src/tests


Log

Author Commit Date CI Message
Jamie Madill 185d9d08 2020-08-14T22:48:15 Re-land "Feedback Loop Redesign 2/3: Track bound FBOs in Texture." Re-land fixes the crash when drawing with no bound Program executable. Currently we track feedback loops by counting the times a Texture is bound as a sampler or image in a particular context. This is a bit tricky because Texture bindings change frequently. Relative to the number of times we need to check for a feedback loop this causes excess overhead. Usually Framebuffers have a low number of Textures bound (in many cases just 1). And Textures aren't usually bound to many different FBOs. So instead of counting the number of times a Texture is bound as a sampler or image we will track the Framebuffers that the Texture is bound to. This CL adds a small vector class to gl::Texture which tracks all the Framebufer Serials of its bound Framebuffers. We can use this set to quickly check if there's any potential feedback loop between the a FBO and this Texture. We also update the feedback loop check to use this new method. We will be able to remove the old counting method when we switch the Vulkan feedback loop handling to use the new tracking in this CL. Bug: angleproject:4500 Bug: angleproject:4959 Change-Id: If2bd25b08298a99f5e64b4055137f9154b0f0860 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365595 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 7d38b0ba 2020-08-19T17:33:31 Fix manual, disable automatic rolling of googletest and jsoncpp roll_chromium_deps.py didn't handle properly rolling recursedeps for these 2 repos, only rolling the top level repo but not internal. Temporarily disable rolling these 2 repos in roll_chromium_deps.py and roll them properly to the latest revision used by Chrome. Change log: https://chromium.googlesource.com/chromium/src/third_party/googletest/+log/e3c3f879eee34ec81b1e562d8fecd207716d8945..c20c5a3085ab4d90fdb403e3ac98e7991317dd27 https://chromium.googlesource.com/external/github.com/google/googletest.git/+log/f2fb48c3b3d79a75a88a99fba6576b25d42ec528..4fe018038f87675c083d0cfb6a6b57c274fb1753 https://chromium.googlesource.com/chromium/src/third_party/jsoncpp/+log/ec647b85b61f525a1a74e4da7477b0c5371c50f4..30a6ac108e24dabac7c2e0df4d33d55032af4ee7 No change to https://chromium.googlesource.com/external/github.com/open-source-parsers/jsoncpp.git/+/645250b6690785be60ab6780ce4b58698d884d11 Bug: angleproject:4973 Change-Id: Ie164c5b1adb8684b875f1be4924b295033e2fb4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2365023 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 831056bf 2020-08-19T12:04:59 Fix typo in test harness README Larget->larger Bug: angleproject:3162 Change-Id: I7ee84b714af179f97db1aa61b58ed946b28373bc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2364191 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Amy Liu add9b677 2020-08-17T15:50:20 Delete extra initialization in spirv shader. Only webgl requires initialization of local variables,others don't. Extra initialization in spirv shader may affect performance. Bug: angleproject:4952 Change-Id: I004761779067748d43c1ea2630794491f1389492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359608 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen a13f1061 2020-08-14T23:37:21 Metal: Fix missing image view for texture from IOSurface. Image view is used by glTexSubImage*, glCopySubImage* and glCopySubTexture*. This fixed some failed WebGL tests that make use of IOSurface. Bug: angleproject:4846 Bug: angleproject:2634 Change-Id: Iebcf840fdc1be2794feab766957b5848a361a63c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2356107 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop c4a82aaa 2020-08-17T11:16:22 Tests: Add COD:Mobile trace Test: angle_perftests --gtest_filter=TracePerfTest.Run/*cod_mobile* Bug: b/164426913 Bug: angleproject:4048 Change-Id: I306714632b635c728fa212ed793f076c6b889227 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2360047 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Yuly Novikov 863115fb 2020-08-17T19:41:54 Re-enable a dEQP-EGL test on SwANGLE Hopefully no longer flaky. dEQP.EGL/functional_sharing_gles2_multithread_random_egl_server_sync_shaders_compile_9 Bug: angleproject:4495 Change-Id: I121ad4ece0be3e0ab7b0390a1a2c54cfd2bed537 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2360904 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Charlie Lao d63bca58 2020-08-06T17:37:18 Vulkan: Add test for RGB texture not break renderpass This adds a test that will use an empty RGB texture. It should not break renderpass. Bug: b/162603208 Change-Id: I90f5aa2fafdbd70c654c9ad0675d6def32b58313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2338828 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 9ae6d7f2 2020-08-14T11:00:29 D3D: disable to translate uniform block to StructuredBuffer Temporarily disables the feature that translate uniform block to StructuredBuffer on D3D backend for a bug. Adapted from a patch by xinghua.cao@intel.com Bug: chromium:1112112 Change-Id: I3419a0eb8ae619e1fa532ffb29f56a9099f04618 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2357752 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e89eb912 2020-08-12T11:21:07 Reduce spam in native perf tests. The QC driver was repeating HIGH priority messages about map flags. Bug: angleproject:4943 Change-Id: I927c38249f840544a7c1f5e595fa34e706e401bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2352472 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Maksim Sisov 0a3233fa 2020-07-29T10:35:04 X11 and Ozone: fix compilation of tests. For use_x11 && use_ozone build, use X11 backend by default. For ozone only, continue using Ozone impl, which is basically gbm. Bug: chromium:1085700 Change-Id: Iac104e983135e566b0d42a58e00d3c83b430d6dc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2346276 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Yuly Novikov 6b2d6f82 2020-08-13T23:43:35 Reenable AttributeLayout end2end tests on Linux SwANGLE Hopefully no longer flaky. Bug: angleproject:4502 Change-Id: I958a7febce4057706c0d822b9fffc4d9a2b18f83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2354295 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill d201ed8b 2020-08-02T16:29:35 Vulkan: Track used Images in RenderPass. Adding a simple ImageSerial tracking map in our RenderPass allows us to know when we do or do not need to close the RenderPass on a new Image access. This simple tracking scheme improves Manhattan performance by up to 25% on Android. The improved perf comes from reducing our RenderPass count (23->18 RenderPasses in our capture scene). Adds a FastUnorderedSet class to manage the used RP Image serials. Updates the Query helpers to explicitly flush the RP before inserting queries. Bug: angleproject:4911 Change-Id: I0c34fc8e307514ebdf3e81e08d8e5aedb70ebe8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334346 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 5559351c 2020-08-11T14:23:32 Vulkan: Correctly determine mip level in resolveColorWithCommand() FramebufferVk::resolveColorWithCommand() is currently using the wrong mip level value by using the GL index value, rather than calculating the VK value from (index value - the base level). Bug: angleproject:4753 Test: FramebufferTest_ES31::MultisampleResolveIntoMipMapWithBlit() Change-Id: I8ddaeb21c4957b46880f5ef5f6a78242c04b4dcd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2349951 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Manh Nguyen c65517d6 2020-08-12T17:43:53 Add tests' expectations to capture replay tests Skips failing tests so that they do not affect the results of passing tests. Bug: angleproject:4817 Change-Id: I80678cb62b0b81d6a1aa811908019022efbe1268 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2351394 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Jamie Madill cc958e0e 2020-08-12T14:27:42 Remove D3D9 configs from perf tests. We are not maintaining D3D9 for performance and reducing the number of perf tests will speed up the bots. Bug: angleproject:4943 Change-Id: Ib4ddad2cbfefcf6fccf3307df3bac7565ef246f4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2352478 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop d667ad2f 2020-08-11T16:09:36 Tests: Add Mobile Legends trace Test: angle_perftests --gtest_filter=TracePerfTest.Run/*mobile* Bug: b/163619545 Bug: angleproject:4048 Change-Id: I8ed176afe10b758a22b539d526bf02a9fe35ab92 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2350582 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 48d951e2 2020-07-30T15:32:03 Perf Tests: Handle logError callback. This will force errors when ANGLE runs into Vulkan Validation Layer failures and other internal bugs. Currently we could sometimes fail silently. Especially on Android where the error would only show up in logcat. Bug: angleproject:4909 Change-Id: Ie2888805c577d9fbad417d45a33e3269966b7b25 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330091 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Ian Elliott 6eb7756d 2020-08-07T17:41:39 Vulkan: tell ContextVk when swapchain is re-created For an app that only draws to the swapchain, if the swapchain is recreated with a different rotation (as done by the ANGLE perf tests when switching from Angry Birds 2 to Candy Crush), ContextVk is not informed, and so the new rotation is ignored. Use the subject-observer pattern to set the appropriate dirty bits. Test: run_angle_perftests --gtest_filter=TracePerfTest.Run/vulkan_angry*:*vulkan_candy* --verbose --local-output Bug: angleproject:4910 Bug: b/163126746 Change-Id: Ib5303e9c4095db1b3e736911f483589e40a73d0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341768 Commit-Queue: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Le Hoang Quyen f37f1dcb 2020-08-02T19:38:54 Metal: Init format table using Metal-Feature-Set-Tables.pdf - Format table is now initialized using informations from https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf. Previously, it was setup using gl::GenerateMinimumTextureCaps(). - This CL also adds InitializeTextureDataFunction and LoadFunctionMap to mtl::Format. They are needed to properly initialize/convert textures with non-normalized formats. - This CL is prerequisite for integer & floating point format supports. - New test: DXT1CompressedTextureTest.DXT1Alpha (this test was added in the past but was reverted for some reasons). Bug: angleproject:2634 Change-Id: I5eaad812909a49c4c138d0f65fd21a6a199fcb22 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332144 Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 05b6740c 2020-08-09T12:23:42 TestRunner: Fix test result handling. The bots expect us to explicitly label "is_unexpected" for all unexpected results (e.g. failures). Also they construct a test filter from our test names so our result names have to match the tests exactly. That means removing prefixes like we have for the test suite name. Bug: angleproject:3162 Change-Id: I1a02ff8e26545b10a8829a3ee47be91f7459aa65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2345028 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov ba7398c8 2020-08-10T21:04:38 Skip WebGL2CompatibilityTest.CopyMip1ToMip0 on Mac Intel GL Flaky. Aleady skipped on Win Intel GL. Bug: angleproject:4805 Change-Id: I206d66079ca4beabfee12f6c9989d960ca461877 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2347463 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Yuly Novikov 48bfb8ef 2020-08-10T19:34:23 Suppress dEQP-GLES3 failures on D3D11 NVIDIA dEQP-GLES3.functional.shaders.texture_functions.texturesize.* started failing when driver was upgraded to 451.48 Bug: angleproject:4948 Change-Id: Idc547702cabc3a106829be85baf8400e4769e271 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2347454 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jonah Ryan-Davis f9de2e20 2020-08-04T11:53:05 Enable required extensions for Chromium to use the Metal backend. This includes: EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_robust_resource_initialization GL_EXT_debug_marker Bug: angleproject:4847 Bug: angleproject:4930 Bug: angleproject:4929 Bug: chromium:1112800 Bug: angleproject:4946 Change-Id: Ibacb6badf9f784dae3ca42514142ef13ee7297b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332863 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen a0880831 2020-08-06T19:11:40 Metal: Implement CHROMIUM_copy_texture Bug: angleproject:4930 Bug: angleproject:2634 Change-Id: I9fd958aa1dd872855be06a14bdbba4c6624dc934 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340396 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Manh Nguyen ce5943c5 2020-08-05T23:24:17 Change test result types + add additional logging New result types: Passed, Failed, TimedOut, Crashed, CompileFailed, Skipped. They divide the results of tests more clearly. Results are now immediately logged to the stdout once a test batch completes. Flags, with the exception of --gtest_filter now use "-" instead of "_". Bug: angleproject:4817 Change-Id: I9616b23ef70026818e22126a251e1e2341de641d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2340787 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 3ebac486 2020-08-07T15:35:15 Disabling failing dEQP-GLES2.functional.fbo.render.recreate_* tests The following tests started failing on Android (Pixel 2 and 4) running ToT master: dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4 dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8 dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8 We aren't sure how these failures got through CQ, so I'm suppressing them for now to unblock other CLs. Bug: angleproject:4944 Test: dEQP-GLES2.functional.fbo.render.recreate_* Change-Id: I2b35e07babf3257a3de8d27f6c161c0cb796d8ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342267 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Manh Nguyen 8956bfb9 2020-08-05T13:34:01 Use striping when making test batches When grouping tests to test batches, instead of grouping neighboring tests together, use striping so that slow tests are fanned out into multiple batches. This way, no test batch is too slow. Bug: angleproject:4817 Change-Id: I7825539e401ea53b5a31167f206d1f5bfb07bdbf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2339540 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Cody Northrop 063d754b 2020-08-07T12:02:13 Tests: Update NBA2K20 trace Significantly reduce setup for this trace. First frame drops from ~430K lines to ~150K lines of code. Compile/link times should be bearable. TBR: ianelliott@google.com,jmadill@chromium.org Test: angle_perftests --gtest_filter="TracePerfTest.Run/*nba*" Bug: b/160014453 Change-Id: Ia33941012e02ec5488d039501f592dc48e9acfe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2343454 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop fc8866cf 2020-08-07T10:31:35 Tests: Update Angry Birds 2 trace Primarily fix the width/height of the drawing surface, but also pull in changes from July 2020 update. TBR: courtneygo@google.com,jmadill@chromium.org Test: angle_perftests --gtest_filter="*Trace*" Bug: b/157672184 Change-Id: Ia6e16f6d695954f50b3d2a4e8aaaa88514b461d1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2343453 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 91a03bd4 2020-08-03T23:24:31 Vulkan: Fix render-to-texture simultaneously bound to two FBOs If a texture is simultaneously attached to two FBOs, one where it's a normal texture and another where it's multisampled-render-to-texture, different render targets must be created for it. If a texture is simultaneously attached to two FBOs, both as multisampled-render-to-texture but with different sample counts, two implicit multisampled images need to be created as well as different render targets. Bug: angleproject:4913 Change-Id: I584ba327e4cb2099ef62f86f5d88719dc156ce13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335810 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 3a3d419d 2020-08-04T09:06:01 Reference count context to fix ASAN issues Running with ASAN there are several use after free issues because a eglDestroyContext destroys the context right away even though it's in use in other thread(s). Adding reference count to context so that it's not destroyed until all users are done using it. Bug: b/162609728 Change-Id: I00b24b53d760e38ff61dd9ce652a49b1f32f0cd2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336447 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 3831ac20 2020-08-06T18:28:15 Remove suppressions for passing tests Bug: angleproject:1323 Change-Id: I704bd2aff98ff334a4ada54a0c465a16109b9cbb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2341764 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill f9dd2c15 2020-08-02T18:03:16 Vulkan: Accumulate Buffer barriers. Uses an unordered_map in the CommandBufferHelper to track buffer reads and writes. Buffer barriers are tracked specially in the CommandBufferHelper class as a barrier we execute immediately when we execute the commands into the primary. So when we run into an incompatible buffer access we must start a new command buffer. The rules for an incompatible access are: - when we are reading a buffer, any prior write in the same command buffer is incompatible. - when we are writing a buffer, any prior read or write in the same command buffer is incopatible. Also adds a regression test using a new performance counter. Bug: angleproject:4429 Change-Id: I393a4ed87314f955eb998940b877ba76ea15a7b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334091 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 18dd0c28 2020-08-02T17:50:48 Vulkan: Add command buffer performance counter. Adds a counter for the secondary command buffers (non-RenderPass). We'll use this in an upcoming test that validates that ANGLE only issues a single barrier (CB) in some buffer read/write scenarios. Also adds a PerfCounters struct. Bug: angleproject:4429 Change-Id: Iaf75ca89da3d02753897cb4066e2c56db497417e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334090 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten b3545b42 2020-07-29T16:50:53 Get storage buffers/images from ProgramExecutable Update StateCache::updateActiveShaderStorageBufferIndices() and StateCache::updateActiveImageUnitIndices to get the storage buffers and image bindings from the ProgramExecutable, respectively. This requires updating the ProgramPipeline's ProgramExecutable to build up its vector of buffers/images from each Program's ProgramExecutable. Bug: angleproject:4869 Test: VertexAttributeTestES31.UsePpoComputeShaderToUpdateVertexBuffer Test: SimpleStateChangeTestES31.InvalidateThenStorageWriteThenBlendPpo Change-Id: I68b7d23eedda910c3dcbf5f9c50b74b5e80134d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327701 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Tim Van Patten e8789a53 2020-07-29T12:01:49 Vulkan: Don't always end the render pass when updating the scissor We don't always need to end the render pass when updating the scissor, since it will be ended later when necessary. This change is in preparation for optimizing resolving multisample images with glBlit, since the render pass needs to be updated before it's ended. Bug: angleproject:4753 Test: CQ Change-Id: Ie657587ca9f4461dcc03f0f9c251ac2c17398f5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327334 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi fc4bd898 2020-08-03T16:29:06 Vulkan: Support ANGLE_external_objects_flags With this extension, it is possible to import Vulkan images into ANGLE (similar to EXT_external_objects) while specifying the Vulkan create and usage flags used to create that image. This can be used by the application to drop usage flags it does not need to improve performance, or add create flags as it requires. Bug: angleproject:4912 Bug: fuchsia:52759 Change-Id: Ia568973b19670999dd0e69f6ac5548e8ef0c3eec Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335020 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Michael Spang <spang@chromium.org>
Shahbaz Youssefi e4e2a847 2020-08-03T14:09:49 Entry points for ANGLE_external_objects_flags Bug: angleproject:4912 Bug: fuchsia:52759 Change-Id: If339f096a74cc87d16a6494562711d718a7738ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335019 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 25b0de6b 2020-08-01T13:45:11 Vulkan: Squash Texture+ImageView Serial and improve caching. Previously we regenerated TextureSerial on Texture state changes such as base/max level changes. This caused ANGLE to update descriptor sets even though it was using the same image view handles. This change instead uses an ImageViewSubresourceSerial which includes both a serial for the ImageView and a 32-bit packed subresource range. The CL speeds up NBA2k because ANGLE no longer writes new descriptors for Texture max level changes. Local testing showed up to a 40% speedup. Also adds a regression test with a counter for the number of descriptor set writes in a frame. This change will also be useful in upcoming changes that track Image serials in the RenderPass. Bug: angleproject:4911 Change-Id: I66249634aa56288079acf2c0eb8aa3391103533c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333396 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Manh Nguyen 6aed2832 2020-07-31T10:52:21 Batch capture run + change how results are logged Before, the run stages of tests in a batch were run separately by multiple subprocesses. Now the run stages of tests in a batch are batched together and run by a single subprocess. Changes how results are logged. Tests in a batch are logged together. Within a batch, tests that fail at the same stage are also logged together. Bug: angleproject:4817 Change-Id: Ie3f992c081de914f1f1f521bec2d72f06ccca238 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331738 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Xinyi He 6c873cfd 2020-07-31T10:08:26 Disable RobustBufferAccessWebGL2ValidationStateChangeTest on Mali Mali does not support the robustness on Vulkan, so skip this test. Bug: angleproject:4823 Change-Id: Id4d29fe27f10ec87d901f92ba097db9207809d42 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331311 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi f776eb9c 2020-08-01T23:45:24 Vulkan: EXT_multisampled_render_to_texture2 support The previous change that implemented EXT_multisampled_render_to_texture already provisioned this extension in the Vulkan backend. This change implements the front-end for this extension and enables it in the Vulkan backend. Bug: angleproject:4836 Change-Id: I7080260972e61727c5716051c236f635668cb67b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2330510 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 47207e42 2020-08-01T23:43:43 Vulkan: Fix blit/resolve of mixed-samples framebuffers A framebuffer could contain a mixture of multisampled and multisampled-render-to-texture attachments. When used as the source of a glBlitFramebuffer operation, the former requires a resolve while the latter is a blit. This change fixes this use-case. Bug: angleproject:4836 Change-Id: I1d39bf25f54df9f8b68304058596a2d1c975f9ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333987 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis d41280a7 2020-08-04T09:08:05 Suppress SurfacelessContext test on Android/NVIDIA EGLSurfacelessContextTest.Switcheroo/ES2_OpenGLES_NoFixture is failing on NVIDIA Shield TV. Bug: angleproject:4924 Change-Id: I4bd0744fd19cb3473cc654ede5870374506ddc46 TBR=jmadill@chromium.org Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336189 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 7d741c85 2020-07-31T15:40:17 Tests: Remove more optimizations from traces With the addition of NBA2K20, which has stressed multiple parts of our solution, we need to scale back the optimization done on the trace itself. Otherwise the link never completes. Test: angle_perftests --gtest_filter="TracePerfTest.Run/*nba*" Bug: b/160014453 Bug: angleproject:4048 Change-Id: I064813326d401cdcc5649c45255eb214cbf0a2db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335607 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill 1780609d 2020-08-03T17:01:21 Trace Tests: Disable timestamp queries. This framebuffer changing timing code adds overhead so it should stay disabled unless turned on explicitly. This was causing a performance regression in the native benchmark for some trace tests like egypt. Bug: angleproject:4845 Change-Id: I51c77d544cae063ba185aa4f20d028d9ffa7a2ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2335021 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 515b0775 2020-07-31T12:14:59 Metal: Enable EGL_KHR_surfaceless_context. Surfaceless contexts are emulated in the frontend so this extension can be enabled for the metal backend. It's needed to run Chrome with ANGLE's metal backend. Bug: angleproject:4847 Change-Id: I3a2f74fd5f2ac75a056c528c8b30ffbd41d73e46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332880 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Le Hoang Quyen 69ca1025 2020-07-31T02:08:09 Metal: Implement EGL_ANGLE_iosurface_client_buffer. GL_R16UI format is not supported yet. It will be implemented once integer textures are implemented in metal back-end. Bug: angleproject:4847 Bug: angleproject:2634 Change-Id: I60a52c0ce327a524c74e80b18bb15978ac52065b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329091 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen a5a08b5e 2020-07-31T01:57:33 Metal: Enable end2end tests on Intel. Bug: angleproject:4133 Bug: angleproject:2634 Change-Id: I3eff5ff81e908eec2990eb036728aa9878c8f802 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329090 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis 4f7f4387 2020-07-24T11:44:02 Add entry points for OES/EXT_texture_buffer This extension is core in 3.2 Bug: angleproject:3573 Change-Id: If08736759da2fdc680cfa396d354dbfa97d1a60f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317040 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 4e1abc75 2020-07-24T10:38:40 Vulkan: Set depthStencil loadOp to DontCare when not used and stored If depth stencil buffer is disabled during entire renderpass, and at the end of renderpass we are not storing the data back to memory, then force the loadOP to DontCare to avoid unnecessary depth stencil load or clear. Bug: b/162080462 Change-Id: I30905a6d45bec038de68e7f363ec699eb2be09ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2317726 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 2d0265fa 2020-08-02T12:01:46 Trace Tests: Scale results based on frames in capture. This now reports averaged time per frame instead of per "step". Scores in general will be divided by 11. Results still reported in nanoseconds. Bug: angleproject:4920 Change-Id: I6f9dca75885cce358c3c7d1e871441969d8aa3d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334095 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 322cc825 2020-08-02T17:27:23 Rename RenderPass test to performance counter test. This is a better naming for new tests that will check other counters such as the number of command buffers, barriers, and descriptor set writes. Bug: angleproject:4911 Change-Id: I8b2c12f6e043c2833e64fa9627f781e61f8f0f3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2334089 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d04a5593 2020-07-31T10:55:38 Vulkan: Add RenderPass count test. Bug: angleproject:4911 Change-Id: I4c4e187b6b048118ce1231ae8924340ad382c43f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331741 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 9b1cab0d 2020-07-31T11:40:05 Fix validation of glFramebufferTexture2DMultisampleEXT In preparation for GL_EXT_multisampled_render_to_texture2. This makes the validation reuse what's there for glFramebufferTexture2D in addition to what GL_EXT_multisampled_render_to_texture requires. Additionally, it uses packed enums for texture target and id. Bug: angleproject:4836 Change-Id: Ie778c84e1ff5a0cb6615257f2aff9e04395dd5aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332956 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill bd7cef28 2020-07-31T11:18:27 Trace Tests: Fix Win/x86 crash. A missing KHRONOS_APIENTRY annotation was causing a crash due to stack corruption in Win/x86 only. Bug: angleproject:4845 Bug: chromium:1111764 Change-Id: I60b30ce8bc409c71d223eaedd74dc0c1ae034f7a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2331739 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen cbd5bee8 2020-07-13T20:31:29 Disable shader's pre-rotation code on Metal & non-Android. Pre-rotation code were added to transform gl_Position, gl_FragCoords, gl_PointCoords, dFdX, dFdY in shader. However, it is only useful for android's surface pre-rotation and completely un-needed in Metal back-end. This CL disables these pre-rotation code if the platform is not android. Bug: angleproject:4678 Change-Id: I89c42fcf24b49896f4ed9c2f9465da521beaf25f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295000 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com>
Jamie Madill f3a38d97 2020-07-23T19:00:34 Add a custom trace tests loader. This custom loader will disambiguate the trace tests gl layer from the util GL/EGL loader. Bug: angleproject:4845 Change-Id: I5e8340eb50f736d931302f71f15f556fd9e52081 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2315627 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Manh Nguyen <nguyenmh@google.com>
Manh Nguyen 2c41931c 2020-07-21T14:21:27 Batch-compile and batch-run-replay multiple tests Multiple tests are batch-compiled into 1 replay application instead of multiple replay applications. Replay application now runs generated code of multiple tests instead of 1 test. This reduces overhead cost and brings down runtime. Main process now receives messages sent by workers via a message queue and prints them to the main stdout so that user can know if workers are hanging. Add handle for user interrupt (Ctrl-C) so that processes are properly destroyed and cleaned up. Trace files now have the option not to be deleted. Bug: angleproject:4817 Change-Id: Ic90ae0f430e1d3c261ffea5f963be5a4e94b0ad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2310909 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Cody Northrop aed3d65b 2020-07-29T22:23:00 Tests: Add NBA2K20 trace Test: angle_perftests --gtest_filter="TracePerfTest.Run/*nba*" Bug: b/160014453 Bug: angleproject:4048 Change-Id: I4899af05d48ad2900e6d5e44adc5f5e0bdba157e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2326911 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi dcc56215 2020-07-19T01:12:09 Vulkan: Implement GL_EXT_multisampled_render_to_texture This change allows the use of resolve attachments in the Vulkan backend. GL_EXT_multisampled_render_to_texture is implemented using this feature. The infrastructure for specifying resolve attachments is designed with eventual support for GL_EXT_multisampled_render_to_texture2 in mind as well as optimizations to glBlitFramebuffer() and multisampled backbuffers. Proper support for glRenderbufferStorageMultisampledEXT is still missing from this change. All tests use this for the depth/stencil attachment and don't read back the data. Currently, the depth/stencil attachment is created as a normal multisampled image. Bug: angleproject:4836 Change-Id: I110a7f63312ae61a657b6094adf7d97c92bd5843 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304170 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 5f6f47f6 2020-07-29T14:26:37 Tests: Update gfxbench traces Use new capture calls to support offscreen mode. Test: run_angle_perftests --gtest_filter="*Trace*" Bug: angleproject:4845 Change-Id: I6d9ea79bd8339b7d5398e34b0407425e80ce1d32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327699 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop cc846039 2020-07-27T21:05:11 Capture/Replay: Fix GetTexImage on Luminance GetTexImageANGLE and GetRenderbufferImageANGLE use ReadPixels to pull texture data. Luminance is not a renderable format, so it is not supported by ReadPixels. To support this, override Luminance formats to their underlying internal format. Test: angle_end2end_test --gtest_filter="*GetTexImage*" Bug: b/160014453 Bug: angleproject:4058 Change-Id: Id19344c2e2c06386a871338833e35b7747cb966b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321740 Reviewed-by: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill bba8daea 2020-07-27T20:07:53 Perf Tests: Use timestamp queries for GPU time. Testing shows that using timestamp queries and deferring the query get calls until after the frame produces little overhead. Also this fixes a missing GPU time reset between iterations. Bug: angleproject:4879 Change-Id: I2a566548add1536aab689cd969594a15f0628da3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321573 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 44bb4d7a 2020-07-22T13:58:50 D3D11: Fix bug with static vertex attributes. In some specific cases after binding a zero size buffer we could end up trying to use a buffer storage that was no longer valid. Fix this by ensuring we don't flush dirty bits when we have an early exit due to a zero size buffer. Also adds a regression test. Bug: chromium:1107433 Change-Id: I9db560e8dd3699abed2bb7fe6d91060148ba1817 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2314216 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 68791f89 2020-07-20T17:42:23 Vulkan: Fix sub invalidate marking render targets undefined When glInvalidateSubFramebuffer is called, the framebuffer is only partially invalidated. FramebufferVk::invalidateImpl was nevertheless marking the render targets as undefined, which would lead the subsequent render pass have loadOp=DONT_CARE. This is not correct, as the rest of the framebuffer is expected to still be valid. Bug: angleproject:4859 Change-Id: I2e64baa32b1fc84beb8008411b564cd7619af962 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309111 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 52d25633 2020-07-27T17:37:46 Disable GPU time tracking in trace tests. Adds considerable overhead to wall time on Adreno. Not tested on other platforms. Bug: angleproject:4879 Change-Id: Ib219f14162fb5768e484f717ed2a870478bd1c86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2321404 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 248119b3 2020-07-20T16:05:45 Vulkan: Fix render target's tracking of content defined Imagine the following scenario: 1. Clear draw framebuffer 2. Invalidate draw framebuffer 3. Update texture attached to draw framebuffer 4. Draw again into draw framebuffer Step 3 could be a number of things, such as glCopyTex[Sub]Image, glBlitFramebuffer, glTex[Sub]Image2D, glGenerateMipmap etc. In the above scenario, at step 2, the framebuffer's render target remembers it being invalidated (mContentDefined = false). This is used to set the loadOp of the next render pass to DONT_CARE. However, mContentDefined was implemented for a very specific optimization regarding the swapchain's depth buffer. The reuse of this variable for glInvalidateFramebuffer was erroneous as this variable didn't track whether the contents are defined for the general case. With this change, mContentDefined is set to true during FramebufferVk::syncState for each render target whose contents are marked dirty. This change additionally makes glBlitFramebuffer signal the contents of the blit targets as dirty, as well as textures that are used as storage images. Bug: angleproject:4859 Change-Id: I68c829f75ff4a3d03bb293ec72c609384983026d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309110 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Charlie Lao 8765b46a 2020-07-15T17:10:35 Vulkan: Make mDefaultUniformStorage per ContextVk Right now the dynamic buffer for default uniform is per program. Most of time the buffer is unused. That is a huge waste of memory (and these memory are wired memory). This CL moves the mDefaultUniformStorage from per ProgramVk to ContextVk so that we all share with each other. Bug: b/161391337 Change-Id: I1fe8523b2b2dbc39bec3509a3432e38e34bd5713 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274870 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Manh Nguyen 3b0c9918 2020-07-21T11:52:13 Update CaptureAndReplay.md and Python script with links Links to the Python script in CaptureAndReplay.md Links to CaptureAndReplay.md's testing section in the Python script Bug: angleproject:4817 Change-Id: I584f8508661950e4907dae1adb8f0fe300387198 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309226 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 8adc5469 2020-07-02T10:15:17 Vulkan: Generate mipmap in compute An initial implementation based on AMD's FFX SPD (Single Pass Downsampler). Apart from requiring STORAGE_IMAGE support for the image format, the following limitations are in place due to FFX SPD: - Image must be 2D or 2D array (including cube maps) - Image must be single-sampled The following _can_ be supported, but not yet implemented: - sRGB formats - Integer formats - depth/stencil formats Bug: angleproject:4551 Change-Id: Ibc4d5cea701cca31e55e3d651540872bbd3b473f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2278713 Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten bef908ee 2020-07-24T12:53:13 Enable KHR GLES31 tests blocked on Issue 4146 The KHR GLES31 tests disabled and marked with Issue 4146 are passing, likely due to the work for Issue 3570: Vulkan: Implement separate shader objects or program pipeline objects. This CL re-enables the tests. Bug: angleproject:4146 Bug: angleproject:3570 Test: KHR-GLES31.core.shader_storage_buffer_object.basic-syntaxSSO Test: KHR-GLES31.core.vertex_attrib_binding.advanced-bindingUpdate Test: KHR-GLES31.core.vertex_attrib_binding.advanced-largeStrideAndOffsetsNewAndLegacyAPI Change-Id: I4e42129c873604c937cf03412a105170755413e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2318265 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jiajia Qin f359cb66 2020-07-02T15:15:54 Reland: Refactor DisplayGbm::generateConfigs We should explicitly set EGL_SURFACE_TYPE to EGL_DONT_CARE. Otherwise, it's default value is EGL_WINDOW_BIT. However, on some platforms, only EGL_PBUFFER_BIT is supported. In this case, no matching config is found. So mWindowSurface and mPbufferSurface will be nullptr. That's why we see the bot failed. Bug: chromium:1105208 Change-Id: I8ee2487fd24bab86a5ec22fbe7b8ff68081bc15c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304429 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cody Northrop ca8f856a 2020-07-22T13:56:40 Tests: Update gfxbench traces Migrate from traces recorded on desktop to traces recorded on a Pixel 4 XL. This impacts the resolution and framebuffer config used for the tests. They now more accurately reflect the numbers seen from running the benchmark directly. Test: angle_perftests --gtest_filter=TracePerfTest.Run/* Bug: angleproject:4048 Change-Id: Ib013dfb35c32c6f97bcae76a74cc16d9a5d1a369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2314896 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill a4535c18 2020-07-22T14:52:26 Fix trace tests auto-generation. This moves the trace header inclusion to the cpp file so that the test itself doesn't need to look at the individual trace headers. This fixes an include directory dependency. Also removes the FBO change callback from the generated traces. Bug: angleproject:4845 Change-Id: I019f0d347a62a81b92bf32110572911111212689 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2314217 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9faf0cdc 2020-07-20T10:30:55 Capture/Replay: Use custom GL header. This will let us override the util loader for all new traces. It will also be easier to maintain going forward if we have to change the header again. The end goal is to run the trace tests with a custom GL layer that can intercept certain API calls. Bug: angleproject:4845 Change-Id: I028a1afdadf638998805d7b9a2cc6717cf5f0148 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2308029 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang ab95a449 2020-07-20T12:12:18 Textures that have bound surfaces are always renderable. Chrome still tends to use ES2 contexts for most rasterization. This is a problem when trying to use FP16 IOSurfaces for rendering HDR because GL_RGBA16F is not renderable in ES2. Since a surface is always renderable, allow rendering to any textures with a bound surface. Update the tests to verify that ES3 formats can be used with ES2 contexts. Add tests for RGBA16F IOSurfaces. BUG: chromium:1103112 Change-Id: I9e8c082fc97a0e072289b097e71fc944988d4872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2307454 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Wander Lairson Costa ee9c4fe4 2020-07-14T15:29:40 D3D: Make possible to build angle without D3D11 A few files inside the D3D11 tree are used by D3D9 and WGL backends. We add these files to the build system even when D3D11 is disabled. Also, we fix the use the of ANGLE_DEFAULT_D3D11 symbol. Bug: angleproject:4839 Change-Id: I981f4bfc60d973c02549caa737c5aed5ccf31282 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2298143 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi c757e607 2020-07-21T10:18:41 Vulkan: Fix deferred clears and noop clear and blit Imagine the following situation: 1. Clear draw framebuffer 2. Noop operation on the framebuffer (Clear, ClearBuffer, BlitFramebuffer with flags specifying non-existing attachments) 3. Change framebuffer's attachment 4. Draw into framebuffer At step 2, FramebufferVk::syncState was called before noop-ing the operation. During syncState, deferred clears were stored in the framebuffer and weren't flushed because the actual operation was not performed. At step 4, the deferred clear meant for the prior attachment gets applied to the new attachment. Bug: angleproject:4865 Change-Id: I5b096bacf00356b4dccd4cbc9561b87b1bb557d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309224 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Courtney Goeltzenleuchter 93eb633c 2020-07-07T15:41:38 Inline depth/stencil clear if in middle of renderpass Some apps have a pattern where they clear the depth & stencil buffers in the middle of the frame which causes the Vulkan backend to stop the existing render pass and start a new one. This causes more loads & stores of buffer contents than if we inline that clear with a draw. Bug: b/159808300 Bug: angleproject:4695 Change-Id: I7a15af22f47a81051fa33fa19eaa123d8b66597c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289945 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Jamie Madill 6ca2c116 2020-07-17T13:07:24 Make trace tests a shared library. This will facilitate intercepting the GL calls and implementing emulation paths for offscreen redering. Or other EGL/GL features. It does not yet override the GLES loader and uses the shared 'angle_util' loader as it did before. Bug: angleproject:4845 Change-Id: I68806c307f59e1852999299e88dc358781817f12 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305042 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill 4fa75b5c 2020-07-17T12:58:50 Move restricted trace functions to cpp file. This is a refactoring change only. It will facilitate moving these functions to a shared library. A shared library will allow us to more easily override GL functions with an interception layer. The intercept layer will allow us to do emulation for features like offscreen tests. Bug: angleproject:4845 Change-Id: I0e00c0c22a26f1bb8faec30a825c71953033f8a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305039 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Shahbaz Youssefi 1cfc6f0a 2020-07-20T16:03:38 Add test for deferred clear + attachment gaps This test makes sure the list of clear values given to the render pass (for deferred clears) are correctly passed. Bug: angleproject:4862 Change-Id: I4830a72a6f2b01570f6d4427ffb025429b5aa03c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2309109 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Manh Nguyen 10e9e9a1 2020-07-13T17:02:38 Apply multiprocessing to capture_replay_tests.py Multiple tests are run in paralell to squeeze the most out of CPUs. Tests are stored in a work queue. Whenever a CPU becomes available, the next unrun test is grabbed and run on a spawn process on that CPU. Each cpu gets their own environment and build folders and trace folders so that tests don't overwrite each other. Bug: angleproject:4817 Change-Id: Ifd35c9c75522e480b0257d090d5af70f2a3428ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2296040 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 49108a12 2020-06-30T11:53:23 Support BGRA_1010102 IOSurfaces in CGL and Vulkan. Bug: chromium:1100599 Change-Id: I7bc2c2e35490e28e9f6fe8f2e0c26cdea50650b9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2275731 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Jamie Madill 55e85549 2020-07-17T14:02:36 Lift warning from trace tests. Noticed when working on a related feature. Bug: angleproject:3630 Change-Id: I82638d37ee6d27dc824d5782c96387f0d000d585 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2305040 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 9a9ef0ae 2020-07-15T16:50:32 Vulkan: Fix RTs attached to textures with non-0 mip Cleared confusion between GL level indices and VK level indices by adding the corresponding suffix to variables and function arguments. A handful of places that sent one index and expected the other are fixed. A couple more places needed this adjustment that were missed in the first CL. Also included a test to provoke those situations. The conversion between the two is given by: levelIndexGL = levelIndexVk + baseLevel; Bug: angleproject:4695 Change-Id: I3b8e5699abee1b011e52b666e6e245f44cb8ad6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2302549 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Le Hoang Quyen 5f531342 2020-07-08T12:50:00 Metal: Enable dEQP GLES2 tests on AMD. The tests are disabled on Intel & NVIDIA for now. Bug: angleproject:4235 Change-Id: I06f7f8ba332edf308b7209f0ca6e6a6503aa1981 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2176814 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill 4e577a2a 2020-07-15T15:50:06 Perf Tests: Make "offscreen" a common test param. This will let us use it in the trace perf tests. Bug: angleproject:4845 Change-Id: I6188a0765c6f482bb38842faa4c58209c70b0153 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300206 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinyi He 9b9472c3 2020-07-17T10:21:11 Fix ContextLostTest if robustness ext is disabled Reset notification behavior is defined in the GL_EXT_robustness extension, and the resulting context must support the extension and the specified reset strategy. So if the ext is not supported, it should disable delivery of reset notifications. Bug: angleproject:4823 Change-Id: I49b9364a83eab9ebc0fdca3b1dc075c1a43070cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2302874 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 94303d17 2020-07-17T10:20:57 Enable fixed swiftshader tests Bug: b/159712754 Change-Id: I5dc26726072ddadc3104561606cd425755679a83 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2304173 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 22e1f3e2 2020-06-26T14:26:50 Vulkan: Let all shader stages share one buffer for default uniform Right now each shader stage has its own vk::DynamicBuffer for default uniform storage. This is less efficient than just share one buffer. This CL moves the storage from per shader stage into its ProgramVk object. Bug: b/159457348 Change-Id: If47248ea23c4e48407d3b211583ae2b048d4d10f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2265281 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 4e7a6a69 2020-07-15T19:35:43 Perf Tests: Fix trace test calibration. The trace tests were including the startup time in their calibration calculations. Then was forcing them to always render one step. This fixes the calibration to attempt to get a more consistent measurement. The trace tests now render many more steps than they did before. It should increase the stability and decrease variance in our measurements as they will be runnnig many more frames than before. Also adds a verbose logging flag to help debugging. Noticed this bug when working on the trace test offscreen mode. Bug: angleproject:4845 Change-Id: Iff0c987008a935e7051fca34ef12f4433eb46092 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300205 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Xinyi He 45f54928 2020-06-17T16:25:35 Vulkan: Fix capturing arrays using VK_EXT_transform_feedback Vulkan is able to capture the whole array when using transform feedback extension. Add a new end2end test for it. Due to the outdated nv bots, khr_gles31 tests are faild. Add these suppressions in the khr_gles31 expectations file in order to unblock the commit. Bug: angleproject:4723 Change-Id: I929f99544a01cf5fc781dc31c2c041c851976676 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2247952 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen 349b661d 2020-07-08T12:50:00 Metal: fix max point size and RGB565 renderbuffer bug. - Max point size is set to 64, since this is the max size observed. It is not 511 as https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf claims. - RGB565 is emulated on macOS by RGBA, needs to disable alpha write for this format. This was already done for TextureMtl, but wasn't for RenderBufferMtl. - Also enable true non-power-of-two textures support (OES_texture_npot). This was technically already supported, just that the extension wasn't advertised yet. - New Test: FramebufferFormatsTest.RGB565Renderbuffer Bug: angleproject:4816 Bug: angleproject:2634 Change-Id: Ie7e3efb4cb29bb9a3fd706c26e2b50b42ff3f6be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281797 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 08b9ad57 2020-07-08T12:50:00 Metal: Prevent vertex shader's inactive varying from being removed If vertex shader declares a varying but doesn't use it, and this varying is being used in fragment shader, linking will fail because the varying would be removed by spirv-cross. Fix: initilize the unused varying with zero(s). New test: GLSLTest.InactiveVaryingInVertexActiveInFragment. Bug: angleproject:2634 Change-Id: Ia37acd8eea85d5da4ddbca6457d6cddb1b41662c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281796 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Cody Northrop 6fe87f4a 2020-07-10T09:13:39 Tests: Change screen orientation for traces on Android This CL adds a reverse JNI call to our Android Native Activity that sets the orientation of the screen based on width and height. To achieve this we: * Attach to the java thread once at the beginning to grab JNI env. * Detach from the thread once when platform sends APP_CMD_DESTROY * Set the orientation during test init Bug: angleproject:4327 Change-Id: Ifbe31a6a84dd60a0dfe7d7032962c99b290d8b81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2289054 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Jamie Madill debe4683 2020-07-15T14:36:33 Test Runner: Accept Chromium args. This change lets the test runner accept the same isolated script parameter syntax as Chromium. It keeps the old parameter names so the tests accept both. This will let us more easily integrate with the Chromium Android test_runner.py script. Also update the README which was missing a few flags. Bug: angleproject:3162 Change-Id: Ic22b289a095418ffdaa19a04caa1b45c6c657872 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2300530 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Le Hoang Quyen 9277ee74 2020-07-06T12:40:58 Metal: Implement MSAA default framebuffer. GL_SAMPLE_COVERAGE_VALUE is implemented by inserting gl_SampleMask writing logic to fragment shader. New test added: MultisampleTest.ContentPresevedAfterInterruption. - Skip on D3D11 (Bug: angleproject:4609) Bug: angleproject:2634 Change-Id: Ib44daf0baccc36ea320596d81713156047da059c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281783 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>