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4a9f9b08
|
2018-12-06T17:49:39
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ES31: support ssbo as the operand of unary operator
Bug: angleproject:1951
Change-Id: I71c2cf2ca35d7b1fe5d14358a0749f47e223816b
Reviewed-on: https://chromium-review.googlesource.com/c/1367405
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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a48f26fb
|
2018-12-11T16:54:51
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ES31: Use deepCopy to make sure that every node being used only once
This patch uses deepCopy for nodes which are used more than once in the SSBO
traverser.
Bug: angleproject:1951
Change-Id: Ie8e03d4f595484a1e2ca0397ed30a7f484add607
Reviewed-on: https://chromium-review.googlesource.com/c/1370678
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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153e0224
|
2018-12-07T13:31:31
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Add gl_DrawID emulation for ESSL3 with ANGLE_multi_draw
Bug: chromium:890539
Change-Id: I3d9a9429608afb454f076013f3ed844e115c56cc
Reviewed-on: https://chromium-review.googlesource.com/c/1368784
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
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e14feaf5
|
2018-11-29T16:29:54
|
|
ES31: support ssbo as an argument of aggregate type
BUG: angleproject:1951
Change-Id: Icaab8ffd0ee88cca22ba79a9f0d4e02c9134a169
Reviewed-on: https://chromium-review.googlesource.com/c/1349071
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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81a880aa
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2018-11-12T15:53:34
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ES31: support ssbo as binary operand
This patch will process ssbo as compound assignment binary operand or readonly
binary operand.
BUG: angleproject:1951
Change-Id: I4a0da77649d719fa08e6bf4c3d9ace58dbfb7aab
Reviewed-on: https://chromium-review.googlesource.com/c/1349449
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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b980c563
|
2018-11-27T11:34:27
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Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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7cf9cd24
|
2018-10-09T15:27:32
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Add flags to shader translator to emulate gl_DrawID
Adds support for translating gl_DrawID for implementation of
GL_ANGLE_multi_draw.
Currently the change only supports and allows emulation of the
draw id using a uniform variable named `gl_DrawID`. This uniform is
mapped in the translated shader to a hashed name that does not
use the gl_ namespace
Bug: chromium:890539
Change-Id: I08a246ca911e88e733ccdf22f1ed69dcae948e05
Reviewed-on: https://chromium-review.googlesource.com/c/1271957
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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c55aefe3
|
2018-08-28T19:59:00
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ES31: Support atomic functions on D3D11 - Part III
This patch is the third one to support atomic functions on D3D11.
In this patch we enable support for atomic function returns outside of
assignments (e.g. part of arithmetic operations or to index into arrays) and
when used directly initialize a variable.
Note that we are still missing the functionality to be tag loops with
[allow_uav_condition] as required by InterlockedCompareExchange.
BUG=angleproject:2682
TEST=angle_end2end_tests
Change-Id: Ia409ebb10621fd5c514cf6c76f366a320a9d9fc1
Reviewed-on: https://chromium-review.googlesource.com/1208317
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
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a735ee2f
|
2018-05-18T13:29:09
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ES31: Support shader storage block in D3D11 compiler - Part1
This patch is the first step to implement a basic skeleton to translate
shader storage block to HLSL RWByteAddressBuffer.
In GLSL each shader storage block is just one structured block and in API side
it corresponds to a buffer range where stores the whole structure.
RWStructuredBuffer is an array-like object and can have many structured
elements. The structured element doesn't support unsized array and also have
a small limitation on the element size. So we choose RWByteAddressBuffer as
the counterpart of shader storage block in HLSL.
Due to RWByteAddressBuffer does not support using an index to reference a
specific location, we must use Load and Store to process the read/write
operation of a buffer variable. Moreover, in the compiler tree, since we
can't use variable name to get the resource value in RWByteAddressBuffer,
we have to calculate the offset of buffer variable in a shader storage block,
then call the corresponding wrapper function to get the right value.
In this patch, we only process below situations:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
The translation is like below:
// GLSL
#version 310 es
layout(local_size_x=8) in;
layout(std140, binding = 0) buffer blockA {
float f[8];
} instanceA;
layout(std140, binding = 1) buffer blockB {
float f[8];
};
void main()
{
float data = instanceA.f[gl_LocalInvocationIndex];
f[gl_LocalInvocationIndex] = data;
}
// HLSL
RWByteAddressBuffer _instanceA: register(u0);
RWByteAddressBuffer _blockB: register(u1);
float float_Load(RWByteAddressBuffer buffer, uint loc)
{
float result = asfloat(buffer.Load(loc));
return result;
}
void float_Store(RWByteAddressBuffer buffer, uint loc, float value)
{
buffer.Store(loc, asuint(value));
}
void gl_main()
{
float _data = float_Load(_instanceA, 0 + 16 * gl_LocalInvocationIndex);
float_Store(_blockB, 0 + 16 * gl_LocalInvocationIndex, _data);
}
We will do below things in the following patches:
1. Modify the intermediate tree to flatten all ssbo usages to:
assign_to_ssbo := ssbo_access_chain = expr_no_ssbo;
assign_from_ssbo := lvalue_no_ssbo = ssbo_access_chain;
e.g.
intanceA.a +=1;
->tmp = intanceA.a;
intanceA.a = tmp + 1;
while(++instanceA.a < 16) {
}
->
int PreIncrement(out int a)
{
a += 1;
return a;
}
tmp = instanceA.a;
while(PreIncrement(tmp) < 16) {
instanceA.a = tmp
}
2. Add offset calculation for structure and array of arrays.
TODOs have been marked in the corresponding places in this patch.
3. Improve helper functions so that they can process all possible types.
TODOs have been marked in the corresponding places in this patch.
4. Process the swizzle situation.
TODOs have been marked in the corresponding places in this patch.
A possible method is to extend current helper functions like below:
*_Load(RWByteAddressBuffer buffer, uint loc, bool isSwizzle, uint4 swizzleOffset)
Bug: angleproject:1951
Test: angle_end2end_tests
Change-Id: I68ae68d5bb77d0d5627c8272627a7f689b8dc38b
Reviewed-on: https://chromium-review.googlesource.com/848215
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
|
|
35bc74d6
|
2018-08-03T14:07:59
|
|
ES31: Support atomic functions on D3D11 - Part II
This patch adds the support of translating atomicExchange and
atomicCompSwap without return value on D3D11 back-ends.
As the last parameter of the HLSL intrinsic functions
InterlockedExchange and InterlockedCompareExchange is not optional,
when there is a call of either atomicExchange or atomicCompSwap
without return value, we add a temporary variable for it, so that
we can directly translate all of such calls in outputHLSL.cpp.
BUG=angleproject:2682
TEST=angle_end2end_tests
Change-Id: I7e9c6d3c7d1846c865909b2f5a26592846c82582
Reviewed-on: https://chromium-review.googlesource.com/1161744
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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|
76301e09
|
2018-07-19T11:48:30
|
|
Vulkan: Fix compound nested sampler struct params.
Replace the struct type of binary and symbol parameter nodes with a
lookup of the struct type in the tree.
Bug: angleproject:2494
Change-Id: I1e892e0f1b1f97302d1cdce1035f51c01d0efd9e
Reviewed-on: https://chromium-review.googlesource.com/1135695
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
84c11c53
|
2018-07-11T10:12:39
|
|
Vulkan: Implement sampler structs as function args.
Bug: angleproject:2494
Change-Id: Ia8e374846427b7140ab2565ae5b9b18409a76d96
Reviewed-on: https://chromium-review.googlesource.com/1117323
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
71a151fd
|
2018-06-26T16:07:42
|
|
Vulkan: Use TSymbolTable in ExtractStructSamplers.
This will enable more code reuse when handling sampler struct as
function arguments. We can add the sampler structs to the symbol table
stack when they are function arguments.
Bug: angleproject:2494
Change-Id: I9eeb1d3822e34cd43535e1b16a98864545755d22
Reviewed-on: https://chromium-review.googlesource.com/1117322
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
cdf50444
|
2018-06-26T15:05:42
|
|
Add test for sampler struct rewriting indexing.
The concern originally was that rewriting sampler structs could lead to
incorrect behaviour for indexing. The test attempts to cover this but
doesn't repro. It possibly is not an issue.
Bug: angleproject:2494
Change-Id: Ibc34b08b5cee3b6ff82d150a64f1768aae64396f
Reviewed-on: https://chromium-review.googlesource.com/1117321
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
ac1a377d
|
2018-06-26T15:05:38
|
|
Vulkan: Split tree ops into separate files.
This makes the design consistent. Added new files for
NameEmbeddedStructs and RewriteStructSamplers.
Bug: angleproject:2665
Bug: angleproject:2494
Change-Id: If7d22a6ce9a86d51d38f68787006b7a28957861e
Reviewed-on: https://chromium-review.googlesource.com/1108086
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b779b12c
|
2018-06-20T11:46:43
|
|
Add kEmptyImmutableString.
We can use this instead of ImmutableString("").
Bug: angleproject:2665
Change-Id: I8b3d5d3075838b9f2caa1627071202e48a5fdc83
Reviewed-on: https://chromium-review.googlesource.com/1108085
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
e18b8147
|
2018-06-07T11:53:19
|
|
Vulkan: Fix point coord management
The gl_PointCoord.y coordinate needs to be flipped
around the X axis in Vulkan to have correct results.
Bug: angleproject:2457
Change-Id: I0d87ad28366623c2be0867c610cc35678a4af43f
Reviewed-on: https://chromium-review.googlesource.com/1090824
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
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983460e6
|
2018-05-02T17:57:39
|
|
Rewrite repeated assignments to swizzled vectors on NVIDIA
This works around the most common instances of a bug that reproduces
on some NVIDIA OpenGL drivers prior to version 397.31.
BUG=chromium:798117
TEST=angle_end2end_tests
Change-Id: Iafc6a9a64e56fa98b42117149fe6867040e932e5
Reviewed-on: https://chromium-review.googlesource.com/1042190
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5fec7ab2
|
2018-04-04T11:58:33
|
|
Identify functions by unique id in BuiltInFunctionEmulator
Now that unique ids of all builtins are compile-time constants, we can
use them to look up functions in BuiltInFunctionEmulator. This is
simpler than using a custom struct with the name and parameters for
identifying functions.
This requires that we store a reference to a TFunction in those
TIntermUnary nodes that were created based on a function.
This decreases shader_translator binary size by about 6 KB on Windows.
BUG=angleproject:2267
BUG=chromium:823856
TEST=angle_unittests
Change-Id: Idd5a00c772c6f26dd36fdbbfbe161d22ab27c2fe
Reviewed-on: https://chromium-review.googlesource.com/995372
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
4d549932
|
2018-03-22T17:32:10
|
|
Move ReplaceVariable to tree_util directory
This was overlooked earlier when most AST transform related utilities
were moved to tree_util.
BUG=angleproject:2402
TEST=angle_unittests
Change-Id: I17d3716a434f80a9316156ca019ce49aada5c249
Reviewed-on: https://chromium-review.googlesource.com/975881
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
a07b4213
|
2018-03-22T16:13:13
|
|
Move AST transformations to a subdirectory
Move AST transformations to compiler/translator/tree_ops.
BUG=angleproject:2409
TEST=angle_unittests
Change-Id: I9c620e98707d22d005da6192fe7d1b4e8030aadd
Reviewed-on: https://chromium-review.googlesource.com/975550
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|