src/libANGLE/renderer/vulkan/VertexArrayVk.cpp


Log

Author Commit Date CI Message
Luc Ferron a4fa9c27 2018-04-13T07:00:56 Vulkan: drawElements with GL_LINE_LOOP and an offset Also enables a test in LineLoopTest that validates this case. Bug: angleproject:2473 Change-Id: Icb4c5735c11be40cdeceaa051f5a5cef33fd22c6 Reviewed-on: https://chromium-review.googlesource.com/1011669 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill bcef3224 2018-04-13T15:19:11 Move client attribs mask to front-end. The Vulkan and GL back-ends both had a client attributes mask. This consolidates them into the front-end, where it can also be used in the validation layer. Also includes a fix which was incorrectly setting the enabled mask in setVertexAttribFormatImpl. Bug: angleproject:1391 Change-Id: I5e45c1e2a56b30a36dec1482d170592c30a16d40 Reviewed-on: https://chromium-review.googlesource.com/1008272 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Luc Ferron a912046d 2018-04-12T13:11:03 Vulkan: DrawElements with line loops client side memory support - Also enables 6 new tests in LineLoopTests.cpp in angle_end2end Bug: angleproject:2458 Change-Id: I4aec12b0ac780e81e6811f1199a5acaf17d9b982 Reviewed-on: https://chromium-review.googlesource.com/1010411 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron 983c429f 2018-04-10T13:05:45 Vulkan: Lineloops edge base bugfix and new tests The dynamic buffer we are using in the LineLoopHelper wasn't able to support switching between different allocation sizes. Fix this by simply using a min alignment of the maximum allocation size we can reach. Adds 2 new tests to validate these calls in StateChangeTest.cpp Bug: angleproject:2458 Change-Id: I9d224e7dcfcd7627010832ca30dd9e1b9eceea4e Reviewed-on: https://chromium-review.googlesource.com/1007335 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron c1e0268a 2018-04-11T11:02:55 Vulkan: drawArrays followed by drawElements bugfix Also add a test in StateChangeTest.cpp to validate the behavior. Bug: angleproject:2458 Change-Id: I58848772c0b4f71aaa3ee187778e49fa08e6800d Reviewed-on: https://chromium-review.googlesource.com/1007320 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill a56467e0 2018-04-11T16:19:41 VertexArray: Use switch macro for faster iteration. Has a small but noticeable impact on performance on a microbenchmark. Seems to improve a synthetic score by about 1%. Should have a very small improvement in real-world performance. Note that the odd formatting is an idiosyncrasy of clang-format. Bug: angleproject:2389 Change-Id: I888bf101c6d8b80a0fbafdb9c5a84205c9c8fee6 Reviewed-on: https://chromium-review.googlesource.com/962963 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 22f12fed 2018-04-08T14:23:40 Vulkan: Rename vk::LineLoopHelper. This more closely follows the general pattern laid out by the naming in vk_helpers.h. It also changes the dynamic buffer that the helper wraps to be stored by-value since the header include order problem is fixed. Bug: angleproject:2318 Change-Id: I1de9e1edee2125d3afd490b4f9c99cf70c61215c Reviewed-on: https://chromium-review.googlesource.com/1001654 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 4416247c 2018-04-06T13:20:45 Vulkan: Enable point sprite end2end tests Bug: angleproject:2447 Change-Id: I92a6ed730dd2048b055d32d1f149a29172c7f38a Reviewed-on: https://chromium-review.googlesource.com/999822 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Jamie Madill 26084d0a 2018-04-09T13:44:04 Vulkan: Create TextureVk's Image lazily. This defers the actual Image initialization until the Image is used as either a Framebuffer Attachment or OpenGL Texture object. This will allow us to construct an Image from multiple sub resources, like when we're initializing a mip chain, or a cube map texture. Also adds a helper "hasDepthOrStencilBits" function to angle::Format. Bug: angleproject:2318 Change-Id: Ife861560216581a90fc6da32a583f69886c7daea Reviewed-on: https://chromium-review.googlesource.com/985202 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9cceac42 2018-03-31T14:19:16 Vulkan: Update resource dependency semantics. This removes passing the Serial around to several methods, so that dependency management is a bit more automatic. This makes life a bit easier when dealing with state updates when resources are in use by Vulkan. The FramebuffeVk no longer stores an extra serial of the last draw, instead it will trigger creation of a new writing node on a state change update. Bug: angleproject:2318 Change-Id: Ie58ec66e6e8644ba4d402c509255c3795d363dd3 Reviewed-on: https://chromium-review.googlesource.com/985201 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill b8e39660 2018-04-04T11:41:42 Vulkan: Remove Observer from LineLoopHandler. This can now use the VertexArrayVk dirty bits. It also seems as though there are a couple caching bugs with the LineLoopHandler. Bug: angleproject:2389 Change-Id: I8af73f4acf56768ed9c68395349ba96acfbe9666 Reviewed-on: https://chromium-review.googlesource.com/989259 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@google.com>
Jamie Madill c3755fc5 2018-04-05T08:39:13 Vulkan: Move Streaming data to VertexArrayVk. Instead of the ContextVk owning the translations for the various attributes, make the VertexArrayVk own them. This way they can handle the dirty bit state notifications directly instead of needing their own Observers. Bug: angleproject:2389 Change-Id: I5e571ba6c563e820a4c0d5f92db35031e6f2428a Reviewed-on: https://chromium-review.googlesource.com/989258 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill f3614370 2018-03-31T14:19:14 Vulkan: Rename StreamingBuffer to DynamicBuffer. This makes it consistent with DynamicDescriptorPool, and gives a bit more precise definition. Bug: angleproject:2318 Change-Id: I8953113165ebe2d0dcfc0fc923d94280180442ce Reviewed-on: https://chromium-review.googlesource.com/985199 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill 32fd63bc 2018-03-31T11:20:35 Vulkan: Use DrawCallParams in draw methods. This cleans up some of the vertex streaming logic. Bug: angleproject:2389 Change-Id: I8ed2f8acd06bbdd97db40acac35e5692112a3efe Reviewed-on: https://chromium-review.googlesource.com/989257 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 0946393d 2018-04-04T05:26:59 Move Buffer Subject/Observer to front end. This makes BufferImpl into an Observer Subject. It also refactors the Vertex Array updates for the D3D11 backend use more of a dirty bit coding style. This change makes it so Buffer contents changes trigger front-end dirty bits from the back-end, which may be undesirable. Bug: angleproject:2389 Change-Id: Iac8ce1171284a86851c18cd1373ddf24fcefe40b Reviewed-on: https://chromium-review.googlesource.com/979812 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman 5d232d53 2018-04-01T19:57:19 Fix conditions for updating element array buffer. It was skipping elementArrayBufferOverride->onReadResource() if mCurrentElementArrayBufferResource was null. BUG=angleproject:2389 Change-Id: If33a11d35225daf572796abc8c18f6d6df758b48 Reviewed-on: https://chromium-review.googlesource.com/989408 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Frank Henigman 0af5b86a 2018-03-27T20:19:33 Return gl::Error from VertexArray::syncState(). No functional change. When we add vertex data format conversion to Vulkan we will need to be able to return an error from VertexArray::syncState(). BUG=angleproject:2405 Change-Id: I4b537946ecbb6593280b6510c5cd8d8e3c65e8dd Reviewed-on: https://chromium-review.googlesource.com/982897 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>
Jamie Madill e858cb1d 2018-03-27T09:44:32 Split VAO dirty bits to speed iteration. Using > 64 bits (we had over 90) would use a much slower dirty bit iteration. Speed this up by splitting the dirty bits into two levels. The first top level only has a single dirty bit per attrib, per binding, and one bit for the element array buffer. The next level has separate dirty bits for attribs and bindings. The D3D11 back-end doesn't actually care about individual dirty bits of attribs or bindings, since it resets entire attributes at a time, but the GL back-end only refreshes the necessary info. Improves the score of a simple state change microbenchmark by 15% on the D3D11 and GL back-ends with a no-op driver. Real-world impact will be smaller. Also includes a test suppression for an NVIDIA bug that surfaced when we changed the order of that GL commands were sent to the driver. BUG=angleproject:2389 Change-Id: If8d5e5eb0b27e2a77e20535e33626183d372d311 Reviewed-on: https://chromium-review.googlesource.com/556799 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron 7a06ac1b 2018-03-15T10:17:04 Vulkan: Dynamic update of uniforms - This change enables us to update uniforms indefintely using VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types. - Enables 219 new dEQP tests in the uniform_api namespace. - Creates a new white box test to validate new buffer allocation. Bug: angleproject:2392 Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8 Reviewed-on: https://chromium-review.googlesource.com/965929 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Luc Ferron e3dc5dd0 2018-03-16T07:37:21 Vulkan: Add 2 features to StreamingBuffer This is prerequisite work to dynamic uniform buffer updates. 1- Alignment parameter to be able to allocate by chunks of this alignment. 2- Out boolean to indicate if a new VkBuffer has been assigned on the allocate operation. Bug:angleproject:2392 Change-Id: If346e13200455febbe78045e908ae89c9dc93cdb Reviewed-on: https://chromium-review.googlesource.com/965612 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Frank Henigman a53d0e18 2018-02-13T00:06:06 Vulkan: support indices in client memory. glDrawElements will now work with indices and/or vertex data in client memory, as well as in a buffer object. Enable corresponding tests. BUG=angleproject:1683 Change-Id: Iefb9796a48b21ed6f9a837b08b0ad3218ff6dd6b Reviewed-on: https://chromium-review.googlesource.com/915721 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman 6dd4a92a 2018-03-02T16:35:13 Vulkan: track attributes in client memory. To support indexed draws it's useful to have a cheap query for the presence of vertex attribute data in client memory. This patch adds a bit mask to keep track of such attributes. It also lets us simplify VertexArrayVk::streamVertexData() slightly. BUG=angleproject:1683 Change-Id: I871bfb885112650b025e110c383db3c391eafb90 Reviewed-on: https://chromium-review.googlesource.com/947927 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Luc Ferron 78e39b3f 2018-02-26T07:42:44 Vulkan: Line loops for indexed draw calls Bug: angleproject:2335 Change-Id: Iabd6ae8181c6d3fb487f953a6fbf699db568a1c9 Reviewed-on: https://chromium-review.googlesource.com/941261 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Frank Henigman a8e868f2 2018-01-28T23:32:25 Vulkan: use correct vertex stride. It was passing the attribute size, not the stride, so it worked only when they were the same. Enable corresponding tests. BUG=angleproject:2310 Change-Id: Ie3ab13567c16c302aa9aeda5d059e5fd4eb92b4e Reviewed-on: https://chromium-review.googlesource.com/875304 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1f46bc12 2018-02-20T16:09:43 Vulkan: Add CommandGraph class. This also renames CommandBufferNode to CommandGraphNode. It also renames some of the intenal members to more closely represent the tree relationships (parents/children). This should clean up the command graph classes and make them a bit easier to understand. Bug: angleproject:2361 Change-Id: I024bffcc7f4157c78072ef902a3c40a07a08b18a Reviewed-on: https://chromium-review.googlesource.com/922121 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Frank Henigman 17448956 2017-01-05T15:48:26 Vulkan: vertex attributes in client memory. Support vertex data stored in client memory passed to glVertexAttribPointer. Only GL_FLOAT data is supported at this time. Includes a simple test. BUG=angleproject:1683 Change-Id: I3bc0cdefe02b02c046b0e85822019a0f1762235e Reviewed-on: https://chromium-review.googlesource.com/425137 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 0e65454d 2018-02-07T14:50:06 Vulkan: Fix circular dependency with resource updates. The old implementation would try to keep recording draw commands to the same framebuffer write operation even if the vertex array buffer data changed. This would lead to a broken dependency graph. Fix this by forcing any current render operations to create a new node in this case, giving a correct command graph. Old design: - render (creates a CommandBufferNode A) - update buffer (creates a CommandBufferNode B which happens after A) - render (to CommandBuffer A, and gives a circular dependency with B) New design - render (CommandBufferNode A) - update buffer (CommandBufferNode B, happens after A) - render (CommandBufferNode C, happens after B) This also renames some methods to try to clarify them. Bug: angleproject:2350 Change-Id: I6559bed4ed3f58f68771662422c5bef6a505282b Reviewed-on: https://chromium-review.googlesource.com/907416 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill efb5a5c8 2018-01-29T15:56:59 Vulkan: Fix swaps done right after a clear. We were missing a dependency insertion between the Framebuffer and its attachments, only during clear operations. Also renames a few methods to make them more consistent. Bug: angleproject:2264 Change-Id: Ic3af5b34b6de900ea2cc1b765f8d3d69f7f9a131 Reviewed-on: https://chromium-review.googlesource.com/891985 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill ffa4cbb6 2018-01-23T13:04:07 Vulkan: Implement the Pipeline cache. This currently keeps a cache of every PSO compiled and does not trim the cache or evict old members on memory pressure. This will be done as a follow-up. Improves the speed of the Draw Call microbenchmark 50x when using a single state change. Bug: angleproject:2163 Change-Id: I2cceb38ca57ae639f36a944f4571b627481b92da Reviewed-on: https://chromium-review.googlesource.com/876954 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 112a3a8e 2018-01-23T13:04:06 Vulkan: De-couple Program from VertexArrayVk dirtyiness. The VertexArrayVk is responsible for filling out the packed shader input info in ANGLE's packed PipelineDesc info structure. This packed info structure is used for Pipeline init and caching lookup. The prior design had this info depend on the active inputs in the current Program. This was undesirable because then, on a Program change, the ContextVk would have to call into the VertexArrayVk to invalidate this info. Instead, keep a working copy of the VertexArrayVk bits and only update the bits corresponding to dirty vertex attributes. This simplifies the cached state management a little bit for ContextVk. This also means we don't have to update the cached copy in the VertexArray on a change in VertexArray binding. Bug: angleproject:2163 Change-Id: I5ba74535367aed74957d17bdc61f882508562d0e Reviewed-on: https://chromium-review.googlesource.com/881703 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 3c424b48 2018-01-19T12:35:09 Vulkan: Add vk_cache_utils.h. This file contains the Pipeline and RenderPass cache utils. Also renames renderervk_utils.h to vk_utils.h and the format utils file. Refactoring change only. Bug: angleproject:2163 Change-Id: I5113a9a2c6f0b0960d38e6c2d8e391fa2d9f5f6a Reviewed-on: https://chromium-review.googlesource.com/876505 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill f2f6d379 2018-01-10T21:37:23 Vulkan: Add PipelineDesc. The PipelineDesc class is a 512-byte packed description of the entire Vulkan pipeline state. It uses the alignas keyword and some static asserts to verify that the structures are packed. This ensures that when ANGLE uses MurmurHash to hash the entire struct, and memcmp to check for identity, that there are no garbage padding bits. This CL does not implement the Pipeline cache, but it will help, since now we have a packed type that can be used as the key to a hash map. Bug: angleproject:2163 Change-Id: I16efa927f08d30d89a9c4c8943edd211c6878ac8 Reviewed-on: https://chromium-review.googlesource.com/829893 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill 49ac74bd 2017-12-21T14:42:33 Vulkan: Implement command re-ordering. This introduces a new CommandBufferNode class. Nodes are linked together to form a graph based on their dependencies. When the app triggers a readback or swap, the graph is flushed entirely. This sends the queued ANGLE Vulkan work to the Vulkan queue which is then processed on the GPU with the right dependencies. This design allows us to save on some unnecessary RenderPass creation and also allows us to know what load/store ops to use. It also allows us to take advantage of the Vulkan automatic RenderPass transitions for performance. Load/Store ops and automatic transitions will be implemented in later patches. Bug: angleproject:2264 Change-Id: I0e729c719e38254202c6fedcede4e63125eb4810 Reviewed-on: https://chromium-review.googlesource.com/780849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill da854a27 2017-11-30T17:24:21 Vulkan: Clean up VAO cached resources. We can actually store a pointer to the base ResourceVk instead of BufferVk for updating serials. This will work a little nicer with streaming vertex data, which won't have a BufferVk but will have an accessible ResourceVk pointer. Also add an element array resource pointer for serial update. This was missing and could lead to incorrect behaviour. Also change the types of the caches from std::vector to gl::AttribArray, which is a std::array. Bug: angleproject:2264 Change-Id: Ibd79b7676b5dbc3875ae9d110be477d228e01c5c Reviewed-on: https://chromium-review.googlesource.com/798170 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill acf2f3ad 2017-11-21T19:22:44 Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill e1f3ad4d 2017-10-28T23:00:42 Vulkan: Add vk::GetImpl helper. Using reflection helpers, we can avoid having to pass the return type to the GetImpl method. BUG=angleproject:2200 Change-Id: Id160fbdf0ea8b3de2f219d3cc92394c678189a48 Reviewed-on: https://chromium-review.googlesource.com/742371 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill ebf7299e 2017-10-13T14:09:45 Vulkan: Minimal dirty bits for ContextVk. Currently this won't speed up performance much, if at all, since we don't even really support state changes. It sets the stage for using a pipeline cache later, with better state change support. It also makes implementing descriptor sets for Textures a bit simpler, since we can just update descriptor sets when the dirty bits tell us of a Texture change. Add cache structures to VertexArrayVk and ContextVk so we only need to update the structures before we create a new pipeline. When we support pipeline caching, we will most likely be updating a compact representation for fast cache query. BUG=angleproject:1898 BUG=angleproject:2167 Change-Id: Id545f2c67c06d8b6e8b7eb63ca70464f6b9a51f6 Reviewed-on: https://chromium-review.googlesource.com/713586 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Jamie Madill bd159f06 2017-10-09T19:39:06 Vulkan: Use minimal dirty bits in VertexArrayVk. This should slightly reduce draw call overhead. BUG=angleproject:1898 Change-Id: I0e515bf2868f237f1d6948c12942f8cb6637c0c0 Reviewed-on: https://chromium-review.googlesource.com/707690 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 492f58ec 2017-10-09T19:41:33 Rename VertexArrayImpl::mData to mState. Refactoring change only. BUG=angleproject:1898 Change-Id: I9f55651f923ff930c395a9bb575b4f86ad5d9cbd Reviewed-on: https://chromium-review.googlesource.com/707689 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 4928b7ca 2017-06-20T12:57:39 Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill c564c070 2017-06-01T12:45:42 Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 72106562 2017-03-24T14:18:50 Vulkan: Only re-create pipeline on state change. This speeds up the simple perf test, but it is a very simple optimization that does not have a cache of pipelines or anything sophisticated. BUG=angleproject:1898 Change-Id: Iec126bc73bf28f8bb33662a2f70670588f010d72 Reviewed-on: https://chromium-review.googlesource.com/444850 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill dd43e6cd 2017-03-24T14:18:49 Pass Context to VertexArray and Framebuffer syncstate. This will enable more Vulkan-friendly idioms like clearing the vulkan pipeline caches correctly on GL state changes immediately because we have access to the ContextVk. BUG=angleproject:1898 Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0 Reviewed-on: https://chromium-review.googlesource.com/459079 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9e54b5af 2016-05-25T12:57:39 Add Vulkan stubs. Currently enabled for Windows by default. BUG=angleproject:1319 Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659 Reviewed-on: https://chromium-review.googlesource.com/328730 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>