src/libANGLE/ProgramLinkedResources.cpp


Log

Author Commit Date CI Message
Qin Jiajia cd3acf67 2017-12-05T16:27:25 ES31: Update block members static use BUG=angleproject:1920 TEST=angle_end2end_tests Change-Id: I90bcd3bf5a078623b3a739615fbc7b157b6fb94c Reviewed-on: https://chromium-review.googlesource.com/808144 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jiawei Shao 73618601 2017-12-20T15:47:15 ES31: Clean up Program::link This patch intends to solve some structure and coding style issues in Program::link to make it easier to support linking program with geometry shader. 1. Move all the shader specific validations to linkValidateShaders. Geometry shader related link validations can also be added here. 2. Rename functions with "VertexAndFragment" to "Graphics" because these functions will also be responsible for the validations on geometry shader. 3. Refer uniforms by pointer when validating uniforms. 4. Re-declare functions to 'static' if we can and capitialize the first letter of all static functions in Program.h. BUG=angleproject:1941 Change-Id: I46608e86bddc12d95cbbbf9a85803d07ccf843d8 Reviewed-on: https://chromium-review.googlesource.com/836149 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin feb2c63b 2017-12-08T17:59:19 ES31: Fixed the SSBO instance array error In ESSL 3.10 spec, there are below descriptions: 1. Any uniform or shader storage block declared without a binding qualifier is initially assigned to block binding point zero. 2. If the binding qualifier is used with a uniform block or shader storage block instanced as an array, the first element of the array takes the specified block binding and each subsequent element takes the next consecutive binding point. So explicitly specifying the binding to zero is different with not declaring a binding qualifier for a block instance array. For example: 1) layout(shared, binding = 0) buffer blockName { uint data; } instanceName[3]; 2) layout(shared) buffer blockName { uint data; } instanceName[3]; In 1), the binding point of each element instance is 0, 1, 2. In 2), the binding point of each element instance is 0, 0, 0. BUG=angleproject:1951 TEST=dEQP-GLES31.functional.ssbo.layout.* Change-Id: If770d6e1fd8e13d2cdc762bab289772076258e4c Reviewed-on: https://chromium-review.googlesource.com/816340 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Jiajia Qin 94f1e89f 2017-11-20T12:14:32 ES31: Add atomic counter buffer data size BUG=angleproject:1729 TEST=dEQP-GLES31.functional.ssbo.layout.* dEQP-GLES31.functional.compute.basic.atomic_counter* Change-Id: Ic78c0f089fd539c0b1064e8405d63505456dbc01 Reviewed-on: https://chromium-review.googlesource.com/777958 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 3c1da04e 2017-11-27T18:33:40 Isolate GlslangWrapper header from most of ANGLE. Since we might want to use the ANGLE PoolAlloc in the Vulkan back-end, we want to make completely sure that it doesn't show up in any header that might be included with the Glslang headers, since this could cause a conflict. This change moves as much as possible to forward-declaring instead of including headers directly in ProgramLinkedResources.h. This means making several internal Program helper classes external. I.E. instead of Program::Bindings, we have ProgramBindings. It also redeclares a "using" in two places, since it isn't possible to forward declare these, and it seemed overdesigned to put the using in a separate header. Bug: angleproject:2264 Change-Id: Idd08706580c927327dddf46e86acbcd2c4e3286f Reviewed-on: https://chromium-review.googlesource.com/792270 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 465835d6 2017-09-26T13:34:10 Support arrays of arrays in the API The ShaderVariable class that is used as an interface between the compiler and the rest of the code gets arrays of arrays support. Array of array variables are passed from the compiler just like any other variables. However, when stored in Program state each innermost array constitutes a separate variable. This is done to make the implementation match the GLES specification for program interface query APIs. This will be tested more fully once support for parsing arrays of arrays lands in the compiler. TEST=angle_end2end_tests, angle_unittests BUG=angleproject:2125 Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb Reviewed-on: https://chromium-review.googlesource.com/684742 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill acf2f3ad 2017-11-21T19:22:44 Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiajia Qin 3a9090fa 2017-09-27T14:37:04 ES31: Add BUFFER_VARIABLE and SHADER_STORAGE_BLOCK program interfaces This patch collects the shader storage block members information. It implements getShaderStorageBlockMemberInfo and getShaderStorageBlockSize for OpenGL backend. Meanwhile, it implements BUFFER_VARIABLE and SHADER_STORAGE_BLOCK interfaces for program query. BUG=angleproject:1920 TEST=angle_end2end_tests:ProgramInterfaceTest* dEQP-GLES31.functional.layout_binding.ssbo* dEQP-GLES31.functional.compute.basic.empty dEQP-GLES31.functional.compute.basic.ssbo_rw* dEQP-GLES31.functional.compute.basic.ssbo_local_barrier* dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small dEQP-GLES31.functional.compute.basic.shared_var* dEQP-GLES31.functional.compute.basic.ubo_to_ssbo* dEQP-GLES31.functional.compute.basic.write_multiple_arr* dEQP-GLES31.functional.compute.shared_var.basic_type.* dEQP-GLES31.functional.compute.shared_var.work_group_size.* dEQP-GLES31.functional.atomic_counter.* Change-Id: Ie8b81fde5a2e919aab77adb3d137c9ff2f193409 Reviewed-on: https://chromium-review.googlesource.com/712235 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 6db1c2e8 2017-11-08T09:17:40 Link interface blocks in ProgramImpl::link. This allows the back-end to have access to the interface block info in the link operation, and also allows the interface block info to have direct access to the post-link Impl information. BUG=angleproject:2208 Change-Id: Ib2bfb3c9155eee715bd3d29de1c3fdd67b16eed4 Reviewed-on: https://chromium-review.googlesource.com/753521 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 7af0de52 2017-11-06T17:09:33 Rename UniformLinker.cpp/h to ProgramLinkedResources. A more general name for a file that will house a collection of pogram variable related linking code. BUG=angleproject:2208 Change-Id: I82710f6abadd2df58fb58a3c4179989fe956e7e4 Reviewed-on: https://chromium-review.googlesource.com/755858 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>