|
d4083c79
|
2025-01-31T15:06:36
|
|
Metal: Make ObjCPtr available to all modules
Move ObjCPtr implementation to src/common/ObjCPtr.h,
angle::ObjCPtr so that it's available also outside libANGLE.
Bug: angleproject:393263506
Change-Id: I8ecd5632c7ae33ef4b409fc820fad229e91bc0ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6219318
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
|
|
4e5f2ca3
|
2025-01-31T14:30:05
|
|
Metal: Rewrite AutoObjCPtr as ObjCPtr
Rewrite without WrappedObject base class, the base class only
convolutes things and does not help. This way the class can be
moved upwards in the software layers in subsequent commits.
Fix the class so that it can be used with ObjCPtr<T> and ObjCPtr<id<P>>
signatures, to resemble other smart pointers.
Remove the Auto prefix, ObjCPtr should be relatable to other smart
pointers such as unique_ptr.
Bug: angleproject:393263506
Change-Id: Ia5a5728514b7f9182c2ec8380c04716e8b9d2351
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6219317
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
|
|
bee34ea7
|
2025-01-30T18:39:00
|
|
Metal: Remove redundant AutoObjCObj template alias
Some members were held with AutoObjCObj<T> and some with
AutoObjCPtr<T *>. Use the latter.
Bug: angleproject:393263506
Change-Id: I9d8d56e9ffe3281d5e9087de7959249cbb4b9bd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6216872
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b16d105f
|
2024-10-03T10:25:32
|
|
Remove Desktop GL front-end support
For Desktop GL applications, please use Zink!
Bug: angleproject:370937467
Change-Id: Ie734634bb62a2e98c80e1b32d8b3d34624da3c04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5905428
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
e39d08b9
|
2024-08-20T00:00:00
|
|
Metal: Remove obsolete code from caps and extensions init
MSL 2.1
* macOS 10.14 (min deploy 10.15)
* iOS/tvOS 12.0 (min deploy 15.0)
MSL 2.2
* macOS 10.15 (min deploy 10.15)
* iOS/tvOS 13.0 (min deploy 15.0)
Volume BC textures
* macOS 10.15 (min deploy 10.15)
Depth clipping mode
* macOS 10.11 (min deploy 10.15)
* iOS/tvOS 11.0 (min deploy 15.0)
Dual-source blending
* macOS 10.12 (min deploy 10.15)
* iOS/tvOS 11.0 (min deploy 15.0)
Bug: angleproject:360147119
Change-Id: I00d33d2b6b5c80a305bfbe9316c0ea670b9a4b04
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5814950
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
2758d4dc
|
2024-08-20T16:00:07
|
|
Metal: Remove shared event related ifdefs
Shared events are supported by iOS 12, macOS 10.14, included in the
minimum versions iOS 15, macOS 10.15.
Bug: angleproject:360147118
Change-Id: I5b62dade045f9d50864ef1906cb22a18fd09e4da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5797150
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
7bab5bce
|
2024-06-20T00:00:00
|
|
Metal: Support BC texture formats with non-macOS targets
Used supportsBCTextureCompression device query
to check BC formats support on Apple GPUs.
Fixed: angleproject:42266573
Change-Id: I60fd5614d10d0c4558992e2c5d3e4b4c1a396aaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5771136
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1ff6a6f2
|
2023-11-27T13:08:29
|
|
Pass the attribute map to egl::Sync::initialize.
The attribute map was typically passed to the impl objects in the
constructors. Instead, pass it to the initialize function. This removes
the need for many member variables in different backends and opens up
the future optimization of re-using sync objects by calling
initialize on them with new attributes.
Bug: angleproject:8430
Change-Id: If69970462cfed39d9a205034adb5ddd937c5ea31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5063335
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
68bfa1ed
|
2023-08-22T22:02:15
|
|
Support for link to be entirely parallelized
The link job is split as such:
- Front-end link
- Back-end link
- Independent back-end link subtasks (typically native driver compile
jobs)
- Post-link finalization
Each step depends on the previous. These steps are executed as such:
1. Program::link calls into ProgramImpl::link
- ProgramImpl::link runs whatever needs the Context, such as releasing
resources
- ProgramImpl::link returns a LinkTask
2. Program::link implements a closure that calls the front-end link and
passes the results to the backend's LinkTask.
3. The LinkTask potentially returns a set of LinkSubTasks to be
scheduled by the worker pool
4. Once the link is resolved, the post-link finalization is run
In the above, steps 1 and 4 are done under the share group lock. Steps
2 and 3 can be done in threads or without holding the share group lock
if the backend supports it. Step 2 is not yet made independent of the
Context on some backends, and a frontend feature is used to make that
step either run on the main thread or as a worker thread.
Bug: angleproject:8297
Change-Id: I12f1e6bbaf365543dfcac969e166e0b5aa622104
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4808191
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
5afc76e3
|
2023-09-12T11:05:08
|
|
Disable Metal on AMD FirePro devices.
These older drivers are crashing in the driver for unknown reasons.
Only 0.5% of Chrome users are on these devices, so we'll disable
Metal on them.
Bug: angleproject:8317
Change-Id: Ia3ca5c3fa8e96aab903e15d989cfbd459679b15d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4859020
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
52fe3116
|
2023-07-17T16:20:54
|
|
Vulkan: Deduplicate share group's context set tracking
Bug: angleproject:8224
Change-Id: I7a59a37229682fb91ff777f31e02e05d7ab2b80f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690345
Reviewed-by: Charlie Lao <cclao@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f9284b7
|
2023-07-17T15:41:27
|
|
Move ShareGroup to its own files
Bug: angleproject:8224
Change-Id: Id6d272018bb5ee8c3e35488f641efa4d99fa836d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4690003
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9aadc7aa
|
2023-07-13T11:44:51
|
|
Metal: Require MSL 2.1.
We had previously shipped both MSL 2.0 and 2.1 shaders to support
MacOS 10.13 (MSL 2.0 only) while also supporting the stencil blit
fast path that MSL 2.1 provides with the has_shader_stencil_output
feature.
Each configuration of precompiled shaders is ~300kb so we will drop
support for MacOS 10.13 and only ship the MSL 2.1 shaders.
Rework of the disablement for NVIDIA and GPU family 1 to be more
readable. The features themselves are always true because "disable on
NVIDIA" is always true and the check for "is NVIDIA" is moved to the
code which fails the initialization.
Bug: angleproject:8258
Change-Id: Icc8c69540e43fd2b0b237fffbfe170bb3422903f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4681130
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
fbf9e3c7
|
2023-06-12T16:58:04
|
|
Metal: Use the per-context pipeline cache for RenderUtils
The various RenderUtils classes created hundreds of RenderPipelineCache
objects which did not reliquish their pipelines for the life of the
Display. Hook them into the per-context PipelineCache so that they
share the total pipeline limit with programs.
Make RenderUtils fully RAII and store it in a unique_ptr in DisplayMtl.
Remove RenderPipelineCache.
Bug: chromium:1329376
Change-Id: I265e4e05fd3fd1da34932de36803cfe977f1f6a0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4607153
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
21f16cb1
|
2023-06-09T17:30:38
|
|
Disable clang-format on ANGLE features autogen outputs
Updates the script to produce reasonably formatted code without
clang-format.
Autogen files moved to autogen/ sub-directories because clang-format
does not support per-file settings ;(
This allows to run this codegen very quickly
(~50ms on my machine)
Bug: angleproject:8193
Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578
Commit-Queue: Roman Lavrov <romanl@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
aea88562
|
2023-05-19T16:52:43
|
|
Reland "Metal: Optimized BufferSubData per device"
This reverts commit ee64836f702332adaca58d9f452063a04b2da955 ,
relanding the patch stack described there.
Between patchsets 1 and 5:
- The shadow buffer allocation has been replaced with a multimap of
precisely-sized buffers, rather than rounding up buffer sizes.
- Garbage collection of shadow buffers is triggered in three situations:
- A certain number of context switches have occurred; this number
was hand-tuned to avoid GC every frame.
- A certain number of command buffer submissions has occurred; this
number was hand-tuned to GC no more often than every few seconds
on representative workloads.
- The total size of the allocated shadow buffers is more than 1 MB,
and either more than twice the size at the last garbage
collection, or 64 MB more than at the last garbage collection. In
this case, aggressive GC is performed in order to reclaim shadow
buffers more quickly.
Performance before and after these changes appears identical on
microbenchmarks. On one Figma test case, comparing GPU memory
allocated inside the BufferManager, peak consumption is decreased by
over 75%, and steady-state consumption decreases by over 88%.
Patchset 6 adds a needed workaround for a bug in the
AMDMTLBronzeDriver affecting uploads of client-side data, and
therefore some dEQP tests. It also streamlines the aggressive GC.
Bug: angleproject:7544
Change-Id: I81b061f0b33c27fa403527fa12d626f4e9c88ebe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4497413
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7f04dc7d
|
2023-04-19T15:05:47
|
|
Reland: Metal: Embed precompiled default shaders.
Compile all builtin shaders to an embedded mtllib to avoid the overhead
of compiling them at startup.
This reland adds ios simulator precompiled shaders.
Bug: chromium:1385510
Change-Id: Ic8585ffe566875e705f2fb00f8e665e8a80797f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4512494
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d925c5c9
|
2023-05-04T16:16:11
|
|
Revert "Metal: Embed precompiled default shaders."
This reverts commit 9f6c9f6630b63f541f5fd875aef87ce2a26fd618.
Reason for revert:
iOS Metal tests broken downstream:
https://ci.chromium.org/ui/p/chromium/builders/ci/ios-blink-dbg-fyi/4972/overview
Original change's description:
> Metal: Embed precompiled default shaders.
>
> Compile all builtin shaders to an embedded mtllib to avoid the overhead
> of compiling them at startup.
>
> Bug: chromium:1385510
> Change-Id: I1c31ae0088babae01a9e42d63b3c2c30b65f4476
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4450126
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:8152
Bug: chromium:1385510, chromium:1441754
Change-Id: I7f253f7aa14117b93d1e09ed61db0c4563fc9c3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4508064
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f6c9f66
|
2023-04-19T15:05:47
|
|
Metal: Embed precompiled default shaders.
Compile all builtin shaders to an embedded mtllib to avoid the overhead
of compiling them at startup.
Bug: chromium:1385510
Change-Id: I1c31ae0088babae01a9e42d63b3c2c30b65f4476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4450126
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9b00af52
|
2023-02-01T11:10:32
|
|
Metal: Add an in-memory MTLLibrary cache.
Add a small cache for (msl + compile parameters) -> MTLLibrary at the
egl::Display level. In regular executions of Chrome, the same shaders
(particularly vertex) are compiled multiple times in different programs.
Tested for a regular Chrome startup + open wikipedia + motionmark 1.2:
112/282 (40%) cache hits.
Several different caching methods were profiled (LinkProgram perf test)
- struct key with std::map : 303309
- struct key with std::unordered_map : 308090
- binary blob key with std::map : 263595
- binary blob key with std::unordered_map : 286051
- struct key + is_transparent with std::unordered_map : 304877
- struct key + is_transparent with absl::flat_hash_map : 335686
Using is_transparent allows us to search the hash map without
copying the shader source string to construct the key structure.
Bug: chromium:1385510
Change-Id: Ieec4ba526fe286276a4af7114d89cde32a8f9e1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4214012
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
be9e8e7b
|
2022-12-14T14:13:39
|
|
Add EGL_ANGLE_wait_until_work_scheduled extension
We're changing eglReleaseTexImage so it calls
flushCommandBuffer(mtl::NoWait) instead of
flushCommandBuffer(mtl::WaitUntilScheduled)
and then adding an extension to allow us to
WaitUntilScheduled.
This is because Chrome calls eglReleaseTexImage for
every canvas and having it WaitUntilScheduled per call
is very slow. So instead we'll call eglWaitUntilWorkScheduledANGLE
once which will effectively wait just once.
Bug: angleproject:7890
Change-Id: I87bc9f9a1a7f4a0f99d93736cc3083799e76afeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4109311
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
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|
8ee1b89f
|
2022-11-04T13:10:37
|
|
Refactor pixel local storage options
The various different PLS options were getting scattered and unruly. We
are also in need of more backend-specific PLS options that would be
difficult to add as-is. This CL refactors them into a single
"ShPixelLocalStorageOptions" struct that gets initialized all in one
place, and shared between the compiler and the backends.
Bug: angleproject:7279
Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
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|
a4db9477
|
2022-10-06T10:35:39
|
|
Implement pixel local storage with metal::read_write textures
Metal's programmable blending feature isn't available on non-Apple
Silicon, so on these devices we have to polyfill pixel local storage
using read_write textures, which can also be coherent if
raster_order_groups are supported.
This change leverages the existing PLS transformation to images, and
implements just enough shader image functionality in Metal to support
the pixel local storage usecase. Missing shader image features are
marked with UNIMPLEMENTED().
Bug: angleproject:7279
Bug: angleproject:7792
Bug: angleproject:7794
Bug: angleproject:7797
Bug: angleproject:7803
Change-Id: Ia96a714693d352d57351a1bae4f45437dde000e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3993363
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
|
|
5b218196
|
2022-11-06T11:39:23
|
|
Metal: Remove compilation through SPIR-V
Direct metal generation is stable.
Bug: angleproject:6081
Change-Id: If9e76f61ad38f2fc9963f0181dfd03c99ffa3e2b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4003675
Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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|
025504b9
|
2022-10-17T17:03:03
|
|
Pass worker pools to image load functions
In preparation for the ASTC decoder using threaded decoding.
Bug: b/250688943
Change-Id: I70d669bcb57b900dbb633304182e174aec362203
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2d31fe98
|
2022-09-22T21:04:22
|
|
Implement PLS on Apple Silicon
Implements a subset of EXT_shader_framebuffer_fetch in the Metal
translator that is sufficient to support pixel local storage. Metal's
"programmable blending" feature is available on all Apple family GPUs
beginning with version 2.
Support for non-Apple GPUs will come later via readWrite textures,
which can also be coherent by annotating them with
[[raster_order_goup(0)]].
Bug: angleproject:7279
Change-Id: Ic74f6c0d21e87eb919e1f487163388d08d126857
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3916794
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Gregg Tavares <gman@chromium.org>
|
|
493bab09
|
2022-09-15T14:20:41
|
|
Add an ShPixelLocalStorageType enum
Adds ShPixelLocalStorageType to ShCompileOptionsPLS and adds a
getNativePixelLocalStorageType() call to ContextImpl. For now this enum
only tells the translater whether PLS formats needs to be packed into
r32 images, but it will soon also be able to select framebuffer fetch,
native pixel local storage, and other PLS implementations.
Bug: angleproject:7279
Change-Id: Ifbd419b20550b8711ae3044782177806796216f1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900498
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3960e63b
|
2022-08-09T14:02:59
|
|
Infra: Enable angle_deqp_gl46_tests on SwiftShader
This change disables the WGL frontend by default on
Windows when building ANGLE for desktop GL. This
is because the WGL frontend is not yet fully
implemented and it causes some of the trace tests to
fail. The WGL frontend should be enabled by default on
windows when more of its functionality gets implemented.
Test: angle_deqp_gl46_tests --use-angle=swiftshader
Bug: angleproject:7566
Bug: angleproject:7628
Change-Id: I69c695eb56d3858f715eeb86d28cc805e25c60eb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858142
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
94320a83
|
2022-05-27T17:41:29
|
|
Metal: Validate total bits used in color attachments
Metal has 2 limits for color attachments. 1 the number of
attachments supported. 2 the total number of bits it can
write per pixel. So for example Apple4 through Apple8 GPUs
can have 8 attachments but only 512bits of output. That
means you can attach 8 RGBA8 textures (256bits), but you
can't attach 8 RGBA32UI textures (1024bits).
If there are too many bits then return
FRAMEBUFFER_UNSUPPORTED from checkFramebufferStatus
and INVALID_FRAMEBUFFER_OPERATION from draws
Bug: angleproject:7280
Change-Id: I935aebad4d57664f59a60be20a927d6b69afb4ff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3674322
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
400d9fe4
|
2022-04-23T01:08:19
|
|
Rename feature files to *_autogen.h
To clarify further that they are not to be edited by hand.
Bug: angleproject:6435
Change-Id: Iaf79706d2b688a43b3ebb65700cfbdd71a49a742
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3603842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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|
3adace15
|
2022-01-10T22:53:19
|
|
Don't expose detailed driver version info to webGL
WebGL's GL_RENDERER string now only includes basic version information
on all backends. This is controlled through a bool passed through
getBackendVersionString.
Bug: angleproject:6777
Change-Id: Ie4e3d91d22c96f175a8139fac1c66e985ed9e1b7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3380263
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Sean Risser <srisser@google.com>
|
|
00a2a2f3
|
2022-01-06T17:52:23
|
|
Merge metal format table updates from Webkit
Some texture formats are not supported in the Metal SDK
for certain platforms. Refactor the mtl_format_table map to
allow Webkit to continue to build all platforms.
This change removes a large block of changes between Webkit
and OSS ANGLE, due to resolving the generated file differences.
Bug: angleproject:6874
Change-Id: Ib53aea4fb95e230d53ad2ebbd74bf97e847005c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3371882
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
42bd4fc2
|
2021-12-10T14:58:17
|
|
Metal: add ANGLE_metal_create_context_ownership_identity.
This Metal-specific EGL extension allows a given context
and the GPU resources it allocates to be associated with
a particular task ID on the system, for system-level
bookkeeping purposes.
Bug: angleproject:6795
Change-Id: I19ee0993564169b01c4a450e63dcfacd339b98b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3335172
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
2e669566
|
2021-12-09T18:21:02
|
|
Metal: Refactors from Webkit
Mostly renaming, typos, cleanup
bug: angleproject:6787
Change-Id: Ic71c296d7849244cae2ca29b264a10cb96bca612
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3329261
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
54d4bfe5
|
2021-09-28T17:27:57
|
|
Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
da3db87e
|
2021-07-06T14:00:58
|
|
Upstream latest changes to Metal backend from Apple to 7/1/2021
This CL merges in the ANGLE changes between these two WebKit commits:
https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31
https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062
Include provoking vertex buffer out of bounds fix
from https://bugs.webkit.org/show_bug.cgi?id=230107
Fix bad merge of resetting of dirty bits, breaking
DepthStencilFormatsTest.DepthTextureRender test and perhaps others.
Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is
active. It can not yet handle the gl_ClipDistance array.
Disable use of rectangular textures for IOSurfaces. Metal can bind
IOSurfaces to 2D textures, and this was passing all tests in the
SPIR-V Metal backend. Introducing rectangular textures breaks the
SPIR-V Metal backend, and the tests currently fail on the
direct-to-Metal backend.
Fix several bugs with ProvokingVertex, which was causing
both the SpirV and Direct backends to incorrectly draw
indices.
(https://bugs.webkit.org/show_bug.cgi?id=230107)
Skip the following tests on the Metal backend which is still failing
RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer
GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal
With these changes, angle_end2end_tests again runs to completion.
Bug: angleproject:6395
Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
ff64d2c7
|
2021-08-06T21:24:09
|
|
Choose direct-to-Metal translator through a feature.
Define directMetalGeneration in FeaturesMtl.h. If
ANGLE_ENABLE_METAL_SPIRV is defined to 1 (still the default),
directMetalGeneration defaults to false. It can be overridden via the
standard ANGLE mechanism:
ANGLE_FEATURE_OVERRIDES_ENABLED=directMetalGeneration
It can also be overridden by instantiating angle_end2end_tests with
the directives:
WithDirectMetalGeneration(ES2_METAL())
WithDirectMetalGeneration(ES3_METAL())
These directives aren't working properly yet though. The
direct-to-Metal compiler is instantiated, but the _DirectMetalGen
versions of the tests fail. They pass when switching the Metal
backend's default behavior using the above environment variable. This
will be debugged in follow-on CLs.
Thanks to syoussefi@ for the prototype of this CL:
https://chromium-review.googlesource.com/3076129
Bug: angleproject:5505
Change-Id: I188ab89abc75bf89c5ed2d90102af311feaa1960
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3079083
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
d33a2222
|
2021-04-26T16:56:15
|
|
Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
f2aa9d5d
|
2021-04-11T14:55:19
|
|
Reland: Metal: Support importing external metal textures
This relands I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0.
Fixes:
- uninstantiated ImageTestMetal error
- failed ImageTest.ANGLEExtensionAvailability on ARM mac.
Bug: angleproject:5763
Bug: angleproject:5814
Change-Id: I906fe52baefd6be3c6e00f594795bd527df01616
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820178
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
|
|
256100b2
|
2021-04-02T01:45:14
|
|
Revert "Metal: Support importing external metal textures"
This reverts commit 2ec3e0a1e6890da56de9dfd3da5c9f31a3f7fbb7.
Reason for revert: Test suite ImageTestMetal never instantiated https://anglebug.com/5814
Original change's description:
> Metal: Support importing external metal textures
>
> via KHR_image_base and ANGLE_metal_texture_client_buffer
>
> Bug: angleproject:5763
> Change-Id: I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757811
> Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5763, angleproject:5814
Change-Id: Ia862aa37a6c914f6e21f9b3121c7c36d449475ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801155
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
|
|
2ec3e0a1
|
2021-03-13T22:17:49
|
|
Metal: Support importing external metal textures
via KHR_image_base and ANGLE_metal_texture_client_buffer
Bug: angleproject:5763
Change-Id: I4d4a88cfbb77d8b7508b787c7fec44073d3b11b0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757811
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4ac6ea2a
|
2020-07-18T21:05:37
|
|
Metal: implement ANGLE_device_metal extension.
Allow user to query internal MTLDevice used by Metal back-end.
Bug: angleproject:2634
Change-Id: I9b0a6eaad8c634069f43e47d5f4f88f61da35f74
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757810
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
776c6015
|
2021-02-26T00:00:57
|
|
Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source. This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.
This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:
LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread
Previously, the test was run as such in the Vulkan backend:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
<---
<---------------------
Link
glslang
for
shader1
glslang
for
shader2
Done
With this change, it is run as such:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
glslang glslang
<---
<---------------------
Link
Done
glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.
Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
32bf7d41
|
2021-03-05T13:40:53
|
|
Fix Apple GPU detection for M1
Renamed supportsIOSGPUFamily to supportsAppleGPUFamily
to match official naming.
Bug: angleproject:5672
Change-Id: Ic02c0f01bc30c12cef594cc2eb4f9932c22c1e33
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739459
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4968f6f2
|
2021-02-04T16:40:36
|
|
Move getRendererDescription from ContextImpl to DisplayImpl
The other backend description strings are in DisplayImpl. This will
help with caching the result of glGetString in the GL backend. Also
Update the getters to not be const in order to allow caching.
Bug: chromium:1173672
Change-Id: I43df35688762b23429f47f169c04482cf4cd089a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676881
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
0be050a4
|
2020-09-23T15:12:56
|
|
Pass GL_VERSION info through ANGLE's GL_RENDERER string
Chrome needs ANGLE to pass through the underlying driver vendor and
version, which cannot always be determined by the SystemInfo library.
This is done by construction GL_RENDERER in the frontend through
combining GL_VENDOR, GL_RENDERER, and GL_VERSION from the backends.
Example changes are in the doc:
https://docs.google.com/document/d/1p0dvrLlu8NKhO-RCU5gqlQ_LvcQj-ZqhvfwSk1n3Sz8/edit?usp=sharing
Bug: chromium:1126526
Bug: chromium:1131248
Bug: chromium:1134669
Bug: chromium:1169861
Change-Id: Ia618ebcd7f3caaeb376b4b6a03446732efdaeecb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427383
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
56663dbf
|
2020-11-19T21:21:19
|
|
EGL: Expose device query as a client extension.
This matches the extension spec. Previously we were exposing the ext
as a normal display extension. The extension should work without
needing a display.
Because the extension requires a non-null device for every display we
also add a MockDevice class to handle back-ends which don't implement
any attribute query extensions. By default the device query ext does
not expose any way to use devices so this works fine.
Bug: angleproject:5372
Change-Id: I474310a86aff6a83bd6f9a6b21c8a07c649f306d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551543
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9ff58e26
|
2020-09-27T15:27:12
|
|
Metal: Implement sampler object & shadow compare mode
Note: GL_TEXTURE_COMPARE_MODE=GL_NONE is not supported on shadow sampler
for now.
Bug: angleproject:2634
Change-Id: I470bad6322e78ef1408e4334e1e778821df7cbf1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433332
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
|
|
5b7c5b34
|
2020-10-18T17:19:51
|
|
Metal: don't precompile default shaders.
Default shaders will be compiled from source at runtime, this is because
they depend on ANGLE format table and there is currently no way to
pre-compile metal shaders in a cross-platform manner.
Using default shaders' source instead of pre-compiled form seems to
reduce the libGLESv2's binary size. However, the startup time will be
increased due to runtime cost of compilation, thus the compilation now
will be done asynchronously.
Bug: angleproject:5186
Change-Id: I0e1987d6c76692d5169255736fbb8e215185c33b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482405
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
|
|
6dfd855a
|
2020-03-25T03:02:08
|
|
Metal: Implement fence sync
Bug: angleproject:2634
Change-Id: If1f7bb12c0e661c8e4b5677798a92440995819e4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433325
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
08142700
|
2020-10-01T19:30:03
|
|
Work-around test runner & DebugAnnotator
Note: This precedes another CL that needs this change.
DebugAnnotator uses a global variable. The test runner doesn't change
state between testing different back-ends. This works-around the
problem by setting the global variable when the context is switched.
Because the GL back-end doesn't have its own DebugAnnotator sub-class,
add a Display* to DisplayImpl::makeCurrent(), so that
DisplayGL::makeCurrent() can install the front-end-Display's
DebugAnnotator.
Note: the Vulkan back-end gets this fix even though the new
DebugAnnotatorVk class will be added in a follow-on CL.
Bug: b/162068318
Bug: b/169243237
Bug: angleproject:5121
Change-Id: If08626a5310f9b4e3210e1a897a6886248e4d8ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451423
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
|
|
da61c40e
|
2020-10-06T01:57:55
|
|
Revert "Work-around test runner & DebugAnnotator"
This reverts commit e44c94d96a9b65615fe8f5038e124763ac8c45e5.
Reason for revert: Breaks build of DisplayGbm on ChromeOS:
src/libANGLE/renderer/gl/egl/gbm/DisplayGbm.{h,cpp}
First failing builds:
https://ci.chromium.org/p/chromium/builders/ci/ChromeOS%20FYI%20Release%20%28amd64-generic%29/1608
https://ci.chromium.org/p/chromium/builders/ci/ChromeOS%20FYI%20Release%20%28kevin%29/2212
Original change's description:
> Work-around test runner & DebugAnnotator
>
> Note: This precedes another CL that needs this change.
>
> DebugAnnotator uses a global variable. The test runner doesn't change
> state between testing different back-ends. This works-around the
> problem by setting the global variable when the context is switched.
>
> Because the GL back-end doesn't have its own DebugAnnotator sub-class,
> add a Display* to DisplayImpl::makeCurrent(), so that
> DisplayGL::makeCurrent() can install the front-end-Display's
> DebugAnnotator.
>
> Note: the Vulkan back-end gets this fix even though the new
> DebugAnnotatorVk class will be added in a follow-on CL.
>
> Bug: b/162068318
> Bug: b/169243237
> Bug: angleproject:5121
> Change-Id: I748e8a1fd09b72e07242ac7fb39154537dcce534
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444095
> Reviewed-by: Ian Elliott <ianelliott@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
> Commit-Queue: Ian Elliott <ianelliott@google.com>
TBR=courtneygo@google.com,ianelliott@google.com,jmadill@chromium.org
Change-Id: I99df2716951726ead24961dc3d27a7ec63aeda80
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/162068318
Bug: b/169243237
Bug: angleproject:5121
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2451420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
|
|
e44c94d9
|
2020-10-01T19:30:03
|
|
Work-around test runner & DebugAnnotator
Note: This precedes another CL that needs this change.
DebugAnnotator uses a global variable. The test runner doesn't change
state between testing different back-ends. This works-around the
problem by setting the global variable when the context is switched.
Because the GL back-end doesn't have its own DebugAnnotator sub-class,
add a Display* to DisplayImpl::makeCurrent(), so that
DisplayGL::makeCurrent() can install the front-end-Display's
DebugAnnotator.
Note: the Vulkan back-end gets this fix even though the new
DebugAnnotatorVk class will be added in a follow-on CL.
Bug: b/162068318
Bug: b/169243237
Bug: angleproject:5121
Change-Id: I748e8a1fd09b72e07242ac7fb39154537dcce534
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2444095
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Ian Elliott <ianelliott@google.com>
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4f247baf
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2020-08-23T22:58:56
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Metal: Implement EXT_draw_buffers & ANGLE_framebuffer_blit
Bug: angleproject:2634
Change-Id: I769ca7e113e660870e9b31dafb706c313db8ac24
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332146
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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f37f1dcb
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2020-08-02T19:38:54
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Metal: Init format table using Metal-Feature-Set-Tables.pdf
- Format table is now initialized using informations from
https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf.
Previously, it was setup using gl::GenerateMinimumTextureCaps().
- This CL also adds InitializeTextureDataFunction and LoadFunctionMap to
mtl::Format. They are needed to properly initialize/convert textures
with non-normalized formats.
- This CL is prerequisite for integer & floating point format supports.
- New test: DXT1CompressedTextureTest.DXT1Alpha (this test was added
in the past but was reverted for some reasons).
Bug: angleproject:2634
Change-Id: I5eaad812909a49c4c138d0f65fd21a6a199fcb22
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332144
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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69ca1025
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2020-07-31T02:08:09
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Metal: Implement EGL_ANGLE_iosurface_client_buffer.
GL_R16UI format is not supported yet. It will be implemented once
integer textures are implemented in metal back-end.
Bug: angleproject:4847
Bug: angleproject:2634
Change-Id: I60a52c0ce327a524c74e80b18bb15978ac52065b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2329091
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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5e13757b
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2020-05-11T00:50:00
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Metal: Fix array of structs containing array of samplers bug.
Previously ProgramMtl could try to bind fixed slots to samplers based on
layout (set=..., binding=...). However, GLSL layout model is different
from Metal slots assignment. For example, The following is valid layout
in GLSL:
- array samplers A[2] is bound to index 0.
- array samplers B[2] is bound to index 1.
It is invalid to do so in Metal, since A occupies 2 slots, thus samplers
B[2] must be bound to slots starting from 2.
New binding method: let spirv-cross auto assigns the texture slots and
retrieve them after compilation.
Incomplete textures moved to ContextMtl using IncompleteTextureSet.
New test added: GLSLTest.ArrayOfStructContainingArrayOfSamplers.
Bug: angleproject:2634
Change-Id: Ib0edaaf8b20512e1272c37c1d4b16a88a5b35e75
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2193193
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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3e1e1087
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2020-05-11T00:50:00
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Metal: Use 2d array for caching index conversion's pipeline state.
For index conversion utils, use 2d array for caching compute pipeline
state based on DrawElementsType & source offset is aligned or not,
instead of using std::map as previously.
Also moved default shader's initialization to DisplayMtl.
New test added: IndexBufferOffsetTest.DrawAtDifferentOffsetAlignments
Bug: angleproject:2634
Change-Id: I1bd77aca88e03229ef8053e32add66733e33b06e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2192569
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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29bb612e
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2020-05-28T10:32:26
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Add egl::ShareGroup class to abstract the share context group
Vulkan backend has a barrier tracker that tracks memory barrier needs of
all shared resources. Because the buffer/texture objects are shared
resources within a shared group, the tracker can not live in a context.
Putting it in a device/renderer requires locks. It fits perfectly in a
shareGroup object. The work is already done at API level to handle the
mutex lock for shared context access so that no extra lock needs to be
taken in the backend. This CL adds egl::ShareGroup class that represents
the object that are shared among all share context group. At the front
end this usually will include all the shared resource managers (not done
in this CL). The ShareGroup object is accessible from gl::State object.
This CL also adds ability for backend driver to allocate implementation
specific ShareGroupImpl object. Vulkan backend will then use it to keeps
the barrier tracker and other things that naturally fits the share group
concept.
Bug: angleproject:4664
Change-Id: Ifcd975cbdf5130022e21c41397894afc28f572e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2217252
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
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8aea6d5a
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2020-02-25T11:22:00
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glslang: enforce initialize and release as once per process
Bug: angleproject:4354
Change-Id: Ice0912a90d4e9a4fe3fdaf67d67292afc0eba8a2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2073201
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fe26bae4
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2019-10-29T18:38:53
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Metal backend implementation pt 2
This is without Metal specific shader translator implemented yet.
Bug: angleproject:2634
Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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d200a77a
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2019-10-10T00:44:01
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Metal backend skeleton implementation.
Bug: angleproject:2634
Change-Id: I34be82f4a80a6851fecb53a51e069b134d82613a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1849079
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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