structs etc. the character is 0.
Then, if it's a struct, the mangled name continues with "{s", followed
by mangled names of fields, and ends with "}".
If it's an interface block, the mangled name continues with "{i",
followed by mangled names of fields, and ends with "}".
If it's anything else, the second alphabetic character encodes the
basic type. Characters are assigned to basic types in the enumeration
order.
If it's an array, the mangled name has a suffix [array_size].
This saves a few kilobytes from the binary size. The effect on symbol
lookup speed seems mostly marginal.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I26e65dcb48c3478df9a719ffff9c15f2fd12e293
Reviewed-on: https://chromium-review.googlesource.com/945910
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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391bda23
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2018-02-23T11:43:14
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Generate code for initializing built-in variables
gen_builtin_symbols.py now generates code for initializing built-in
variable symbols as well. Some of the variable symbols are static, but
some of them also get initialized dynamically based on values in
ShBuiltInResources.
The static symbols have get functions in a header file so they can be
referenced from AST traversers as well without doing a lookup.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ida7f3aeb06d2bce0f737f1483b1bd5833aeddd2e
Reviewed-on: https://chromium-review.googlesource.com/911768
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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065aa863
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2018-02-22T15:30:27
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Generate code for unmangled name lookup
Instead of using an std::map at each symbol table level, use the
gen_builtin_symbols.py script to build a function to query unmangled
names.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I4f1cf1df1f50fe9d909f3249150ee002ee6efb61
Reviewed-on: https://chromium-review.googlesource.com/931885
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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140152e7
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2018-02-08T14:46:44
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Statically allocate built-in function symbols
A script gen_builtin_symbols.py now generates code for initializing
built-in function symbols. The TFunction objects are initialized at
C++ compile time.
The source file used for the functions is in a format that's similar
to how functions are given out in the GLSL spec, so it is easy to
maintain.
The function symbols are still inserted to the symbol table levels
same as before. Getting rid of inserting the symbols at runtime is
intended to be done as follow-up.
This speeds up angle_unittests on Linux in release mode by a bit less
than half, and in debug mode by more than half.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I11c9de98c74d28e7e8cdf024516e2f6ee30ca33e
Reviewed-on: https://chromium-review.googlesource.com/924155
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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437664b4
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2018-02-28T15:38:14
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Clean up TSymbolTable entry points
TSymbolTable API can be cleaned up further now that we have separate
logic for inserting builtins and user-defined symbols.
BUG=angleprojec:2267
TEST=angle_unittests
Change-Id: I7a228891ecdf4696e50868b9e7dfc2a50b5d8e92
Reviewed-on: https://chromium-review.googlesource.com/941301
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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f7f0b8c3
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2018-02-21T20:02:23
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Rename operator enums so they can be autogenerated
Camel casing is removed from the enums where it differs from the GLSL
spec. This way it's easier to autogenerate code for built-in
functions mapped to operators.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I2490d5d0e8ffb45eba343f225f76779e63381a65
Reviewed-on: https://chromium-review.googlesource.com/929361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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               | 
              
7c8567a3
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2018-02-20T15:44:07
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Always add most extension symbols to symbol table
An error will be generated either way if the extension symbols are
used incorrectly since each use of an extension function or variable
checks whether the extension is enabled.
We now also track extension in unmangled built-in names, so that
redefining built-ins of extensions that are not enabled can be
supported.
This includes refactoring the shader extension tests to share a common
helper class ShaderExtensionTest.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I9cc5e9bd62fa07796e69256a6a9a493531a62446
Reviewed-on: https://chromium-review.googlesource.com/926526
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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029e8ca7
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2018-02-16T14:06:49
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Add a constexpr constructor for TFunction
Access to TFunction parameters is now handled through two new members:
a pointer to a parameter array and a parameter count.
There's still also a vector pointer in TFunction for adding function
parameters one by one. This is used when parsing user-defined
functions.
TEST=angle_unittests
BUG=angleproject:2267
Change-Id: I86987ae56b7cf37f010d0651e9861789050aec2b
Reviewed-on: https://chromium-review.googlesource.com/923987
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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               | 
              
b92f92a7
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2018-02-15T19:14:59
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Clean up dead insertion of unmangled symbols
Unmangled names of built-ins are not inserted to the symbol table in
a normal way, so the function to do that is not needed.
BUG=angleproject:2267
TEST=compile ANGLE
Change-Id: I68bae9a1f762ecc69ab31f04458a38c941b9d74c
Reviewed-on: https://chromium-review.googlesource.com/922202
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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defe3937
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2018-02-13T11:56:09
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Store invariant varying names as ImmutableString
This gets rid of a few extra ImmutableString to std::string
conversions which makes the code clearer. There doesn't seem to be any
significant effect on performance.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I36ebbc8a4130ab8f9d6194feca83ec5dcbc95f78
Reviewed-on: https://chromium-review.googlesource.com/916141
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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               | 
              
e5fe7aad
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2018-01-29T12:06:11
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Store builtin symbols as const pointers
To do this we need two types of symbol table levels: A level for
built-ins and a level for user-defined symbols. User-defined symbols
are non-const because function symbols created based on function
prototypes are changed when the function definition is parsed. On the
other hand, we want to make built-in symbols constexpr, so we should
only handle them through const pointers.
This also gets rid of extra empty precision stack levels. Only one
level is needed to store predefined precisions.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I9f14b24c2cfce272f22c16e7a8dfb653b849cbeb
Reviewed-on: https://chromium-review.googlesource.com/892879
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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29bda815
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2018-01-26T17:37:36
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Move symbol table initialization to SymbolTable.cpp
This is needed in order to make symbol table symbols statically
allocated.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ia2d44fb30d49dc5d5c67643fe01280c89127a3c3
Reviewed-on: https://chromium-review.googlesource.com/889299
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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               | 
              
fbb1c792
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2018-01-19T16:26:59
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               | 
              
Store symbol names as a ImmutableString
This will enable compile-time initialization of built-in symbols as
well as reducing copying strings.
Most of the code that deals with names is changed to use
ImmutableString where it makes sense to avoid conversions.
The lexer/parser now allocate const char pointers into pool memory
instead of allocating TStrings. These are then converted to
ImmutableString upon entering TParseContext.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c
Reviewed-on: https://chromium-review.googlesource.com/881561
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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37b697ed
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2018-01-29T12:19:27
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Only return symbol from TSymbolTable::find
Whether the symbol is built-in can be easily determined from the
SymbolType stored in the symbol, it doesn't need to be returned
separately. The sameScope value that could be returned from
TSymbolTable::find was never used, so that can be removed as well.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I06958741ebec67d496f830a83b4f6f1359632f45
Reviewed-on: https://chromium-review.googlesource.com/891021
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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2d8e432a
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2018-01-22T14:12:46
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Add ImmutableString to encapsulate some compiler strings
The new ImmutableString class is intended to be used instead of plain
const char pointers to pool-allocated or static memory.
It has the following advantages over using plain const char pointers:
1. It makes it clear when a string is guaranteed to be safe to pass
   around inside the compiler.
2. It can be compared with a comparison operator rather than using
   strcmp, which is easier to read.
3. It records the length of the stored string, which enables faster
   copies and comparisons in some cases.
4. ImmutableStrings could be implicitly converted from std::strings
   when a pool-allocated string is required. This is robust and
   convenient.
C++17 has a similar class std::string_view, but our code style doesn't
allow it yet. We also couldn't use it as is if we require properties
1 and 4 from above, but would rather need to inherit or wrap it in a
custom class.
Eventually all current usage of TString could be replaced with
ImmutableString. For now, use it for unmangled built-in names.
TEST=angle_unittests
BUG=angleproject:2267
Change-Id: Id60c7b544032e06460e1b99837e429bc84dc4367
Reviewed-on: https://chromium-review.googlesource.com/881020
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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68981eb5
               | 
              
2018-01-23T17:46:12
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Track parameter qualifiers of functions in call nodes
We now add a reference to TFunction to all TIntermAggregate nodes
where it is possible, including built-in ops. We also make sure
that internal TFunctions added in traversers have correct parameter
qualifiers.
This makes TLValueTrackingTraverser much simpler. Instead of storing
traversed functions or looking up builtin functions from the symbol
table, determining which function parameters are out parameters can
now be done simply by looking it up from the function symbol
associated with the aggregate node.
Symbol instances are no longer deleted when a symbol table level goes
out of scope, and TFunction destructor no longer clears the
parameters. They're all either statically allocated or pool allocated,
so this does not result in leaks.
TEST=angle_unittests
BUG=angleproject:2267
Change-Id: I57e5570da5b5a69a98a8778da3c2dc82b6284738
Reviewed-on: https://chromium-review.googlesource.com/881324
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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dd21ecf8
               | 
              
2018-01-10T12:42:09
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Add const qualification to symbol accesses
All accesses to built-in symbols now happen through const-qualified
pointers.
This also encapsulates TSymbolTableLevel inside TSymbolTable.
This prepares for statically allocating built-in symbols.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I473014d978daa765b4a733d761d6c08b28288776
Reviewed-on: https://chromium-review.googlesource.com/859959
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
342b83d4
               | 
              
2018-01-10T13:24:01
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               | 
              
Don't copy unmangled built-in names
This optimizes memory and CPU use of symbol table initialization.
This was measured to make a debug build of angle_unittests run around
10% faster on Windows.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Icd5272c6cfc0d5122550c403621bfa5944c92a83
Reviewed-on: https://chromium-review.googlesource.com/859958
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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b60d30f7
               | 
              
2018-01-16T12:31:06
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Make TVariable type immutable
This enables using constexpr types for built-in variables and some of
the variables created in AST transformations.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ie85b3c9872a071a7c023ced013b14ad91cff7cee
Reviewed-on: https://chromium-review.googlesource.com/868134
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2c9cc8b6
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2018-01-09T16:13:02
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Don't duplicate symbol type information in AST nodes
Function prototype nodes and symbol nodes already refer to symbols
that have type information, so the type doesn't need to be copied to
the TInterm* AST node classes. Now type is only stored in those AST
node classes that represent other types of expressions. They use
a new TIntermExpression base class for this.
Since now we may use the TType from builtin symbols directly instead
of copying it, building the mangled names of types in the correct
memory pool is also required. The code now realizes the types of
built-in variables when they get added to the symbol table.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ic8d7fc912937cb8abb1e306e58c63bb9c146aae9
Reviewed-on: https://chromium-review.googlesource.com/857005
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bed35d76
               | 
              
2017-12-20T16:36:26
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Don't query names of empty symbols
This makes it possible to return a reference from TSymbol::name()
instead of a pointer. This is safer since it completely avoids the
possibility of a nullptr dereference. An assert is making sure that
the function is not being called for empty symbols.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I44279f65989dbb828322843fc0216ba84d91dedf
Reviewed-on: https://chromium-review.googlesource.com/836894
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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0c37100d
               | 
              
2017-12-13T17:00:25
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Always create TFunctions for function call nodes
This simplifies code and ensures that nodes get consistent data.
In the future function call nodes could have a pointer to the
TFunction instead of converting the same information into a different
data structure.
BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests
Change-Id: Ic0c24bb86b44b9bcc4a5da7f6b03701081a3af5c
Reviewed-on: https://chromium-review.googlesource.com/824606
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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               | 
              
d4529f30
               | 
              
2017-12-12T13:06:40
               | 
              
               | 
              
Define symbol classes in a separate file
The plan is to use symbols more also outside the symbol table, so it
makes sense to define the symbol classes in a separate header file.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I94167415ef43ba9bd9126ca32d9c498e1437f3f8
Reviewed-on: https://chromium-review.googlesource.com/822414
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
               | 
              
ae4dbf32
               | 
              
2017-12-08T20:49:00
               | 
              
               | 
              
Don't allocate name strings for empty symbols
This removes unnecessary memory allocations.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ide575ea19ab2f8e9fc93092490f1352efa6024a3
Reviewed-on: https://chromium-review.googlesource.com/817415
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
               | 
            
            
              
   
               | 
              
195be942
               | 
              
2017-12-04T23:40:14
               | 
              
               | 
              
Always create TVariables for TIntermSymbol nodes
TIntermSymbol nodes are now constructed based on a specific TVariable.
This makes sure that all TIntermSymbol nodes that are created to refer
to a specific temporary in an AST transform will have consistent data.
The TVariable objects are not necessarily added to the symbol table
levels - just those variables that can be referred to by their name
during parsing need to be reachable through there.
In the future this can be taken a step further so that TIntermSymbol
nodes just to point to a TVariable instead of duplicating the
information.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I4e7bcdb0637cd3b588d3c202ef02f4b7bd7954a1
Reviewed-on: https://chromium-review.googlesource.com/811925
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
               | 
            
            
              
   
               | 
              
9d4d7f06
               | 
              
2017-12-07T17:11:41
               | 
              
               | 
              
Classify TSymbols using an enum
Symbols can be either built-ins, user-defined, nameless, or for
ANGLE's internal use. In addition we currently use TFunction symbols
that are not yet resolved - they might later resolve to either a
built-in or a user-defined function. Record this information in each
TSymbol so that TSymbol contains sufficient information for deciding
how to format symbol names in output.
The goal is to eventually replace current uses of TName with pointers
to different TSymbol objects. So far only built-ins and user-defined
symbols have associated TSymbol objects, but that will be expanded to
cover ANGLE's internal symbols as well.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I927ce023fe257cc236da82c127700f3bd72bfe96
Reviewed-on: https://chromium-review.googlesource.com/816952
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
               | 
            
            
              
   
               | 
              
d5f1afb5
               | 
              
2017-12-04T15:42:59
               | 
              
               | 
              
Make TSymbol immutable
There's still an exception for changing the names of structures, but
otherwise the data stored in the TSymbol base class is never changed.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I5b3f44cd365320ad09b46d2cfa3654a7d3f4bbc3
Reviewed-on: https://chromium-review.googlesource.com/806556
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
               | 
              
030017a4
               | 
              
2017-12-06T14:06:53
               | 
              
               | 
              
Mark StaticType related functions as constexpr
Fixes compilation on some versions of GCC and probably Clang.
Follow-up to http://crrev.com/c/786317
Bug: angleproject:1432
Change-Id: I3fc3ad0f65492f9543eb27fcdce6ca29a9ad06e5
Reviewed-on: https://chromium-review.googlesource.com/812220
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
               | 
            
            
              
   
               | 
              
378c3a51
               | 
              
2017-12-04T11:32:13
               | 
              
               | 
              
Clean up storing interface blocks in the symbol table
Merge TInterfaceBlock with TInterfaceBlockName, so that there are no
duplicate data structures for interface blocks. This is similar to the
refactoring that was already done to structs.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I67d2af6ccbe5344bddf9c99030d118fe532fbbd8
Reviewed-on: https://chromium-review.googlesource.com/805819
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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               | 
              
614dd0f5
               | 
              
2017-11-22T14:04:48
               | 
              
               | 
              
Replace TCache with static TType instances
Replaces TCache with (static generation + static/dynamic lookups) of
TType instances, using compile-time template and constexpr magic.
Work started by jmadill here: https://crrev.com/c/776280
With more contributions from jmadill here: https://crrev.com/c/801494
Bug: angleproject:1432
Change-Id: I07181543f8fee4b2606cdd2d0738351e83d4ce57
Reviewed-on: https://chromium-review.googlesource.com/786317
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
035419fa
               | 
              
2017-11-28T14:27:15
               | 
              
               | 
              
Clean up storing struct types in the symbol table
Instead of storing struct symbols as TVariable objects, store them
as TStructure objects. This way struct type symbols don't need to
store bogus data that's associated with arbitrary types, and on the
other hand the name and unique id of struct types are only stored in
a single place. This change is a refactoring with no effect on
generated output.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I173793e0cc77a890cdac6868d72d9f275ac9461a
Reviewed-on: https://chromium-review.googlesource.com/793814
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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               | 
              
5d69db12
               | 
              
2017-11-24T16:51:15
               | 
              
               | 
              
Reset symbol unique id counter between compilations
This guarantees identical compilation results on different
compilations using the same compiler instance, guards against
overflow, and is useful as a building block for tracking more symbol
information in the symbol table.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: Ib5a7cec2fff6712ead969d935d238d28a87fd4a7
Reviewed-on: https://chromium-review.googlesource.com/796795
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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               | 
              
54a29ffd
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2017-11-28T17:35:20
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Refactor TSymbol to follow naming conventions
This will make it easier to make TStructure inherit from TSymbol.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I73a5a25234c7f965b6970891821ee9d6f0a23aca
Reviewed-on: https://chromium-review.googlesource.com/793812
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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               | 
              
902e8c18
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2017-11-18T09:34:16
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Reland "Make TType store a const char * for mangled name."
This is a reland of dc7bffd06b526bbffd3d1c1ddbd6c763a2cc7287
Reland fixes the memory regression by not calling new, instead
calling the pool allocator directly.
Original change's description:
> Make TType store a const char * for mangled name.
>
> We would only ever use the c_str value from the mangled name. This
> makes it easier to make constexpr TTypes.
>
> Bug: angleproject:1432
> Change-Id: I147b3a85f9b8b2453e2d7f4a713d767b22036cc9
> Reviewed-on: https://chromium-review.googlesource.com/776277
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Bug: angleproject:1432
Change-Id: I1aaeea883186b9061955d55f2fa77d27f5d9b725
Reviewed-on: https://chromium-review.googlesource.com/782406
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c7965001
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2017-11-20T23:29:11
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Revert "Make TType store a const char * for mangled name."
This reverts commit dc7bffd06b526bbffd3d1c1ddbd6c763a2cc7287.
Reason for revert: Causes a memory leak, detected by ASAN bot:
https://build.chromium.org/p/tryserver.chromium.linux/builders/linux_chromium_asan_rel_ng/builds/494713
Direct leak of 24 byte(s) in 1 object(s) allocated from:
    #0 0x847aa2 in operator new(unsigned long) /b/build/slave/linux_upload_clang/build/src/third_party/llvm/compiler-rt/lib/asan/asan_new_delete.cc:92:3
    #1 0x193a833 in sh::TType::buildMangledName() const third_party/angle/src/compiler/translator/Types.cpp:545:21
    #2 0x193d2e8 in getMangledName third_party/angle/src/compiler/translator/Types.cpp:751:24
    #3 0x193d2e8 in sh::TType::realize() third_party/angle/src/compiler/translator/Types.cpp:759
    #4 0x1834474 in sh::TCache::getType(sh::TBasicType, sh::TPrecision, sh::TQualifier, unsigned char, unsigned char) third_party/angle/src/compiler/translator/Cache.cpp:89:11
    #5 0x1859ac7 in getType third_party/angle/src/compiler/translator/Cache.h:36:16
    #6 0x1859ac7 in sh::InsertBuiltInFunctions(unsigned int, ShShaderSpec, ShBuiltInResources const&, sh::TSymbolTable&) third_party/angle/src/compiler/translator/Initialize.cpp:28
Bug: angleproject:1432
Original change's description:
> Make TType store a const char * for mangled name.
> 
> We would only ever use the c_str value from the mangled name. This
> makes it easier to make constexpr TTypes.
> 
> Bug: angleproject:1432
> Change-Id: I147b3a85f9b8b2453e2d7f4a713d767b22036cc9
> Reviewed-on: https://chromium-review.googlesource.com/776277
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
TBR=jmadill@chromium.org,kainino@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:1432
Change-Id: Ib112a2ce9871a4f4afc53101ac1a3ddd166008cf
Reviewed-on: https://chromium-review.googlesource.com/780420
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
dc7bffd0
               | 
              
2017-11-18T09:34:16
               | 
              
               | 
              
Make TType store a const char * for mangled name.
We would only ever use the c_str value from the mangled name. This
makes it easier to make constexpr TTypes.
Bug: angleproject:1432
Change-Id: I147b3a85f9b8b2453e2d7f4a713d767b22036cc9
Reviewed-on: https://chromium-review.googlesource.com/776277
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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               | 
              
2d88e9bc
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2017-07-21T16:52:03
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               | 
              
Guarantee that symbol nodes get unique ids
The code is refactored so that symbol nodes can only be initialized
with an unique id object. This prevents accidentally forgetting to
create an id for a symbol node.
This opens up possibilities for future optimization: For example the
names and types of symbols could be stored in a central location
inside the SymbolTable, and TIntermSymbol nodes would only need to
store the symbol id. The symbol id could be used to look up the name
and type of the node.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: Ib8c8675d31493037a5a28c7b36bb9d1113cc10f6
Reviewed-on: https://chromium-review.googlesource.com/580955
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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2a1e8f95
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2017-07-14T11:49:36
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Refer to GLSL extensions through TExtension enum
Extensions are now referred to by enum values instead of strings most
of the time. This gets rid of unnecessary copying of strings. The code
is easier to work with than before as typoing the extension enum names
will be caught by the compiler.
BUG=angleproject:2147
TEST=angle_unittests
Change-Id: Ifa61b9f86ef03211188fc23bc23a5ce4e4d8c390
Reviewed-on: https://chromium-review.googlesource.com/571002
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d27f5c8d
               | 
              
2017-08-23T09:38:08
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ES31: Implement GL_OES_geometry_shader built-ins in GLSL compiler
This patch intends to implement all built-in constants, variables and
functions defined in OpenGL ES 3.1 extension GL_OES_geometry_shader
in ANGLE GLSL compiler.
1. Add all built-in constants defined in GL_OES_geometry_shader.
2. Add built-in functions EmitVertex() and EndPrimitive() required
   in Geometry Shader.
3. Add built-in variables gl_PrimitiveIDIn and gl_InvocationID to
   Geometry Shader.
4. Add built-in variables gl_PrimitiveID and gl_Layer to both
   Geometry Shader and Fragment Shader when GL_OES_geometry_shader
   is enabled.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: I92821553ed0efee2ccb77fead6e065e7799819d0
Reviewed-on: https://chromium-review.googlesource.com/627670
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
               | 
            
            
              
   
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d8105a03
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2017-08-08T09:54:36
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               | 
              
ES31: Implement gl_in in Geometry Shader
This patch intends to implement geometry shader built-in interface
block instance gl_in defined in GL_OES_geometry_shader.
1. Add the definition of gl_in and its interface block gl_PerVertex
   into the symbol table.
2. Support gl_Position as a member of gl_in.
3. Set the array size of gl_in when a valid input primitive type is
   known.
4. Add check that it should be a compile error to index gl_in or
   call length() on gl_in without a valid input primitive declaration.
This patch also adds unit tests to cover all these new features.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: I8da20c943b29c9ce904834625b396aab6302e1e1
Reviewed-on: https://chromium-review.googlesource.com/605059
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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977ee7eb
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2017-07-21T11:38:27
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Add gl_ViewportIndex to the symbol table
gl_ViewportIndex is a GLSL built-in that's needed to implement
instanced multiview. It is a bit of a special case: it only exists in
desktop GLSL and not ESSL, and it shouldn't be exposed to the parser.
We add a new level to the symbol table that's hidden from the parser
to make adding this kind of builtins in AST transforms consistent with
the way ESSL builtins are supported.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I51b2d983950b38c8e85e4b6ed00c6b39f9b3cb03
Reviewed-on: https://chromium-review.googlesource.com/580953
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
a5e693af
               | 
              
2017-07-13T16:07:26
               | 
              
               | 
              
Make unique id counter a member of TSymbolTable
This makes unique id counting thread-safe.
BUG=angleproject:624
TEST=angle_unittests
Change-Id: Ie0f2c7e574470b39750d37d2181c790bc874b275
Reviewed-on: https://chromium-review.googlesource.com/570419
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
0f68463f
               | 
              
2017-07-13T12:42:15
               | 
              
               | 
              
Clean up inserting variables to symbol table
This makes the TSymbolTable interface cleaner and prepares for making
unique id counting thread-safe.
BUG=angleproject:624
TEST=angle_unittests
Change-Id: Ief99c9fc777603de28ba1517e351bc8a00633590
Reviewed-on: https://chromium-review.googlesource.com/570418
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
               | 
            
            
              
   
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f2209f74
               | 
              
2017-04-01T12:45:55
               | 
              
               | 
              
Clean up function name mangling code
Fix a few incorrect comments about mangled names, and refactor
generating mangled names from function call nodes.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I3ee68c4c0982f1a9c28d8e87aafa19f19559bbf8
Reviewed-on: https://chromium-review.googlesource.com/465826
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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fe48632f
               | 
              
2017-03-21T09:30:54
               | 
              
               | 
              
Prefer identifying functions by using symbol ids
The shader translator code is now structured in a way that ensures
that all function definition, function prototype and function call
nodes store the integer symbol id for the function. This is guaranteed
regardless of whether the function node is added while parsing or as a
result of an AST transformation. TIntermAggregate nodes, which include
function calls and constructors can now only be created by calling one
of the TIntermAggregate::Create*() functions to ensure they have all
the necessary properties.
This makes it possible to keep track of functions using integer ids
instead of their mangled name strings when generating the call graph
and when using TLValueTrackingTraverser.
This commit includes a few other small cleanups to the CallDAG class
as well.
BUG=angleproject:1490
TEST=angle_unittests, angle_end2end_tests
Change-Id: Idd1013506cbe4c3380e20d90524a9cd09b890259
Reviewed-on: https://chromium-review.googlesource.com/459603
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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af6fc1b4
               | 
              
2017-01-26T17:45:35
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               | 
              
Make aggregate node creation more robust
Now aggregate nodes are always built with their return type, op and
arguments set. They'll determine their qualifier and precision
automatically.
This fixes setting of gotPrecisionFromChildren in a few cases.
This will also make it easier to split TIntermAggregate further into
specialized classes if that is desired.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I1fbe0c75679c517a22d44dfc1ea160ad7a7fdfda
Reviewed-on: https://chromium-review.googlesource.com/433468
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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1ecd14b8
               | 
              
2017-01-26T13:54:15
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               | 
              
Fold user-definedness of function nodes into TOperator
Whether a function call is user-defined is not orthogonal to TOperator
associated with the call node - other ops than function calls can't be
user-defined. Because of this it makes sense to store the user-
definedness by having different TOperator enums for different types of
calls.
This patch also tags internal helper functions that have a raw
definition outside the AST with a separate TOperator enum. This way
they can be handled with logic that is easy to understand. Before this,
function calls like this left the user-defined bit unset, despite not
really being built-ins either. The EmulatePrecision traverser uses
this. This is also something that could be used to clean up built-in
emulation in the future.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I597fcd9789d0cc22b689ef3ce5a0cc3f621d4859
Reviewed-on: https://chromium-review.googlesource.com/433443
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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9250cb24
               | 
              
2017-01-21T10:51:27
               | 
              
               | 
              
Add ESSL 3.10 integer math built-ins
This adds built-ins found in ESSL 3.10 section 8.8 Integer functions.
This includes constant folding support for functions that may be
constant folded, and support for both GLSL and HLSL output. In HLSL
several of the functions need to be emulated.
The precision qualification for the return value of some of these
functions is determined by special rules, that are now part of type
promotion for TIntermUnary nodes and determining the type of
TIntermAggregate nodes.
BUG=angleproject:1730
TEST=angle_unittests
TEST=dEQP-GLES31.functional.shaders.builtin_functions.integer.*
Change-Id: Ib0056c17671c42b6496c2f0ef059b99f8f25c122
Reviewed-on: https://chromium-review.googlesource.com/431310
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
01d0ad08
               | 
              
2017-01-22T14:51:23
               | 
              
               | 
              
Add symbol table function to get TFunction for a built-in op
Built-in function parameter qualifiers are stored in the symbol table.
Some AST traversers need the qualifier information for ops to
determine whether a node is being written to. Add an utility function
that maps a TIntermAggregate node to a symbol table entry, so that the
traversers can get to this information in a convenient way.
This will be necessary for adding more built-ins that have out
parameters from ESSL 3.10.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I4bc622d70b2326a04cc858ff1258c22320c590dc
Reviewed-on: https://chromium-review.googlesource.com/431109
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
492cfab2
               | 
              
2017-01-20T21:18:29
               | 
              
               | 
              
Use GetOperatorString when initializing symbol table
This will make it easier to add more built-in functions.
BUG=angleproject:1730
TEST=angle_unittests
Change-Id: I5219a83e964b6ee15c690e108313960a873dd8e5
Reviewed-on: https://chromium-review.googlesource.com/431031
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
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4021932f
               | 
              
2016-12-09T09:50:51
               | 
              
               | 
              
translator: Add ES3.1 multisample texture support.
Implement shader objects, [iu]sampler2DMS, textureSize(gsampler2DMS).
as well as texelFetch(gsampler2DMS,P,sample) for the glsl.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I781023f7bec34ad0264af69f34bb182b50bd1fbd
Reviewed-on: https://chromium-review.googlesource.com/423175
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
d7c5b0aa
               | 
              
2016-07-27T14:04:43
               | 
              
               | 
              
Add support for barriers in the compiler
The patch adds support for barriers in vertex, fragment and compute
shaders.
BUG:angleproject:1442
TEST:angle_unittests
Change-Id: Ic85c3337911851a93a3f56bd935774181600eddd
Reviewed-on: https://chromium-review.googlesource.com/380641
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
da6254bf
               | 
              
2016-12-14T17:00:36
               | 
              
               | 
              
Keep track of shader built-in declarations separately per ESSL version
The patch decouples the list of unmangled built-ins' names into levels
based on the ESSL version they are from. This is required
because ESSL31 and above built-ins' names should not conflict with
user-declared functions in ESSL3 shaders.
BUG=angleproject:1666
TEST=angle_unittest
Change-Id: I731918a058629c7b6d9d15eb7eac19ce47280315
Reviewed-on: https://chromium-review.googlesource.com/420324
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
               | 
            
            
              
   
               | 
              
d7b1ab58
               | 
              
2016-12-12T14:42:19
               | 
              
               | 
              
Fix up translator style.
Using git cl format.
BUG=angleproject:650
Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761
Reviewed-on: https://chromium-review.googlesource.com/419059
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
d7490967
               | 
              
2016-11-09T15:49:51
               | 
              
               | 
              
Fix linkage.html failures on Mac.
The failure is due to when we initialize variables to 0, we re-create
the struct TType, and it contains a different unique id from the
original struct TType, thus leading to a different hashed name.
BUG=chromium:641129
TEST=webgl_conformance,webgl2_conformance
Change-Id: I267b97fa496f55ea59dacee93af8f6a90f3e66cb
Reviewed-on: https://chromium-review.googlesource.com/409602
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
45bcc784
               | 
              
2016-11-07T13:58:48
               | 
              
               | 
              
translator: Scope all classes with "sh".
I was seeing an odd problem with our PoolAlloc conflicting with the
glslang/Vulkan TIntermNode, so the fix was to move everything to a
separate namespace.
The bison grammars are also regenerated. No functional changes.
BUG=angleproject:1576
Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3
Reviewed-on: https://chromium-review.googlesource.com/408267
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
               | 
            
            
              
   
               | 
              
2cc85b3b
               | 
              
2016-08-05T16:22:53
               | 
              
               | 
              
Add support for images in the compiler
The patch adds support for GLSL ES 3.1 image types.
Internal format layout qualifiers for images are added.
Support for the readonly and writeonly qualifiers are added. The other
memory qualifiers are omitted as to make the patch simpler.
Tests are added which check for correct and incorrect usage of images,
internal format layout and memory qualifiers.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: Ie4d3acb2a195de11b405ad54110a04c4c1de0b7e
Reviewed-on: https://chromium-review.googlesource.com/378855
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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476197f9
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2016-10-11T13:59:08
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Clean up TSymbol initialization
Now TSymbol objects always get their id when they are constructed. The
id cannot be changed after the TSymbol is created.
This makes it simpler to insert both mangled and unmangled versions of
a function to the symbol table. These can now both share the same
TSymbol object, unlike before, when inserting the same symbol twice
would have changed its symbol id.
This requires changes to function definition parsing: function
definition nodes now share any symbol created by previous prototype
declarations of the function. The parameters on the symbol get set to
the parameters in the function definition header.
BUG=angleproject:1490
TEST=angle_unittests
Change-Id: I8e600e9b5e5de27d64b85c5042cfd23ff02abe63
Reviewed-on: https://chromium-review.googlesource.com/396838
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e93d24ef
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2016-07-28T12:06:05
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Add es3.1 shader constants
The patch adds all shader built-in constants.
BUG=angleproject:1442
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I81cae479d6506a8faa2dce023d5fcc2c1291d521
Reviewed-on: https://chromium-review.googlesource.com/364460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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c4a96d67
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2015-07-23T17:37:39
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Names of built-in functions cannot be redeclared as functions
With ESSL 3.00, names of built-in functions cannot be redeclared as
functions, and therefore an error needs to be generated if a built-in
function is overloaded.
This is fixed by inserting unmangled built-ins into a special set in
the symbol table and checking if function declarations match any of
the built-ins in the set.
The regular symbol table structures can't be used for storing the
unmangled names because that interferes with name hashing in
OutputGLSL.
Credit goes to Arun Patole, apatole@nvidia.com for initially
investigating this issue and developing the first version of the
patch.
BUG=angleproject:1066
TEST=angle_unittests,
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function*
(2 tests started passing with this change)
Change-Id: I28c8325f5a3a8f4a97226b0dfdbb9762724fa609
Reviewed-on: https://chromium-review.googlesource.com/328994
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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183d7e24
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2015-11-20T15:59:09
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Remove predefined precision qualifiers from ESSL3 samplers
New sampler types in ESSL3 should not have default precision qualifiers.
This is specified in ESSL 3.00.4 section 4.5.4.
BUG=angleproject:1222
TEST=angle_unittests
Change-Id: I9c8e7a5fbb4278db80de79bcaeebaf23e64242a0
Reviewed-on: https://chromium-review.googlesource.com/312048
Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
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149e6e69
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2015-08-07T16:18:18
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Fixed compiler warning C4458 'declaration of variable hides class member'.
BUG=angleproject:1119
Change-Id: Ibc7cfdea72abe402cbfa1c10e0ada7576fa1cfa2
Reviewed-on: https://chromium-review.googlesource.com/292052
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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13e7c7e6
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2015-07-30T14:17:29
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Revert "Names of built-in functions cannot be redeclared as functions"
Causing failures in the WebGL1 test: conformance/glsl/misc/shader-with-non-reserved-words.html
This reverts commit b5f88853ea80ea112368bb15999b363db0e4c648.
Change-Id: I2105c8040057665abda00435e8c0ff8a83af3645
Reviewed-on: https://chromium-review.googlesource.com/289192
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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b5f88853
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2015-07-23T17:37:39
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Names of built-in functions cannot be redeclared as functions
With ESSL 3.00, names of built-in functions cannot be redeclared as
functions and therefore overloading or redefining builtin functions
is an error.
This is fixed by inserting unmangled built-ins into the symbol table
and then checking if the new function declaration matches any of the
built-in in symbol table.
BUG=angleproject:1066
TEST=angle_unittests(new: ParseESSLFunctionsTest), dEQP Tests
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function*
(2 tests started passing with this change)
Change-Id: I0e027e588664e604f29c130028178315c3e21631
Reviewed-on: https://chromium-review.googlesource.com/287801
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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01971113
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2015-07-10T14:54:00
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Cache TTypes.
*re-land with build fix for Win/Release*
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I4382c55b2480f70b00c5d117fcb7e0c51d0dfbb4
Reviewed-on: https://chromium-review.googlesource.com/284735
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Dmitry Skiba <dskiba@google.com>
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
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53b76107
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2015-07-10T18:52:58
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Revert "Cache TTypes."
Unused variable warning in Release:
warning C4189: 'MaxEnumValue' : local variable is initialized but not referenced
I'll handle fixing this.
BUG=492725
This reverts commit b25d14e4b39ee273fad3bb585c3a3a929b3f794c.
Change-Id: I502fc5288d5d3c48ecd43f84acdf66b7e300ad22
Reviewed-on: https://chromium-review.googlesource.com/284863
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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b25d14e4
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2015-06-23T17:43:14
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Cache TTypes.
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I7b8053c032c9c68f646162baf61abf6db3afe52e
Reviewed-on: https://chromium-review.googlesource.com/284003
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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58832204
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2015-07-06T16:11:13
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Calculate TFunction::mangledName lazily.
This saves us ~15KiB per compiler instance on 32-bit Android.
BUG=492725
Change-Id: I9db2998482941b5ab2eb5cb4925cbd1fb58ab4be
Reviewed-on: https://chromium-review.googlesource.com/283584
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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2f232370
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2015-07-07T21:57:55
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Revert "Cache TTypes."
Lots of compile errors.
BUG=492725
This reverts commit 5377720aae042c5bfae0e8a37032c90dc3ab78cf.
Change-Id: I64889b99b1f1f48d39b87ebb668f6a32a3abac45
Reviewed-on: https://chromium-review.googlesource.com/283945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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5377720a
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2015-06-23T17:43:14
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Cache TTypes.
This change saves us ~70KiB per compiler with just ~3KiB of cache.
BUG=492725
Change-Id: I2ee748f7271b1afe0834083cbff6f0b84104aa53
Reviewed-on: https://chromium-review.googlesource.com/281411
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
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7f17a50c
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2015-06-22T15:08:39
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Store TFunction::returnType by a const pointer.
On 32-bit Android this change saves ~30KiB per compiler instance.
BUG=492725
Change-Id: I8bea48d57ee7eac0a0ee417035085c0d335aea09
Reviewed-on: https://chromium-review.googlesource.com/281047
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Dmitry Skiba <dskiba@google.com>
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