|
44168468
|
2019-06-20T09:50:23
|
|
Vulkan: Sync image in TextureVk::syncState.
We can use the DIRTY_BIT_IMPLEMENTATION internal dirty bit in the
gl::Texture class to force calls to ContextVk::syncState. In syncState
we can ensure we call ensureImageInitialized before we get to the
ContextVk. This in turn means we can remove some of the command graph
breaks from TextureVk.
We need to make sure the dirty bits are propagated to EGL Image
siblings with this method. This fixes a potential implementation issue
with EGL images with the GL back-end.
Also makes a state change test a little better by removing some of the
VAO and program init calls before the draw.
Improves perf on the texture change microbenchmark by 12.5%.
Bug: angleproject:3539
Bug: angleproject:3117
Change-Id: I2b5481690801fa98f859a6c02e3f4b974590cd3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663839
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
857880e5
|
2019-05-27T13:39:15
|
|
GL: Add extensions to enable hardware video decode on Android.
The Android SurfaceTexture API has to be initialized with a texture id
which Chrome has to query from an ANGLE external texture. It also
rebinds and sets the texture dimensions on calls to
SurfaceTexture.updateTexImage so ANGLE must be notified about these
changes so that state tracking and validation continue to function.
BUG=967410
Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
124f78c2
|
2019-06-18T11:48:24
|
|
Remove gl::Context parameter from Observer functions.
It was only used in exactly one instance in VertexArray. Instead we can
cache a bool and avoid needing to pass it around.
Will make signaling dirty easier in the Vulkan back-end.
Bug: angleproject:3539
Change-Id: Ia570aec051a24a5280df49edc4345c54022b46ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663838
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
f02a767d
|
2019-04-09T18:45:23
|
|
Vulkan: Implement glTexStorageMem2DEXT
This implements support for creating textures that alias vulkan images
allocated inside external memory.
Bug: angleproject:3289
Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
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|
e4458b7b
|
2019-04-08T16:26:50
|
|
Fix glCopyTexSubImage3D.
Two bugs were present in our implementation. We were using the y offset
for z in ensureSubImageInitialized. And for our D3D back-end we were
potentially reading from the wrong image index.
Bug: chromium:947342
Change-Id: If39671a911e08fcc641b9ba6f5910e3a2c16eb5d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558671
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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|
5fd08af4
|
2019-03-13T19:35:36
|
|
Sampler state overrides texture state if set
The new validation added in http://crbug.com/809237 failed to consider
that sampler object state overrides texture object state if a sampler
object is bound. State caching makes this complicated to fix.
Fixes WebGL conformance test incompatible-texture-type-for-sampler.html
https://github.com/KhronosGroup/WebGL/pull/2823
Bug: 940080, 809237
Change-Id: I26b0fb35c5630c36248edae80f0298a0cb7e14b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1522364
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a7429204
|
2019-01-30T09:29:06
|
|
Remove some extra semicolons.
No behavior change.
Bug: chromium:926235
Change-Id: I9215b4799a3c68887b8403be057180796ab5777a
Reviewed-on: https://chromium-review.googlesource.com/c/1446311
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
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dbc605ce
|
2019-01-04T16:39:14
|
|
Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e4109f27
|
2018-12-13T16:25:53
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|
WebGL: validate texture format matches sampler type
WebGL requires that drawing produces INVALID_OPERATION if a texture's
format doesn't match the sampler type it is bound to. This is a little
confusing because samplers have two attributes that could be called
"type": addressing mode (2D/3D/Cube), and component format
(float/signed/unsigned/shadow). ANGLE already handled checking the
addressing mode; this change adds checking for the component format.
Fixes WebGL conformance test
conformance2/uniforms/incompatible-texture-type-for-sampler.html
Bug: chromium:809237
Change-Id: I52ebfecd92625e3ee10274cb5f548d7e53de72dd
Reviewed-on: https://chromium-review.googlesource.com/c/1377611
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
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c3dc5d48
|
2018-12-30T12:12:04
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|
Merge gl::Context and gl::ContextState.
This reduces the number of indrections when accessing the Extensions
or Caps structures. It will provide a small speed-up to some methods.
It also cleans up the code.
Bug: angleproject:2966
Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685
Reviewed-on: https://chromium-review.googlesource.com/c/1392391
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
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e3e680ca
|
2018-12-03T17:49:08
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|
Remove State::syncProgramTextures.
Removes the concept of the program textures dirty object. Instead we
use a set of dirty bits to represent dirty texture samples. We mark
certain textures dirty and update state structures whenever there is
a new Texture/Program/Sampler bound, or when Texture/Program/Sampler
state changes.
This is in preparation for making clearing the uncleared active
textures into a dirty bit as well.
Also includes new dirty bit handling for texture image units. These are
a GLES 3.1 feature.
Bug: angleproject:2966
Change-Id: Ibb8619dd2669bb39fdbcd75e3685be9a8aeeee91
Reviewed-on: https://chromium-review.googlesource.com/c/1346649
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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e90d4ee9
|
2018-11-28T14:04:00
|
|
Pass Context to setLabel.
This is useful for triggering a dirty state notification for Textures.
It will lead to improvements for program and texture dirty bits.
Bug: angleproject:2966
Change-Id: Iaba625da8a970a558f7d158bfa2f09c964f6761a
Reviewed-on: https://chromium-review.googlesource.com/c/1347669
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
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4f6592fa
|
2018-11-27T16:37:45
|
|
Remove gl::Error.
Removes several TODOs. Only egl::Error remains.
Also slightly decreases binary size.
Bug: angleproject:2491
Change-Id: I3a9d1c22eb0884ca9e37362463fddd0083faf826
Reviewed-on: https://chromium-review.googlesource.com/c/1337462
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
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|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
666818ea
|
2018-11-14T09:54:33
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|
Use angle::Result in front-end (Part 8)
Refactors the gl::Texture class and a few related methods. Also reduces
binary size by up to 4k.
Bug: angleproject:2491
Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214
Reviewed-on: https://chromium-review.googlesource.com/c/1291845
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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b8543630
|
2018-10-02T19:46:14
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Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
79b91407
|
2018-10-04T15:11:30
|
|
Add an extension for querying esimated GPU memory size of resources.
BUG=892288
Change-Id: I56fc3ab00c06d711e1a21eb1ad4b2224126730dc
Reviewed-on: https://chromium-review.googlesource.com/c/1262021
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
1c7f08c3
|
2018-10-10T16:13:02
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|
Inline RefCountObject::release.
Also don't return errors from the object release methods. Not returning
errors reduces the amount of code generated. Also we shouldn't be
exiting early from destructor type functions.
Increases object binding performance.
Bug: angleproject:2877
Change-Id: Ieb8120d885b946915e355419825e1f52f31d7b49
Reviewed-on: https://chromium-review.googlesource.com/c/1270218
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6f755b21
|
2018-10-09T12:48:54
|
|
Use angle::Result in front-end. (Part 1)
This covers most of the hot paths used in draw calls. Gives in the
order of a 5% reduction in draw call overhead.
Bug: angleproject:2491
Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa
Reviewed-on: https://chromium-review.googlesource.com/c/1258149
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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4e6f2aea
|
2018-09-19T11:09:51
|
|
Implement ANGLE_copy_texture_3d Extension
Adds copyTexture3DANGLE and copySubTexture3DANGLE that adds copy
operations on volumetric textures.
Bug: angleproject:2762
Test: angle_end2end_tests
Change-Id: I0076989c2b7ed69abfc73143c325065bdb06a360
Reviewed-on: https://chromium-review.googlesource.com/c/1207216
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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f668a4b5
|
2018-09-23T17:01:20
|
|
Skip Texture::syncState when no dirty bits.
We sometimes generate local dirty bits in TextureGL. To make sure the local
dirty bits don't get skipped we use a Subject/Observer pattern between the
TextureGL and gl::Texture. This allows us to skip syncState in the hot path.
Also inlines a couple of other texture functions. And fixes a stray header
in EGLBlobCacheTest.
Bug: angleproject:2763
Change-Id: Ie1d8a5865deaf2a563a358c31ae28bef6b2458b1
Reviewed-on: https://chromium-review.googlesource.com/1228374
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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|
8a561914
|
2018-09-12T11:03:06
|
|
Pack SamplerState into small struct.
Is much faster for completeness cache checks in syncProgramTextures.
Bug: angleproject:2763
Change-Id: Iffdacbb8a4f6640caa5051643c379a7b4c3311b6
Reviewed-on: https://chromium-review.googlesource.com/1171508
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0d0fb43f
|
2018-09-07T17:43:32
|
|
Pass unpack buffer as explicit parameter to texSubImage.
This allows us to override it in the incomplete texture init. Any
back-end that used incomplete textures was vulnerable to a bug where
the unpack buffer would be used to initialize the incomplete texture.
Bug: chromium:880906
Change-Id: Ica558e4a4d81de9212f0bc6619ccd812a048ad45
Reviewed-on: https://chromium-review.googlesource.com/1214207
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2eb54074
|
2018-08-22T16:41:26
|
|
Fix EGLImage pixel format validation
This fixes the scenario when EGLImage source and target have different types.
For example, a texture is created with unsigned format using glTexImage2D,
it is used as a source of EGLImage with eglCreateImageKHR,
and then the EGLImage is used to create a renderbuffer target with
glEGLImageTargetRenderbufferStorageOES.
OES_EGL_image doesn't specify what should happen in this case,
but GL implementations (Nexus 5X) seem to allow using this renderbuffer in
glFramebufferRenderbuffer and the resulting framebuffer is complete.
Thus, in this case, instead of checking whether the renderbuffer format
can be used in glFramebufferRenderbuffer, we need to check whether the
original texture can be used in glFramebufferTexture2D.
Similarly in reverse direction.
Also, for the case of source renderbuffer and target texture,
presume that glEGLImageTargetTexture2DOES will succeed regardless of
renderbuffer format.
1. Add isRenderable and isTexturable checks to egl::Image class,
and perform different checks depending on source type.
2. Add isRenderable check to FramebufferAttachment and delegate EGLImage
attachments check to egl::Image.
3. Use these checks in validation of EGLImageTargetTexture2D,
EGLImageTargetRenderbufferStorage and when checking attachment completeness
Bug: angleproject:2567
Change-Id: I8e9f4a2930a4075a4d8464f62582c6825270187e
Reviewed-on: https://chromium-review.googlesource.com/1192585
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9d05b930
|
2018-07-27T15:47:18
|
|
Don't store a ref from an EGL image to its source.
ImageSiblings no longer inherit from RefCountObeject because they may be EGL
or GL objects and should handle their own deletion.
This can cause GL resources to outlive their contexts. When the GL resource
is deleted, simply orphan the image.
BUG=angleproject:2668
Change-Id: I4a5c12bbe6e725f946209f9b48345a4097c9c91c
Reviewed-on: https://chromium-review.googlesource.com/1153601
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f97641c1
|
2018-06-21T19:22:45
|
|
GLES1: Texture parameters
Note: minimum buffer size is now checked for texture parameters in
GLES2.
- Mipmap generation hint
- Crop rect
- Update test expectations
BUG=angleproject:2306
Change-Id: Ib459b8191111732a1326b44f2226b72ca297325a
Reviewed-on: https://chromium-review.googlesource.com/1111575
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
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a8802477
|
2018-05-28T11:17:47
|
|
ES31: Implement FramebufferTextureEXT on OpenGL back-ends
This patch intends to implement FramebufferTextureEXT on OpenGL
back-ends.
1. Support layered framebuffer attachments.
2. Add new framebuffer completeness rules on layered framebuffer
attachments.
3. Support FRAMEBUFFER_ATTACHMENT_LAYERED_EXT as a valid <pname>
parameter of GetFramebufferAttachmentParameteriv.
Note that for an entire level of a cube map:
1. It has no TextureTarget because TEXTURE_CUBE is not a valid
target for TexImage*D.
2. It corresponds to 6 ImageDescs (that represents its faces) in
class Texture, so when the cube map is cube complete, we return
the ImageDesc of its first face, meanwhile we do not allow
querying ImageDesc if it is not cube complete.
BUG=angleproject:1941
TEST=angle_end2end_tests
dEQP-GLES31.functional.geometry_shading.query.framebuffer_attachment_layers
dEQP-GLES31.functional.geometry_shading.query.framebuffer_incomplete_layer_targets
dEQP-GLES31.functional.geometry_shading.layered.*
dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_*
dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_*
Change-Id: I44393b513ec8f1a682fd1c47d3eaa6f3b3fae877
Reviewed-on: https://chromium-review.googlesource.com/1075811
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
4bba74f0
|
2018-04-19T14:40:45
|
|
Refactor Texture::syncState to pass down the Context
Also returning a gl::Error everywhere.
Bug: angleproject:2478
Change-Id: Ic8cae0ee7aee318bb95b3588044c34c62707b578
Reviewed-on: https://chromium-review.googlesource.com/1020083
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
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c4f27e4b
|
2018-03-31T14:19:18
|
|
Texture: Pass ImageIndex to relevant methods.
The Vulkan back-end will be using this helper struct, so make it
available everywhere. This cleans up a lot of the code for D3D.
Potentially in the future we could generate these in the entry
points if we supported packing multiple arguments into one.
Also changes a few parameter types to GLint for compatibility.
Also updates the Vulkan Texture implementation check the stored
vk::Format on setImage changes.
Bug: angleproject:2318
Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7
Reviewed-on: https://chromium-review.googlesource.com/985203
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
26084d0a
|
2018-04-09T13:44:04
|
|
Vulkan: Create TextureVk's Image lazily.
This defers the actual Image initialization until the Image is used
as either a Framebuffer Attachment or OpenGL Texture object. This
will allow us to construct an Image from multiple sub resources, like
when we're initializing a mip chain, or a cube map texture.
Also adds a helper "hasDepthOrStencilBits" function to angle::Format.
Bug: angleproject:2318
Change-Id: Ife861560216581a90fc6da32a583f69886c7daea
Reviewed-on: https://chromium-review.googlesource.com/985202
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
99d492c2
|
2018-02-27T15:17:10
|
|
Use packed enums for the texture types and targets, part 2
This completes the refactor by using the packed enums in the gl:: layer
and in the backends.
The packed enum code generation is modified to support explicitly
assigning values to the packed enums so that the TextureTarget cube map
faces are in the correct order and easy to iterate over.
BUG=angleproject:2169
Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04
Reviewed-on: https://chromium-review.googlesource.com/939994
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a5d583e9
|
2018-02-08T10:59:05
|
|
GLES1: state: Add crop rect / generate mipmap texparameters
GLES1 has at least two places where all texture objects
can carry more state:
- Crop rectangle, used with glDrawTex
- Generate mipmap parameter, which lets the user
auto-generate mipmaps for textures from a texture
parameter
This CL adds them to the Texture / TextureState classes.
BUG=angleproject:2306
Change-Id: Ia43882d36f166b49a09434e77f8c288478e2a454
Reviewed-on: https://chromium-review.googlesource.com/909579
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
f0e89be6
|
2017-11-08T14:00:32
|
|
Use packed enums for the texture types and targets, part 1
In OpenGL there are two enum "sets" used by the API that are very
similar: texture types (or bind point) and texture targets. They only
differ in that texture types have GL_TEXTURE_CUBEMAP and target have
GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z].
This is a problem because in ANGLE we use GLenum to pass around both
types of data, making it difficult to know which of type and target a
variable is.
In addition these enums are placed somewhat randomly in the space of
OpenGL enums, making it slow to have a mapping from texture types to
some data. Such a mapping is in hot-code with gl::State::mTextures.
This commit stack makes the texture types and target enums be
translated to internal packed enums right at the OpenGL entry point
and used throughout ANGLE to have type safety and performance gains.
This is the first of two commit which does the refactor for all of the
validation and stops inside gl::Context. This was the best place to
split patches without having many conversions from packed enums to GL
enums.
BUG=angleproject:2169
Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3
Reviewed-on: https://chromium-review.googlesource.com/758835
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d444255a
|
2018-02-27T22:03:47
|
|
Refactor signal utils into Observer pattern.
These types were over-generalized. All use cases featured
arrays of resources attached to single parent resources. The
channel ID is sufficient to identify the child resource in the
parent, and having variadic template arguments wasn't necessary.
Futhermore we can rename these types to use the common Observer
pattern. This should make them more readable to new developers.
Also update some classes to inherit from Subject instead of
having a member Subject. This cleans up the code in a few places.
This should lead to a simpler refactor to allow dependent dirty
bits notifications in the Vulkan back-end.
In the following patch the signal_utils files will be renamed. They
are not renamed in this patch to ensure git history is preserved.
Bug: angleproject:2372
Change-Id: I17a3f2c8d92afd4bb3cba2d378c3a2e8a6d7fb11
Reviewed-on: https://chromium-review.googlesource.com/936690
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bacaa714
|
2018-01-30T14:01:39
|
|
ES31: support stencil texture via DEPTH_STENCIL_TEXTURE_MODE.
BUG=angleproject:2373
Change-Id: I5edd9db6ef6101b0ad75f71fdcdfbb1261100583
Reviewed-on: https://chromium-review.googlesource.com/936421
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e51ba63b
|
2017-11-21T11:45:25
|
|
Optimize Texture initialization tracking with extra caching.
In both Texture and State, track when all images/textures are
initailized so that State::clearUnclearedActiveTextures can early-exit.
Improves performance on the WebGL Aquarium by 26% (23->29 FPS) with 30000
fish.
BUG=angleproject:2188
Change-Id: Ie2860a81d7be19ee87262325d8cf27bde43f80b8
Reviewed-on: https://chromium-review.googlesource.com/782339
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
92019431
|
2017-11-20T13:09:34
|
|
Make conversion from GL types to native bools consistant.
Some places would compare with "== GL_TRUE" and others with "!= GL_FALSE".
This behaviour is not in the OpenGL spec but "!= GL_FALSE" is the most
standard and follows the same rules as C and C++.
Remove un-necessary validation that params are either GL_TRUE or
GL_FALSE.
Update some internal storage from GLboolean to bool.
BUG=angleproject:2258
Change-Id: I12adbe2d24318a206521ca6ad1099ee7e2bf677e
Reviewed-on: https://chromium-review.googlesource.com/779799
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
05b35b21
|
2017-10-03T09:01:44
|
|
D3D11: Lazy robust resource init.
This patch moves the robust resource init logic to the GL front-end.
Instead of initializing texture resources immediately on creation in
D3D11, it defers the clear until before a draw call in some cases, or
skips the update if we can determine if a texture (or other resource)
has been fully initialized.
Currently lazy init is only implemented for Textures, Renderbuffers,
and Surfaces.
Various places where lazy resource init is triggered:
* Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels)
* Texture operations (SubImage, GenerateMipmap, CopyTexImage)
Some efficiency gains remain to be implemented, such as when a
SubImage call fills the entire object. Similarly for Blit, and a few
other operations. In these cases we can skip lazy init as an
optimization. Edge cases with EGLImage are mostly untested.
BUG=angleproject:2107
Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8
Reviewed-on: https://chromium-review.googlesource.com/576058
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
71c88b31
|
2017-09-14T22:20:29
|
|
Enable [[nodiscard]] for gl::Error.
This forces all return values to be checked for gl::Error.
Requires quite a bit of minor refactoring. I also added a macro to
swallow an error without returning from a function.
We could look at storing the errors in the Context at some point,
since almost always when we're generating errors that we need to
discard we have access to the Context as a parameter.
BUG=angleproject:2150
Change-Id: I457e48a30c002eda0993acbcd3180ba87bf169fb
Reviewed-on: https://chromium-review.googlesource.com/665173
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
06ef36b9
|
2017-09-09T23:32:46
|
|
Add top-level state sync for Samplers.
This also reformats the Sampler class to use a shared state struct
with the implementation. It removes the call to sync the sampler
state from the StateManagerGL::setGenericShaderState method, since
it should all be handled at the front-end now.
Also rename 'syncImplState' to 'syncState' methods.
BUG=angleproject:1387
Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a
Reviewed-on: https://chromium-review.googlesource.com/648054
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
81c2e253
|
2017-09-09T23:32:46
|
|
Add top-level dirty bits for texture and samplers.
These will have to be fleshed out in the back-ends.
Also currently uses a single bit for all the bindings, and we can
extend this to more fine-grained updates in the future.
This patch implements top-level updates for texture completeness.
Sampler completeness caches are removed from the Texture class, and
replaced by a cache in the gl::State class. The State class also
keeps a channel binding to the bound textures so it can be notified
when textures might change from complete <-> incomplete.
In future CLs we skip updating back-ends if texture state doesn't
change.
BUG=angleproject:1387
Change-Id: If580b4851303c86f3240e62891f5f6047eefb6a2
Reviewed-on: https://chromium-review.googlesource.com/648053
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8693bdb8
|
2017-09-02T15:32:14
|
|
Add a few missing dirty bit cases.
Discovered some of these while investigating Texture dirty bits.
BUG=angleproject:1387
Change-Id: I8b170462bfd283e4b0f9d47b7f7ddbaa7957914d
Reviewed-on: https://chromium-review.googlesource.com/648051
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
96a483bc
|
2017-06-27T16:49:21
|
|
Add a ResourceMap class for faster GL resource maps.
This gives a very fast query time for handles that are within a fixed
range. For WebGL, where we don't allow create-on-bind, this will be
100% of the time, unless we create a very large number of resources.
It is implemented as a two-tier map - the first uses a flat array to
index into a handle buffer. The second tier uses a map for out-of-
range values.
BUG=angleproject:1458
Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d
Reviewed-on: https://chromium-review.googlesource.com/544684
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
579d8c7d
|
2017-06-21T14:56:55
|
|
Only use the last context for the texture completeness cache.
The frequency of contexts switches is very slow compared to draw calls.
Instead of doing a map lookup, only store the completeness cache for the
last context used with the texture.
BUG=angleproject:2078
Change-Id: Ia24c891e1b5781b61fd463ce70e90d4b394c6f8a
Reviewed-on: https://chromium-review.googlesource.com/542946
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
4928b7ca
|
2017-06-20T12:57:39
|
|
Proliferate gl::Context everywhere.
This gives the D3D back-end access to the GL state almost anywhere.
This uses the onDestroy hook for Textures to push errors up from
destructors, although they still don't quite make it to the Context.
There are places, such as in EGL object (Context/Surface) destruction,
where we end up calling through to GL implementation internals without
having access to a gl::Context. We handle this via a proxy Context
to a Display, basically a null context, that has access to impl-side
state like the Renderer pointer if necessary. It does not have access
to the normal GL state.
Also Pass gl::Context to RefCountObject::release(). Since we're using
destroy() methods now, we should not ever call the destructor directly.
BUG=angleproject:1156
Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259
Reviewed-on: https://chromium-review.googlesource.com/529707
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
857c09db
|
2017-05-16T15:55:04
|
|
Add missing completeness checks for texture attachments.
Texture attachments need to validate that the attached mip level is within
the [baseLevel,maxLevel] range and that the texture is complete if the
attached mip level is not the base level.
BUG=722684
Change-Id: I859766506b295638572b75a0e2e9fed168be047a
Reviewed-on: https://chromium-review.googlesource.com/506928
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
aa7203ef
|
2017-05-03T23:32:29
|
|
Inherit privately from angle::NonCopyable.
Make all inheritance from angle::NonCopyable private so the compiler
complains about this (admittedly unlikely) code:
class Foo: angle::NonCopyable {
virtual ~Foo() { ... }
};
angle::NonCopyable *p = new Foo;
delete p;
In the above code ~Foo() is not called, only ~NonCopyable(), because the
latter is not virtual. Making it virtual would add overhead to all derived
classes which don't already have a virtual method.
Also tighten access in NonCopyable, because we can.
BUG=angleproject:2026
Change-Id: Id0dc4d959cfb7bb82cf49382118129abb1d3a4f0
Reviewed-on: https://chromium-review.googlesource.com/495352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
d75dd26c
|
2017-04-20T17:01:19
|
|
Make ImageSibling inherit from FramebufferAttachment.
Only currently Renderbuffers and Textures can be bound with images.
This makes the relationship explicit, and also ensures that an image
sibling can determine if it's been initialized or not, which is
important for the robust resource init extension with Textures and
EGLImages.
BUG=angleproject:1635
Change-Id: Ie05319cfbfda50f1497cab3f0b9ca64e1bff8955
Reviewed-on: https://chromium-review.googlesource.com/469154
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4fd95d54
|
2017-04-05T11:22:18
|
|
Stop using FramebufferAttachment::Target.
Target includes the binding (DEPTH/STENCIL/COLOR), which is not useful
for many operations. Simplify this to just passing the mip/layer.
This allows us to stop using this internal struct in other classes.
BUG=angleproject:1635
Change-Id: Ic5a11781bf45fe7835437fa1e363c190b876d453
Reviewed-on: https://chromium-review.googlesource.com/469152
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6de51858
|
2017-04-12T09:53:01
|
|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e4b753ca
|
2017-04-05T11:22:18
|
|
Texture: Add helper to query desc from index.
BUG=angleproject:1635
Change-Id: I0e4b57119bf23d656446a5ded76ba2f62ea74d7f
Reviewed-on: https://chromium-review.googlesource.com/469151
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
67f5ce42
|
2017-04-12T10:32:36
|
|
Fix the texture completeness cache.
Two silly mistakes were landed in 9aded1:
* The cache was not updating the sampler state it was using to compare
against new ones.
* The SamplerCompletenessCache entry was being copied and not updated.
BUG=709980
Change-Id: I1914ed30e24b9e48c4504da164f013a637a0b6c2
Reviewed-on: https://chromium-review.googlesource.com/475752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
9aded17c
|
2017-04-05T11:07:56
|
|
Invalidate completeness caches when enabling extensions.
Enabling extensions can cause framebuffers and textures to go from
incomplete to complete.
No functional changes from the API surface.
BUG=angleproject:1523
BUG=angleproject:1958
Change-Id: Iff686e1c292f6cf4921d6fffd7eb98bedaba828b
Reviewed-on: https://chromium-review.googlesource.com/468410
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
fc72a073
|
2017-03-24T14:52:39
|
|
Update CHROMIUM_copy_texture entry points to the ES3 versions.
BUG=angleproject:1932
Change-Id: Ia45f8522320af1d747fbfb57468e8b881b033543
Reviewed-on: https://chromium-review.googlesource.com/459101
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
f7bbc8a3
|
2016-11-16T09:57:22
|
|
ES3.1: Implement framebuffer parameters api for opengl part.
Add new framebuffer parameters that can be set with glFramebufferParameteri
and queried with glGetFramebufferParameteriv.
GL_FRAMEBUFFER DEFAULT WIDTH
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
BUG=angleproject:1594
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
Change-Id: I425e73a6b798fc7c73841ab98d7c8aabc381133d
Reviewed-on: https://chromium-review.googlesource.com/412126
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6c1f671b
|
2017-02-14T19:08:04
|
|
Add destroy hooks for several GL objects.
These hooks allow the back-end renderer to free object resources
without having to store pointers to shared device handles for
each and every object. This will allow us to save memory on
back-ends that really care about memory overhead.
There is a downside in that there is more boilerplate in passing
gl::Context handles around everywhere.
BUG=angleproject:1684
Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7
Reviewed-on: https://chromium-review.googlesource.com/426401
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
8897afa1
|
2017-02-06T17:17:23
|
|
Pass Context around to Texture::copyImage.
Passing this through the chain will allow us to have access to the
platform methods, as well as be useful in the future for Vulkan.
BUG=angleproject:1660
Change-Id: I819984fceeb5a2a299aa54e59ef3b428f5f9c91f
Reviewed-on: https://chromium-review.googlesource.com/438684
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bddc46b4
|
2016-12-09T09:50:51
|
|
ES31: Implement multisampled Textures.
Implement TexStorage2DMultisample and getMultisamplefv entry point.
Also modify sample state for Textures and Framebuffers.
BUG=angleproject:1590
TEST=angle_unittests
TEST=angle_end2end_tests
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
Reviewed-on: https://chromium-review.googlesource.com/414309
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
11b038be
|
2016-11-22T21:24:04
|
|
ES31: Implement glGetTexLevelParameter{i|f}v entry point
BUG=angleproject:1679
TEST=dEQP-GLES31.functional.state_query.texture_level.*
Change-Id: I36cc7406199fc0c3c1585ad48f010d7dba5fe9e4
Reviewed-on: https://chromium-review.googlesource.com/414250
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
9f09037b
|
2016-12-02T10:20:43
|
|
Change dEQP ES 3.1 expectations from FAIL to SKIP.
UNIMPLEMENTED debug spam was causing the tests time time out. We can mark them
as FAIL again once the dEQP test setup/tear down code doesn't emmit so many
messages.
Implement a couple validation cases for ES 3.1 to greatly reduce the spam.
BUG=angleproject:1647
BUG=angleproject:1442
Change-Id: Ie7b4ac8737a2df1c0ada6ad53154ddf2f37d9c3c
Reviewed-on: https://chromium-review.googlesource.com/415520
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
81c6b577
|
2016-10-19T14:07:52
|
|
Implement GL_EXT_texture_sRGB_decode for GL.
BUG=angleproject:1383
BUG=655247
Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650
Reviewed-on: https://chromium-review.googlesource.com/400807
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
22416868
|
2016-06-08T16:14:36
|
|
Add dirty bits for internal texture state.
Synchronize TextureGL internal state using the dirty bits.
TexturesBenchmark scores:
Before: 5051
After: 7639
Diff: +51.2%
BUG=angleproject:1386
Change-Id: Id04aef778a47175d1a284564495a646045855b4b
Reviewed-on: https://chromium-review.googlesource.com/393866
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
47110bf4
|
2016-04-20T11:13:22
|
|
Implement CHROMIUM_copy_compressed_texture for D3D11.
BUG=angleproject:1356
Change-Id: Id563997d2921cf558c52a781ae66d8bde58d1f2f
Reviewed-on: https://chromium-review.googlesource.com/339847
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
97073d12
|
2016-04-20T10:42:34
|
|
Implement CHROMIUM_copy_texture for D3D11.
BUG=angleproject:1356
Change-Id: I70246762411dbeeb3e291e317854139a68d80070
Reviewed-on: https://chromium-review.googlesource.com/339434
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
a3944d4f
|
2016-07-22T22:13:26
|
|
Add gl::Format to represent a texture/rb/surface format.
This has a few advantages: it preserves all the information of the
internal format, such as if it is sized or unsized. It also saves
looking up the format multiple times in the table, which should
improve speed in some cases.
The extra sized-ness information will allow us to perform the
correct validation in CopyTexSubImage calls.
BUG=angleproject:1228
Change-Id: I42954771b0a9a968f5d787b8cf6e0af721791855
Reviewed-on: https://chromium-review.googlesource.com/362626
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dfde6abf
|
2016-06-09T07:07:18
|
|
Context: Remove mutable gl::State getter.
This will preserve layering - the API layer doesn't mutate the state
directly, it passes the API call through to the Context. Is also
removes the possiblity of any shenanigans of the Validation layer
changing the GL state.
Also, this CL refactors a few validation entry points to take
ValidationContext instead of Context. ValidationContext will be the
correct way to interact with the gl::Context in the Validation code.
Finally, additional refactorings make ContextState a proper class with
private data. This allows the ContextState itself to keep a mutable
pointer to the gl::State, so ValidationContext can modify it if
necessary (and it will be necessary for Framebuffer completeness
caching).
BUG=angleproject:1388
Change-Id: I86ab3561573caa9535c8d1b8aad4ab3d0e7cd470
Reviewed-on: https://chromium-review.googlesource.com/348954
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0f2b1560
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2016-05-13T16:15:35
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Fix GenerateMipmap when base level or max level are set
According to GLES 3.0.4 section 3.8.10, GenerateMipmap should generate
levels based on the base level, and generate them at most up to the
max level. Levels outside the base/max level range should be unchanged
by GenerateMipmap.
The Texture class is fixed so that the image descs are set only for
the changed mipmap range when GenerateMipmap is called.
The D3D backend is fixed so that mipmap generation is correctly
started from the base level instead of level 0, and making sure that
mipmaps are generated only up to the max level. Generating mipmaps for
array textures is also fixed for cases where the base level depth >=
max(width, height) * 2.
The GL backend is fixed to sync texture state before GenerateMipmap is
called, so that base level and max level are set correctly in the
driver.
The GenerateMipmap entry point is refactored so that it has a separate
validation function and a context function which does the work.
Validation for out-of-range base levels is added.
New tests are added to verify the functionality. One corner case in
the tests fails on NVIDIA GL drivers likely due to a driver bug -
similar rules for GenerateMipmap are found from newer GLES specs and
also OpenGL specs (checked versions 3.3 and 4.4).
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: Ifc7b4126281967fc4f6dc4f9452e5b01e39f83d7
Reviewed-on: https://chromium-review.googlesource.com/344514
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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e8528d89
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2016-05-16T17:50:52
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Fix determining texture mipmap completeness
The code didn't previously take base level properly into account
when determining how many levels to check when checking for texture
completeness.
The code is refactored so that the "q" value in spec, that is the
maximum mipmap level for determining completeness, can be queried from
TextureState. This value is used now for checking completeness.
This requires moving ImageDescs under TextureState. Functions that
operate on the ImageDesc array are also moved from Texture to
TextureState. TextureState members are also renamed to start with the
"m" prefix and made private.
Also handle levels outside the base/max level range consistently in
eglCreateImageKHR validation. We interpret the spec so that if the
level used for the EGL image is not a part of the texture levels that
affect texture completeness, an error is generated.
BUG=angleproject:596
TEST=angle_end2end_tests
Change-Id: I038ef24aa83e0a6905ca3c0bbada5989eecb00d9
Reviewed-on: https://chromium-review.googlesource.com/344880
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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be815a4f
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2016-05-12T20:38:38
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Apply effective base and max level on GL backend
This works around GL drivers that neglect to clamp the base level or
max level of immutable textures.
BUG=angleproject:596
BUG=610800
TEST=angle_end2end_tests
Change-Id: Ie4e04aaa9253f2befd73bccefa7759486b3ef487
Reviewed-on: https://chromium-review.googlesource.com/344590
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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77ae8d57
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2016-05-06T14:19:01
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Share TextureState structure with TextureImpl
This refactoring patch removes the need to pass texture state to
methods of TextureImpl in some cases. It also adds target value to
TextureState, and moves TextureState definition to Texture.h.
The effective base level can now also be queried from TextureState,
which reduces the need to pass it around.
Two different code paths that dealt with the TextureStorage11 SRV
cache are combined into one.
Besides refactoring, this patch fixes applying mTopLevel twice when
determining the amount of mip levels TextureStorage11.
BUG=angleproject:596
TEST=angle_end2end_tests, angle_unittests
Change-Id: I1add3d9ad847bec56774e394125156cf9cb0fc2a
Reviewed-on: https://chromium-review.googlesource.com/342940
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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7aea7e05
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2016-05-10T10:39:45
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Add EGLImplFactory.
Also rename ImplFactory to GLImplFactory.
This will allow us to use the same factory design pattern for EGL
objects, and to use State helper classes to share data with Impls.
BUG=angleproject:1363
BUG=angleproject:1369
Change-Id: I07a8fe40838d5d4ca32b04910c306edeab4d25a7
Reviewed-on: https://chromium-review.googlesource.com/342051
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a314b61c
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2016-03-10T16:43:00
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Determine D3D texture storage size with correct base level
The size of the texture storage is now determined by extrapolating
the level zero texture dimensions from the base level dimensions.
This fixes crashing when images for levels below the base level are
not defined, and also fixes texture storage dimensions being
calculated wrong in case the levels outside the used level range have
dimensions that are inconsistent with the dimensions inside the used
level range.
Checking texture level completeness in TextureD3D is now done based on
the dimensions of the base level, and levels that are outside the base
level to max level range are not taken into account. Textures are
marked incomplete in case their base level is greater than their max
level.
Changing the base level can also affect the size of the storage
required for the texture. Old storage is now discarded when the base
level is changed and the new base level calls for different storage
dimensions.
Code in TextureD3D is refactored so that "base level" actually means
the base level of the texture specified through the GLES API, and
"level zero" is used where TextureD3D would sometimes previously use
"base level".
Changing either the base level or max level can also affect texture
completeness, so invalidate the cached completeness in Texture if
they are changed.
Some of the added tests are still failing on Intel and NVIDIA OpenGL
drivers because of driver bugs. Tests also fail on OSX.
BUG=angleproject:596
TEST=angle_end2end_tests,
dEQP-GLES3.functional.texture.* (no regressions),
dEQP-GLES3.functional.shaders.texture_functions.* (no regressions),
dEQP-GLES3.functional.state_query.texture.* (no regressions)
Change-Id: Icd73d6e29f84a341ed5ff36d5ec5cb2f469cb4e8
Reviewed-on: https://chromium-review.googlesource.com/333352
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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bda75597
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2016-04-18T17:25:54
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Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
Reviewed-on: https://chromium-review.googlesource.com/341254
Reviewed-by: Ian Ewell <ewell@google.com>
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9670b03e
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2016-04-29T09:47:47
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Revert "Finish NV12 support via streams."
Broke Windows Clang compilation, see https://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Win%20Clang%20Builder%20%28dbg%29/builds/3583/steps/compile/logs/stdio and search for TextureStorage11.h
This reverts commit 9b8b359fa3615be7c7492239a48f61103b2e4fcc.
Change-Id: I6e54305eba02b40927a35577594df39e951adb32
Reviewed-on: https://chromium-review.googlesource.com/341430
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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9082b982
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2016-04-27T15:21:51
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Rename gl::Data to gl::ContextState.
Part of the new world order of renaming the Obj::Data classes to ObjState.
BUG=angleproject:1363
Change-Id: I15cf002b8b093d687f540b9e86f045874af24a7e
Reviewed-on: https://chromium-review.googlesource.com/340740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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9b8b359f
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2016-04-18T17:25:54
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Finish NV12 support via streams.
The main functionality for NV12 texture support through EGL streams has
been added. Updates to the compiler, texture code, and stream code were
added to support binding to external D3D11 NV12 textures. An end2end test
was also added to test sampling of YUV textures and converting to RGB.
There is also a new script to convert BMP files to an NV12 texture ready
to load into D3D11 for testing purposes.
BUG=angleproject:1332
Change-Id: I098940e6f25e113dcc4fc8d22ffed4b5a16fd860
Reviewed-on: https://chromium-review.googlesource.com/339454
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Ian Ewell <ewell@google.com>
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82c47ad0
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2016-04-20T18:28:47
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Pass ImplFactory to Texture constructor
This improves encapsulation inside the Texture class, and removes
duplication of createTexture calls. This is a necessary step towards
adding a shared "Data" structure to the Texture classes, following a
similar pattern as for example the Framebuffer class.
This patch also shares the same MockFactory class among different
unit tests.
BUG=angleproject:596
TEST=angle_unittests
Change-Id: Ie8d3a9aa4ec35565d7ecbabb8c40e7b1ba068721
Reviewed-on: https://chromium-review.googlesource.com/340200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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73a84969
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2016-02-12T09:27:23
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Refactor more Texture entry points to a consistent style.
TexImage, SubImage and the Compressed variants were all taking a GL
Context as the first parameter, which is a layering violation and
also caused problems with reworking how the sync works. Fix this
by refactoring them in the same style as the CopyTex* entry points.
BUG=angleproject:1260
BUG=angleproject:747
Change-Id: Ibe5e87d0ebc790e2dcadb8ba153cf40fec73d1f6
Reviewed-on: https://chromium-review.googlesource.com/327258
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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70d0f499
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2015-12-10T17:45:46
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Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I9ced3e7ab1515feddf2ec103c26b2610a45b1784
Reviewed-on: https://chromium-review.googlesource.com/319830
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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66988745
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2015-12-22T19:39:19
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Revert "Implement GL_KHR_debug."
This reverts commit 6c521b7a70a53b1c9f7762e53e34b5a8146b0f7b.
Change-Id: I6ff981198e31f34d3e405edea6277ee75516d6ee
Reviewed-on: https://chromium-review.googlesource.com/319820
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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6c521b7a
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2015-12-10T17:45:46
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Implement GL_KHR_debug.
BUG=angleproject:520
Change-Id: I78d14cc8c94f5cef58604220f0ca847473b25bf8
Reviewed-on: https://chromium-review.googlesource.com/317820
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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6b120b9f
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2015-11-24T13:00:07
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Add checks for FBO attachment layer.
We would allow the app to attach layers that were out-of-bounds. Fix
this by checking against the underlying resource dimensions. Also
rework the code a bit to clean up the texture size query, which is
available from the ImageDesc.
BUG=angleproject:869
Change-Id: I984f1db16daea6ca650d795884d8ec2cb8f05ebb
Reviewed-on: https://chromium-review.googlesource.com/313991
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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69cce580
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2015-09-17T13:20:36
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Split the SamplerState struct into SamplerState and TextureState.
SamplerState is now only the members that are overridden by a sampler
object, this makes it easy to update those specific members.
Opted for getters and setters for each member in Texture and Sampler
because it will be required to enable dirty bits for these states.
Added maxAnisotropy to the SamplerState instead of texture state. The
sampler objects extension mentions it should be there.
BUG=angleproject:1162
Change-Id: I5aa6d702bd5915ee9df1976afef3c8c1f69d27c8
Reviewed-on: https://chromium-review.googlesource.com/300490
Tryjob-Request: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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51706eae
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2015-08-07T14:39:22
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Make FramebufferAttachmentObject not refcountable
Re-land with a fix for an unitialized variable
Instead the refcount is done via callbacks. This allows Surface to
ignore this refcounting which will be useful in a follow-up CL.
BUG=angleproject:891
Change-Id: I1925ccaa4ce7b502b33088660d31c404b8313cb5
Reviewed-on: https://chromium-review.googlesource.com/293712
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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0020426e
|
2015-08-12T19:07:29
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Revert "Make FramebufferAttachmentObject not refcountable"
BUG=
This reverts commit 19ba57469aa02074d094a9aef104f84d0b6d881e.
Change-Id: I5dce6c8a81570e22affbcaf32183a97c97849718
Reviewed-on: https://chromium-review.googlesource.com/293351
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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19ba5746
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2015-08-07T14:39:22
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Make FramebufferAttachmentObject not refcountable
Instead the refcount is done via callbacks. This allows Surface to
ignore this refcounting which will be useful in a follow-up CL.
BUG=angleproject:891
Change-Id: I39b028476e0e3ab1837c033e1121ea21e54d7970
Reviewed-on: https://chromium-review.googlesource.com/291651
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
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1b94d432
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2015-08-07T13:23:23
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|
Implement dirty bits for RendererGL's basic state.
BUG=angleproject:1040
TEST=angle_end2end_tests,angle_perftests,WebGL
Change-Id: I72beaf7e178e042440337fbb8b9669638c5ad016
Reviewed-on: https://chromium-review.googlesource.com/289558
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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a840617a
|
2015-07-21T16:53:39
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Implement the egl and gl layers of EGL Image.
Add end2end tests and unittests.
BUG=angleproject:970
Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d
Reviewed-on: https://chromium-review.googlesource.com/291260
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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4274f7d2
|
2015-08-05T23:07:38
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Revert "Implement the egl and gl layers of EGL Image."
This reverts commit 22a4f38c2ca9ca430b5f976fc7fc816d88918eba.
Change-Id: I07acbfe28d11675236de2ea7f6b050c25f80579a
Reviewed-on: https://chromium-review.googlesource.com/290960
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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22a4f38c
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2015-07-21T16:53:39
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Implement the egl and gl layers of EGL Image.
Add end2end tests and unittests.
BUG=angleproject:970
Change-Id: I13fc501b24c3f11bfedc810c1ff80fcf1318877c
Reviewed-on: https://chromium-review.googlesource.com/287343
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8509d86e
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2015-05-20T14:06:13
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Pipe the imageSize parameter from the entry point to avoid recomputation.
BUG=angleproject:884
Change-Id: Ic4d5bdc5b65ebcb8c57b960e84708e945db0276a
Reviewed-on: https://chromium-review.googlesource.com/272422
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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bb714f72
|
2015-05-20T10:22:18
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Release egl::Surface on Texture image changes.
We would get into a broken state if the user would bind a Texture
to an egl::Surface, then change the Texture. This is valid in egl,
and should release the Surface when it happens.
BUG=485543
Change-Id: Idfaa305ac704f2bc579e79be816e88a23e69351b
Reviewed-on: https://chromium-review.googlesource.com/271986
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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eaa759c4
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2015-04-02T13:02:53
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Remove Texture serials and Texture::INCOMPLETE_TEXTURE_ID.
Texture serials were not used in any place that pointers could not be used
and Texture::INCOMPLETE_TEXTURE_ID was only referenced by RendererD3D.
This was the last place that serials are used in the gl layer.
BUG=angleproject:681
Change-Id: Iad24321fba57db8ade3c9eb8f04cc20e98ded1b0
Reviewed-on: https://chromium-review.googlesource.com/263659
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8cf813c7
|
2015-05-04T12:55:18
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Query attachment render targets from Impl class.
*re-land with fix for D3D9*
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8
Reviewed-on: https://chromium-review.googlesource.com/269006
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e737b06c
|
2015-05-04T16:53:56
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Revert "Query attachment render targets from Impl class."
D3D9 bug is causing failures in the WebGL depth texture test.
BUG=angleproject:963
This reverts commit 804e8436f91733e1d0f769ec10082e4741f2e549.
Change-Id: I660f05033360e97258794138cb50b604f5ac16b6
Reviewed-on: https://chromium-review.googlesource.com/269005
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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804e8436
|
2015-04-30T09:42:23
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Query attachment render targets from Impl class.
This allows us to eradicate the GetAttachmentRenderTarget methods.
This improves potential performance, at the cost of exposing a
Renderer-specific function at the API object level.
BUG=angleproject:963
Change-Id: Ifc227b5f42e87bd4deb451d685618cf61fea39f1
Reviewed-on: https://chromium-review.googlesource.com/263491
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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79481d65
|
2015-04-14T08:13:47
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Add FramebufferAttachmentObject base class.
This lets us share objects (Textures/RBs/Surface) in the attachment
class. It will let us squash the attachment classes into one type,
which will in turn let us store them by-value, instead of by-pointer.
BUG=angleproject:963
Change-Id: Ia9a43dbc3b99475c00f6bc2ed5475deef55addc3
Reviewed-on: https://chromium-review.googlesource.com/263487
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f0d10f89
|
2015-03-31T12:56:52
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Replace non-copyable macro with a helper class.
This class provides a simpler scheme for blocking default copy
and assignment operators. It also reduces the amount of code
needed since it's inherited to child classes. This also fixes
the conflict between our macro and the same-named macro in
Chromium code.
BUG=angleproject:956
Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f
Reviewed-on: https://chromium-review.googlesource.com/263257
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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0fe40534
|
2015-02-10T12:01:27
|
|
Cache sampler completeness in the Texture class.
BUG=angle:909
Change-Id: I14e06e01d111e9d5eec415f4c2d831b61dcb1e3d
Reviewed-on: https://chromium-review.googlesource.com/248070
Reviewed-by: Nicolas Capens <capn@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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