src/compiler/translator/tree_ops


Log

Author Commit Date CI Message
Qin Jiajia 4a9f9b08 2018-12-06T17:49:39 ES31: support ssbo as the operand of unary operator Bug: angleproject:1951 Change-Id: I71c2cf2ca35d7b1fe5d14358a0749f47e223816b Reviewed-on: https://chromium-review.googlesource.com/c/1367405 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Qin Jiajia a48f26fb 2018-12-11T16:54:51 ES31: Use deepCopy to make sure that every node being used only once This patch uses deepCopy for nodes which are used more than once in the SSBO traverser. Bug: angleproject:1951 Change-Id: Ie8e03d4f595484a1e2ca0397ed30a7f484add607 Reviewed-on: https://chromium-review.googlesource.com/c/1370678 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Austin Eng 153e0224 2018-12-07T13:31:31 Add gl_DrawID emulation for ESSL3 with ANGLE_multi_draw Bug: chromium:890539 Change-Id: I3d9a9429608afb454f076013f3ed844e115c56cc Reviewed-on: https://chromium-review.googlesource.com/c/1368784 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Qin Jiajia e14feaf5 2018-11-29T16:29:54 ES31: support ssbo as an argument of aggregate type BUG: angleproject:1951 Change-Id: Icaab8ffd0ee88cca22ba79a9f0d4e02c9134a169 Reviewed-on: https://chromium-review.googlesource.com/c/1349071 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia 81a880aa 2018-11-12T15:53:34 ES31: support ssbo as binary operand This patch will process ssbo as compound assignment binary operand or readonly binary operand. BUG: angleproject:1951 Change-Id: I4a0da77649d719fa08e6bf4c3d9ace58dbfb7aab Reviewed-on: https://chromium-review.googlesource.com/c/1349449 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Austin Eng 7cf9cd24 2018-10-09T15:27:32 Add flags to shader translator to emulate gl_DrawID Adds support for translating gl_DrawID for implementation of GL_ANGLE_multi_draw. Currently the change only supports and allows emulation of the draw id using a uniform variable named `gl_DrawID`. This uniform is mapped in the translated shader to a hashed name that does not use the gl_ namespace Bug: chromium:890539 Change-Id: I08a246ca911e88e733ccdf22f1ed69dcae948e05 Reviewed-on: https://chromium-review.googlesource.com/c/1271957 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Bryan Bernhart c55aefe3 2018-08-28T19:59:00 ES31: Support atomic functions on D3D11 - Part III This patch is the third one to support atomic functions on D3D11. In this patch we enable support for atomic function returns outside of assignments (e.g. part of arithmetic operations or to index into arrays) and when used directly initialize a variable. Note that we are still missing the functionality to be tag loops with [allow_uav_condition] as required by InterlockedCompareExchange. BUG=angleproject:2682 TEST=angle_end2end_tests Change-Id: Ia409ebb10621fd5c514cf6c76f366a320a9d9fc1 Reviewed-on: https://chromium-review.googlesource.com/1208317 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Qin Jiajia a735ee2f 2018-05-18T13:29:09 ES31: Support shader storage block in D3D11 compiler - Part1 This patch is the first step to implement a basic skeleton to translate shader storage block to HLSL RWByteAddressBuffer. In GLSL each shader storage block is just one structured block and in API side it corresponds to a buffer range where stores the whole structure. RWStructuredBuffer is an array-like object and can have many structured elements. The structured element doesn't support unsized array and also have a small limitation on the element size. So we choose RWByteAddressBuffer as the counterpart of shader storage block in HLSL. Due to RWByteAddressBuffer does not support using an index to reference a specific location, we must use Load and Store to process the read/write operation of a buffer variable. Moreover, in the compiler tree, since we can't use variable name to get the resource value in RWByteAddressBuffer, we have to calculate the offset of buffer variable in a shader storage block, then call the corresponding wrapper function to get the right value. In this patch, we only process below situations: assign_to_ssbo := ssbo_access_chain = expr_no_ssbo; assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain; The translation is like below: // GLSL #version 310 es layout(local_size_x=8) in; layout(std140, binding = 0) buffer blockA { float f[8]; } instanceA; layout(std140, binding = 1) buffer blockB { float f[8]; }; void main() { float data = instanceA.f[gl_LocalInvocationIndex]; f[gl_LocalInvocationIndex] = data; } // HLSL RWByteAddressBuffer _instanceA: register(u0); RWByteAddressBuffer _blockB: register(u1); float float_Load(RWByteAddressBuffer buffer, uint loc) { float result = asfloat(buffer.Load(loc)); return result; } void float_Store(RWByteAddressBuffer buffer, uint loc, float value) { buffer.Store(loc, asuint(value)); } void gl_main() { float _data = float_Load(_instanceA, 0 + 16 * gl_LocalInvocationIndex); float_Store(_blockB, 0 + 16 * gl_LocalInvocationIndex, _data); } We will do below things in the following patches: 1. Modify the intermediate tree to flatten all ssbo usages to: assign_to_ssbo := ssbo_access_chain = expr_no_ssbo; assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain; e.g. intanceA.a +=1; ->tmp = intanceA.a; intanceA.a = tmp + 1; while(++instanceA.a < 16) { } -> int PreIncrement(out int a) { a += 1; return a; } tmp = instanceA.a; while(PreIncrement(tmp) < 16) { instanceA.a = tmp } 2. Add offset calculation for structure and array of arrays. TODOs have been marked in the corresponding places in this patch. 3. Improve helper functions so that they can process all possible types. TODOs have been marked in the corresponding places in this patch. 4. Process the swizzle situation. TODOs have been marked in the corresponding places in this patch. A possible method is to extend current helper functions like below: *_Load(RWByteAddressBuffer buffer, uint loc, bool isSwizzle, uint4 swizzleOffset) Bug: angleproject:1951 Test: angle_end2end_tests Change-Id: I68ae68d5bb77d0d5627c8272627a7f689b8dc38b Reviewed-on: https://chromium-review.googlesource.com/848215 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Jiawei Shao 35bc74d6 2018-08-03T14:07:59 ES31: Support atomic functions on D3D11 - Part II This patch adds the support of translating atomicExchange and atomicCompSwap without return value on D3D11 back-ends. As the last parameter of the HLSL intrinsic functions InterlockedExchange and InterlockedCompareExchange is not optional, when there is a call of either atomicExchange or atomicCompSwap without return value, we add a temporary variable for it, so that we can directly translate all of such calls in outputHLSL.cpp. BUG=angleproject:2682 TEST=angle_end2end_tests Change-Id: I7e9c6d3c7d1846c865909b2f5a26592846c82582 Reviewed-on: https://chromium-review.googlesource.com/1161744 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Jamie Madill 76301e09 2018-07-19T11:48:30 Vulkan: Fix compound nested sampler struct params. Replace the struct type of binary and symbol parameter nodes with a lookup of the struct type in the tree. Bug: angleproject:2494 Change-Id: I1e892e0f1b1f97302d1cdce1035f51c01d0efd9e Reviewed-on: https://chromium-review.googlesource.com/1135695 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 84c11c53 2018-07-11T10:12:39 Vulkan: Implement sampler structs as function args. Bug: angleproject:2494 Change-Id: Ia8e374846427b7140ab2565ae5b9b18409a76d96 Reviewed-on: https://chromium-review.googlesource.com/1117323 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 71a151fd 2018-06-26T16:07:42 Vulkan: Use TSymbolTable in ExtractStructSamplers. This will enable more code reuse when handling sampler struct as function arguments. We can add the sampler structs to the symbol table stack when they are function arguments. Bug: angleproject:2494 Change-Id: I9eeb1d3822e34cd43535e1b16a98864545755d22 Reviewed-on: https://chromium-review.googlesource.com/1117322 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill cdf50444 2018-06-26T15:05:42 Add test for sampler struct rewriting indexing. The concern originally was that rewriting sampler structs could lead to incorrect behaviour for indexing. The test attempts to cover this but doesn't repro. It possibly is not an issue. Bug: angleproject:2494 Change-Id: Ibc34b08b5cee3b6ff82d150a64f1768aae64396f Reviewed-on: https://chromium-review.googlesource.com/1117321 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ac1a377d 2018-06-26T15:05:38 Vulkan: Split tree ops into separate files. This makes the design consistent. Added new files for NameEmbeddedStructs and RewriteStructSamplers. Bug: angleproject:2665 Bug: angleproject:2494 Change-Id: If7d22a6ce9a86d51d38f68787006b7a28957861e Reviewed-on: https://chromium-review.googlesource.com/1108086 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b779b12c 2018-06-20T11:46:43 Add kEmptyImmutableString. We can use this instead of ImmutableString(""). Bug: angleproject:2665 Change-Id: I8b3d5d3075838b9f2caa1627071202e48a5fdc83 Reviewed-on: https://chromium-review.googlesource.com/1108085 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron e18b8147 2018-06-07T11:53:19 Vulkan: Fix point coord management The gl_PointCoord.y coordinate needs to be flipped around the X axis in Vulkan to have correct results. Bug: angleproject:2457 Change-Id: I0d87ad28366623c2be0867c610cc35678a4af43f Reviewed-on: https://chromium-review.googlesource.com/1090824 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Olli Etuaho 983460e6 2018-05-02T17:57:39 Rewrite repeated assignments to swizzled vectors on NVIDIA This works around the most common instances of a bug that reproduces on some NVIDIA OpenGL drivers prior to version 397.31. BUG=chromium:798117 TEST=angle_end2end_tests Change-Id: Iafc6a9a64e56fa98b42117149fe6867040e932e5 Reviewed-on: https://chromium-review.googlesource.com/1042190 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 5fec7ab2 2018-04-04T11:58:33 Identify functions by unique id in BuiltInFunctionEmulator Now that unique ids of all builtins are compile-time constants, we can use them to look up functions in BuiltInFunctionEmulator. This is simpler than using a custom struct with the name and parameters for identifying functions. This requires that we store a reference to a TFunction in those TIntermUnary nodes that were created based on a function. This decreases shader_translator binary size by about 6 KB on Windows. BUG=angleproject:2267 BUG=chromium:823856 TEST=angle_unittests Change-Id: Idd5a00c772c6f26dd36fdbbfbe161d22ab27c2fe Reviewed-on: https://chromium-review.googlesource.com/995372 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho 4d549932 2018-03-22T17:32:10 Move ReplaceVariable to tree_util directory This was overlooked earlier when most AST transform related utilities were moved to tree_util. BUG=angleproject:2402 TEST=angle_unittests Change-Id: I17d3716a434f80a9316156ca019ce49aada5c249 Reviewed-on: https://chromium-review.googlesource.com/975881 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Olli Etuaho a07b4213 2018-03-22T16:13:13 Move AST transformations to a subdirectory Move AST transformations to compiler/translator/tree_ops. BUG=angleproject:2409 TEST=angle_unittests Change-Id: I9c620e98707d22d005da6192fe7d1b4e8030aadd Reviewed-on: https://chromium-review.googlesource.com/975550 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>