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106e1f7b
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2012-10-31T18:38:36
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Removes D3D types from the Config class
TRAC #21819
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1347 736b8ea6-26fd-11df-bfd4-992fa37f6226
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85e4419f
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2012-08-17T20:58:01
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Only round back buffer to 64 pixels when vendor ID in Intel.
This is actually to fix AMD / Intel switchable systems when using integrated Intel where the source rectangle to Present is not respected.
Review URL: https://codereview.appspot.com/6459101
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1254 736b8ea6-26fd-11df-bfd4-992fa37f6226
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79fb1019
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2012-04-26T21:07:39
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Ugly hack to fix compile error on windows. VC++ does not support C99 and hence snprintf.
BUG=308
Review URL: https://codereview.appspot.com/6120055
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1057 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bbf56f75
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2010-04-20T18:52:13
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Use directory qualified #include files
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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