src/compiler/Compiler.cpp


Log

Author Commit Date CI Message
alokp@chromium.org 4888ceb6 2010-10-01T21:13:12 Made the API of shader translator library consistent. - We recently started using OpenGL-type enums. This CL makes all old enums consistent with the new scheme. - Renamed TBuiltInResource to ShBuiltInResources to have a consistent prefix BUG=46 Review URL: http://codereview.appspot.com/2328041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@443 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 570bfc7c 2010-09-24T17:19:25 Built-in string for vertex shaders can be empty. Nicolas handled this case in r433 but r437 overwrote it. Review URL: http://codereview.appspot.com/2233046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@439 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 07620a58 2010-09-23T17:53:56 - Moved the implementation for ShCompile to the compiler class so that internal details about compiler can be encapsulated. Now we do not need to expose built-in symbol table. - Fixed a few const violations. - Added CollectAttribsUniforms class. BUG=26 Review URL: http://codereview.appspot.com/2263041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@437 736b8ea6-26fd-11df-bfd4-992fa37f6226