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05bc204e
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2012-03-09T21:56:58
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Regenerate the parser using Bison 2.4.2.
TRAC #20052
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1000 736b8ea6-26fd-11df-bfd4-992fa37f6226
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536888b8
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2012-01-25T02:10:25
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Explicitly disable warnings for auto-generated files.
I think this is better than modifying the auto-generated files.
Review URL: https://codereview.appspot.com/5569058
git-svn-id: https://angleproject.googlecode.com/svn/trunk@963 736b8ea6-26fd-11df-bfd4-992fa37f6226
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205fef33
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2011-11-22T20:50:02
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Added support for GL_ARB_texture_rectangle to shader validator.
Parser was regenerated with the flex/bison shipped with Ubuntu 10.04.
BUG=251
TEST=tested with new Core Animation plugin rendering path on Mac OS X
Review URL: http://codereview.appspot.com/5432044
git-svn-id: https://angleproject.googlecode.com/svn/trunk@888 736b8ea6-26fd-11df-bfd4-992fa37f6226
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75fe6b76
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2011-08-14T05:31:22
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General cleanup of compiler directory and ParseHelper.
Review URL: http://codereview.appspot.com/4801084
git-svn-id: https://angleproject.googlecode.com/svn/trunk@730 736b8ea6-26fd-11df-bfd4-992fa37f6226
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09c323a4
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2011-08-12T18:22:25
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Add an option to support for GL_OES_EGL_image_external.
Comes with this extension is the new sampler type samplerExternalOES.
ANGLEBUG=175
TEST=compile the attached shader file
Review URL: http://codereview.appspot.com/4809076
git-svn-id: https://angleproject.googlecode.com/svn/trunk@728 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fd747b86
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2011-04-23T01:30:07
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Implement shader identifier name mapping.
The name mapping happens when an identifier is longer than 32 characters. The name mapping is behind a flag, so it won't happen by default. Also, functions to query the mapped names are added.
The purpose of this CL is for the drivers that can't handle long names. For example, linux NVIDIA driver can't handle 256 character name, whereas WebGL spec requires that.
This CL also fixes the issue that some of the TIntermSymbols' ids are 0s.
ANGLEBUG=144
TEST=test manually with shaders with long identifier names.
Review URL: http://codereview.appspot.com/4428058
git-svn-id: https://angleproject.googlecode.com/svn/trunk@619 736b8ea6-26fd-11df-bfd4-992fa37f6226
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044a5cf8
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2010-11-12T15:42:16
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Refactored glslang grammar files to make:
- lexer and parser reentrant
- line number handling automatic
Caveats:
- The preprocessor is still not thread-safe and full of bugs. I have another not-yet-ready patch to replace the preprocessor.
- The grammar files use options that are not supported by the old versions of flex and bison checked into compiler/tools. So I need to check-in the generated lexer-parser along with a shell script to generate them.
Review URL: http://codereview.appspot.com/2992041
git-svn-id: https://angleproject.googlecode.com/svn/trunk@475 736b8ea6-26fd-11df-bfd4-992fa37f6226
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