Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 31018486 | 2015-01-30 13:06:52 | Resubmit "Compile the D3D11 VS and PS on separate threads at GL link time" The original change caused a Chromium build break due to "__uncaught_exception" not being defined in concrt.h. This is because Chromium defines "_HAS_EXCEPTIONS=0" in its GYP, but ANGLE doesn't do this. This change defines "_HAS_EXCEPTIONS=0" in ANGLE's GYP to match Chromium, and refines it in ProgramD3D.cpp before including <future>. Change-Id: Ic324702569bac8f4ae1381f308c4f3f11f190f9e Reviewed-on: https://chromium-review.googlesource.com/244860 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 198e9e39 | 2015-01-30 15:24:25 | Fix parity bug in egl::Error::createMessageString. The check should be "==" instead of "!=". This gave a crash any time we would generate an Error with a message. Change-Id: I7c5d57e30053591b4713d8c829e89fd1c0703da0 Reviewed-on: https://chromium-review.googlesource.com/244820 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| b82e1a9c | 2015-01-30 15:20:09 | Fix parity bug in Error::createMessageString. The check should be "==" instead of "!=". This gave a crash any time we would generate an Error with a message. Change-Id: I9217e6237ee8a2d3a4d6caa799b8508edbf4e774 Reviewed-on: https://chromium-review.googlesource.com/244754 Reviewed-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 9d294c33 | 2015-01-30 19:58:39 | Revert "Compile the D3D11 VS and PS on separate threads at GL link time" Failing compile on Chromium bots: FAILED: ninja -t msvc -e environment.x86 -- C:\b\build\goma/gomacc "C:\b\depot_tools\win_toolchain\vs2013_files\VC\bin\amd64_x86\cl.exe" /nologo /showIncludes /FC @obj\third_party\angle\src\libANGLE\renderer\d3d\libANGLE.ProgramD3D.obj.rsp /c ..\..\third_party\angle\src\libANGLE\renderer\d3d\ProgramD3D.cpp /Foobj\third_party\angle\src\libANGLE\renderer\d3d\libANGLE.ProgramD3D.obj /Fdobj\third_party\angle\src\libANGLE.cc.pdb c:\b\depot_tools\win_toolchain\vs2013_files\vc\include\concrt.h(4774) : error C3861: '__uncaught_exception': identifier not found ninja: build stopped: subcommand failed. This reverts commit 6d51f2629a8118f7afd450ea832c93143a84c330. Change-Id: Iebb2843dfbc3795290fbb33e1a111ddad59c3126 Reviewed-on: https://chromium-review.googlesource.com/244792 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> | ||
| 6d51f262 | 2015-01-26 16:34:48 | Compile the D3D11 VS and PS on separate threads at GL link time BUG=angle:900 Change-Id: Iad5dbbcc676e2a2b6dfc3d7bc6ab5957154de33e Reviewed-on: https://chromium-review.googlesource.com/240490 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com> | ||
| 3940a453 | 2015-01-14 17:26:32 | Only call std::string constructor in gl::Error when necessary std::string's constructor is very expensive in debug builds. In some applications we have seen it use 10% of the CPU. This change makes (e)gl::Error store a pointer to an std::string, and only create a string when necessary. Change-Id: I78bfbda86568944681517fe32df9d1556e4ebee7 Reviewed-on: https://chromium-review.googlesource.com/240495 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 2b5420c0 | 2014-11-19 14:20:15 | Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> |