Log

Author Commit Date CI Message
daniel@transgaming.com 15ded51e 2012-02-22T05:07:44 Updates to ANGLE_pack_reverse_row_order git-svn-id: https://angleproject.googlecode.com/svn/trunk@994 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 51b2685b 2012-02-21T23:53:23 Don't use strlen inside of loop This could hurt performance quite a bit. BUG=296 TEST= Review URL: https://codereview.appspot.com/5675086 git-svn-id: https://angleproject.googlecode.com/svn/trunk@993 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0725e7df 2012-02-17T18:02:20 Support reloading the shader compiler Trac #19900 Issue=291 - Move compiler initialization to a separate function - all this function to ensure the compiler is loaded when a compile is attempted (previously if the compiler was released, you'd have to create a new shader object to get it reloaded). Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@992 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 938009cf 2012-02-17T18:02:15 Add ability to recompile shader source Trac# 19900 Issue=291 - add an 'uncompile' function to clear all results from any previous compile attempts - allow compiling to be done multiple times on the same shader - allow a shader to be compiled with no source specified (to produce an appropriate error). Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@991 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cde6a610 2012-02-17T18:01:10 Rename the Shader 'varyings' member to 'mVaryings' to follow coding standard Trac #19900 Issue=291 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@990 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2cdf833c 2012-02-17T18:00:50 Provide better encapsulation for Shader member variables Trac 19900 Issue=291 Moved a bunch of member variables from 'protected' to 'private' Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@989 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f861b02c 2012-02-08T21:45:11 Update ANGLE_instanced_arrays spec. git-svn-id: https://angleproject.googlecode.com/svn/trunk@986 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org b474de34 2012-02-08T18:55:41 Move translator_hlsl target into Windows specific section of build_angle.gyp. Review URL: https://codereview.appspot.com/5639055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@985 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 90f1eb81 2012-02-08T02:00:33 Remove 'chromium_code' from build_angle.gyp. This is because the ninja build system, unlike make, builds translator_hlsl and fails on the clang warnings. Review URL: https://codereview.appspot.com/5647048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@984 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org cca2b70b 2012-02-08T00:59:46 Create D3D device when eglInitialize is called. This is because some GPUs / drivers are unable to create the device once the Chromium GPU process sandbox has been locked down and waiting for the first context / surface to be created is too late. Review URL: https://codereview.appspot.com/5647046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@983 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 6c762d08 2012-02-03T23:31:53 Disable getting share handles when PIX is enabled. PIX doesn't seem to work with share handles, so disable them when we detect that pix is enabled. BUG= TEST= Review URL: https://codereview.appspot.com/5625048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@982 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com cb37afdb 2012-02-01T18:10:40 The normalized argument of vertexAttribPointer should not affect float and fixed. Issue=155 Signed-off-by: Nicolas Capens Author: Pierre Leveille git-svn-id: https://angleproject.googlecode.com/svn/trunk@981 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9c3a393d 2012-01-30T20:03:32 Enabled MSVC warning 4389 : signed/unsigned mismatch. I also fixed Config.cpp so it compiles without the warning. This is because this is now a warning as error in Chromium. Review URL: https://codereview.appspot.com/5600047 git-svn-id: https://angleproject.googlecode.com/svn/trunk@980 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 26f6e5d8 2012-01-27T22:57:16 Added missing printf format type. %z was actually just a modifier. Review URL: https://codereview.appspot.com/5569082 git-svn-id: https://angleproject.googlecode.com/svn/trunk@979 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org afcd3883 2012-01-27T22:13:25 Removed _HAS_TR1 macro definition from common.gypi. Review URL: https://codereview.appspot.com/5569078 git-svn-id: https://angleproject.googlecode.com/svn/trunk@978 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org e4319635 2012-01-27T22:13:17 Fix printf format specifier in PoolAlloc.cpp. %Iu is used for size_t printf arguments in MSVC. The GCC equivalent is %z. MSVC does not support %z though. Review URL: https://codereview.appspot.com/5578050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@977 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c6f7f9d5 2012-01-27T15:40:00 Centralize detection of instancing support. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@976 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com dce02fda 2012-01-27T15:39:51 Expose the ANGLE_instanced_arrays extension. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@975 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d644931c 2012-01-27T15:39:32 Work around a bug observed with ATI graphics cards where instanced draw calls fail when all attributes are non-instanced, by repeating the draw call. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@974 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 6c4b5e00 2012-01-27T15:39:12 Re-implement line loops by constructing a 'looping' index buffer, so it is compatible with instanced draws. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@973 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f654945b 2012-01-27T15:39:08 Implement glDrawArraysInstanced by constructing a 'counting' index buffer since D3D9 only supports instancing on indexed draw calls. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@972 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c41a6fe3 2012-01-27T15:39:04 Ignore the 'first' parameter of glDrawArraysInstanced for instanced attributes. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@971 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2fc9f908 2012-01-27T15:39:00 Adjust the amount of streaming buffer space required for instanced attributes. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@970 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8ca9c6e7 2012-01-27T15:38:54 Set the stream source frequencies for instanced draw calls. Searches for an indexed (non-instanced) attribute to ensure it gets mapped to stream 0. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@969 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d2820bfb 2012-01-27T15:38:48 Add entry points and constants for GL_ANGLE_instanced_arrays. TRAC #19489 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@968 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 21a849dc 2012-01-27T03:04:27 Add ANGLE_instanced_arrays spec Trac #18156 git-svn-id: https://angleproject.googlecode.com/svn/trunk@967 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org c742fca5 2012-01-27T02:01:32 Fix warning in PoolAlloc.cpp. Use "I" instead of "l" as printf type prefix for size_t. Review URL: https://codereview.appspot.com/5572071 git-svn-id: https://angleproject.googlecode.com/svn/trunk@966 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org e057c5dd 2012-01-26T19:18:24 Fixed more warnings. Clang warns about missing case in enum glslang_lex.cpp so I disabled that one as well. MSVC, as Chromium is built at least, warns about things in its own STL headers in SymbolTable.cpp so disabled the warning for that file. esTransform.c had a struct that the compiler could not determine was initialized so I explicitly initialized it. Review URL: https://codereview.appspot.com/5577048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@965 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org a1d8059d 2012-01-25T21:52:10 Increase MSVC warning level to 4. There are some exceptions, a subset of the exceptions used by Chromium. They didn't seem to be useful warnings. In code which we don't change much, like the preprocessor, I just suppressed the warnings in the specific files rather than changing the code. There should be no functional changes in this patch. Review URL: https://codereview.appspot.com/5570066 git-svn-id: https://angleproject.googlecode.com/svn/trunk@964 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 536888b8 2012-01-25T02:10:25 Explicitly disable warnings for auto-generated files. I think this is better than modifying the auto-generated files. Review URL: https://codereview.appspot.com/5569058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@963 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org f3c92311 2012-01-25T00:51:19 Fix remaining compiler warnings in translator_common. One MSVC warning and one GCC warning. I also added a variable to build_angle.gyp that will enforce various rules not normally applied to third party software when built as part of chromium. Review URL: https://codereview.appspot.com/5570061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@962 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org e0f059c5 2012-01-24T23:21:52 Remove calls to new when modifying shader constants. There were some unnecessary temporary copies we can remove, and the rest have a maximum size so we can allocate them on the stack. BUG=276 TEST= Review URL: https://codereview.appspot.com/5540071 git-svn-id: https://angleproject.googlecode.com/svn/trunk@961 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 9dc0a247 2012-01-24T21:45:37 Enable warnings as errors. I didn't do it for translator_common though because it contains automatically generated code. This is improve the signal to noise ratio in the chromium build logs. Review URL: https://codereview.appspot.com/5572055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@960 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 7e84fd68 2012-01-24T21:44:39 Fix MSVC warning in DetectRecursion.cpp. In preparation for turning on warnings as errors. Review URL: https://codereview.appspot.com/5564053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@959 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 3efb99cf 2012-01-24T19:04:19 Added EGL_KHR_image_base and GL_OES_EGL_image_external entry points to esUtil. Review URL: https://codereview.appspot.com/5574051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@958 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bb5223d0 2012-01-24T13:38:10 Fix float texture support test Trac #19573 Issue=281 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@957 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org b66a7015 2012-01-23T20:04:48 Moved RefCountObject to common so it can be used by libEGL. Review URL: https://codereview.appspot.com/5557064 git-svn-id: https://angleproject.googlecode.com/svn/trunk@956 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 551022eb 2012-01-23T19:56:54 Rename IslTextureTarget to IsInternalTextureTarget. TEXTURE_EXTERNAL is not considered an internal texture target. Review URL: https://codereview.appspot.com/5556067 git-svn-id: https://angleproject.googlecode.com/svn/trunk@955 736b8ea6-26fd-11df-bfd4-992fa37f6226
jacob.benoit.1@gmail.com 77b95e1c 2012-01-23T17:09:06 Detect GNU Hurd and Debian kFreeBSD as ANGLE_OS_POSIX See https://bugzilla.mozilla.org/show_bug.cgi?id=711353 Patch by Mike Hommey git-svn-id: https://angleproject.googlecode.com/svn/trunk@954 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org d08aa75e 2012-01-20T23:50:06 Increase size of output buffer for pix to 32768 We output entire hlsl shaders into this buffer, so 4096 bytes was too small. BUG= TEST= Review URL: https://codereview.appspot.com/5532094 git-svn-id: https://angleproject.googlecode.com/svn/trunk@953 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 86bdb824 2012-01-20T18:24:39 Adds support for EXT_occlusion_query_boolean TRAC #19360 Signed-off-by: Daniel Koch Authored-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@951 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com b9f64aae 2012-01-20T00:35:15 Use a global ref-counted singleton for long name map. This makes sure the same varying/uniform variables maps to the unique name in vertex/fragment shader. BUG= TEST=webgl conformance tests Review URL: https://codereview.appspot.com/5556065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@950 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 9996b8e6 2012-01-19T01:43:55 Rollback r942. MapLongVariableNames inherits from TIntermTraverser, and TIntermTraverser uses ANGLE's memory allocator, thus the memory is released per compilation. Our design is for MapLongVariableNames to be a singleton across all compilations, thus, this is not working. BUG= TEST= TBR=kbr Review URL: https://codereview.appspot.com/5556053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@949 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2678b34b 2012-01-18T16:29:40 Changes the pointer from textures to their renderbuffer proxies to non-refcounted (2/2) TRAC #19335 Issue=271 Instead, the texture maintains an internal refcount which causes the pointer to behave kind of like a "weak" shared pointer-- its reference won't prevent the renderbuffer from being deleted, but if the renderbuffer's refcount drops to zero, the texture should set its pointer to the renderbuffer to null so that a new one can be created at the next getRenderbuffer call. Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@948 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0dc8a5ee 2012-01-18T16:29:34 Stores texture in RenderbufferTexture via a BindingPointer (1/2) TRAC #19335 Issue=271 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@947 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 6575602e 2012-01-17T21:45:38 Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. The GLSL to HLSL translator work is not done yet so the extension is disabled in Shader.cpp. Review URL: https://codereview.appspot.com/5530081 git-svn-id: https://angleproject.googlecode.com/svn/trunk@946 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c6489b15 2012-01-17T14:28:13 Update extension numbers for published extensions. git-svn-id: https://angleproject.googlecode.com/svn/trunk@945 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8983cbc5 2012-01-17T14:10:19 Refresh EGL/eglext.h from Khronos git-svn-id: https://angleproject.googlecode.com/svn/trunk@944 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 35be8c1f 2012-01-17T14:10:08 Refresh GLES2/gl2ext.h from Khronos git-svn-id: https://angleproject.googlecode.com/svn/trunk@943 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 4625d27b 2012-01-13T00:29:21 Long name mapping needs to be consistent between vertex/fragment shaders. For example: varying variables, uniforms. This CL makes MapLongVariableNames a ref-counted singleton and therefore, the map is shared by all shaders. Also, function/variable names changes from Varying to Global because uniforms also need to be consistent, not just varying variables. ANGLEBUG=279 TEST=webgl conformance tests, especially invalid-passed-params.html and glsl-long-variable-names.html Review URL: http://codereview.appspot.com/5539046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@942 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org f289ee8d 2012-01-11T20:03:29 Allocate D3D queries from a pool for the Display. This is a workaround for an Intel bug. The crash looks like this: 0x5f816c53 [d3d9.dll + 0x00036c53] CQuery::~CQuery() 0x5f816bec [d3d9.dll + 0x00036bec] CQuery::`vector deleting destructor'(unsigned int) 0x5f7e8129 [d3d9.dll + 0x00008129] CBaseObject::~CBaseObject() 0x5f9e19c7 [libglesv2.dll + 0x000319c7] gl::Fence::`vector deleting destructor'(unsigned int) 0x5f9de78e [libglesv2.dll - context.cpp:975] gl::Context::deleteFence(unsigned int) 0x5f9e1491 [libglesv2.dll - context.cpp:198] gl::Context::~Context() 0x5f9e182f [libglesv2.dll - context.cpp:3936] glDestroyContext 0x717654ec [libegl.dll - display.cpp:749] egl::Display::destroyContext(gl::Context *) 0x7176a3da [libegl.dll - libegl.cpp:907] eglDestroyContext 0x64fbaf33 [chrome.dll - gl_context_egl.cc:75] gfx::GLContextEGL::Destroy() The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win 7. With this change, D3D queries are only released when the display is destroyed or reset or if a very high number of D3D queries have been allocated. Tested by stepping exercising the NV_fence entry points in a debugger. Review URL: http://codereview.appspot.com/5534065 git-svn-id: https://angleproject.googlecode.com/svn/trunk@941 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org a5ddde91 2012-01-10T23:00:07 Move Context::sync to Display::sync. This is a workaround for an Intel bug. The crash looks like this: 0x5f816c53 [d3d9.dll + 0x00036c53] CQuery::~CQuery() 0x5f816bec [d3d9.dll + 0x00036bec] CQuery::`vector deleting destructor'(unsigned int) 0x5f7e8129 [d3d9.dll + 0x00008129] CBaseObject::~CBaseObject() 0x5f9e19c7 [libglesv2.dll + 0x000319c7] gl::Fence::`vector deleting destructor'(unsigned int) 0x5f9de78e [libglesv2.dll - context.cpp:975] gl::Context::deleteFence(unsigned int) 0x5f9e1491 [libglesv2.dll - context.cpp:198] gl::Context::~Context() 0x5f9e182f [libglesv2.dll - context.cpp:3936] glDestroyContext 0x717654ec [libegl.dll - display.cpp:749] egl::Display::destroyContext(gl::Context *) 0x7176a3da [libegl.dll - libegl.cpp:907] eglDestroyContext 0x64fbaf33 [chrome.dll - gl_context_egl.cc:75] gfx::GLContextEGL::Destroy() This is a crash in deleteFence but the same could happen in flush. Fix for the former to follow. The vendor ID is always 8086 (Intel). Not an XP issue - it's happening on Win 7. Tested by stepping through a call to glFinish in the debugger and ensuring that it sleeps but eventually returns. Review URL: http://codereview.appspot.com/5503094 git-svn-id: https://angleproject.googlecode.com/svn/trunk@940 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 89c9813b 2012-01-06T02:17:03 Fix a bug in long variable name mapping. Originally we only match varying variables in vertex/fragment shaders. However, we should also match uniform names. For example, if a uniform variable name is used in both vertex and fragment shader, and after mapping the names are different, then the name mapping table is no longer 1:1. BUG=106638 (crbug) TEST=http://seanseefried.com/chrome-bug/simple-broken.html shows a magenta square Review URL: http://codereview.appspot.com/5520051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@939 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 9a4d112c 2012-01-05T20:06:28 Fix off-by-one error in enforcement of WebGL's maximum struct nesting. BUG=http://code.google.com/p/angleproject/issues/detail?id=275 TEST=WebGL conformance suite TBR=nicolas Review URL: http://codereview.appspot.com/5520049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@938 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 56397df3 2011-12-22T19:39:18 Removes an unneeded GetDesc call from Clear TRAC #19330 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Authored-by: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@930 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com c8d46066 2011-12-22T19:39:14 Ensure texture storage exists before retrieving serial Trac #19330 Signed-off-by: Nicolas Capens In some cases we were trying to retrieve a serial from a rendertarget texture which didn't have the storage allocated yet. This was resulting in a 0 serial which was indistinguishable from the case where context was just marked dirty and we assumed the target was up-to-date. This resulted in failing to apply the correct rendertarget and as a result some d3d clear calls were failing (picked up by debug runtime). git-svn-id: https://angleproject.googlecode.com/svn/trunk@929 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d6c6d75 2011-12-22T19:36:50 Only allow renderable d3dformats to be flagged as rendertarget texstorage Trac #19356 Issue=273 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@928 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 2e566dc3 2011-12-22T19:36:47 rename TextureStorage renderable flag to reflect it's actual usage Trac #19356 Issue=273 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@927 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com b9aa00b2 2011-12-22T19:36:42 Refactor image renderability lookup Trac #19356 Issue=273 Signed-off-by: Nicolas Capens Based on preliminary patch from Ken Russell Images are never renderable directly, so renaming the Image::isRenderable function clarifies that we are only checking on the renderability of the format. Also factor out the lookup to a static helper function (it will be used elsewhere in the next patch) git-svn-id: https://angleproject.googlecode.com/svn/trunk@926 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d9a54f98 2011-12-22T18:32:53 Fixed gl_FragCoord.y calculation TRAC #19349 ANGLEBUG=272 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@925 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e7289839 2011-12-16T23:30:52 Check device loss between GetData calls when blocking Trac #19246 Issue=262 Some drivers don't properly return device lost Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@924 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com df363721 2011-12-16T23:29:53 Re-enable advertising EXT_texture_storage Trac #19259 Issue=268 The problems on d3d9/winxp have been fixed. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@923 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ad0ca1c4 2011-12-16T23:28:52 make the renerable usage consistant and const Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@922 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 92399aa2 2011-12-16T23:28:47 Add TextureStorage::getPool method Trac #19259 Issue=268 Use it to avoid duplicate calls to getTexturePool Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@921 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 101f8697 2011-12-16T23:28:43 Let TextureStorage track the texture pool explicitly Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@920 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f5cffc91 2011-12-16T23:28:39 Rename various mTexture variables to mTexStorage to reflect what they really are Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@919 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 63928d78 2011-12-16T23:28:34 Cache the computation of getD3DFormat Trac #19259 Issue=268 Instead of looking this up every time, we'll just compute it when the type/format changes. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@918 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1dda3b18 2011-12-16T23:28:31 Move ConvertTextureFormatType Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@917 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 38f28cba 2011-12-16T23:28:26 Track the texture pool explicitly in the Image class Trac #19259 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@916 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1d116b42 2011-12-16T23:28:22 Fix managed texturestorage textures Trac #19259 Issue=268 managed textures need to be set on the images so they can be updated properly and to avoid the additional system memory copy of the surfaces. Also make sure track the managed state properly. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@915 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f71a339a 2011-12-16T23:28:18 Use the correct d3dformat for texstorage textures. Trac #19259 Issue=268 The image we were trying to get the d3dformat from hadn't been initialized yet. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@914 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 8d6252eb 2011-12-16T23:28:14 Add a static helper function to convert a GL format/type to d3dformat and call this from Image::getD3DFormat Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@913 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 5f7dc33d 2011-12-13T22:48:00 Use the correct function to determine texture pool Trac #19259 Issue=269 git-svn-id: https://angleproject.googlecode.com/svn/trunk@912 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 6a05be4c 2011-12-13T18:19:29 Update version. git-svn-id: https://angleproject.googlecode.com/svn/trunk@911 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 93563fcf 2011-12-13T18:18:04 (Landing this on behalf of groby@chromium.org. Review the CL at http://codereview.appspot.com/5482053/) Fix issue-242 (failure to compile any shader using cos() with SH_EMULATE_BUILT_IN_FUNCTIONS) ANGLEBUG=242 git-svn-id: https://angleproject.googlecode.com/svn/trunk@910 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com e19d8328 2011-12-13T17:30:48 Ensure the device states are reinitialized after a device Reset Trac #19246 Issue=262 After a device lost the "mSceneStarted" variable was getting out of sync and thus we were never restarting the scene before drawing. It's probably best to ensure that any default states we need are also set after a reset. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@909 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com a5798959 2011-12-13T17:30:43 Fix more rendertarget leaks Trac #19246 Issue=262 FBO rendertargets are explicitly refcounted. Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@908 736b8ea6-26fd-11df-bfd4-992fa37f6226
vangelis@google.com 29217fad 2011-12-13T01:46:18 Stop advertizing GL_EXT_texture_storage until issue 266 is resolved. Review URL: http://codereview.appspot.com/5484055 git-svn-id: https://angleproject.googlecode.com/svn/trunk@907 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 82b28913 2011-12-12T21:01:35 Fix error reporting for lost contexts Trac #19246 Issue=262 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@906 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7f4dee14 2011-12-07T21:14:00 Guard against releasing NULL textures. ANGLEBUG=265 TRAC #19196 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@905 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org d3552230 2011-12-07T19:11:33 Update version to 904. Review URL: http://codereview.appspot.com/5449113 git-svn-id: https://angleproject.googlecode.com/svn/trunk@904 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org febbea88 2011-12-07T19:10:16 Fixed leak of render target associated with ColorBuffer. Following r853, I am assuming that any render target returned by FrameBuffer::getRenderTarget has to be released. Updating the usage of getRenderTarget to reflect that. This is not reproducible in Chrome at the moment but it will be once I start rendering to pbuffers. I ran the WebGL conformance tests. No regressions or crashes. Review URL: http://codereview.appspot.com/5451110 git-svn-id: https://angleproject.googlecode.com/svn/trunk@903 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org f4490e22 2011-12-06T02:05:22 Implemented EGL_NV_post_sub_buffer. The change to the sample is just to demonstrate how I tested it. I won't check in the stuff under samples/. It's not clear to me what eglPostSubBufferNV should do if EGL_POST_SUB_BUFFER_SUPPORTED_NV is false. At the moment it fails silently as though it was called on the wrong surface type: "If <surface> is a back-buffered surface, then the requested portion of the color buffer is copied to the native window associated with that surface. If <surface> is a single-buffered window, pixmap, or pbuffer surface, eglSwapBuffers and eglPostSubBufferNV have no effect." Review URL: http://codereview.appspot.com/5345050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@902 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 343373ab 2011-11-29T19:42:32 Creates helper function for common subimage param checking TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@901 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 21f05d75 2011-11-29T19:42:28 Adds missing parameter checks to texture functions TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@900 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f1286449 2011-11-29T19:42:23 Adds a level parameter to texture getWidth and getHeight TRAC #18802 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/trunk@899 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 67d72526 2011-11-29T17:23:51 Checks parameters of matrices for under-fullness in shader constructor check. TRAC #18906 Issue=218 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@898 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 805a49ab 2011-11-29T17:21:42 Fix post-build steps when spaces appear in directory names TRAC #18901 Issue=245 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@897 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4d04f90d 2011-11-24T22:34:26 Update major version. git-svn-id: https://angleproject.googlecode.com/svn/trunk@895 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com ffc4e74d 2011-11-24T22:34:22 Add another contributor git-svn-id: https://angleproject.googlecode.com/svn/trunk@894 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com f5cfcd2d 2011-11-24T22:34:18 Update contributors git-svn-id: https://angleproject.googlecode.com/svn/trunk@893 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 102ca746 2011-11-24T22:34:14 Fix rendering for the closing line of line loops. Trac #19035 Signed-off-by: Nicolas Capens Line loops via DrawArrays were incorrect because the vertex buffer already has the vertex offset factored in. Line loops via DrawElements were incorrect because the vertex buffer was offset by the minIndex. We need to use the same minIndex when rendering the closing loop. git-svn-id: https://angleproject.googlecode.com/svn/trunk@892 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7a2fdc9c 2011-11-24T22:34:09 Avoid rendering the last pixel of lines. Trac #19035 Issue=257 Author: Yuriy O'Donnell Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@891 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 4229f59f 2011-11-24T22:34:04 Fix HLSL translation for mod(vec2,vec2) ANGLEBUG=258 Signed-off-by: Daniel Koch Signed-off-by: Nicolas Capens Author: Sam Hocevar git-svn-id: https://angleproject.googlecode.com/svn/trunk@890 736b8ea6-26fd-11df-bfd4-992fa37f6226
bsalomon@google.com 56d46abe 2011-11-23T14:53:10 Add GL_ANGLE_pack_reverse_row_order. Performs vertical flip in readPixels and may write direct to client ptr. Bug=none Test= Tested in a modified version of Chromium using canvas2D. Review URL: http://codereview.appspot.com/5373104 git-svn-id: https://angleproject.googlecode.com/svn/trunk@889 736b8ea6-26fd-11df-bfd4-992fa37f6226
kbr@chromium.org 205fef33 2011-11-22T20:50:02 Added support for GL_ARB_texture_rectangle to shader validator. Parser was regenerated with the flex/bison shipped with Ubuntu 10.04. BUG=251 TEST=tested with new Core Animation plugin rendering path on Mac OS X Review URL: http://codereview.appspot.com/5432044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@888 736b8ea6-26fd-11df-bfd4-992fa37f6226
michaelbai@google.com afaa0490 2011-11-21T21:14:23 Upstream android's change for angle BUG= TEST= Review URL: http://codereview.appspot.com/5410050 git-svn-id: https://angleproject.googlecode.com/svn/trunk@887 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 32b11443 2011-11-19T02:42:48 Checks level on relevant gl calls against implementation maximum. TRAC #18905 Issue=243 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@885 736b8ea6-26fd-11df-bfd4-992fa37f6226
jbauman@chromium.org 059fc15f 2011-11-18T19:26:17 Fix count of elements in buffer There can be one extra element at the end even if an entire stride doesn't fit. BUG= TEST= Review URL: http://codereview.appspot.com/5401046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@884 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 1e44645a 2011-11-16T03:56:50 Immutable textures are always mipmap complete. TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@883 736b8ea6-26fd-11df-bfd4-992fa37f6226