Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| d2f195b5 | 2016-09-19 15:53:33 | preprocessor: Fix use after free when #undef the macro being invoked BUG=chromium:648031 BUG=angleproject:1522 Change-Id: I825cea9e736a2c99133408249cfcd525431d31de Reviewed-on: https://chromium-review.googlesource.com/386853 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 44d0a736 | 2016-09-21 16:19:50 | Disable some DrawBuffersTest on Windows AMD OpenGL DrawBuffersTest.FirstAndLast/ES2_OPENGL DrawBuffersTest.FirstHalfNULL/ES2_OPENGL Hang on Win7 Release (ATI) and Win7 Debug (ATI) bots. BUG=angleproject:1533 Change-Id: I6e37893fbcdbcc7a2a76c1cab6e8ef1f7ebaec19 Reviewed-on: https://chromium-review.googlesource.com/387714 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| d4a07fbb | 2016-09-20 10:24:23 | Disallow bit-shifting when the left operand is negative. BUG=648063 Change-Id: I82d9fbdaf8791a396dd71eeb57d93967ba5d65bf Reviewed-on: https://chromium-review.googlesource.com/387115 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| c287ea6e | 2016-09-16 14:46:51 | Add WebGL validation extensions to ANGLE. BUG=angleproject:1523 Change-Id: I6fecb5055ed8087665aeee34b3a066ea8f38d51b Reviewed-on: https://chromium-review.googlesource.com/386281 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Antoine Labour <piman@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| e292e902 | 2016-09-07 10:49:01 | Workaround the unary minus operator issue on Intel On some Intel D3D drivers, evaluating unary minor operator on an integer variable may get wrong answer in vertex shader. This patch works around this bug by replacing -(int) with ~(int)+1 on Windows Intel. BUG=chromium:644033 Change-Id: I0af719e84d618a33f25bcb33bde0c381fb462a31 Reviewed-on: https://chromium-review.googlesource.com/381675 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5db69f57 | 2016-09-15 12:47:32 | Add robust math to constant folding. Previously our multiplication and other operators could do overflows, which can lead to security bugs. BUG=chromium:637050 Change-Id: Icee22a87909e205b71bda1c5bc1627fcf5e26e90 Reviewed-on: https://chromium-review.googlesource.com/382678 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 2e60034b | 2016-09-19 13:56:40 | D3D11: Store Buffer SRVs in native storage. This allows us to not store std::pairs to identify SRVs. Instead we can release the cached SRVs directly when we re-create the native buffer. BUG=angleproject:1513 Change-Id: I6f6d5edc659aa843c9439b97661073415f1a772b Reviewed-on: https://chromium-review.googlesource.com/385818 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 8fcdf6ee | 2016-09-16 10:45:30 | Supress failures in end2end tests for new Intel OpenGL driver. Change-Id: I442eac44212406b0fd9fb64b2e4e914bf61f8503 Reviewed-on: https://chromium-review.googlesource.com/386280 Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 415f29e0 | 2016-09-07 16:37:38 | Disallow layout+invariant combo on ESSL 3.00 variable declarations This combination is not allowed by the formal grammar in the ESSL 3.00 spec, and should still be disallowed in ESSL 3.00 shaders even though the shader parser now implements the more flexible ESSL 3.10 grammar. BUG=angleproject:1507 TEST=angle_unittests Change-Id: I766a468fd7314c7e60e020b5b204aa6950263633 Reviewed-on: https://chromium-review.googlesource.com/381933 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 7ebb97fc | 2016-09-08 18:01:50 | Use 64-bits compile options BUG=chromium:645071 Change-Id: I31825123bf4cb45fb37a93f538e8936487beb5ff Reviewed-on: https://chromium-review.googlesource.com/382712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d0bad2c7 | 2016-09-09 18:01:16 | Split ternary node class from TIntermSelection Ternary operator nodes are typed parts of expressions, they always have two children and the children are also guaranteed to be TIntermTyped. "If" selection nodes can't be a part of an expression, they can have either one or two children and the children are code blocks. Due to all of these differences it makes sense to store these using two different AST node classes. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I913ab1d806e3cdb5c21106f078cc9c0b6c72ac54 Reviewed-on: https://chromium-review.googlesource.com/384512 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| e79c2d1f | 2016-09-09 16:33:09 | Add newlines to error messages. Looks like this breaks parsing tests list in gtest runner, which causes deqp_gles2 to fail on Nexus 5X swarmed bot. Driveby fix of HowToMakeChanges md format. BUG=angleproject:1471 Change-Id: I6cfa2d9287385aabf2aee47521e5e55e309831c0 Reviewed-on: https://chromium-review.googlesource.com/383813 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 87d410c8 | 2016-09-05 13:33:26 | Disallow multiple locations on output variables GLSL ES specs from version 3.00 to 3.20 all mention that output layout location qualifier may appear at most once within a declaration. Enforce this rule when parsing shaders. Also set max draw buffers to 8 when compiling GLSL ES >= 3.00 in the qualification order tests and shader translator sample, so that parsing locations > 0 will succeed. BUG=angleproject:1505 TEST=angle_unittests Change-Id: I50fe409041385f5e10e695f43dc3a572433e9772 Reviewed-on: https://chromium-review.googlesource.com/381211 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| a223430c | 2016-08-31 12:05:39 | Promote unary nodes automatically Unary nodes now get their type set automatically based on the operation and operand. The operand should only be changed to another of the same type after the node is constructed. The operation can't be changed on unary and binary nodes after they've been constructed. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ib1ea3dcb1162261966c02d5f03d8091cf647fac1 Reviewed-on: https://chromium-review.googlesource.com/378935 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 3272a6d3 | 2016-08-29 17:54:50 | Promote and fold indexing nodes similarly to other binary ops Indexing nodes now get their type set in TIntermBinary::promote, same as math and logic ops. They are also constant folded through TIntermBinary::fold() instead of having special functions for constant folding them in ParseContext. Index nodes for struct and interface block member access now always have integer type, instead of sometimes having the type of the field they were used to access. Usage of TIntermBinary constructor is cleaned up so only the constructor that takes in left and right operands is used. The type of TIntermBinary nodes is always determined automatically. Together these changes make the code considerably cleaner. Note that the code for constant folding for array indexing is actually never hit because constant folding array constructors is still intentionally disabled in the code. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ifcec45257476cdb0d495c7d72e3cf2f83388e8c5 Reviewed-on: https://chromium-review.googlesource.com/377961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 7ffdda9a | 2016-09-08 13:26:51 | D3D11: Don't allow fast unpack from GL_ALPHA8. This format is one that doesn't support buffer SRV creation. It seems like there is no equivalent dEQP test for this format. BUG=angleproject:1503 Change-Id: I9ecdb9406ca0b62dd54b450d2b50341d76584b2b Reviewed-on: https://chromium-review.googlesource.com/381435 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 588e2085 | 2016-09-08 11:23:30 | Update dEQP test expectations with passing tests BUG=angleproject:1017 BUG=angleproject:1097 BUG=angleproject:1323 Change-Id: I67754700c27041c99428857c48697fa11c0d34ab Reviewed-on: https://chromium-review.googlesource.com/382860 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| e731d8aa | 2016-09-07 10:56:25 | TextureTest: suppress failure for newly added test. BUG=angleproject:1493 BUG=chromium:638323 Change-Id: I5cab149c735158fe810f002e47cc3c5c75bc503b Reviewed-on: https://chromium-review.googlesource.com/381951 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 14718767 | 2016-09-06 15:56:54 | Remove usage of std::log2 in tests. For some reason, this was giving a link error on Android. Change it to use the mathutil version to be sure. BUG=angleproject:1493 BUG=chromium:638323 Change-Id: I454ba4609d7818f50c668bb7c1a3b684f9ca8444 Reviewed-on: https://chromium-review.googlesource.com/381671 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 509e4560 | 2016-08-25 14:55:44 | compiler: Work around a HLSL compiler aliasing opt bug. BUG=angleproject:1448 Change-Id: I7d5bcbd100069152cea0cb03bc4fa6af1044460b Reviewed-on: https://chromium-review.googlesource.com/376020 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 9e3d7aa0 | 2016-09-02 15:19:43 | D3D11: Work around small mipped stencil textures. AMD has a bug with 2x2 and 1x1 mips of depth/stencil textures. Formats D24S8 and D32FS8 both seem to render black for the very small mips. We can work around this by selectively caching a copy of the texture data that only has depth information, since stencil isn't filterable in OpenGL ES. BUG=angleproject:1493 BUG=chromium:638323 Change-Id: Iebef42c4680018d9854dbe789d677823167213dd Reviewed-on: https://chromium-review.googlesource.com/380037 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 3af2b3b0 | 2016-09-06 09:47:56 | UniformBufferTest: add back suppressions for failing tests 296398571213608b99d12266d0ba218f99c87abf fixes most but not all UniformBuffer Wintel failures of the waterfall, add back suppressions needed to make the waterfall green. BUG=chromium:593024 Change-Id: I124666853e9943bcb71083e5563d02e65551f916 Reviewed-on: https://chromium-review.googlesource.com/381451 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 613b959d | 2016-09-05 12:05:53 | Clean up qualification order checks Move determining whether qualification order checks are relaxed to QualifierTypes.cpp. The ParseContext only needs to construct TTypeQualifierBuilder with the shader version as a parameter, and it will make the decision based on that. ParseContext still passes diagnostics to the TTypeQualifierBuilder functions that return variable qualification to make it more explicit when errors are generated. Also encapsulate looking for symbols in the AST inside compiler_test.cpp. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I4190e6a680ace0cc0568a517e86353a95cc63c08 Reviewed-on: https://chromium-review.googlesource.com/380556 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| c28888b3 | 2016-07-22 15:27:42 | Relax checks when parsing type qualifiers in GLSL ES 3.10 The grammar in GLSL ES 3.10 does not impose a strict order on the qualifiers and also allows multiple layout qualifiers. This patch relaxes the checks when parsing a type qualifier. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100a Reviewed-on: https://chromium-review.googlesource.com/379016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| 29639857 | 2016-09-02 15:00:09 | D3D11: Work around Intel uniform buffers bug. When copying from a staging buffer to a uniform buffer, the first upload would be incorrect. Work around this by trying to upload directly to a uniform buffer on the first BufferSubData call. BUG=chromium:593024 Change-Id: I0df3a1422b962bf3ece5d445f435df01e3544b67 Reviewed-on: https://chromium-review.googlesource.com/368774 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 5b46a680 | 2016-09-01 15:22:06 | Clear the swizzle cache in TextureStorage11::setData. BUG=angleproject:1494 Change-Id: I67471e4b961b3d8374c2da84394ead743939c225 Reviewed-on: https://chromium-review.googlesource.com/380095 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| d08163d7 | 2016-09-01 13:56:24 | Fix standalone build. BUG=angleproject:1471 Change-Id: I52aadeb58f75d5b944421bd0cd4a5dddead3f6d1 Reviewed-on: https://chromium-review.googlesource.com/379916 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 70866b89 | 2016-07-22 15:27:42 | Change grammar to support features from es31 The grammar has been changed so that ES31 grammar is followed more closely. The ES31 grammar is not fully supported, only functionality related to qualifier enumeration is added. The ParseContext is changed so that type qualifiers can be now joined together (i.e. like layout qualifiers). This will allow enumeration of multiple storage qualifiers (i.e. uniform readonly coherent) which is essential for support of ES31 features. Some of the error checks had to be moved closer to the root of the parse tree since some of the information about the expression might be missing. Unfortunately, as there is no explicit ordering imposed by the grammar, additional checks for proper order of qualifiers had to be added. I also included unit tests which test against malformed shaders. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests TEST=dEQP-GLES3.functional.shaders.*precision* TEST=dEQP-GLES3.functional.shaders.*function* TEST=dEQP-GLES2.functional.shaders.* Change-Id: Ib3653a1ed1bfced099a6b2cbf35a7cd480c9100d Reviewed-on: https://chromium-review.googlesource.com/362940 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| e5bb72ff | 2016-09-01 01:41:27 | Remove SH_EMULATE_BUILT_IN_FUNCTIONS which isn't used The flag is not used in chrome. We decide to do per emulation per flag. BUG=chromium:642227 Change-Id: I936d53e5015186e35e672d0cb51c853a941582d2 Reviewed-on: https://chromium-review.googlesource.com/379077 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> | ||
| ad10a4aa | 2016-08-29 23:24:33 | Update dEQP gles2 tests expectations for Android Mark tests that fail or hang on Nexus 5X as such. BUG=angleproject:1471 TEST=gles2 tests pass on Nexus 5X Change-Id: I3de8ce3e472f9c75bd18140bf9aa4d79a73cb22d Reviewed-on: https://chromium-review.googlesource.com/377703 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| e3352f94 | 2016-08-12 20:40:14 | Change angle_util to be a shared library So that there will be one instance of static thread synchronization variables in AndroidWindow. Previously there was one instance in lib_angle_deqp_gles2_tests__library and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize waiting forever. Also make the change in GYP build to fix standalone build, and fix rpath issues on Mac. BUG=angleproject:1471 TEST=end2end and deqp tests on standalone Win10 and end2end on GN Mac 10.11 Change-Id: I731578459400bb47d269df129aabed9b67b555e6 Reviewed-on: https://chromium-review.googlesource.com/376202 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| d5da505d | 2016-08-29 13:16:55 | Fix constant folding non-square outerProduct Use all the vector elements correctly when constant folding non-square outerProduct. Previously the code used to discard some elements of the smaller outerProduct operand. Also clear up confusion about matrix rows/columns in matrix constant folding code in general. BUG=angleproject:1482 TEST=angle_unittests Change-Id: I7cba8f97a92b875de01e57255d54258cdfd92a47 Reviewed-on: https://chromium-review.googlesource.com/377298 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 2ac58792 | 2016-08-29 15:31:44 | Update dEQP GLES3 test expectations BUG=angleproject:1097 Change-Id: Ib10ee930eb4d29bee3bc014c008a6b7420525e42 Reviewed-on: https://chromium-review.googlesource.com/377458 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4e58af61 | 2016-08-26 10:56:52 | Add missing TexImage and CopyTexImage format combinations for ES3. * Some unsized DEPTH_COMPONENT combinations were not added to the validation tables for the ANGLE_depth_texture extension. * The HALF_FLOAT_OES format was not validated in ES3 for RGB and RGBA formats when the OES_texture_half_float extension is supported. * BGRA->BGRA CopyTexImage validation was missing. No more errors are generated within ANGLE when visiting http://alteredqualia.com/tools/webgl-features/ BUG=605754 Change-Id: If654c34adcebb4cd3eaa994ad7e912f6ffa4df55 Reviewed-on: https://chromium-review.googlesource.com/376281 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 9ddfa060 | 2016-08-29 13:56:39 | Disable compute shader tests on Intel The compute shader tests in angle_end2end_tests fail on Intel Linux. The patch disables the tests for Intel. TEST=angle_end2end_tests BUG=angleproject:1483 Change-Id: I303f0852ea3ccb65c1dd96a196a640c76cc519e4 Reviewed-on: https://chromium-review.googlesource.com/377318 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| ab481645 | 2016-08-26 12:09:10 | Fix splitting nested sequence operators Make sure that only one sequence operator is split on one iteration of SplitSequenceOperator. This prevents multiple successive PostVisit calls to nested sequence operator nodes from adding duplicate nodes to the AST. The sequence operators are split starting from the outermost one to preserve execution order. Note that the shader translator somewhat unexpectedly generates nested sequence operators in the AST when there is a sequence operator with more than two operands, so this bug ended up affecting shaders in the wild. The code around parsing sequence operators could be clarified separately. BUG=638313 TEST=angle_end2end_tests Change-Id: Ic6400a484ceff0c790c2290f7b4b80980f87cd88 Reviewed-on: https://chromium-review.googlesource.com/376678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| b0465313 | 2016-08-26 13:21:37 | Don't allow packed integer types in glVertexAttribIPointer. They are only allowed in the glVertexAttribPointer call. BUG=angleproject:1101 Change-Id: I85aae9e35b45e8b1296244756091271d01dd1533 Reviewed-on: https://chromium-review.googlesource.com/376719 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 558b038c | 2016-08-26 17:54:34 | Don't accept sampler operands for unary operators Unary plus and minus used to be accepted with sampler operands. Increment/decrement operators also now generate a clearer error message if a sampler operand is supplied. TEST=angle_unittests BUG=angleproject:1480 Change-Id: I2c5165c4eaac7b023d96e46a177e36f6536b0125 Reviewed-on: https://chromium-review.googlesource.com/376319 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 4c4c8e72 | 2016-08-04 12:25:34 | Add compute program compilation and linking support Compute shaders can be now compiled and linked to create programs. Some tests are added to verify successful and unsuccessful compute shader linking. The patch also replaces std::array<int, 3> with a custom struct WorkGroupSize. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84 Reviewed-on: https://chromium-review.googlesource.com/366740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 666f65a1 | 2016-08-26 01:34:37 | Revert "Revert "Cover vector dynamic indexing case in SplitSequenceOperator"" This reverts commit d2f59bb6dda4f3548e158a09540829f9ff56bba4. Change-Id: If2842bce17a0c085e2bc913ff120083fbe90497c Reviewed-on: https://chromium-review.googlesource.com/376189 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b3925a3f | 2016-08-23 13:17:34 | Add test for EGL_create_context_robustness The test is disabled on non-Windows as Linux drivers seem to not be able to kill an in-flight warp and the whole computer locks down. BUG=angleproject:1463 Change-Id: Iea3dcb1df323aa1341a4d26fe291b6abfae2aa3a Reviewed-on: https://chromium-review.googlesource.com/374166 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> | ||
| 55033e58 | 2016-08-25 17:32:12 | Revert "Change angle_util to be a shared library" This reverts commit 2f9b5e6f79cd576bd3b7110272d58f143801bf0f. Change-Id: I90a7ba0596e79795c9549bc268eabff69c96d572 Reviewed-on: https://chromium-review.googlesource.com/376079 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| 46ad513f | 2016-08-13 14:22:47 | dEQP: Use GL ES display factory on Android BUG=angleproject:1471 Change-Id: I11964fa36fa75841512c49eda4cd5947d6197cda Reviewed-on: https://chromium-review.googlesource.com/368985 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 4628f386 | 2016-08-13 14:13:16 | Add dEQP search paths on Android devices Including: test expectations and list, dEQP data and test results. Hardcode chromium_tests_root for now, to avoid adding a new API to pass the path from test runner to ANGLE. BUG=angleproject:1471 Change-Id: I654fa4727c436d743b3d6344ad17cb030934cde2 Reviewed-on: https://chromium-review.googlesource.com/368984 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 2f9b5e6f | 2016-08-12 20:40:14 | Change angle_util to be a shared library So that there will be one instance of static thread synchronization variables in AndroidWindow. Previously there was one instance in lib_angle_deqp_gles2_tests__library and one in libangle_deqp_libgles2, resulting in AndroidWindow::initialize waiting forever. BUG=angleproject:1471 Change-Id: Ia529c91e34960eb352730c1bb89a91ce6336c8a0 Reviewed-on: https://chromium-review.googlesource.com/368983 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| ca05a081 | 2016-08-12 14:46:30 | Compile deqp_gles2 on Android Add some missing functions, modify preprocessor conditions and build files to include some other missing functions when building for Android. BUG=angleproject:1471 Change-Id: Iadc0a0b9fed2444b8bc9a894ee65c8b66ea7f3c9 Reviewed-on: https://chromium-review.googlesource.com/368982 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| f69682be | 2016-08-16 14:50:42 | Add unittests to verify invariant doesn't leak This is a followup CL of https://chromium-review.googlesource.com/366720. Unittests is added to check invariant status does not leak across shaders. This CL also moves mInvariantVaryings and mGlobalInvariant from TSymbolTable to TSymbolTableLevel. So at the end of a compilation, the levels pop, and the settings will be cleared and will not affect the next compilation. Change-Id: I1199fade7a637276ab149ab9a599621b9977298b Reviewed-on: https://chromium-review.googlesource.com/370844 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> | ||
| 244be01a | 2016-08-18 15:26:02 | Fix struct compound assignment being allowed in GLSL parsing The shader translator used to accept some invalid struct operations, like struct += struct and struct == struct with a different type. Fix this. BUG=angleproject:1476 TEST=angle_unittests Change-Id: Ia2303fc1f740da4d78242e094ee6004b07364973 Reviewed-on: https://chromium-review.googlesource.com/372718 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| d2f59bb6 | 2016-08-17 11:50:52 | Revert "Cover vector dynamic indexing case in SplitSequenceOperator" This CL was causing inverted rendering in a WebGL application. This reverts commit 7da9850643f55335a13a4663d226c73d0ac4d3b1. Vectors or matrices that are dynamically indexed as a part of an l-value generate new statements in the RemoveDynamicIndexing AST transformation step. SplitSequenceOperator needs to detect this case and split the sequence operator before statements are generated from its operands to ensure the correct order of execution. BUG=angleproject:1341 TEST=angle_end2end_tests Change-Id: I854f8cce2d46107afa62f48edf3d32c6d5c97eda Reviewed-on: https://chromium-review.googlesource.com/371643 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 6c9503ec | 2016-08-16 14:06:32 | D3D11: Improve integer pow workaround. A slight bug in the problem case detection applied the workaround overly-broadly. Also included a much more thorough test. BUG=angleproject:851 Change-Id: I5c09d67eee3622c144401769af85958f23b60c57 Reviewed-on: https://chromium-review.googlesource.com/371380 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1200c41b | 2016-08-16 14:09:14 | Suppress two new AMD failures. These failures were exposed with the new R7 240 card. BUG=chromium:637037 Change-Id: I1fe5add2fc08d5c93e338250efb2af62712d0e53 Reviewed-on: https://chromium-review.googlesource.com/371318 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 4e94fea8 | 2016-08-09 14:31:37 | Emulate gl_FragColor broadcasting behavior when GL_EXT_draw_buffers is enabled. BUG=angleproject:1467,635433 TEST=WebGL conformance, angle_unittests Change-Id: I9eb4ce715732087a3786da886f42243716f2b9b2 Reviewed-on: https://chromium-review.googlesource.com/367532 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 8cf70d55 | 2016-08-09 11:10:35 | D3D11: Rename ANGLEFormatSet to Format. BUG=angleproject:1455 Change-Id: I896b3ed2d5e4ff3ad72de9a3a4b554841129e4e9 Reviewed-on: https://chromium-review.googlesource.com/367093 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| c98cd326 | 2016-08-09 11:10:33 | D3D11: Merge d3d11::TextureFormat and ANGLEFormatSet. BUG=angleproject:1455 Change-Id: I7fc2640ec9d73528feb526b4d8b89cabccda4d17 Reviewed-on: https://chromium-review.googlesource.com/367092 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| b088360f | 2016-08-04 17:48:58 | Add compute shader special variables Support is added for the compute shader special variables given in OpenGL GLSL ES 3.1 Revision 4, 7.1.3 Compute Shader Special Variables. Unit tests are added for legal and illegal usage of the special variables. BUG=angleproject:1442 TEST=angle_unittests Change-Id: Idb25811c15c4044c55c611c0e73ef26eb5b3e9d7 Reviewed-on: https://chromium-review.googlesource.com/366661 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 802abe01 | 2016-08-04 17:48:32 | Add compute shader compilation support in the glsl compiler Support is added for compute shader compilation. There is a small extension to the parser so that 'local_size_x = ', 'local_size_y = ' and 'local_size_z = ' are supported as layout qualifiers. A few shader compilation tests are added and one which checks the AST whether the layout qualifiers are properly parsed. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867 Reviewed-on: https://chromium-review.googlesource.com/362300 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 17b10a9a | 2016-08-03 14:10:06 | D3D11: Store more format info by-reference. This CL stores the d3d11::TextureFormat by reference in the texture storage. Adding the internalFormat to the TextureFormat allows us to store a single ref instead of three per TextureStorage11. Also store the format sets in a d3d11::TextureFormat by-ref instead of by-pointer, making the code a bit cleaner. BUG=angleproject:1455 Change-Id: I3c0e966d948c694435577d7d45dc0cd156480cdb Reviewed-on: https://chromium-review.googlesource.com/365412 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 509a1d46 | 2016-07-18 10:10:29 | GN: Enable more MSVS warnings. Some warnings were enabled only in standalone builds. Enabling them in the GN config will prevent standalone build breakage and also make some potentially harmful warnings more visible to non-Windows devs. BUG=angleproject:1449 Change-Id: I11fe9bac957864d37af37b3860a22fcbd91946ac Reviewed-on: https://chromium-review.googlesource.com/360961 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| fbcd96db | 2016-08-03 17:12:34 | dEQP: Add simple stats reporting to GTest runs. BUG=None Change-Id: Ia2b59916ebb0de5a09c1f039200d6c8885dd294c Reviewed-on: https://chromium-review.googlesource.com/365940 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e93d24ef | 2016-07-28 12:06:05 | Add es3.1 shader constants The patch adds all shader built-in constants. BUG=angleproject:1442 TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I81cae479d6506a8faa2dce023d5fcc2c1291d521 Reviewed-on: https://chromium-review.googlesource.com/364460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| f54b14fc | 2016-08-02 11:28:13 | Remove angle_standalone from GYP files BUG=angleproject:1462 Change-Id: Ifdd714e2bc1f0a184f63f8ef162facce5286e935 Reviewed-on: https://chromium-review.googlesource.com/365233 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 97073d12 | 2016-04-20 10:42:34 | Implement CHROMIUM_copy_texture for D3D11. BUG=angleproject:1356 Change-Id: I70246762411dbeeb3e291e317854139a68d80070 Reviewed-on: https://chromium-review.googlesource.com/339434 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 5655b849 | 2016-08-02 11:00:07 | D3D11: Fix integer pow workaround for nested pows. For some nested pow expressions, queueing two node replacements in the same tree traversal would mangle tree, resulting in invalid code. Fix this by iterating over the tree until no replacements are found, and doing one replacement each iteration. BUG=angleproject:851 Change-Id: Ie08ab23f4bfe3d5f32726856afc61ff1f3d6c789 Reviewed-on: https://chromium-review.googlesource.com/365400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1e0ea4f5 | 2016-07-22 13:07:24 | Add a workaround for NVIDIA drivers with repeated transform feedback. BUG=angleproject:1298 Change-Id: Ibfbad8eb8ec824e377d8c1746a6691d6b689f498 Reviewed-on: https://chromium-review.googlesource.com/362601 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| c9bde926 | 2016-07-24 17:58:50 | D3D11: Allow gl_PointCoord when not rendering points. ANGLE D3D11 uses a geometry shader to expand points into quads. This led to an edge case with gl_PointCoord. When the user references gl_PointCoord in the fragment shader but renders with GL_TRIANGLES or other non-point primitives, gl_PointCoord is undefined, but ANGLE would produce a link error. This would break some very odd edge-case shaders (e.g. a shader that is used with both points and triangles). We can fix this by simply adding a dummy PointCoord value to our vertex shader is all cases. If the user renders points, we ignore the PointCoord value passed to the geometry shader. If they render tris or lines and use PointCoord, the shader signatures will match, and PointCoord will even have a sane value of (0.5, 0.5). BUG=angleproject:1380 Change-Id: I322155cd3801d0241cabc9bb639a5aaa502831b3 Reviewed-on: https://chromium-review.googlesource.com/362779 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org> | ||
| 1048e43f | 2016-07-23 18:51:28 | D3D: Work around HLSL integer pow folding bug. BUG=angleproject:851 Change-Id: I68a47b8343a29e42c0a69ca3f2a6cb5054d03782 Reviewed-on: https://chromium-review.googlesource.com/362775 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 0c8abca1 | 2016-07-22 20:21:26 | Fix CopyTexSubImage validation. Now that we preserve the sized-ness information, we can validate CopyTexSubImage and related methods correctly. Fixed a lot of WebGL 2 tests when using ANGLE. BUG=angleproject:1228 Change-Id: I959322c0a9bb16a2f16d60dce7cd1e63ca95b45a Reviewed-on: https://chromium-review.googlesource.com/362618 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| a3944d4f | 2016-07-22 22:13:26 | Add gl::Format to represent a texture/rb/surface format. This has a few advantages: it preserves all the information of the internal format, such as if it is sized or unsized. It also saves looking up the format multiple times in the table, which should improve speed in some cases. The extra sized-ness information will allow us to perform the correct validation in CopyTexSubImage calls. BUG=angleproject:1228 Change-Id: I42954771b0a9a968f5d787b8cf6e0af721791855 Reviewed-on: https://chromium-review.googlesource.com/362626 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 156d7197 | 2016-07-21 16:11:00 | HLSL: Insert return statements into functions that are missing them. It's allowed to not have all code paths return a value in ESSL but the HLSL compiler detects this and generates an error. Work around this by adding dummy return statements at the end of each function that doesn't have one. TEST=deqp/data/gles2/shaders/functions.html BUG=angleproject:1015 BUG=478572 Change-Id: I2913f90f0994d4caf25cc43b16b9fc4e9efb19a5 Reviewed-on: https://chromium-review.googlesource.com/362085 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 585362f4 | 2016-07-22 01:19:25 | Remove manual include path setup for gtest and gmock This should no longer needed after http://crrev.com/d805a40eb7b1ef6b BUG=chromium:630299 Change-Id: I2f78a922d873cf1b5809b3454cb0b72267261b97 Reviewed-on: https://chromium-review.googlesource.com/362295 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 461e3af8 | 2016-07-21 18:15:34 | preprocessor: Fix negative shift with bad ids. Fix this by producing an error on undefined or negative shifts. BUG=629518 Change-Id: Idfca5ed3fc8e557f6178408f3426a5ef2ce7cf14 Reviewed-on: https://chromium-review.googlesource.com/362020 Reviewed-by: Antoine Labour <piman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| dacac90a | 2016-07-21 17:12:27 | Skip the TransformFeedbackTest.BufferRebinding on Windows NVIDIA. BUG=angleproject:1298 Change-Id: I32750d5d81c14fe5a17634586cddf117f0a4e692 Reviewed-on: https://chromium-review.googlesource.com/362157 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 7da98506 | 2016-07-20 18:45:09 | Cover vector dynamic indexing case in SplitSequenceOperator Vectors or matrices that are dynamically indexed as a part of an l-value generate new statements in the RemoveDynamicIndexing AST transformation step. SplitSequenceOperator needs to detect this case and split the sequence operator before statements are generated from its operands to ensure the correct order of execution. BUG=angleproject:1341 TEST=angle_end2end_tests Change-Id: I84e41a59c88fb5d0111669cab60312b930531a22 Reviewed-on: https://chromium-review.googlesource.com/361695 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| e1d199bb | 2016-07-19 17:14:27 | Split sequence operator when necessary Split sequence operators if some of their operands generate statements in subsequent AST transformations to guarantee the right order of execution. For now, this is supported for expressions that return arrays and unfolded short-circuiting operators, which is enough to get WebGL 2 tests passing. A trickier corner case with dynamic indexing of vectors as an l-value is left to be addressed later. BUG=angleproject:1341 TEST=angle_end2end_tests, WebGL 2 conformance test: conformance2/glsl3/array-in-complex-expression.html Change-Id: I9301edd3366be7607a8aa4c42a5ec13928749e10 Reviewed-on: https://chromium-review.googlesource.com/361694 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 1fc7493e | 2016-07-21 10:15:04 | Fix TearDown incorrect order in ReadPixelsTest The ANGLETest::TearDown() call was set at the beginning of the function where as it should be at the end since it destroys the context. The earlier version would not cause any crashes because the GL function calls would be ignored. BUG=angleproject:1445 TEST=angle_end2end_tests Change-Id: I187cb8fede1db4ef2bfc13ab850594c41e00b0b0 Reviewed-on: https://chromium-review.googlesource.com/362220 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| b21e20da | 2016-07-19 15:35:41 | D3D: Validate that all color attachments are unique. The previous logic of only checking the currently enabled draw buffers was incorrect. Also updated the logic to be more lenient and allow multiple slices or mips of the same texture. BUG=483282 Change-Id: I0d406d1a9a96e48342baefbaf11e0c2ecc6d390c Reviewed-on: https://chromium-review.googlesource.com/361533 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| c4433f48 | 2016-07-12 16:56:43 | Fix uninitialized variables in BlendMinMaxTest BUG=angleproject:1443 Change-Id: I1ad2ecee3ffc81a4d1c128aa4de4437e3ee88e34 Reviewed-on: https://chromium-review.googlesource.com/360120 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 138064f5 | 2016-07-15 12:03:41 | Improve glCopyTexSubImage2D and glReadPixels validation glCopyTexSubImage2d and glReadPixels should generate a GL_INVALID_OPERATION when GL_NONE is specified as a color buffer. There are two tests added which cover glCopyTexSubImage2D and glReadPixels. BUG=angleproject:1445 TEST=angle_end2end_tests Change-Id: I3ab1428aad7eee96ca2330909e2b6f765f539705 Reviewed-on: https://chromium-review.googlesource.com/360860 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 1be913cf | 2016-07-11 17:59:16 | Add support for ES31 context creation The dEQP test for context creation passes. SH_WEBGL3_SPEC has been added, but it should be considered whether we should keep it, remove it or rename it. It was added so that there is a webgl mapping to es 310 shaders. Check Compiler.cpp. The bison file has been modified so that some tokens from es3 can be also used in es31 as well. A separate macro ES3_1_ONLY is added so that some tokens are limited only for es 310 shaders. BUG=angleproject:1442 TEST=angle_unittests Change-Id: I2e5ca227c96046c30dc796ab934f3fda9c533eba Reviewed-on: https://chromium-review.googlesource.com/360300 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 29f908bf | 2016-07-19 23:21:01 | Revert "Support EXT_blend_func_extended in the GLES2 context" Test failures on Intel Release: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28New%20Intel%29/builds/1163 Also Intel Debug: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/820 Also NVIDIA with a different config: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%20GeForce%20730%29/builds/1564 BUG=angleproject:1379 This reverts commit 7f539ea52e6bc493d8e025ed2c43e10f606f088b. Change-Id: I2634ad2b3fcc31e1e5ffb3674b94cb0aed9fd773 Reviewed-on: https://chromium-review.googlesource.com/361840 Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 73bd218e | 2016-07-15 13:01:24 | Support virtualized contexts and transform feedback in Renderer11. Track buffer offets in the transform feedback object and dirty them when a buffer is bound. This fixes problems when a buffer is rebound at the same offset and maintains tracking between context switches. BUG=angleproject:1447 BUG=angleproject:1298 Change-Id: I2f890e3ad5edacab47f624a95a502615c86cc0c8 Reviewed-on: https://chromium-review.googlesource.com/360910 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| e074f728 | 2016-07-19 10:41:26 | dEQP: Move the shadow texture failure expectations. BUG=angleproject:1435 BUG=angleproject:1436 Change-Id: Idd11e29ad49cb488d3a8ecefd6aefc181b43d3fc Reviewed-on: https://chromium-review.googlesource.com/361558 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 196ca36c | 2016-07-12 10:54:04 | D3D11: Implement multisample depth resolve. This uses a pretty slow path with readback to the CPU. It should be possible to use SV_Depth in HLSL to resolve without a readback, but that will be left for a future optimization. Enables the WebGL 2 tests gles3/fbomultisample and fboinvalidate/sub. BUG=angleproject:1246 Change-Id: Id67178b0f6374cf53e4e107428637546ecca4124 Reviewed-on: https://chromium-review.googlesource.com/359956 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 78a9c733 | 2016-07-15 11:22:43 | D3D11: Implement multisampled stencil resolve. This implements a fairly slow path with readback for stencil blits, and depth/stencil resolve. In a subsequent patch I'll implement the depth blits. BUG=angleproject:1246 Change-Id: I04151d1f49ca404d858172dff8286608eae29864 Reviewed-on: https://chromium-review.googlesource.com/359955 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| e58e1416 | 2016-07-18 16:40:46 | ShCheckVariablesWithinPackingLimits add sh::ShaderVariable overload This overload doesn't take a stripped down version of the variable information, which makes it possible to handle varying structs correctly by flattening them as individual variables. BUG=621031 Change-Id: I367629fce3d17dd7e1f876c5937eb37f3d97c7f4 Reviewed-on: https://chromium-review.googlesource.com/361460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 7f539ea5 | 2016-05-20 13:29:08 | Support EXT_blend_func_extended in the GLES2 context BUG=angleproject:1379 Change-Id: Ibda6e84c0a7f86e838247cd5c538ef956dd786fe Reviewed-on: https://chromium-review.googlesource.com/346410 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com> | ||
| f729e29d | 2016-07-18 11:07:00 | dEQP: Make RandomOrderExecutor produce less spam. We can take out the test case duration output, as it would only be useful for diagnosing unexpectedly slow tests. This will reduce the size of dEQP logs on the bots. BUG=None Change-Id: I591b2c564e89393ca6754140001f334c19a10b1a Reviewed-on: https://chromium-review.googlesource.com/361243 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> | ||
| 1b2f1629 | 2016-03-04 15:06:51 | Forbid defined operator generated by macro expansion After lengthy debate, the GLES working group recommended that this should be an error in WebGL, though old specs were not updated. Make ANGLE follow the WebGL spec and generate an error in this case. This is a partial revert of the patch which added support for defined operator generated by macro expansion. The preprocessor unit tests added by the reverted commit are kept, but their expectations are changed. This breaks some dEQP tests that are not in line with the WebGL spec. BUG=angleproject:1335 TEST=angle_unittests, WebGL conformance tests Change-Id: I7d8a1d42c61367197f2aed4ca4de9297cc48acfc Reviewed-on: https://chromium-review.googlesource.com/352471 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 4d675ca2 | 2016-03-07 14:48:49 | Reserve "defined" as a macro name After lengthy debate, the GLES working group recommended that this should be an error in WebGL, though old specs were not updated. Make ANGLE follow the WebGL spec and generate an error in this case. This breaks some dEQP tests which are not in line with the WebGL spec. BUG=angleproject:1335 TEST=WebGL conformance tests Change-Id: I93fc397094419ecbf6a1b5179631b72064149bd0 Reviewed-on: https://chromium-review.googlesource.com/352470 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 3f6a398c | 2016-07-15 15:20:45 | Fix type conversion warnings. BUG=angleproject:1382 Change-Id: Idee8882a7d7576faaa08418d9d399d836cec8fa7 Reviewed-on: https://chromium-review.googlesource.com/360903 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> | ||
| 1a1829c4 | 2016-07-15 11:26:06 | dEQP GLES3 test expectations, reassign a bug. BUG=angleproject:1448 Change-Id: I82346baa0989416cf0105e4446178a299f4f8ffb Reviewed-on: https://chromium-review.googlesource.com/360664 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> | ||
| 46eaa946 | 2016-06-29 10:26:37 | Support CHROMIUM_path_rendering fragment operations This brings two new APIs, BindFragmentInputLocation and ProgramPathFragmentInputGen that together dictate how the fragment shader varyings are used. BUG=angleproject:1382 Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0 Reviewed-on: https://chromium-review.googlesource.com/357071 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com> | ||
| 90892fbd | 2016-07-14 14:44:51 | Refine swizzle/indexing constant folding code Fix constant folding of subscripting non-square matrices. Previously constant folding would offset the pointer into the matrix in multiples of the number of columns, when it should offset the pointer in multiples of the number of rows. Also change the MalformedShaderTest so that it only succeeds if vector swizzle is being checked correctly. Previously compilation would fail in the test either way because the shader code contained a call to an undefined function. Also refactor indexing checks and constant folding so that constant folding is done entirely separately from out-of-range checks. Bogus comments are removed from the constant folding functions. BUG=angleproject:1444 TEST=angle_unittests, angle_end2end_tests Change-Id: I7073b38f759e9b3635ee05947df4f6d8e23a39d5 Reviewed-on: https://chromium-review.googlesource.com/360112 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 3f23406a | 2016-07-13 15:35:45 | Compute row pitch using the size of the input pixel, not the format pixel. For formats that can be loaded with data that has a different size pixel than the internal format (UNSIGNED_INT -> GL_DEPTH_COMPONENT_24) the row length would be computed as rowLength * 3 which is incorrect. BUG=angleproject:1095 Change-Id: I0f60a3bb9bb387d475ddda1389a3b4b6f4973922 Reviewed-on: https://chromium-review.googlesource.com/360214 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| b741c761 | 2016-06-29 15:49:22 | Support precision emulation on HLSL Re-submit with missing virtual destructor and angle::NonCopyable added. Add precision emulation support to HLSL 4.1 output. This makes it possible for developers to test their shaders for precision issues easily on Chrome on Windows without having to use the GL backend. The patch has been verified with Chrome on Windows to reproduce some precision bugs in real-world WebGL content, including old versions of the babylon.js library. The EmulatePrecision AST transformation still relies on writing out raw shader code for the rounding functions, with raw HLSL code added alongside pre-existing GLSL and ESSL code. In some ways it would be nicer to do the EmulatePrecision step as a pure AST transformation, but on the other hand the raw code is much more readable and easier to optimize. To better support multiple output languages in EmulatePrecision, add a RoundingHelperWriter class that has different subclasses for writing the rounding functions in different languages. The unit tests are expanded to cover the HLSL output of precision emulation. The parts of the tests that require the HLSL output are only active on Windows where ANGLE_ENABLE_HLSL define is added to the unit tests. Putting the HLSL tests in an entirely separate file is a worse alternative, since it would require either a lot of code duplication or add a lot of boilerplate to the individual tests. BUG=angleproject:1437 TEST=angle_unittests Change-Id: I47d501037c206f4bd8b976d3acab9b21c717084c Reviewed-on: https://chromium-review.googlesource.com/360152 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 28ff4fd8 | 2016-07-06 11:54:21 | Add deqp gles 3.1 tests to the build files BUG=angleproject:1442 Change-Id: I2ef27478573ec362bff57b532f7fee5731333b06 Reviewed-on: https://chromium-review.googlesource.com/360121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> | ||
| 4107dda9 | 2016-07-13 14:19:49 | Clamp float32 depth data when uploading. BUG=angleproject:1095 Change-Id: I4c272aef0f94733fc7b5297ddaa1fa2bc765fe62 Reviewed-on: https://chromium-review.googlesource.com/360029 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> | ||
| 3fdaf6f2 | 2016-07-13 15:07:41 | Revert "Support precision emulation on HLSL" Forgot to add virtual destructors. BUG=angleproject:1437 This reverts commit a42e8b2cb9d0857f53c0490b5be3bf25b4e1f827. Change-Id: If33fecfeca9947deedf4668c64dbadf25a5dc5eb Reviewed-on: https://chromium-review.googlesource.com/360122 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> | ||
| b00dcee4 | 2016-07-11 17:42:58 | TranslatorGLSL/ESSL: Output #pragma before #extension The Intel Mesa driver considers the #pragma directive to be a non-preprocessor token which makes shaders fail compilation. The relevant blurb from the spec is: "the extension directives must occur before any non-preprocessor tokens" BUG=627417 Change-Id: Ic22cff49a9f9c1fe5d140302581ca7b36688732c Reviewed-on: https://chromium-review.googlesource.com/359621 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> | ||
| a42e8b2c | 2016-06-29 15:49:22 | Support precision emulation on HLSL Add precision emulation support to HLSL 4.1 output. This makes it possible for developers to test their shaders for precision issues easily on Chrome on Windows without having to use the GL backend. The patch has been verified with Chrome on Windows to reproduce some precision bugs in real-world WebGL content, including old versions of the babylon.js library. The EmulatePrecision AST transformation still relies on writing out raw shader code for the rounding functions, with raw HLSL code added alongside pre-existing GLSL and ESSL code. In some ways it would be nicer to do the EmulatePrecision step as a pure AST transformation, but on the other hand the raw code is much more readable and easier to optimize. To better support multiple output languages in EmulatePrecision, add a RoundingHelperWriter class that has different subclasses for writing the rounding functions in different languages. The unit tests are expanded to cover the HLSL output of precision emulation. The parts of the tests that require the HLSL output are only active on Windows where ANGLE_ENABLE_HLSL define is added to the unit tests. Putting the HLSL tests in an entirely separate file is a worse alternative, since it would require either a lot of code duplication or add a lot of boilerplate to the individual tests. BUG=angleproject:1437 TEST=angle_unittests Change-Id: Ia4ba0374cd415908f16f34752321af1cb93525a5 Reviewed-on: https://chromium-review.googlesource.com/358473 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> |