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7cf9cd24
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2018-10-09T15:27:32
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Add flags to shader translator to emulate gl_DrawID
Adds support for translating gl_DrawID for implementation of
GL_ANGLE_multi_draw.
Currently the change only supports and allows emulation of the
draw id using a uniform variable named `gl_DrawID`. This uniform is
mapped in the translated shader to a hashed name that does not
use the gl_ namespace
Bug: chromium:890539
Change-Id: I08a246ca911e88e733ccdf22f1ed69dcae948e05
Reviewed-on: https://chromium-review.googlesource.com/c/1271957
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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c4533eae
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2018-09-19T15:23:29
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Enable ANGLE_texture_multisample in glsl in es 3.0
Enable gsampler2dMS, texelFetch, textureSize in glslang in
es 3.0 if ANGLE_texture_multisample is supported.
Bug: angleproject:2275
TEST=SamplerMultisampleEXTTest.TextureMultisampleEXTEnabled
Change-Id: Ibfa367970db3ae790f3822e57eb50090843dc6db
Reviewed-on: https://chromium-review.googlesource.com/c/867521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
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f0d0408a
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2018-08-28T16:02:13
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Use OES_texture_storage_multisample_2d_array
There's an OES extension for multisample texture arrays,
OES_texture_storage_multisample_2d_array. Change references from
ANGLE_texture_multisample_array to the native extension in the shader
compiler.
ANGLE still needs to have robust behavior for out-of-range texel
fetches that's not found in the original extension, but this does not
need to be spelled out in the extension spec.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ie80ae767cc92ccaf7389af28789f45547f86978f
Reviewed-on: https://chromium-review.googlesource.com/1193266
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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8ca60805
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2018-08-23T14:10:02
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Add 2D MS array sampler support to compiler
This also places textureSize(gsampler2DMS) correctly in the ESSL 3.10
builtins instead of ESSL 3.00 builtins.
BUG=angleproject:2775
TEST=angle_unittests
Change-Id: Ieb0f7a7424a5558a5569af6d4fcbcc9b12ec9840
Reviewed-on: https://chromium-review.googlesource.com/1186466
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bd924af1
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2017-11-16T15:28:04
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ES31: Remove support of GL_OES_geometry_shader in compiler
This patch intends to remove the support of GL_OES_geometry_shader
in ANGLE compiler.
To make the implementation simpler, currently we decide to only
support "GL_EXT_geometry_shader" as the extension string of geometry
shader in ANGLE.
This patch also updates all the related shaders in angle_unittests
into R"()" format.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ife9858abeedfb46b02c5c2fb1cda16fa27198511
Reviewed-on: https://chromium-review.googlesource.com/773451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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703671e9
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2017-11-08T17:47:18
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Unify extension behavior checks
Some supportsExtension and isExtensionEnabled checks are now turned
into checkCanUseExtension checks. Using checkCanUseExtension is
preferable so that warnings are generated correctly when an extension
is used and a warn directive is present.
isExtensionEnabled is still used in some places where an error message
about the extension could be confusing, particularly when a core spec
version adds support for something that is also present in an
extension.
Also make it possible to disable ARB_texture_rectangle extension using
an extension directive. ARB_texture_rectangle extension functionality
is enabled by default in GLSL when the extension is supported.
BUG=angleproject:2238
TEST=angle_unittests
Change-Id: I7455293412ff469f54bc7da79df146e7bc127379
Reviewed-on: https://chromium-review.googlesource.com/760737
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0e883134
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2017-10-26T09:53:50
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ES31: Support EXT_geometry_shader in GLSL compiler
This patch intends to support "EXT_geometry_shader" as a valid
extension string in ANGLE GLSL compiler.
We decide to support it because in dEQP-GLES31 all geometry
shader related tests are using "EXT_geometry_shader" instead of
"OES_geometry_shader".
1. Support new extension string "EXT_geometry_shader"
2. Enable geometry shader layout qualifiers with EXT_geometry_shader
3. Enable geometry shader builtins with EXT_geometry_shader
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Iaedd01a9100ccf56243c957db36ff0c983d17060
Reviewed-on: https://chromium-review.googlesource.com/737933
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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9df395c8
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2017-09-12T15:19:44
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Include string.h for strncmp in ExtensionBehavior.cpp
BUG=angleproject:2147
Change-Id: I53062a84d48e1c106901a8c32fa49b0148baa344
Reviewed-on: https://chromium-review.googlesource.com/664059
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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2a1e8f95
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2017-07-14T11:49:36
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Refer to GLSL extensions through TExtension enum
Extensions are now referred to by enum values instead of strings most
of the time. This gets rid of unnecessary copying of strings. The code
is easier to work with than before as typoing the extension enum names
will be caught by the compiler.
BUG=angleproject:2147
TEST=angle_unittests
Change-Id: Ifa61b9f86ef03211188fc23bc23a5ce4e4d8c390
Reviewed-on: https://chromium-review.googlesource.com/571002
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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