src/tests/gl_tests/GLSLTest.cpp


Log

Author Commit Date CI Message
Shahbaz Youssefi 09d5047b 2021-08-03T01:31:03 GL: Remove the rewriteVectorScalarArithmetic workaround This workaround was implemented for a bug in Nvidia driver 387 which is end-of-life. More recent driver branches (390 and 4XX) are fixed, and so this workaround is no longer required. The implementation of the workaround itself could introduce bugs. Bug: chromium:772651 Bug: chromium:1201084 Change-Id: I3db179eb90d9124235bdad2daacc712302906d8e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067952 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi aca9f2e2 2021-07-29T17:49:26 Vulkan: SPIR-V Gen: Fix constructors with uniform parameters When the constructor contains parameters from interface blocks, they may have SPIR-V type specializations that was not previously accounted for. The code is made more robust by retrieving the column/component types when generating constructors through TTypes instead of modifying SpirvTypes directly. Bug was caught by the WebGL CTS. Bug: angleproject:4889 Change-Id: I6c9df17a97fac8622dea55ed67c7bae1ce16d1bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3061640 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a83c9108 2021-07-29T17:13:41 Vulkan: SPIR-V Gen: Fix nested ternary operators The OpPhi instruction used to implement ternaries referenced to the blocks pregenerated for the true and false cases. However, if there were other code nested inside that could generate blocks (other ternary expressions or short-circuits), that would be wrong. Instead, the last block id is taken every time the true or false case is entirely visited (similar to how it's done in the short-circuit implementation). Bug was caught by the WebGL CTS. Bug: angleproject:4899 Change-Id: I71be86989dfe9596a13940ce657a7e67849e86bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3061639 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2b23aae4 2021-07-29T16:39:28 Vulkan: SPIR-V Gen: Support vec(..., mat) Matrices specified in vector constructor arguments were not correctly handled w.r.t to casting (caught by the WebGL CTS). Bug: angleproject:4889 Change-Id: I70253f049a651fc5f439b56d1e4d8f785813b605 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3061638 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Kenneth Russell aec5e65c 2021-07-28T00:36:12 Get direct-to-Metal backend to run angle_end2end_tests. Cherry-pick nameless struct fix from Apple in https://bugs.webkit.org/show_bug.cgi?id=227482 . Fix SeparateCompoundStructDeclarations pass to stop generating multiple declarations; thanks syoussefi@ for advice. Incorporate additional passes from TranslatorVulkan (MonomorphizeUnsupportedFunctionsInVulkanGLSL, RewriteArrayOfArrayOfOpaqueUniforms, SeparateStructFromUniformDeclarations) needed by RewriteStructSamplers pass in TranslatorMetalDirect. Fixes many assertion failures in GLSL tests. Moved these passes out of tree_ops/vulkan. Thanks again to syoussefi@ for advice and help. Disable a validation check related to the RewritePipelines pass. Skip two tests that were failing for other reasons. With these changes, angle_end2end_tests runs to completion when the direct-to-Metal backend is turned on. There are still ~1300 failures of the ~4000 tests which will be investigated next. Bug: angleproject:5505 Change-Id: Ibca77822543e8e8e8d2a8c862e92cdf74bfa3545 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3058524 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Shahbaz Youssefi 8bf2e5ec 2021-07-23T16:54:16 Vulkan: SPIR-V Gen: Fix switch with default at the end A minor bug was making a switch with default at the end to jump to the merge block instead of the default block. Bug: angleproject:4889 Change-Id: Ied434fab949b10d45a0db1242c1b8535a5f4f773 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3048321 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi d0c03ff4 2021-07-22T14:55:51 Vulkan: SPIR-V Gen: Fix lvalues passed to in/inout parameters In GLSL, these values are semantically copied when passed to a function as an in or inout parameter. For example in: bool f(inout vec4 a, inout vec4 b) { a = vec4(0); return all(equal(a, b)); } var = vec4(1); bool result = f(var, var); result is expected to be false. In SPIR-V, every parameter is semantically passed by "reference". glslang conservatively uses temporaries to pass to functions. An optimization in ANGLE didn't create temporaries for unindexed lvalues, which did not take into account the above fact. This optimization is limited to out parameters now. Bug: angleproject:4889 Change-Id: Ie1b4b1cecba847ba63d5810d01d0856823b89ddc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046103 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 9d23ae62 2021-07-22T12:32:44 Vulkan: SPIR-V Gen: Fix conditionals with pruned blocks Rewored the visitIfElse function to simplify the logic and correctly handle if-else constructs where the true block is pruned. Bug: angleproject:4889 Change-Id: Ib968a2fe65f4b6463158fd76e7d67757115ee832 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046101 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 951b04bb 2021-07-21T12:20:13 Vulkan: SPIR-V Gen: Support scalar constructors In GLSL, the scalar constructor can be given a vector and matrix, in which case the first element is selected. This case was not previously handled. Bug: angleproject:4889 Change-Id: Ibf276883fc7396b750981a4e469ff9b152c6e700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3042554 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6e261453 2021-07-20T22:34:33 Vulkan: SPIR-V Gen: Fix I/O block arrays Since the qualifier on intermediate nodes are EvqTemporary, the code that autodeduced the block storage of I/O blocks was incorrectly assigning them std140 when an indexed I/O block array was encountered. This resulted in duplicate types in the SPIR-V. This is generally benign (other than creating an unnecessary type) except for gl_PerVertex as it adds BuiltIn decorations. gl_PerVertex may be an array in geometry and tessellation shaders. Bug: angleproject:4889 Change-Id: Iaa8e414ae01a4be127dc52df0e9406546b23d24c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3041621 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a8807cbf 2021-07-17T00:00:27 Vulkan: SPIR-V Gen: Support interpolateAt* The interpolateAt* builtins take their first argument as a pointer, so only the OpAccessChain result should be given to the corresponding SPIR-V instruction. A test is written in this change to handle interpolateAt* when given a swizzled lvalue, which is not representable in SPIR-V. This can be supported by having the AST transform: interpolateAtX(value.zy) to: interpolateAtX(value).zy which can be done right when the function is parsed and the AST node for it is created (by taking the swizzle out of the parameter and applying it to the node). However, swizzled lvalues as parameter to interpolateAt* is only allowed in desktop GLSL, and so the test is disabled. From the GLSL ES3.2 spec: > Component selection operators (e.g. .xy) may not be used when > specifying interpolant. Bug: angleproject:4889 Change-Id: I043969f22011e6171c7ae225ded3a5013e8cfa4e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035588 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 32196d8f 2021-07-16T14:49:08 Vulkan: SPIR-V Gen: Support built-ins with out parameters Some built-ins have out parameters; modf, frexp, uaddCarry, usubBorrow, umulExtended and imulExtended. In SPIR-V, they are translated as such: - modf and frexp: Returns the same result as GLSL, with a pointer to store the output parameter. Since SPIR-V cannot create pointers to swizzles, a temp variable is used in that case. - uaddCarry, usubBorrow, umulExtended and imulExtended: These return a struct in SPIR-V, which contains the two output parameters; with lsb in field 0 and msb in field 1. Bug: angleproject:4889 Change-Id: Ic5114f74b9c1013093007e91939f78d5218f2a07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3036088 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi f4ce6d00 2021-07-15T11:07:25 Vulkan: SPIR-V Gen: Support bool in interface blocks SPIR-V doesn't allow bool in interface blocks. Another type specialization is added for this purpose, turning those bools to uint. Bug: angleproject:4889 Change-Id: I803bffcf5ea58c913d4df6e7aae3386c67901b25 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3032021 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 9c6fb52c 2021-07-13T14:10:41 Vulkan: SPIR-V Gen: Assignment between mismatching SPIR-V types In general, GLSL qualifiers translate to SPIR-V decorations on SPIR-V variables. In the case of blocks (struct or interface block), OpMemberDecorate is used, which due to its specification in SPIR-V, can only apply decorations to direct members of a block. This makes it impossible for example to decorate a nested member of a block through its variable id. As such, some decorations such as RowMajor and Invariant apply to members of a block given its _type_ id. Unfortunately SPIR-V requires ArrayStride to also be applied to a type directly, rather than a member of a block. This implies that some types, such as structs used in uniform/buffer interface block, or decorated with invariant or row_major, as well as arrays (of any type) used inside and outside interface blocks to produce different SPIR-V types from the same GLSL type. The SpirvTypeSpec data previously introduced specialize these types. It's necessary to "cast" between these types when needed. The translator handles casts at load/store boundary: - Upon load, the value is cast to the type with the default SpirvTypeSpec. - Upon store, the value is cast from the default to the store target SpirvTypeSpec. - All intermediate results use the default SpirvTypeSpec. Bug: angleproject:4889 Change-Id: I6fa28e518ec6b517ff163f44b6892859eb4b10fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3026145 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 07c39616 2021-07-08T17:01:31 Vulkan: SPIR-V Gen: Enable GLSLTest* This change includes an assortment of small fixes to enable most of GLSLTest* end2end tests. - User-defined std140 storage buffers were mistakenly turned to std430. - External and WEBGL samplers were redundantly redeclaring the sampler2D type. - `invariant` specified on a field of struct type didn't apply it to said struct's members. - Arrays of struct as a member of an interface block didn't have their size aligned, producing incorrect stride - Interpolation and auxiliary qualifiers are now generated - Arrays of opaque uniforms are now correctly passed to functions when indexed. - atan(x, y)'s built-in Op is fixed - early_fragment_tests is now generated Additionally, the SPIR-V transformer didn't handle the Invariant decoration applied to gl_PerVertex built-ins, which is possible as a result of: #pragma STDGL invariant(all) This bug existed in the transformer due to two bugs: - ANGLE didn't generate this line when generating GLSL to feed to glslang. This is fixed by this change. - glslang itself ignores this line: https://github.com/KhronosGroup/glslang/issues/2689 Bug: angleproject:4889 Change-Id: I15ad9fcc178abc1eae944e7a58f4e6153fa5dfd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016762 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi afdf378f 2021-07-01T21:55:58 Vulkan: SPIR-V Gen: Support == and != on complex types In GLSL, == and != produce a bool. In SPIR-V, there are only component-wise comparison operations. For ==, OpAll should be used to reduce it to a single bool, and for !=, OpAny. For matrices, the comparison is done column by column with a similar reduction for each column, and one for the final result. For structs and arrays, the comparison is similarly done field by field or element by element respectively. Bug: angleproject:4889 Change-Id: I8157c1931b7d1dedd74a3825967f5e212d346900 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3001905 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 3b0fcf6a 2021-06-30T15:14:48 Vulkan: SPIR-V Gen: Support type casts in constructors GLSL basic, vector and matrix constructors can convert between types. This was already done for constants used in constructors. This change implements the cast for non-constant expressions. Bug: angleproject:4889 Change-Id: I0a8c1a6e97ffced0d1652032a41fb87c70be16ca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999022 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi dc59772e 2021-06-22T22:37:26 Vulkan: SPIR-V Gen: Support switch With the infrastructure to support this in place, switch is simply implemented as a conditional with multiple blocks. Each block either ends with a branch to the merge block or the next block, implementing fallthrough. Bug: angleproject:4889 Change-Id: I5831531d918ac06648cced7707d1d48ffeb6b1b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2983559 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi a8c9cecf 2021-06-12T00:12:34 Vulkan: SPIR-V Gen: Support break and continue This is simply done by issuing a branch to the merge or continue blocks respectively. Bug: angleproject:4889 Change-Id: I3e96a3b0f1a0533aa4eac519ab64a87600c0983b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957810 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 153240b2 2021-06-11T16:36:32 Vulkan: SPIR-V Gen: Support loops Loops are similar to if-else in that they generate a number of blocks where the first block specifies divergence (OpLoopMerge) and the merge block. Differently from if-else, there is a block where the condition is evaluated and a block which `continue;` leads to (this last block is the only one allowed to back-jump to the beginning of the loop). Bug: angleproject:4889 Change-Id: Ic59f4bf3e05fbf93cb5af85acd3bc4b0da8412af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957809 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 7d023dac 2021-06-10T00:13:41 Vulkan: SPIR-V Gen: Basic support for fragment shaders Fragment shader built-ins are implemented in this change and direct SPIR-V generation for fragment shaders is enabled. Bug: angleproject:4889 Change-Id: I6f92a5585f242122a81c97a9b1aa2763009161a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951625 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 3f9dcb00 2021-06-12T01:37:32 Translator: Prune trivial dead code Code after discard, return, break and continue is discarded with this change. This simplifies SPIR-V generation as no code is allowed after a branch instruction and no special handling is necessary after this change. Bug: angleproject:4889 Change-Id: Ife9c8de8a6d0db9d682561daf44366aad9b1cf61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957811 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi d769742c 2021-06-03T19:43:58 Vulkan: SPIR-V Gen: Default uniforms Default uniforms are gathered in a uniform block, so treat them like other nameless uniform block fields. Bug: angleproject:4889 Change-Id: If340040ab4c59f3243c40de7daba530b2289e147 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939333 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Peter Kasting 19209666 2021-06-09T07:55:04 Fix -Wc++11-narrowing in ANGLE. This adds a few explicit casts where necessary and changes some double constants to floats to avoid truncation. Bug: chromium:1216696 Change-Id: Ie1a3ad94284185fb20a6feff75290cabb7ee09e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi ac2fc259 2021-06-03T17:11:14 Vulkan: SPIR-V Gen: Support function forward declaration The generation of function-related ids is moved to visitFunctionPrototype to support forward declarations. The DeferGlobalInitializers AST transformation produces such code. Bug: angleproject:4889 Change-Id: Iefee534575092ca25ff86e416e35703d7022bc07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939332 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 013613ea 2021-06-08T01:33:30 Translator: Allow invariant on I/O block members The GLSL ES 3.2 spec says: > Only variables output from a shader can be candidates for invariance. And: > All uses of invariant must be at global scope or on block members, and > before any use of the variables being declared as invariant. As a result, it's possible to specify `invariant` on a member of an output I/O block. Bug: angleproject:4889 Change-Id: I8822ed214813db8424d6a67dfef7f069a448b19d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2946115 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0c26ff11 2021-06-03T17:09:22 Vulkan: SPIR-V Gen: Support initializers in declarations If the initializer is a constant, it's specified directly in the OpVariable instruction. Otherwise an OpStore is generated where the declaration is visited. Bug: angleproject:4889 Change-Id: I79291552ecc50c0878f921aff9f6d8618be34116 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939331 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 052713da 2021-06-07T12:25:53 Lift OpenGL Win/Intel test expectation. This was fixed in a prior patch. Bug: angleproject:5444 Change-Id: I6df4b71b8dabd66eb151d94d757f89d88a864dab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2939468 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 1b680b77 2021-06-02T22:04:45 Reland "Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation" This is a reland of a474fd7de769ae817db83490d410510cdbed75b2 The integer clamp used in this transformation is not available in es100 shaders, and float clamp is used instead. Original change's description: > Make SH_CLAMP_INDIRECT_ARRAY_BOUNDS do proper AST transformation > > This translator flag adds a clamp to non-literal indices to arrays. Two > strategies were provisioned, using the clamp intrinsic or a hand-written > function. The latter is ununsed in angle, chromium, firefox and > webkit, so this change removes this option and uses the clamp intrinsic > unconditionally. > > The clamp itself was added at output generation time with special flags > set on the index node. This is changed such that a proper AST > transformation is done and no-special handling would be necessary. > > Bug: angleproject:4361 > Bug: angleproject:4889 > Change-Id: Ieccfd2c1c347563fb5282e9fa66d39304e62f2ca > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2935041 > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:4361 Bug: angleproject:4889 Change-Id: I9397ec7e6bdfb706c2a891b33fd3b2b79e883ccc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940902 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi aa2626f9 2021-05-21T15:24:55 Vulkan: SPIR-V Gen: Handle load/store access chain This change implements a key instruction of SPIR-V, OpAccessChain. Inspired by glslang's implementation, a class is added (AccessChain) that tracks "indices" into a base value. These indices could select a field of a block, an element of an array, a column of a matrix, or a component of a vector. Nuances (such as multi-component swizzle as an lvalue not representable in SPIR-V) and optimizations (such as all-literal indices to an rvalue) that are implemented in glslang have also been implemented in this change. As a result, this change implements all manners of loads and stores (with the exception of this gotcha: https://github.com/KhronosGroup/glslang/issues/2637). The change uses this feature to translate the basic shader which does `gl_Position = positionAttr;` (by implementing EOpAssign), and enables a test that uses this shader. Bug: angleproject:4889 Change-Id: I22dbe5b169ce499eaac657902164aca3b0ebc193 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911880 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 39ee3640 2021-05-11T22:27:08 Translator: Fix struct/uniform separation w.r.t to arrays When a uniform of struct type was redeclared, the arrayness information was not transferred. Bug: chromium:1204861 Change-Id: Ic3f461a4aa349a73bc48568ee14b5418f0556238 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889599 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi c5e344b1 2021-05-11T22:13:38 Translator: Fix local var inits vs struct/uniform separation The declarations outside the global scope were being skipped in this transformation, but if the initializer of a declaration referenced a uniform struct that's being replaced, it should have been visited too. Bug: chromium:1204861 Change-Id: Ie2a743126c785eb7d6e3542ba80faa4defc3509f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889598 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi daeac238 2021-05-08T22:09:38 Translator: Ensure structs and blocks are uniquely defined A new AST validation is added to ensure that the same TStructure or TInterfaceBlock is not redundantly defined. This helps with SPIR-V generation by allowing the id to be used as key in a hash map that looks up the corresponding SPIR-V type id. A bug is fixed where the Vulkan driver uniform declaration created two identical declarations for ANGLEDepthRangeParams. A number of other bugs are also fixed in this change, where if a variable declaration is eliminated (for example due to constant folding, or inactive interface variable removal) and it contained a struct specifier, the struct declaration was also removed. OutputGLSLBase had a hack where structs were declared on first encounter, which was incorrect as the scope of the declaration could change. Those bugs are fixed and this hack is removed. Bug: angleproject:2733 Bug: angleproject:4889 Bug: angleproject:5936 Change-Id: I8e13748c0bf552ae8b052249282769a1f0775603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2881942 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya dd5705e7 2021-03-24T08:18:24 Add missing qualifier type handling in translator Translator checks tessellation shader unsized array type qualifier. sample in/sample out were missing in handling qualifier type. Bug: angleproject:5557 Test: GLSLTest_ES31.VaryingTessellationSampleInAndOut* Change-Id: I8a2f2c4c4fcc9cc88000d3b2d448ab51fb9e5d38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776263 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya c935ba5b 2021-03-09T08:40:22 Vulkan: Collect inactive varyings by block name for I/O blocks ANGLE only collects inactive varyings by instance name. The SPIR-V transformer expects I/O blocks to be identified by block name. If an I/O block is inactive, an assertion would fire because the block name is not in the shader variable info map. Bug: angleproject:5676 Test: GLSLTest_ES31.VaryingIOBlockNotDeclaredIn*Shader* Change-Id: I40e51c9770b03457e3896dcb2afa4e9525b098d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2742658 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Yuly Novikov a6b16d29 2021-03-02T19:04:57 Suppress UNINSTANTIATED_PARAMETERIZED_TEST failures on Ozone We only support ES2 on Ozone, so tests that depend on ES3 or ES31 support are not instantiated there. Bug: chromium:1183147 Change-Id: Id58bcd9b44a5b9a70b5ae8115e27c44f5dc81226 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2726550 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi ea71c6b6 2021-01-12T14:13:35 Vulkan: Emulate R32F images with R32UI GL requires that imageAtomicExchange be supported for r32f formats. However VK_FORMAT_FEATURE_STORAGE_*_ATOMIC_BIT is nearly unsupported everywhere without some Vulkan extension that brings in unnecessary support. This GL feature is emulated by transforming the shader to use r32ui for all images that originally specified r32f. floatToUintBits and uintBitsToFloat is used to maintain correct usage of the image* builtin functions. Bug: angleproject:5535 Change-Id: Ie607089935d3283b3ffa054f4b4385b81fb8f53d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635453 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 186fe990 2021-01-15T15:49:30 Vulkan: Redo RewriteAtomicCounters With MonomorphizeUnsupportedFunctionsInVulkanGLSL and RewriteArrayOfArrayOfOpaqueUniforms transformations run, it is no longer possible to encounter array of array of atomic counters, or have any passed to functions. As a result, RewriteAtomicCounters is greatly simplified. Additionally, it is no longer necessary to pass binding/offset information for atomic counters around and they can use constants. This change removes dependency on the shaderStorageBufferArrayDynamicIndexing Vulkan feature. Bug: angleproject:3726 Bug: angleproject:3881 Change-Id: Ia43092a668f60d009eccbbceeed5deaf105a5895 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633687 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f45e625f 2021-01-18T21:56:46 Fix image bindings with an image after an image array of array The logic to calculate the image binding offset for each element of an array of array of images was incorrect, in that it used the arraySize accumulated so far to offset the next image's binding. Bug: angleproject:5535 Change-Id: I2dc3ce7bbf7b77302d1b56b4701bec2e990fdae1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2635452 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 60015ff6 2021-01-14T02:03:07 Vulkan: Redo RewriteStructSamplers This transformation is split into two. The first transformation solely takes out the samplers out of structs, and potentially generates array of array of samplers. A second transformation is added that takes any array of array of opaque uniforms and flattens it. A follow up change will simplify RewriteAtomicCounters which also handles array of arrays (which is no longer possible), and removes dependency on shaderStorageBufferArrayDynamicIndexing. Bug: angleproject:2703 Bug: angleproject:3881 Bug: angleproject:4071 Bug: angleproject:4211 Change-Id: I352bb2bbe65ac49f4d7d753c0ba3160fa3cc925a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628138 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi dc99fc40 2021-01-13T00:21:41 Vulkan: Translator pass to monomorphize problematic functions With array of array of samplers and images, we currently require the shader*ArrayDynamicIndexing Vulkan features. With atomic counters, we require the shaderStorageBufferArrayDynamicIndexing feature. The above features are required to enable passing opaque uniforms to functions. This change introduces a translator pass that monomorphizes functions that receive atomic counters, or partially subscripted array of array of samplers or images, etc by removing those arguments and using the opaque uniform directly. Follow up changes will include: - Great simplification to RewriteStructSamplers, and removal of RewriteStructSamplersOld. This will drop dependency to shaderSampledImageArrayDynamicIndexing and shaderStorageImageArrayDynamicIndexing. - Great simplification to RewriteAtomicCounters. This will drop dependency to shaderStorageBufferArrayDynamicIndexing. - Emulation of imageAtomicExchange for r32f formats, but changing the qualifier to r32ui. Note that parts of RewriteStructSampler are obsolete with this change, but will be refactored as a follow up. Bug: angleproject:3881 Bug: angleproject:4071 Bug: angleproject:5535 Change-Id: Ifd1435b2a31ebf364815046886aeded60297da79 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2628127 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 6c79df68 2021-01-11T09:07:08 Allow attributes and uniforms to have the same name It is valid for an attribute and a uniform to have the same name as long as they are declared in different stages. Prior to this patch, if any shader stage declares a uniform we disallowed reusing that name for an attribute. From GLSL ES Spec 3.00.6, section 4.3.5: If a uniform variable name is declared in one stage (e.g., a vertex shader) but not in another (e.g., a fragment shader), then that name is still available in the other stage for a different use. This change allows Egginc game to work with ANGLE Bug: angleproject:5497 Tests: angle_end2end_tests - *UniformVariableNameReuseAcrossStages* *GlobalNamesConflict* Change-Id: I8f5657d40a213600d6fb48f63e37e4cdbae120b2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2608865 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill e4b4ff7a 2021-01-12T13:48:20 Test Runner: Add a slow tests list. Each slow test in the list will use a 3x longer timeout. The list is implemented using the same filter wildcard we use in the test expectations logic. We can test this out using a slow D3D11 varying test. Bug: angleproject:5076 Bug: angleproject:5496 Change-Id: I31cf45e6ee8a8bbd6e460d675ff8a0cf5f19a504 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2625172 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
James Darpinian ebf00703 2020-12-29T16:25:54 angle_end2end_tests passes on iOS! Miscellaneous test skips and fixes for iOS. Bug: angleproject:5417 Bug: angleproject:5491 Change-Id: Id0785e6243949fc756e4d7923dbbe77a411052f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606656 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Shahbaz Youssefi 973bd4ba 2020-12-21T13:45:36 Complete I/O block GLSL tests The tests meant to perform a draw call and validate the correctness of the shaders. Bug: angleproject:3580 Change-Id: I3a008d204ae3d7dceb731ba7a815ab54f38c2920 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2599938 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 33fb6e38 2020-12-16T13:01:52 Vulkan: Unskip tests with passthrough GLSL function The 2 end2end tests added by a62ee4d1 no longer fail with latest Pixel ICDs. Enable those tests as regression checks. Tests: angle_end2end_tests --gtest_filter=*SamplerPassthrough*Vulkan* Bug: angleproject:5457 Change-Id: I53fb06fffa3fc76ef6f9a9e811ef5b833577ed67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2595389 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
jchen10 9bb06f37 2020-12-16T10:24:29 Unsuppress GLSLTest.PointCoordConsistency on Intel/Win/GL The test can pass on 26.20.100.8141 now. Bug: angleproject:2805 Change-Id: I8049c43ed7eca6c2001a8d8745aa6f9c2a2192a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2594349 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya a62ee4d1 2020-12-11T14:28:42 Vulkan: Add test for Pixel bug with passthrough GLSL function Passing in a sampler2D's values using texture2D through a function generates unexpected results on a Pixel device with the Vulkan backend. 1. SamplerPassthroughFailedLink - program fails to link. 2. SamplerPassthroughIncorrectColor - output color is incorrect. These tests have no issues with SwiftShader ICD. Tests: angle_end2end_tests --gtest_filter=*SamplerPassthrough*Vulkan* Bug: angleproject:5457 Change-Id: I9c43062e98c7b3637bb8a2b00a957141da821f0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586059 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 282fb409 2020-12-11T16:09:10 Fix link validation of I/O block members Location and struct name matching for fields was missing as they only apply to I/O blocks and not varyings of struct type. Bug: angleproject:3580 Change-Id: I69083f39088458da72828b418be3068187a30fcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587456 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 56330564 2020-12-10T00:46:04 Vulkan: Support layered framebuffers This feature is introduced by geometry shaders, where all the layers of a texture can be attached to a framebuffer. The geometry shader would use gl_Layer to decide which layer the primitive should be rendered to. Bug: angleproject:3571 Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 8326b26a 2020-12-11T13:59:40 Fix link validation with ambiguous instanceless interface blocks The following interface blocks should fail link: VS: layout(binding=0) buffer BufferBlockNameA { mediump float variable; }; FS: layout(binding=1) buffer BufferBlockNameB { mediump float variable; }; Because `variable` is ambiguous. Bug: angleproject:3580 Change-Id: I29576a6f152780819af0e9fb63249dbee7d9f2fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2587450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 8789457d 2020-12-09T00:21:08 Fix varying packing of I/O block fields The sorting algorithm didn't keep the fields in order, which made them receive arbitrary locations. The SPIR-V transformer assigns the location on the whole block instead of individual members, which was incorrect in this situation. The SPIR-V transformer could have been modified to decorate each field of the I/O block with a location. This change instead sorts the fields in such a way that I/O block fields are allocated contiguously, which allows the SPIR-V transformer to function unchanged. Bug: angleproject:3580 Change-Id: I27df9e8122dd4207835bad448ffb8015692a1635 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2581076 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 158089fd 2020-12-07T16:58:26 Fix location validation for I/O blocks I/O blocks can specify location for each member of the block separately, in arbitrary fashion. This change fixes up the code that validates varying locations to take this into account. Bug: angleproject:3580 Change-Id: If883347fc5db9f18722e41938d1b61fa64650d0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2578047 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov a304f111 2020-11-22T18:47:39 Skip tests failing on Linux AMD RX 5500 XT Crashes: OpenGL: MemoryObjectTest.MemoryObjectQueries MemoryObjectTest.MemoryObjectShouldBeMemoryObject MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType UniformBufferTest.SizeOverMaxBlockSize VulkanExternalImageTest.ShouldClearOpaqueFdWithSemaphores VulkanExternalImageTest.ShouldDrawOpaqueFdWithSemaphores VulkanExternalImageTest.WaitSemaphoresRetainsContentOpaqueFd Vulkan: MultisampledRenderToTextureTest.2DColorDepthMultisampleDrawTest MultisampledRenderToTextureTest.DepthReadWriteToggleWithStartedRenderPass MultisampledRenderToTextureES3Test.RenderbufferClearDrawCopyThenBlendWithDepthStencilSameProgram MultisampledRenderToTextureES3Test.RenderbufferDepthStencilClearDrawCopyThenBlend MultisampledRenderToTextureES3Test.RenderbufferDepthStencilDrawCopyClearThenBlend MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndDepthStencilThenTwoColors MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndDepthThenTwoColors MultisampledRenderToTextureES3Test.RenderbufferUnresolveColorAndStencilThenTwoColors SimpleStateChangeTest.RebindTranslatedAttribute Failures: OpenGL: GLSLTest_ES31.MixedRowAndColumnMajorMatrices_WriteArrayOfArray GLSLTest_ES31.MixedRowAndColumnMajorMatrices_WriteSideEffect PixmapTest.BindTexImage ReadPixelsPBONVTest.Basic SimpleStateChangeTestES31.InvalidateThenStorageWriteThenBlend StateChangeTestES3.DrawPausedXfbThenNonXfbLines Bug: angleproject:5379, angleproject:5380, angleproject:5381 Bug: angleproject:5382, angleproject:5383, angleproject:5384 Bug: angleproject:5385, angleproject:5386, angleproject:5387 Bug: angleproject:5388, chromium:1004356 Change-Id: I73c6ba193ef230f576c804e8880f326ac5eabe0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552940 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang e0619360 2020-11-18T11:13:11 Skip tracking non-preprocessor tokens in disabled if-blocks ESSL1 states that it is an error to have a non-preprocessor token before an extension pragma but ANGLE would mark a non-preprocessor token as seen even if it was in a disabled if-block. Bug: b/161716126 Change-Id: I782224bee211bc7214a2d1d98d4829b4c94101bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2547205 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov f98f18f6 2020-11-17T18:42:35 Remove Nexus 6P expectations Bot decommissioned in crrev.com/c/2541579 Bug: chromium:1148989, angleproject:5280, angleproject:3726 Bug: angleproject:2641, angleproject:3264, angleproject:2114 Bug: angleproject:3464, angleproject:4991, angleproject:1415 Bug: angleproject:2407, angleproject:1427, angleproject:4215 Bug: angleproject:1429, angleproject:5069, chromium:998503 Change-Id: I1b268fdbcf6465aef447e90e470c1a011c7b3747 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2545892 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Kai Ninomiya bacb8dfc 2020-11-17T11:31:49 Add TODOs for Apple DTK skips; update bug urls Bug: angleproject:5360 Change-Id: Ibad5be256f08c893caebd6fa268668b966556d13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2544907 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 8a275449 2020-10-25T03:22:10 Metal: Add ES3_METAL to ANGLE_ALL_TEST_PLATFORMS_ES3 Bug: angleproject:2634 Change-Id: Iacc3aaf17565c7b16879897db4b9dac16826d829 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494526 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 9ff063e9 2020-10-25T03:08:25 Metal: fix max varyings, copyImage between mips, depth fmt - GLSLTest_ES3.MaxVaryingWithFeedbackAndGLline failed before because gl_Position takes up one slot from max varyings on Metal back-end. FIXED - Previously, copyImage() between mips of the same texture would fail. Due to the read RenderTargetMtl is released before the copy happens. FIXED - GL_DEPTH_COMPONENT24 texture data upload didn't work due to the source 32 bit depth data wasn't handled properly. FIXED - D24S8 format will be disabled on AMD for now, it will be converted to D32S8 instead. Bug: angleproject:2634 Bug: angleproject:5235 Bug: angleproject:5242 Change-Id: Ie7082f0545c0885ce5ec72df8a7ec4ee5d5de4b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2494525 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya f037cdc4 2020-10-23T17:12:21 Check for precision match of uniforms only if there is static use There are legacy apps that have uniforms declared with different precisions across shaders. There is some wiggle room in the ESSL spec to accommodate such cases as long as the uniforms are not statically used in shaders. We choose this lenient interpretation since it allows for more apps to be compatible with ANGLE. This change allows BADLANDS to progress past a black screen. Bug: angleproject:4971 Tests: angle_end2end_tests --gtest_filter=GLSLTest_ES31.UniformPrecisionMatchValidation* Change-Id: Icdd2056c8415803eb34f2840b0758e1acf53c23a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495493 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 2f7fc0f3 2020-10-23T09:58:56 Tests: Remove standalone duplication. Also cleans up some compiler warnings that crept in because of how we structured the test sources in GN. We also no longer need special handling for the test "main" files. Must land after http://crrev.com/c/2495003 rolls into ANGLE. Bug: angleproject:5124 Change-Id: I43ff91b5c8f00214886cd8ac2403702e5026a840 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495281 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brian Sheedy 1075b47a 2020-10-14T13:24:58 Disable more ARM-based Mac tests Disables the following tests due to them failing on the ARM-based Mac DTKs: * GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_OpenGL * OcclusionQueriesTest.MultiQueries/ES2_Metal * TransformFeedbackTest.TwoUnreferencedInFragShader/ES3_OpenGL * WebGL2CompatibilityTest.CopyMip1ToMip0/ES3_OpenGL Bug: chromium:1132295 Change-Id: I557e3c978d884e9beeafb4f43676271edcd36a87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2472532 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Brian Sheedy <bsheedy@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Kai Ninomiya e0780931 2020-10-08T17:57:47 Suppress gl_test failures on Mac ARM64 (Apple DTK) BuiltinVariableFragDepthClampingFloatRBOTest.Below1/ES3_OpenGL CopyTexImageTest.DeleteAfterCopyingToTextures/ES2_OpenGL GLSLTest.MaxVaryingVec2Arrays/ES2_Metal GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES2_Metal GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES2_OpenGL GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES3_OpenGL MipmapTestES3.BaseLevelTextureBug/ES3_OpenGL MipmapTestES3.GenerateMipmapBaseLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapCubeBaseLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapMaxLevel/ES3_OpenGL MipmapTestES3.GenerateMipmapPreservesOutOfRangeMips/ES3_OpenGL OcclusionQueriesTest.MultiQueries/ES2_Metal Texture2DBaseMaxTestES3.GenerateMipmapAfterRedefineAndRebase/ES3_OpenGL Texture2DFloatTestES2.TextureFloatLinearLegacyTest/ES2_Metal Texture2DFloatTestES2.TextureFloatLinearLegacyTest/ES2_OpenGL Texture2DFloatTestES2.TextureFloatLinearTest/ES2_Metal Texture2DFloatTestES2.TextureFloatLinearTest/ES2_OpenGL Texture2DFloatTestES3.TextureFloatLinearLegacyTest/ES3_OpenGL Texture2DFloatTestES3.TextureFloatLinearTest/ES3_OpenGL TimerQueriesTest.TimeElapsed/ES3_OpenGL TimerQueriesTest.TimeElapsedMulticontextTest/ES3_OpenGL WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES2_OpenGL WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES3_OpenGL Bug: chromium:1132295 Change-Id: If64dc67275063c8046dbc941d92de273fbc226e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2461674 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7a0faa82 2020-09-24T20:15:26 Revert "Pass #pragma optimize setting down to compilation." This reverts commit 499173de1c91932ba272269cab6918bf7e8d7c11. Reason for revert: Causes unexpected HLSL compiler errors in some cases. See bug. Bug: angleproject:5094 Original change's description: > Pass #pragma optimize setting down to compilation. > > This will allow us to disable optimizations in the back-end. This can > be useful both for developers and for ANGLE to disable very slow > shader compilation on D3D11. > > Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. > Reduces compilation time by half in local testing. > > Bug: angleproject:5076 > Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:5076 Change-Id: I733e788fe8e9421ae0af662c0eb51af1ed79dde3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2429517 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ee7ae7ab 2020-09-22T19:36:57 Skip another slow test on Win/Intel/D3D11. GLSLTest.VerifyMaxVertexUniformVectors/ES2_D3D11 Bug: angleproject:5076 Change-Id: I178ec224ca6b93f3290de6fb7e5cc3a4f348ba12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2425323 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 9ff58ddd 2020-08-26T01:08:00 Metal: Support array of matrices varying. MSL doesn't support array of matrices as varying variable. This CL converts array of matrices varying to array of vectors. This fixes WebGL test: conformance/glsl/misc/shader-varying-packing-restrictions.html Bug: angleproject:4846 Bug: angleproject:2634 Change-Id: I3cfc638dc01092ddf1add7df02c131d1a5c8ba1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2392172 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 499173de 2020-09-20T10:42:56 Pass #pragma optimize setting down to compilation. This will allow us to disable optimizations in the back-end. This can be useful both for developers and for ANGLE to disable very slow shader compilation on D3D11. Also apply this pragma to VerifyMaxVertexUniformVectorsWithSamplers. Reduces compilation time by half in local testing. Bug: angleproject:5076 Change-Id: I64ad576e11b9cee5b41f8af0d3621570304d65c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420749 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill a87964cd 2020-09-20T21:59:23 Suppress Linux GL Compute Tests on Intel. ComputeShaderTest.AtomicFunctionsInNonInitializerSingleAssignment/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsInitializerWithUnsigned/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsNoReturnValue/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsReturnWithMultipleTypes/ES3_1_OpenGL ComputeShaderTest.AtomicFunctionsReturnWithUnsigned/ES3_1_OpenGL ComputeShaderTest.DispatchDraw/ES3_1_OpenGL ComputeShaderTest.DrawDispatchDispatchDraw/ES3_1_OpenGL ComputeShaderTest.LoadImageThenStore/ES3_1_OpenGL ComputeShaderTest.NonArraySharedVariable/ES3_1_OpenGL ComputeShaderTest.NonStructArrayAsSharedVariable/ES3_1_OpenGL ComputeShaderTest.StoreImageThenLoad/ES3_1_OpenGL ComputeShaderTest.StructArrayAsSharedVariable/ES3_1_OpenGL ComputeShaderTest.UniformDirty/ES3_1_OpenGL ComputeShaderTest.groupMemoryBarrierAndBarrierTest/ES3_1_OpenGL GLSLTest_ES31.ArraysOfArraysImage/ES3_1_OpenGL GLSLTest_ES31.MixOfAllResources/ES3_1_OpenGL LinkAndRelinkTestES31.RelinkProgramSucceedsFromRenderingToCompute/ES3_1_OpenGL Bug: angleproject:5072 Change-Id: I506c931d7e8714e0393fb5a7b9671b2fc74caeee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420332 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 9f70b6b2 2020-09-20T13:28:37 Disable slow max uniform count test on D3D11/Intel. Bug: angleproject:5076 Change-Id: I21fc0504513e092003e19fb845d6759eba0a3866 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420750 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Courtney Goeltzenleuchter 0a8a3ea2 2020-09-14T11:12:43 Vulkan: Skip nested pow test on NVIDIA, Windows Suspect possible NVIDIA driver issue as unable to repro on some NVIDIA, Windows, NVIDIA configurations. Test: angle_end2end_tests --gtest_filter=GLSLTest.NestedPowStatements/ES3_Vulkan Bug: chromium:1127866 Change-Id: Ic6a95915af72aab086753a0e0199ac1dee8bfb62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2410560 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinyi He 377e7487 2020-08-27T17:11:35 Vulkan: Support array of array image type Implement supporting the array of array of image type in uniform. Add a new end2end test for it. Bug: angleproject:3881 Change-Id: Idd757ae1d0ed34d585ae1ca5e0b6577459a0acb7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2379335 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter ae09e889 2020-09-10T17:00:13 Fix mismatch issue with precision qualifiers. GLSL allows varyings passed from one stage to another to not match in precision (e.g. float & half-float). Vulkan doesn't allow that so adjust those mismatches to use the higher precision. To fix we keep track of the precision of varyings and in the Vulkan backend if we see they are different patch up the SPIR-V to make them match. Bug: angleproject:3078 Change-Id: I385d31e082da46ccdd4817b6612f5f9d9cbce17c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2337755 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Amy Liu add9b677 2020-08-17T15:50:20 Delete extra initialization in spirv shader. Only webgl requires initialization of local variables,others don't. Extra initialization in spirv shader may affect performance. Bug: angleproject:4952 Change-Id: I004761779067748d43c1ea2630794491f1389492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359608 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 08b9ad57 2020-07-08T12:50:00 Metal: Prevent vertex shader's inactive varying from being removed If vertex shader declares a varying but doesn't use it, and this varying is being used in fragment shader, linking will fail because the varying would be removed by spirv-cross. Fix: initilize the unused varying with zero(s). New test: GLSLTest.InactiveVaryingInVertexActiveInFragment. Bug: angleproject:2634 Change-Id: Ia37acd8eea85d5da4ddbca6457d6cddb1b41662c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281796 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 5e13757b 2020-05-11T00:50:00 Metal: Fix array of structs containing array of samplers bug. Previously ProgramMtl could try to bind fixed slots to samplers based on layout (set=..., binding=...). However, GLSL layout model is different from Metal slots assignment. For example, The following is valid layout in GLSL: - array samplers A[2] is bound to index 0. - array samplers B[2] is bound to index 1. It is invalid to do so in Metal, since A occupies 2 slots, thus samplers B[2] must be bound to slots starting from 2. New binding method: let spirv-cross auto assigns the texture slots and retrieve them after compilation. Incomplete textures moved to ContextMtl using IncompleteTextureSet. New test added: GLSLTest.ArrayOfStructContainingArrayOfSamplers. Bug: angleproject:2634 Change-Id: Ib0edaaf8b20512e1272c37c1d4b16a88a5b35e75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2193193 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Alexis Hetu 73bf99b7 2020-04-29T16:20:09 Fix clearing the program's validation-related cache too early When attempting to link a new program, the program must be marked as unlinked, but the validation-related caching should not be cleared yet, since we can still use the previously linked program if linking fails at this point. Added an angle end2end test which fails without this fix and passes with this fix. Fixes the following WebGL 1.0.4 test with SwANGLE: conformance/programs/program-test.html Bug: angleproject:3557 Change-Id: Ib6722ba88803979e8f292c9b7b81f85cc0304662 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2173538 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Jian Li 8aa20069 2020-03-18T17:55:06 Skip some tests on Mali because of a known issue Type decorations may be ignored when using multiple OpAccessChains. Bug: angleproject:4492 Change-Id: I2e51af600394a69cb5f7e02228ca7e4fd1c826e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2105529 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Ran Wang 35785308 2020-02-24T17:37:55 Vulkan: reserve extra varyings when basicGLLineRasterization or supportsTransformFeedbackExtension is enabled. updated with MaxVaryingWithFeedbackAndGLline adding test to validate pixel value (disabled for macos) Bug: angleproject:4273 Change-Id: Ie3d3516fd3806c0d622fb402ba8223d302206f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2071237 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4d2040a6 2020-02-27T09:59:11 Make GLSLTest_ES31.MixOfAllResources more lenient. Lower precision in Vulkan caused off-by-one issues with this test. BUG=angleproject:4438 Change-Id: I17111a06133ef403be1f0c99321f1dbf8ab6083c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2078791 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 1f5f7ea3 2020-02-14T23:39:11 Vulkan: Fix SPIR-V transformation name-info association Prior to this commit, when "OpName %id name" was encountered, the info corresponding to "name" was immediately associated with %id. This is not necessarily correct because there could be multiple ids with the same name. For example a sampler declaration and an unrelated function argument could have the same name. In this case, the sampler declaration and function argument name don't even need to be in the same shader stage. This change modifies the SPIR-V transformation such that the name-id mapping is tracked until the OpVariable instruction that actually declares the variable is visited. The mapping to variable info is only done if the storage class specified in this instruction corresponds to a shader interface variable. Bug: angleproject:3394 Change-Id: I35a1f6f8278e4b1ad81c9955a55e1b72d6f2e4ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057248 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuly Novikov d5861a68 2020-02-13T15:46:49 Fix ASAN errors in end2end tests. 2 minor issues of reading from uninitialized memory in tests. Removes the suppressions from the fixed tests. Bug: chromium:1029378 Change-Id: I466ce231cfed1ce53a60732706c05b778b096805 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2055649 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Shahbaz Youssefi e5385ea9 2020-01-27T13:40:18 Vulkan: Compile shaders at link time Since line raster emulation was changed to use specialization constants, it has been possible to compile shaders at link time. However, program pipeline objects would have required keeping the shader sources around for recompilation. Now that all necessary decorations are modified directly in SPIR-V, it's possible to compile the shaders at link time and forget about their sources. Program pipeline objects then simply "reconfigure" the generated SPIR-V. A next step could be to also create the Vulkan pipeline object at link time. A number of failures due to gaps in CTS testing prevent that work currently. In particular, in some situations the generated SPIR-V is not per spec, for example it may contain vertex attributes with aliasing locations, or have transform feedback capture of array elements misconfigured. Bug: angleproject:3394 Bug: angleproject:4253 Change-Id: I54c0884cf056b511a4a306225cc6ed2cef84d257 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023186 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f764fc02 2020-02-03T10:33:58 Fix varying linking by location This change breaks the assumption everywhere that varyings can be identified uniquely by name throughout all stages of the pipeline. It further implements linking of varyings by location, if specified. Bug: angleproject:4355 Change-Id: Ie45e48879008c3f0c22d1da3d0d26f37c655e54e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2030026 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Kenneth Russell e196bc85 2020-01-17T13:11:20 Add driver bug workaround for rewriting row major matrices. Joint work with syoussefi@, who wrote the RewriteRowMajorMatrices pass, and revised it for this CL to not rely on the NameNamelessUniformBuffers pass - which was breaking it on the GL backend. Hook up previously written RewriteRowMajorMatrices transformation, and enable on all GPU types on macOS. It is needed at least for AMD and Intel GPUs. Add a new test which verifies the behavior of dynamically-indexed arrays of row-major matrices. Bug: angleproject:2273 Bug: angleproject:3843 Change-Id: Id582f9cf6b9b1a59091aab1786539174f360b705 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008717 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi f1f082e1 2020-01-17T14:53:38 Vulkan: Set varying location & xfb decorations in SPIR-V The shader translator outputs arbitrary location indices. Once compiled by glslang, the SPIR-V transformer modifies these decorations. If the transform feedback extension is used, it will also add the relevant decorations to the varyings that are captured. Bug: angleproject:3394 Change-Id: I5ecafd0536408612a5d4b920dbabbfabe650657c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2008468 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e28883de 2020-01-25T23:25:43 Vulkan: Fix handling of inactive fragment outputs These were never assigned a location. They are now removed by the translator similar to other inactive variables. Bug: angleproject:4313 Change-Id: I3398d06e1dea3f43b84f206cca07cde5b44b21a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2021734 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7488a096 2020-01-27T22:17:59 Add a test to expose location'ed varying link bug Bug: angleproject:4355 Change-Id: I2b914d3e6bf74ccf5d3f42d7bd010e44e45645ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2023921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 24627fa4 2020-01-21T11:39:56 Row-major test: switch to compute Based on Nvidia's recommendation that the following: all(lessThan(gl_FragCoord.xy, vec2(1.0, 1.0))) isn't necessarily true for only a single FS invocation, even when not multisampling. The tests that do the above are changed to compute instead. Bug: angleproject:3831 Change-Id: I22d935f797c2e385218bc6af31e98a7f672a7707 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012743 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 01e28144 2020-01-21T13:15:18 Row-major test: Clarify std140's stride calculation Bug: angleproject:3830 Change-Id: I5fa213927b609ef33c729ded5d42add8f148dcb1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012622 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2e1beb40 2020-01-14T12:08:02 Add a test to expose translator bug w.r.t short circuiting Bug: angleproject:3829 Change-Id: I872118f145886eecaed1680268e95419385b9d9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2001237 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi feb3b6cc 2020-01-13T22:58:59 Vulkan: Remove row->col major shader transformation This was done based on the incorrect assumption that Vulkan GLSL doesn't allow layout qualifiers on interface block fields. This was due to glslang compile failures in some shaders that included mixed row- and column-major fields in interface blocks. However, the failures were only in the case the interface block is inactive, in which case glslang wrapper previously replaced the layout/qualifier of the interface block with |struct|, which left the shader with an unused struct definition with fields that have layout qualifiers; an invalid shader. The change introduced in https://chromium-review.googlesource.com/c/angle/angle/+/1951523 removes inactive shader interface declarations. The above scenario thus never occurs, rendering the row- to column-major transformation unnecessary. Bug: angleproject:3443 Change-Id: Ice34a0fc6e047b79a4d44f04b730ec59bdfafe33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961098 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 680a7d3b 2019-12-09T16:07:43 Vulkan: Add test that exposes sampler refactor bug Bug: angleproject:4211 Change-Id: I9e9cdacd4f24131101029d17932625e2e3c7d7e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1957836 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi f0be7c81 2019-12-02T15:42:33 Fix GLSLTest_ES3.MixedRowAndColumnMajorMatrices_ReadSideEffect The test had two array sizes swapped, causing failure on vendors that statically verified index-out-of-bound accesses. Bug: angleproject:3831 Change-Id: I8ec32e9c11b38b69f03b1a22e60dfb6c6e82c2a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947123 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a5dd3888 2019-12-04T14:31:57 Vulkan: fix handling of inactive atomic counters The translator emulates atomic counters with a storage buffer array during translation to Vulkan GLSL. Glslang wrapper then should assign set/binding to this buffer. However, if the atomic counters are actually unused in the shader, this assignment is never done. This change adds a small tree transformation for Vulkan that removes any uniform or interface block declaration that's not active. In particular, this makes atomic counter emulation a no-op if no atomic counters are used. It also has the benefit of not requiring glslang wrapper to remove such inactive resources. Bug: angleproject:4190 Change-Id: I286c199854ec2379558ad1ec48b4d2c4bf5544d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951523 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Shahbaz Youssefi d68bf3e2 2019-12-04T12:30:56 Fix image/sampler uniform range in presence of atomic counters The change that introduced images to the front-end placed them at the end of the uniforms list, so the loop that was calculating the image range was starting from the end of that list. The change that introduced atomic counters to the front-end placed them at the end of the uniforms list too, but the image range loop was not adjusted to take this fact into account (neither was the sampler range loop for that matter). If a shader used both images and atomic counter buffers, the image range was calculated as empty. Similar issues would arise if the shader used both samplers and atomic counters. A test is added where a shader has a default uniform, a UBO, an SSBO, an image and an atomic counter, to make sure any combination of these resources doesn't result in a bug. Bug: angleproject:4190 Change-Id: I7818ee5258dd964215a18acfd7c3d6515b61c595 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1950655 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 795a3559 2019-12-03T11:31:18 Vulkan: EXT_gpu_shader5 support: precise The precise keyword is used in tessellation shaders but introduced in this extension. EXT_gpu_shader5 introduces a handful of features to shaders. This change only implements the `precise` keyword. Bug: angleproject:3569 Change-Id: I2252b79098eb8ba2d2faa040d7eaed7548b7051e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939851 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis bc82fb14 2019-11-28T16:58:19 Suppress failing end2end tests for ASAN builds GLSLTest_ES31.StructArraySample and ComputeShaderTest.DispatchComputeIndirect both hit stack-buffer-overflow errors with ASAN enabled, using the vulkan backend. Right now ASAN is only tested on Mac, so these are only hit when Mac is using swiftshader-vulkan. Bug: 1029378 Change-Id: Ie590f73c29be44f683fd47fe4da139e1b5f96289 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1943408 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 6fcc0bb8 2019-11-21T01:19:40 Metal: Re-add end2end test configs (running test is still disabled) angle_test_instantiate.cpp & angle_test_instantiate_apple.mm: - Disabled metal platform selection on pre-10.13 mac devices for Bug: angleproject:4153 Explicitly disabled tests on metal: - DifferentStencilMasksTest.DrawWithDifferentMask - PointSpritesTest.PointSizeAboveMaxIsClamped - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D This requires the crash fix in http://crrev.com/c/1924101 Bug: angleproject:4153 Bug: angleproject:2634 Change-Id: I95046d731a8ba7414cf1a1f4b6f2940282725872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926389 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Tobin Ehlis c1776c61 2019-11-13T11:36:35 Vulkan:Add Swiftshader configs Add Swiftshader configs to existing test instantiation macros for all ESX variants. This causes Swiftshader to be used to run end2end tests. Added detection code to know when tests are running on Swiftshader and skipping a number of fails initially. Note that when running ANGLE end2end tests within Chromium build on Win32 bots there were crashes with Swiftshader config for tests that should have been skipped. Due to this, just skipping Swiftshader configs on Win32 for now. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I32527a62304c5fad90f645b372edf9411ca2b212 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1914126 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 8392b118 2019-11-20T16:57:08 Revert "Metal: Enable end2end tests." This reverts commit 0bb42e091b77f174632434a05789b2ce632bd902. Reason for revert: https://bugs.chromium.org/p/chromium/issues/detail?id=1026633 Causing failures on Mac bots. Original change's description: > Metal: Enable end2end tests. > > Explicitly disabled tests: > - DifferentStencilMasksTest.DrawWithDifferentMask > - PointSpritesTest.PointSizeAboveMaxIsClamped > - WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D > > Bug: angleproject:2634 > Change-Id: I76ab450c06d0e1be1e7469a8b9c6497684c3ca54 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906607 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jonahr@google.com,jmadill@chromium.org,le.hoang.q@gmail.com Change-Id: Iaa4264834170a49c274f186d3d74f57714c84b32 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2634 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1926378 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>